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package moe.nea.firmament.util.render
import net.minecraft.client.gl.Defines
import net.minecraft.client.gl.ShaderProgramKey
import net.minecraft.client.render.RenderPhase
import net.minecraft.client.render.VertexFormat
import net.minecraft.client.render.VertexFormats
import moe.nea.firmament.Firmament
import moe.nea.firmament.annotations.Subscribe
import moe.nea.firmament.events.DebugInstantiateEvent
import moe.nea.firmament.util.MC
object FirmamentShaders {
val shaders = mutableListOf<ShaderProgramKey>()
private fun shader(name: String, format: VertexFormat, defines: Defines): ShaderProgramKey {
val key = ShaderProgramKey(Firmament.identifier(name), format, defines)
shaders.add(key)
return key
}
val LINES = RenderPhase.ShaderProgram(shader("core/rendertype_lines", VertexFormats.LINES, Defines.EMPTY))
@Subscribe
fun debugLoad(event: DebugInstantiateEvent) {
shaders.forEach {
MC.instance.shaderLoader.getOrCreateProgram(it)
}
}
}
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