package moe.nea.firmament.gui.entity import net.minecraft.client.entity.ClientMannequin import net.minecraft.client.resources.DefaultPlayerSkin import net.minecraft.client.multiplayer.ClientLevel import net.minecraft.world.entity.player.PlayerSkin import net.minecraft.world.level.Level import moe.nea.firmament.util.MC fun makeGuiPlayer(world: Level): GuiPlayer { val player = GuiPlayer(MC.instance.level!!) return player } class GuiPlayer(world: ClientLevel?) : ClientMannequin(world, MC.instance.playerSkinRenderCache()) { override fun isSpectator(): Boolean { return false } override fun shouldShowName(): Boolean { return false } var skinTextures: PlayerSkin = DefaultPlayerSkin.get(this.uuid) // TODO: 1.21.10 override fun getSkin(): PlayerSkin { return skinTextures } }