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package moe.nea.firmament.gui.entity
import com.google.gson.JsonNull
import com.google.gson.JsonObject
import net.minecraft.world.entity.EntityType
import net.minecraft.world.entity.EquipmentSlot
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.EntitySpawnReason
import net.minecraft.world.entity.animal.horse.AbstractHorse
import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.Items
import moe.nea.firmament.gui.entity.EntityRenderer.fakeWorld
object ModifyHorse : EntityModifier {
override fun apply(entity: LivingEntity, info: JsonObject): LivingEntity {
require(entity is AbstractHorse)
var entity: AbstractHorse = entity
info["kind"]?.let {
entity = when (it.asString) {
"skeleton" -> EntityType.SKELETON_HORSE.create(fakeWorld, EntitySpawnReason.LOAD)!!
"zombie" -> EntityType.ZOMBIE_HORSE.create(fakeWorld, EntitySpawnReason.LOAD)!!
"mule" -> EntityType.MULE.create(fakeWorld, EntitySpawnReason.LOAD)!!
"donkey" -> EntityType.DONKEY.create(fakeWorld, EntitySpawnReason.LOAD)!!
"horse" -> EntityType.HORSE.create(fakeWorld, EntitySpawnReason.LOAD)!!
else -> error("Unknown horse kind $it")
}
}
info["armor"]?.let {
if (it is JsonNull) {
entity.setHorseArmor(ItemStack.EMPTY)
} else {
when (it.asString) {
"iron" -> entity.setHorseArmor(ItemStack(Items.IRON_HORSE_ARMOR))
"golden" -> entity.setHorseArmor(ItemStack(Items.GOLDEN_HORSE_ARMOR))
"diamond" -> entity.setHorseArmor(ItemStack(Items.DIAMOND_HORSE_ARMOR))
else -> error("Unknown horse armor $it")
}
}
}
info["saddled"]?.let {
entity.setIsSaddled(it.asBoolean)
}
return entity
}
}
fun AbstractHorse.setIsSaddled(shouldBeSaddled: Boolean) {
this.setItemSlot(
EquipmentSlot.SADDLE,
if (shouldBeSaddled) ItemStack(Items.SADDLE)
else ItemStack.EMPTY
)
}
fun AbstractHorse.setHorseArmor(itemStack: ItemStack) {
bodyArmorItem = itemStack
}
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