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package moe.nea.firmament.util.skyblock
import kotlin.time.Duration
import net.minecraft.item.ItemStack
import net.minecraft.text.Text
import moe.nea.firmament.util.ErrorUtil
import moe.nea.firmament.util.directLiteralStringContent
import moe.nea.firmament.util.mc.loreAccordingToNbt
import moe.nea.firmament.util.parseShortNumber
import moe.nea.firmament.util.parseTimePattern
import moe.nea.firmament.util.unformattedString
import moe.nea.firmament.util.useMatch
object AbilityUtils {
data class ItemAbility(
val name: String,
val hasPowerScroll: Boolean,
val activation: AbilityActivation,
val manaCost: Int?,
val descriptionLines: List<Text>,
val cooldown: Duration?,
)
@JvmInline
value class AbilityActivation(
val label: String
) {
companion object {
val RIGHT_CLICK = AbilityActivation("RIGHT CLICK")
val SNEAK_RIGHT_CLICK = AbilityActivation("SNEAK RIGHT CLICK")
val SNEAK = AbilityActivation("SNEAK")
val EMPTY = AbilityActivation("")
fun of(text: String?): AbilityActivation {
val trimmed = text?.trim()
if (trimmed.isNullOrBlank())
return EMPTY
return AbilityActivation(trimmed)
}
}
}
private val abilityNameRegex = "Ability: (?<name>.*?) *".toPattern()
private fun findAbility(iterator: ListIterator<Text>): ItemAbility? {
if (!iterator.hasNext()) {
return null
}
val line = iterator.next()
// The actual information about abilities is stored in the siblings
if (line.directLiteralStringContent != "") return null
var powerScroll: Boolean = false // This should instead determine the power scroll based on text colour
var abilityName: String? = null
var activation: String? = null
var hasProcessedActivation = false
for (sibling in line.siblings) {
val directContent = sibling.directLiteralStringContent ?: continue
if (directContent == "⦾ ") {
powerScroll = true
continue
}
if (!hasProcessedActivation && abilityName != null) {
hasProcessedActivation = true
activation = directContent
continue
}
abilityNameRegex.useMatch<Nothing>(directContent) {
abilityName = group("name")
continue
}
if (abilityName != null) {
ErrorUtil.softError("Found abilityName $abilityName without finding but encountered unprocessable element in: $line")
}
return null
}
if (abilityName == null) return null
val descriptionLines = mutableListOf<Text>()
var manaCost: Int? = null
var cooldown: Duration? = null
while (iterator.hasNext()) {
val descriptionLine = iterator.next()
if (descriptionLine.unformattedString == "") break
var nextIsManaCost = false
var isSpecialLine = false
var nextIsDuration = false
for (sibling in descriptionLine.siblings) {
val directContent = sibling.directLiteralStringContent ?: continue
if ("Mana Cost: " == directContent) { // TODO: 'Soulflow Cost: ' support (or maybe a generic 'XXX Cost: ')
nextIsManaCost = true
isSpecialLine = true
continue
}
if ("Cooldown: " == directContent) {
nextIsDuration = true
isSpecialLine = true
continue
}
if (nextIsDuration) {
nextIsDuration = false
cooldown = parseTimePattern(directContent)
continue
}
if (nextIsManaCost) {
nextIsManaCost = false
manaCost = parseShortNumber(directContent).toInt()
continue
}
if (isSpecialLine) {
ErrorUtil.softError("Unknown special line segment: '$sibling' in '$descriptionLine'")
}
}
if (!isSpecialLine) {
descriptionLines.add(descriptionLine)
}
}
return ItemAbility(
abilityName,
powerScroll,
AbilityActivation.of(activation),
manaCost,
descriptionLines,
cooldown
)
}
fun getAbilities(lore: List<Text>): List<ItemAbility> {
val iterator = lore.listIterator()
val abilities = mutableListOf<ItemAbility>()
while (iterator.hasNext()) {
findAbility(iterator)?.let(abilities::add)
}
return abilities
}
fun getAbilities(itemStack: ItemStack): List<ItemAbility> {
return getAbilities(itemStack.loreAccordingToNbt)
}
}
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