package moe.nea.firmament.util.render import net.minecraft.client.gl.Defines import net.minecraft.client.gl.ShaderProgramKey import net.minecraft.client.render.RenderPhase import net.minecraft.client.render.VertexFormats import moe.nea.firmament.Firmament object FirmamentShaders { val _LINES: ShaderProgramKey = ShaderProgramKey(Firmament.identifier("rendertype_lines"), VertexFormats.LINES, Defines.EMPTY) val LINES = RenderPhase.ShaderProgram(_LINES) }