package moe.nea.firmament.util.render import com.mojang.blaze3d.vertex.VertexFormat import net.minecraft.client.gl.CompiledShader import net.minecraft.client.gl.Defines import net.minecraft.client.gl.ShaderProgram import net.minecraft.client.render.RenderPhase import net.minecraft.client.render.VertexFormats import moe.nea.firmament.Firmament import moe.nea.firmament.annotations.Subscribe import moe.nea.firmament.events.DebugInstantiateEvent import moe.nea.firmament.util.MC object FirmamentShaders { @Subscribe fun debugLoad(event: DebugInstantiateEvent) { // TODO: do i still need to work with shaders like this? } }