package moe.nea.firmament.gui.entity import java.util.UUID import java.util.function.BooleanSupplier import java.util.function.Consumer import net.minecraft.block.Block import net.minecraft.block.BlockState import net.minecraft.client.gui.screen.world.SelectWorldScreen import net.minecraft.component.type.MapIdComponent import net.minecraft.entity.Entity import net.minecraft.entity.damage.DamageSource import net.minecraft.entity.player.PlayerEntity import net.minecraft.fluid.Fluid import net.minecraft.item.FuelRegistry import net.minecraft.item.map.MapState import net.minecraft.particle.ParticleEffect import net.minecraft.recipe.BrewingRecipeRegistry import net.minecraft.recipe.RecipeManager import net.minecraft.recipe.RecipePropertySet import net.minecraft.recipe.StonecuttingRecipe import net.minecraft.recipe.display.CuttingRecipeDisplay import net.minecraft.registry.DynamicRegistryManager import net.minecraft.registry.Registries import net.minecraft.registry.RegistryKey import net.minecraft.registry.RegistryKeys import net.minecraft.registry.ServerDynamicRegistryType import net.minecraft.registry.entry.RegistryEntry import net.minecraft.resource.DataConfiguration import net.minecraft.resource.ResourcePackManager import net.minecraft.resource.featuretoggle.FeatureFlags import net.minecraft.resource.featuretoggle.FeatureSet import net.minecraft.scoreboard.Scoreboard import net.minecraft.server.SaveLoading import net.minecraft.server.command.CommandManager import net.minecraft.sound.SoundCategory import net.minecraft.sound.SoundEvent import net.minecraft.util.Identifier import net.minecraft.util.TypeFilter import net.minecraft.util.function.LazyIterationConsumer import net.minecraft.util.math.BlockPos import net.minecraft.util.math.Box import net.minecraft.util.math.ChunkPos import net.minecraft.util.math.Direction import net.minecraft.util.math.Vec3d import net.minecraft.world.BlockView import net.minecraft.world.Difficulty import net.minecraft.world.MutableWorldProperties import net.minecraft.world.World import net.minecraft.world.biome.Biome import net.minecraft.world.biome.BiomeKeys import net.minecraft.world.chunk.Chunk import net.minecraft.world.chunk.ChunkManager import net.minecraft.world.chunk.ChunkStatus import net.minecraft.world.chunk.EmptyChunk import net.minecraft.world.chunk.light.LightingProvider import net.minecraft.world.entity.EntityLookup import net.minecraft.world.event.GameEvent import net.minecraft.world.explosion.ExplosionBehavior import net.minecraft.world.tick.OrderedTick import net.minecraft.world.tick.QueryableTickScheduler import net.minecraft.world.tick.TickManager import moe.nea.firmament.util.MC fun createDynamicRegistry(): DynamicRegistryManager.Immutable { // TODO: use SaveLoading.load() to properly load a full registry return DynamicRegistryManager.of(Registries.REGISTRIES) } class FakeWorld( registries: DynamicRegistryManager.Immutable = createDynamicRegistry(), ) : World( Properties, RegistryKey.of(RegistryKeys.WORLD, Identifier.of("firmament", "fakeworld")), registries, MC.defaultRegistries.getOrThrow(RegistryKeys.DIMENSION_TYPE) .getOrThrow(RegistryKey.of(RegistryKeys.DIMENSION_TYPE, Identifier.of("minecraft", "overworld"))), true, false, 0L, 0 ) { object Properties : MutableWorldProperties { override fun getSpawnPos(): BlockPos { return BlockPos.ORIGIN } override fun getSpawnAngle(): Float { return 0F } override fun getTime(): Long { return 0 } override fun getTimeOfDay(): Long { return 0 } override fun isThundering(): Boolean { return false } override fun isRaining(): Boolean { return false } override fun setRaining(raining: Boolean) { } override fun isHardcore(): Boolean { return false } override fun getDifficulty(): Difficulty { return Difficulty.HARD } override fun isDifficultyLocked(): Boolean { return false } override fun setSpawnPos(pos: BlockPos?, angle: Float) {} } override fun getPlayers(): List { return emptyList() } override fun getBrightness(direction: Direction?, shaded: Boolean): Float { return 1f } override fun getGeneratorStoredBiome(biomeX: Int, biomeY: