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package moe.nea.firmament.util
import io.github.moulberry.repo.data.Coordinate
import java.util.concurrent.ConcurrentLinkedQueue
import net.minecraft.client.MinecraftClient
import net.minecraft.client.gui.hud.InGameHud
import net.minecraft.client.gui.screen.Screen
import net.minecraft.client.gui.screen.ingame.HandledScreen
import net.minecraft.client.network.ClientPlayerEntity
import net.minecraft.client.render.WorldRenderer
import net.minecraft.client.render.item.ItemRenderer
import net.minecraft.client.world.ClientWorld
import net.minecraft.entity.Entity
import net.minecraft.item.Item
import net.minecraft.network.packet.c2s.play.CommandExecutionC2SPacket
import net.minecraft.registry.BuiltinRegistries
import net.minecraft.registry.RegistryKeys
import net.minecraft.registry.RegistryWrapper
import net.minecraft.resource.ReloadableResourceManagerImpl
import net.minecraft.text.Text
import net.minecraft.util.math.BlockPos
import net.minecraft.world.World
import moe.nea.firmament.events.TickEvent
import moe.nea.firmament.events.WorldReadyEvent
object MC {
private val messageQueue = ConcurrentLinkedQueue<Text>()
init {
TickEvent.subscribe("MC:push") {
if (inGameHud.chatHud != null && world != null)
while (true) {
inGameHud.chatHud.addMessage(messageQueue.poll() ?: break)
}
while (true) {
(nextTickTodos.poll() ?: break).invoke()
}
}
WorldReadyEvent.subscribe("MC:ready") {
this.lastWorld
}
}
fun sendChat(text: Text) {
if (instance.isOnThread && inGameHud.chatHud != null && world != null)
inGameHud.chatHud.addMessage(text)
else
messageQueue.add(text)
}
@Deprecated("Use checked method instead", replaceWith = ReplaceWith("sendCommand(command)"))
fun sendServerCommand(command: String) {
val nh = player?.networkHandler ?: return
nh.sendPacket(
CommandExecutionC2SPacket(
command,
)
)
}
fun sendServerChat(text: String) {
player?.networkHandler?.sendChatMessage(text)
}
fun sendCommand(command: String) {
player?.networkHandler?.sendCommand(command)
}
fun onMainThread(block: () -> Unit) {
if (instance.isOnThread)
block()
else
instance.send(block)
}
private val nextTickTodos = ConcurrentLinkedQueue<() -> Unit>()
fun nextTick(function: () -> Unit) {
nextTickTodos.add(function)
}
inline val resourceManager get() = (instance.resourceManager as ReloadableResourceManagerImpl)
inline val itemRenderer: ItemRenderer get() = instance.itemRenderer
inline val worldRenderer: WorldRenderer get() = instance.worldRenderer
inline val networkHandler get() = player?.networkHandler
inline val instance get() = MinecraftClient.getInstance()
inline val keyboard get() = instance.keyboard
inline val interactionManager get() = instance.interactionManager
inline val textureManager get() = instance.textureManager
inline val options get() = instance.options
inline val inGameHud: InGameHud get() = instance.inGameHud
inline val font get() = instance.textRenderer
inline val soundManager get() = instance.soundManager
inline val player: ClientPlayerEntity? get() = instance.player
inline val camera: Entity? get() = instance.cameraEntity
inline val guiAtlasManager get() = instance.guiAtlasManager
inline val world: ClientWorld? get() = instance.world
inline var screen: Screen?
get() = instance.currentScreen
set(value) = instance.setScreen(value)
val screenName get() = screen?.title?.unformattedString?.trim()
inline val handledScreen: HandledScreen<*>? get() = instance.currentScreen as? HandledScreen<*>
inline val window get() = instance.window
inline val currentRegistries: RegistryWrapper.WrapperLookup? get() = world?.registryManager
val defaultRegistries: RegistryWrapper.WrapperLookup by lazy { BuiltinRegistries.createWrapperLookup() }
inline val currentOrDefaultRegistries get() = currentRegistries ?: defaultRegistries
val defaultItems: RegistryWrapper.Impl<Item> by lazy { defaultRegistries.getOrThrow(RegistryKeys.ITEM) }
var lastWorld: World? = null
get() {
field = world ?: field
return field
}
private set
}
val Coordinate.blockPos: BlockPos
get() = BlockPos(x, y, z)
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