package moe.nea.notenoughupdates.events import net.minecraft.client.render.Camera import net.minecraft.client.render.GameRenderer import net.minecraft.client.render.LightmapTextureManager import net.minecraft.client.util.math.MatrixStack import net.minecraft.util.math.Matrix4f /** * This event is called after all world rendering is done, but before any GUI rendering (including hand) has been done. */ data class WorldRenderLastEvent( val matrices: MatrixStack, val tickDelta: Float, val renderBlockOutline: Boolean, val camera: Camera, val gameRenderer: GameRenderer, val lightmapTextureManager: LightmapTextureManager, val positionMatrix: Matrix4f, ) : NEUEvent() { companion object : NEUEventBus() }