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/*
* Firmament is a Hypixel Skyblock mod for modern Minecraft versions
* Copyright (C) 2023 Linnea Gräf
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package moe.nea.firmament.recipes
import io.github.moulberry.repo.data.NEUCraftingRecipe
import io.github.moulberry.repo.data.NEUIngredient
import me.shedaniel.math.Point
import me.shedaniel.math.Rectangle
import me.shedaniel.rei.api.client.gui.Renderer
import me.shedaniel.rei.api.client.gui.widgets.Widget
import me.shedaniel.rei.api.client.gui.widgets.Widgets
import me.shedaniel.rei.api.client.registry.display.DisplayCategory
import me.shedaniel.rei.api.common.category.CategoryIdentifier
import me.shedaniel.rei.api.common.util.EntryStacks
import net.minecraft.block.Blocks
import net.minecraft.text.Text
import moe.nea.firmament.Firmament
import moe.nea.firmament.rei.SBItemEntryDefinition
class SBCraftingRecipe(override val neuRecipe: NEUCraftingRecipe) : SBRecipe() {
override fun getCategoryIdentifier(): CategoryIdentifier<*> = Category.catIdentifier
object Category : DisplayCategory<SBCraftingRecipe> {
val catIdentifier = CategoryIdentifier.of<SBCraftingRecipe>(Firmament.MOD_ID, "crafing_recipe")
override fun getCategoryIdentifier(): CategoryIdentifier<out SBCraftingRecipe> = catIdentifier
override fun getTitle(): Text = Text.literal("SkyBlock Crafting")
override fun getIcon(): Renderer = EntryStacks.of(Blocks.CRAFTING_TABLE)
override fun setupDisplay(display: SBCraftingRecipe, bounds: Rectangle): List<Widget> {
val point = Point(bounds.centerX - 58, bounds.centerY - 27)
return buildList {
add(Widgets.createRecipeBase(bounds))
add(Widgets.createArrow(Point(point.x + 60, point.y + 18)))
add(Widgets.createResultSlotBackground(Point(point.x + 95, point.y + 19)))
for (i in 0 until 3) {
for (j in 0 until 3) {
val slot = Widgets.createSlot(Point(point.x + 1 + i * 18, point.y + 1 + j * 18)).markInput()
add(slot)
val item = display.neuRecipe.inputs[i + j * 3]
if (item == NEUIngredient.SENTINEL_EMPTY) continue
slot.entry(SBItemEntryDefinition.getEntry(item)) // TODO: make use of stackable item entries
}
}
add(
Widgets.createSlot(Point(point.x + 95, point.y + 19))
.entry(SBItemEntryDefinition.getEntry(display.neuRecipe.output))
.disableBackground().markOutput()
)
}
}
}
}
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