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package moe.nea.firmament.features.mining
import java.util.regex.Pattern
import kotlin.time.Duration
import kotlin.time.Duration.Companion.seconds
import net.minecraft.item.ItemStack
import net.minecraft.util.DyeColor
import net.minecraft.util.Hand
import net.minecraft.util.Identifier
import moe.nea.firmament.annotations.Subscribe
import moe.nea.firmament.events.HudRenderEvent
import moe.nea.firmament.events.ProcessChatEvent
import moe.nea.firmament.events.SlotClickEvent
import moe.nea.firmament.events.WorldReadyEvent
import moe.nea.firmament.features.FirmamentFeature
import moe.nea.firmament.gui.config.ManagedConfig
import moe.nea.firmament.util.DurabilityBarEvent
import moe.nea.firmament.util.MC
import moe.nea.firmament.util.SHORT_NUMBER_FORMAT
import moe.nea.firmament.util.TIME_PATTERN
import moe.nea.firmament.util.TimeMark
import moe.nea.firmament.util.extraAttributes
import moe.nea.firmament.util.item.displayNameAccordingToNbt
import moe.nea.firmament.util.item.loreAccordingToNbt
import moe.nea.firmament.util.parseShortNumber
import moe.nea.firmament.util.parseTimePattern
import moe.nea.firmament.util.render.RenderCircleProgress
import moe.nea.firmament.util.render.lerp
import moe.nea.firmament.util.toShedaniel
import moe.nea.firmament.util.unformattedString
import moe.nea.firmament.util.useMatch
object PickaxeAbility : FirmamentFeature {
override val identifier: String
get() = "pickaxe-info"
object TConfig : ManagedConfig(identifier) {
val cooldownEnabled by toggle("ability-cooldown") { true }
val cooldownScale by integer("ability-scale", 16, 64) { 16 }
val drillFuelBar by toggle("fuel-bar") { true }
}
var lobbyJoinTime = TimeMark.farPast()
var lastUsage = mutableMapOf<String, TimeMark>()
var abilityOverride: String? = null
var defaultAbilityDurations = mutableMapOf<String, Duration>(
"Mining Speed Boost" to 120.seconds,
"Pickobulus" to 110.seconds,
"Gemstone Infusion" to 140.seconds,
"Hazardous Miner" to 140.seconds,
"Maniac Miner" to 59.seconds,
"Vein Seeker" to 60.seconds
)
override val config: ManagedConfig
get() = TConfig
fun getCooldownPercentage(name: String, cooldown: Duration): Double {
val sinceLastUsage = lastUsage[name]?.passedTime() ?: Duration.INFINITE
if (sinceLastUsage < cooldown)
return sinceLastUsage / cooldown
val sinceLobbyJoin = lobbyJoinTime.passedTime()
val halfCooldown = cooldown / 2
if (sinceLobbyJoin < halfCooldown) {
return (sinceLobbyJoin / halfCooldown)
}
return 1.0
}
@Subscribe
fun onSlotClick(it: SlotClickEvent) {
if (MC.screen?.title?.unformattedString == "Heart of the Mountain") {
val name = it.stack.displayNameAccordingToNbt?.unformattedString ?: return
val cooldown = it.stack.loreAccordingToNbt.firstNotNullOfOrNull {
cooldownPattern.useMatch(it.unformattedString) {
parseTimePattern(group("cooldown"))
}
} ?: return
defaultAbilityDurations[name] = cooldown
}
}
@Subscribe
fun onDurabilityBar(it: DurabilityBarEvent) {
if (!TConfig.drillFuelBar) return
val lore = it.item.loreAccordingToNbt
if (lore.lastOrNull()?.unformattedString?.contains("DRILL") != true) return
val maxFuel = lore.firstNotNullOfOrNull {
fuelPattern.useMatch(it.unformattedString) {
parseShortNumber(group("maxFuel"))
}
} ?: return
val extra = it.item.extraAttributes
if (!extra.contains("drill_fuel")) return
val fuel = extra.getInt("drill_fuel")
val percentage = fuel / maxFuel.toFloat()
it.barOverride = DurabilityBarEvent.DurabilityBar(
lerp(
DyeColor.RED.toShedaniel(),
DyeColor.GREEN.toShedaniel(),
percentage
), percentage
)
}
@Subscribe
fun onChatMessage(it: ProcessChatEvent) {
abilityUsePattern.useMatch(it.unformattedString) {
lastUsage[group("name")] = TimeMark.now()
}
abilitySwitchPattern.useMatch(it.unformattedString) {
abilityOverride = group("ability")
}
}
@Subscribe
fun onWorldReady(event: WorldReadyEvent) {
lastUsage.clear()
lobbyJoinTime = TimeMark.now()
abilityOverride = null
}
val abilityUsePattern = Pattern.compile("You used your (?<name>.*) Pickaxe Ability!")
val fuelPattern = Pattern.compile("Fuel: .*/(?<maxFuel>$SHORT_NUMBER_FORMAT)")
data class PickaxeAbilityData(
val name: String,
val cooldown: Duration,
)
fun getCooldownFromLore(itemStack: ItemStack): PickaxeAbilityData? {
val lore = itemStack.loreAccordingToNbt
if (!lore.any { it.unformattedString.contains("Breaking Power") == true })
return null
val cooldown = lore.firstNotNullOfOrNull {
cooldownPattern.useMatch(it.unformattedString) {
parseTimePattern(group("cooldown"))
}
} ?: return null
val name = lore.firstNotNullOfOrNull {
abilityPattern.useMatch(it.unformattedString) {
group("name")
}
} ?: return null
return PickaxeAbilityData(name, cooldown)
}
val cooldownPattern = Pattern.compile("Cooldown: (?<cooldown>$TIME_PATTERN)")
val abilityPattern = Pattern.compile("Ability: (?<name>.*) {2}RIGHT CLICK")
val abilitySwitchPattern =
Pattern.compile("You selected (?<ability>.*) as your Pickaxe Ability\\. This ability will apply to all of your pickaxes!")
@Subscribe
fun renderHud(event: HudRenderEvent) {
if (!TConfig.cooldownEnabled) return
var ability = getCooldownFromLore(MC.player?.getStackInHand(Hand.MAIN_HAND) ?: return) ?: return
defaultAbilityDurations[ability.name] = ability.cooldown
val ao = abilityOverride
if (ao != ability.name && ao != null) {
ability = PickaxeAbilityData(ao, defaultAbilityDurations[ao] ?: 120.seconds)
}
event.context.matrices.push()
event.context.matrices.translate(MC.window.scaledWidth / 2F, MC.window.scaledHeight / 2F, 0F)
event.context.matrices.scale(TConfig.cooldownScale.toFloat(), TConfig.cooldownScale.toFloat(), 1F)
RenderCircleProgress.renderCircle(
event.context, Identifier.of("firmament", "textures/gui/circle.png"),
getCooldownPercentage(ability.name, ability.cooldown).toFloat(),
0f, 1f, 0f, 1f
)
event.context.matrices.pop()
}
}
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