<feed xmlns='http://www.w3.org/2005/Atom'>
<title>github/GT5-Unofficial.git/src/main/java/com/elisis/gtnhlanth/common/register, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/'/>
<entry>
<title>The Great Renaming (#3014)</title>
<updated>2024-09-02T21:17:17+00:00</updated>
<author>
<name>NotAPenguin</name>
<email>michiel.vandeginste@gmail.com</email>
</author>
<published>2024-09-02T21:17:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=1b820de08a05070909a267e17f033fcf58ac8710'/>
<id>1b820de08a05070909a267e17f033fcf58ac8710</id>
<content type='text'>
* move kekztech to a single root dir

* move detrav to a single root dir

* move gtnh-lanthanides to a single root dir

* move tectech and delete some gross reflection in gt++

* remove more reflection inside gt5u

* delete more reflection in gt++

* fix imports

* move bartworks and bwcrossmod

* fix proxies

* move galactigreg and ggfab

* move gtneioreplugin

* try to fix gt++ bee loader

* apply the rename rules to BW

* apply rename rules to bwcrossmod

* apply rename rules to detrav scanner mod

* apply rename rules to galacticgreg

* apply rename rules to ggfab

* apply rename rules to goodgenerator

* apply rename rules to gtnh-lanthanides

* apply rename rules to gt++

* apply rename rules to kekztech

* apply rename rules to kubatech

* apply rename rules to tectech

* apply rename rules to gt

apply the rename rules to gt

* fix tt import

* fix mui hopefully

* fix coremod except intergalactic

* rename assline recipe class

* fix a class name i stumbled on

* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib

* temporary rename of GTTooltipDataCache to old name

* fix gt client/server proxy names</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* move kekztech to a single root dir

* move detrav to a single root dir

* move gtnh-lanthanides to a single root dir

* move tectech and delete some gross reflection in gt++

* remove more reflection inside gt5u

* delete more reflection in gt++

* fix imports

* move bartworks and bwcrossmod

* fix proxies

* move galactigreg and ggfab

* move gtneioreplugin

* try to fix gt++ bee loader

* apply the rename rules to BW

* apply rename rules to bwcrossmod

* apply rename rules to detrav scanner mod

* apply rename rules to galacticgreg

* apply rename rules to ggfab

* apply rename rules to goodgenerator

* apply rename rules to gtnh-lanthanides

* apply rename rules to gt++

* apply rename rules to kekztech

* apply rename rules to kubatech

* apply rename rules to tectech

* apply rename rules to gt

apply the rename rules to gt

* fix tt import

* fix mui hopefully

* fix coremod except intergalactic

* rename assline recipe class

* fix a class name i stumbled on

* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib

* temporary rename of GTTooltipDataCache to old name

* fix gt client/server proxy names</pre>
</div>
</content>
</entry>
<entry>
<title>Compressor Multiblock (#2861)</title>
<updated>2024-08-29T15:15:21+00:00</updated>
<author>
<name>Mary</name>
<email>33456283+FourIsTheNumber@users.noreply.github.com</email>
</author>
<published>2024-08-29T15:15:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=03f8ac57b99f8fa26975151ad39cb1a78667db73'/>
<id>03f8ac57b99f8fa26975151ad39cb1a78667db73</id>
<content type='text'>
* Compressor boilerplate

* Getting test structure working

* Structure fixes

* Implemented basic HIP and Black Hole structure elements complete with heat and black hole stabilization mechanics

* Cooling glow, also HIP cools much slower than it heats

* Got blue cooling texture working

* spotless :3

* Force structure checks every 10 seconds like nano forge

* Neutronium compressor recipemap created

* Various strange changes attempting to get a neutronium compressor map working. Shelved for now

* Absolutely going hog wild with neutronium testing

* BIG RECIPE

* Added Ollie author tag

* Added a bunch of neutronium compressor recipes

* Deeply cursed recipemap combining

* Neutronium compressor structure

* Black hole requirement for recipes established

* Black hole implementation changed

* Added black hole catalyzation

* spotless

* Removed neutronium compressor recipes from gt5u

* Made eternal singularity work somehow

* Boilerplate for new hatches

* Tinkering

* Split the multi in 4

* Fix refactor

* Implemented the new black hole mechanic with catalysts.

* Give speed bonuses/nerfs to recipes based on black hole. Shuffled some logic around

* Imported real structures

* Proper HIP implementation with heat sensor

* Cut HIP mechanics from Neutronium

* Restore Gangue for use in a black hole recipe

* Made Gangue blocks load

* sa+update deps

* Added t1/t2 casings

* Temporary casings for neutronium

* SA from merge

* Temporary HIP Textures

* Temporary Black Hole textures

* Support machinemode for black hole, support special value for compression

* Don't let neutronium compressor do black hole recipes

* Get all of the numbers in

* Tooltip adjustments for readability

* Casing fix and more tooltips

* Correct structure tooltips

* Improve legibility of HIP tooltip

* 1 parallel per tier when overheated

* Lost my privates

* Fixed modern cast and imported the new textures

* Removed very unnecessary logic

* Nerf HIP parallels to 4 to make black hole better

* Change all special value stuff to proper metadata

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Compressor boilerplate

* Getting test structure working

* Structure fixes

* Implemented basic HIP and Black Hole structure elements complete with heat and black hole stabilization mechanics

