package moe.nea.firmament.util import net.minecraft.client.sound.PositionedSoundInstance import net.minecraft.sound.SoundEvent import net.minecraft.util.Identifier // TODO: Replace these with custom sound events that just re use the vanilla ogg s object CommonSoundEffects { fun playSound(identifier: Identifier) { MC.soundManager.play(PositionedSoundInstance.master(SoundEvent.of(identifier), 1F)) } fun playFailure() { playSound(Identifier.of("minecraft", "block.anvil.place")) } fun playSuccess() { playDing() } fun playDing() { playSound(Identifier.of("minecraft", "entity.arrow.hit_player")) } }