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package moe.nea.firmament.events
import net.minecraft.client.gui.DrawContext
import net.minecraft.client.render.RenderLayer
import net.minecraft.client.texture.Sprite
import net.minecraft.screen.slot.Slot
import net.minecraft.util.Identifier
import moe.nea.firmament.util.MC
import moe.nea.firmament.util.render.drawGuiTexture
interface SlotRenderEvents {
val context: DrawContext
val slot: Slot
fun highlight(sprite: Identifier) {
context.drawGuiTexture(
slot.x, slot.y, 0, 16, 16,
sprite
)
}
data class Before(
override val context: DrawContext, override val slot: Slot,
) : FirmamentEvent(),
SlotRenderEvents {
companion object : FirmamentEventBus<Before>()
}
data class After(
override val context: DrawContext, override val slot: Slot,
) : FirmamentEvent(),
SlotRenderEvents {
companion object : FirmamentEventBus<After>()
}
}
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