* Cooling glow, also HIP cools much slower than it heats

* Got blue cooling texture working

* spotless :3

* Force structure checks every 10 seconds like nano forge

* Neutronium compressor recipemap created

* Various strange changes attempting to get a neutronium compressor map working. Shelved for now

* Absolutely going hog wild with neutronium testing

* BIG RECIPE

* Added Ollie author tag

* Added a bunch of neutronium compressor recipes

* Deeply cursed recipemap combining

* Neutronium compressor structure

* Black hole requirement for recipes established

* Black hole implementation changed

* Added black hole catalyzation

* spotless

* Removed neutronium compressor recipes from gt5u

* Made eternal singularity work somehow

* Boilerplate for new hatches

* Tinkering

* Split the multi in 4

* Fix refactor

* Implemented the new black hole mechanic with catalysts.

* Give speed bonuses/nerfs to recipes based on black hole. Shuffled some logic around

* Imported real structures

* Proper HIP implementation with heat sensor

* Cut HIP mechanics from Neutronium

* Restore Gangue for use in a black hole recipe

* Made Gangue blocks load

* sa+update deps

* Added t1/t2 casings

* Temporary casings for neutronium

* SA from merge

* Temporary HIP Textures

* Temporary Black Hole textures

* Support machinemode for black hole, support special value for compression

* Don't let neutronium compressor do black hole recipes

* Get all of the numbers in

* Tooltip adjustments for readability

* Casing fix and more tooltips

* Correct structure tooltips

* Improve legibility of HIP tooltip

* 1 parallel per tier when overheated

* Lost my privates

* Fixed modern cast and imported the new textures

* Removed very unnecessary logic

* Nerf HIP parallels to 4 to make black hole better

* Change all special value stuff to proper metadata

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Remove O-Xylene (#2973)</title>
<updated>2024-08-26T03:58:23+00:00</updated>
<author>
<name>Mary</name>
<email>33456283+FourIsTheNumber@users.noreply.github.com</email>
</author>
<published>2024-08-26T03:58:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=091f50b74e17c29c1544dd23345212eef6457742'/>
<id>091f50b74e17c29c1544dd23345212eef6457742</id>
<content type='text'>
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>General beamline fixes, balancing (#2899)</title>
<updated>2024-08-23T19:18:09+00:00</updated>
<author>
<name>Elisis</name>
<email>gtandemmodding@gmail.com</email>
</author>
<published>2024-08-23T19:18:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=71e7f3dc16a7be69a3f89c17a170d401383bf021'/>
<id>71e7f3dc16a7be69a3f89c17a170d401383bf021</id>
<content type='text'>
* Remove cell chemistry, increase tiering of recipes from mask-making process

* Fix LN2 and LOX in LINAC and Synchrotron

* Fix Synchrotron structure definition antenna having a different meta to the actual block

* Fix Accelerator Glass Hardness

* Fix mobs spawning inside Synchrotron, make LiB6 rods less painful to make

* Halve TC base recipe duration, loosen focus requirements for lower-tier wafers, add more detail to LINAC TT

* Improve LINAC output energy eu/t scaling

* Remove log

* Spotless

* Remove merge artifact

* Spotless apply for branch beamline-fixes-2 for #2899 (#2900)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

---------

Co-authored-by: github-actions[bot] &lt;41898282+github-actions[bot]@users.noreply.github.com&gt;
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;
Co-authored-by: Connor-Colenso &lt;52056774+Connor-Colenso@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove cell chemistry, increase tiering of recipes from mask-making process

* Fix LN2 and LOX in LINAC and Synchrotron

* Fix Synchrotron structure definition antenna having a different meta to the actual block

* Fix Accelerator Glass Hardness

* Fix mobs spawning inside Synchrotron, make LiB6 rods less painful to make

* Halve TC base recipe duration, loosen focus requirements for lower-tier wafers, add more detail to LINAC TT

* Improve LINAC output energy eu/t scaling

* Remove log

* Spotless

* Remove merge artifact

* Spotless apply for branch beamline-fixes-2 for #2899 (#2900)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

---------

Co-authored-by: github-actions[bot] &lt;41898282+github-actions[bot]@users.noreply.github.com&gt;
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;
Co-authored-by: Connor-Colenso &lt;52056774+Connor-Colenso@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Cleanup (#2803)</title>
<updated>2024-08-15T13:38:58+00:00</updated>
<author>
<name>boubou19</name>
<email>miisterunknown@gmail.com</email>
</author>
<published>2024-08-15T13:38:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=0f990a7cfd78c3ede4db09a893e1e6edff164a2a'/>
<id>0f990a7cfd78c3ede4db09a893e1e6edff164a2a</id>
<content type='text'>
* remove dead code