Int, biomeZ: Int): RegistryEntry { return registryManager.getOptionalEntry(BiomeKeys.PLAINS).get() } override fun getSeaLevel(): Int { return 0 } override fun getEnabledFeatures(): FeatureSet { return FeatureFlags.VANILLA_FEATURES } class FakeTickScheduler : QueryableTickScheduler { override fun scheduleTick(orderedTick: OrderedTick?) { } override fun isQueued(pos: BlockPos?, type: T): Boolean { return true } override fun getTickCount(): Int { return 0 } override fun isTicking(pos: BlockPos?, type: T): Boolean { return true } } override fun getBlockTickScheduler(): QueryableTickScheduler { return FakeTickScheduler() } override fun getFluidTickScheduler(): QueryableTickScheduler { return FakeTickScheduler() } class FakeChunkManager(val world: FakeWorld) : ChunkManager() { override fun getChunk(x: Int, z: Int, leastStatus: ChunkStatus?, create: Boolean): Chunk { return EmptyChunk( world, ChunkPos(x, z), world.registryManager.getOptionalEntry(BiomeKeys.PLAINS).get() ) } override fun getWorld(): BlockView { return world } override fun tick(shouldKeepTicking: BooleanSupplier?, tickChunks: Boolean) { } override fun getDebugString(): String { return "FakeChunkManager" } override fun getLoadedChunkCount(): Int { return 0 } override fun getLightingProvider(): LightingProvider { return FakeLightingProvider(this) } } class FakeLightingProvider(chunkManager: FakeChunkManager) : LightingProvider(chunkManager, false, false) override fun getChunkManager(): ChunkManager { return FakeChunkManager(this) } override fun playSound( source: PlayerEntity?, x: Double, y: Double, z: Double, sound: RegistryEntry?, category: SoundCategory?, volume: Float, pitch: Float, seed: Long ) { } override fun syncWorldEvent(player: PlayerEntity?, eventId: Int, pos: BlockPos?, data: Int) { } override fun emitGameEvent(event: RegistryEntry?, emitterPos: Vec3d?, emitter: GameEvent.Emitter?) { } override fun updateListeners(pos: BlockPos?, oldState: BlockState?, newState: BlockState?, flags: Int) { } override fun playSoundFromEntity( source: PlayerEntity?, entity: Entity?, sound: RegistryEntry?, category: SoundCategory?, volume: Float, pitch: Float, seed: Long ) { } override fun createExplosion( entity: Entity?, damageSource: DamageSource?, behavior: ExplosionBehavior?, x: Double, y: Double, z: Double, power: Float, createFire: Boolean, explosionSourceType: ExplosionSourceType?, smallParticle: ParticleEffect?, largeParticle: ParticleEffect?, soundEvent: RegistryEntry? ) { TODO("Not yet implemented") } override fun asString(): String { return "FakeWorld" } override fun getEntityById(id: Int): Entity? { return null } override fun getTickManager(): TickManager { return TickManager() } override fun getMapState(id: MapIdComponent?): MapState? { return null } override fun putMapState(id: MapIdComponent?, state: MapState?) { } override fun increaseAndGetMapId(): MapIdComponent { return MapIdComponent(0) } override fun setBlockBreakingInfo(entityId: Int, pos: BlockPos?, progress: Int) { } override fun getScoreboard(): Scoreboard { return Scoreboard() } override fun getRecipeManager(): RecipeManager { return object : RecipeManager { override fun getPropertySet(key: RegistryKey?): RecipePropertySet { return RecipePropertySet.EMPTY } override fun getStonecutterRecipes(): CuttingRecipeDisplay.Grouping { return CuttingRecipeDisplay.Grouping.empty() } } } object FakeEntityLookup : EntityLookup { override fun get(id: Int): Entity? { return null } override fun get(uuid: UUID?): Entity? { return null } override fun iterate(): MutableIterable { return mutableListOf() } override fun forEachIntersects( filter: TypeFilter?, box: Box?, consumer: LazyIterationConsumer? ) { } override fun forEachIntersects(box: Box?, action: Consumer?) { } override fun forEach(filter: TypeFilter?, consumer: LazyIterationConsumer?) { } } override fun getEntityLookup(): EntityLookup { return FakeEntityLookup } override fun getBrewingRecipeRegistry(): BrewingRecipeRegistry { return BrewingRecipeRegistry.EMPTY } override fun getFuelRegistry(): FuelRegistry { TODO("Not yet implemented") } }