* use proper materials for tiered circuits

* remove yet another RA1 call

* remove deprecated usage

* small step toward Research station assline recipes migration

* remove dead code

* remove dead code

* remove dead code

* migrate BW recipes

* remove some more RA1 code

* remove bad search and replace + spotlessapply

* yeet deprecated code and change how sieverts for recipes are computed

* fix loading

* fix bad replacements

* spotless apply</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* remove dead code

* use proper materials for tiered circuits

* remove yet another RA1 call

* remove deprecated usage

* small step toward Research station assline recipes migration

* remove dead code

* remove dead code

* remove dead code

* migrate BW recipes

* remove some more RA1 code

* remove bad search and replace + spotlessapply

* yeet deprecated code and change how sieverts for recipes are computed

* fix loading

* fix bad replacements

* spotless apply</pre>
</div>
</content>
</entry>
<entry>
<title>Fix typo (#2831)</title>
<updated>2024-08-05T18:04:14+00:00</updated>
<author>
<name>Ethryan</name>
<email>3237986+Ethryan@users.noreply.github.com</email>
</author>
<published>2024-08-05T18:04:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=ccd3c67a1adfdf35edc186aa5ab7b9ec92107060'/>
<id>ccd3c67a1adfdf35edc186aa5ab7b9ec92107060</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Beamline (#2619)</title>
<updated>2024-07-20T14:35:26+00:00</updated>
<author>
<name>Raven Szewczyk</name>
<email>git@eigenraven.me</email>
</author>
<published>2024-07-20T14:35:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=8b077c28bea7bcc046be1e4b8485d69b4c245a43'/>
<id>8b077c28bea7bcc046be1e4b8485d69b4c245a43</id>
<content type='text'>
* Beamline

* Remove hardcoded dreamcraft items and spotless

* Remove logs and fix auto structure check

* Remove logs and fix auto structure check

* Fix typo and synchrotron high MF scaling

* sa

(cherry picked from commit b2796d95538a1b683b4a98bf6cb0f8fe21404fbd)

* Add multi textures, add structuredesc info, remove test TC input, add synchrotron/input/output recipes

* Spotless

* Prevent mob spawning on casings

* Fix LINAC glass requirement, make synchrotron structure less ugly, add last recipe

* Spotless

* Add placeholder particle textures

* Add some mask recipes I missed

* Spotless apply for branch lanth-beamline for #2619 (#2630)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

* Add further error messages to LINAC and Synchrotron, fix MM &amp; LaB6 recipes

* Spotless apply for branch lanth-beamline for #2619 (#2648)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

* Minor changes, add more multi error messages &amp; 9x U-238 SC recipe

* Spotless apply for branch lanth-beamline for #2619 (#2651)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

* Missed a change

* Spotless apply for branch lanth-beamline for #2619 (#2652)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

* Update beamline desc

* Remove comments, move coolant fluid check to Util class

* Spotless

* Spotless apply for branch lanth-beamline for #2619 (#2666)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

* Fix Mu-Metal recipe output amount, tool stats for MM &amp; LaB6

* Spotless

* Fix multi hatch textures

* Spotless apply for branch lanth-beamline for #2619 (#2676)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

* Increase Synchrotron output rate eut &amp; antenna tier scaling, in general improve output rates, buff all TC recipes' processing time

* Fix misleading BL tooltip

* update

* remove import

* Buff higher-tier wafer recipes for each IC, from a 4x to 3x increase of recipe amount per two wafer tier increases

* Remove RA1 calls in beamline (#2716)

* Spotless apply for branch lanth-beamline for #2619 (#2717)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

* fix

* Spotless apply for branch lanth-beamline for #2619 (#2733)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

---------

Co-authored-by: unknown &lt;gtandemmodding@gmail.com&gt;
Co-authored-by: Elisis &lt;jarrad.thomson@gmail.com&gt;
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;
Co-authored-by: github-actions[bot] &lt;41898282+github-actions[bot]@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Beamline

* Remove hardcoded dreamcraft items and spotless

* Remove logs and fix auto structure check

* Remove logs and fix auto structure check

* Fix typo and synchrotron high MF scaling

* sa

(cherry picked from commit b2796d95538a1b683b4a98bf6cb0f8fe21404fbd)

* Add multi textures, add structuredesc info, remove test TC input, add synchrotron/input/output recipes

* Spotless

* Prevent mob spawning on casings

* Fix LINAC glass requirement, make synchrotron structure less ugly, add last recipe

* Spotless

* Add placeholder particle textures

* Add some mask recipes I missed

* Spotless apply for branch lanth-beamline for #2619 (#2630)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

* Add further error messages to LINAC and Synchrotron, fix MM &amp; LaB6 recipes

* Spotless apply for branch lanth-beamline for #2619 (#2648)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

* Minor changes, add more multi error messages &amp; 9x U-238 SC recipe

* Spotless apply for branch lanth-beamline for #2619 (#2651)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

* Missed a change

* Spotless apply for branch lanth-beamline for #2619 (#2652)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

* Update beamline desc

* Remove comments, move coolant fluid check to Util class

* Spotless

* Spotless apply for branch lanth-beamline for #2619 (#2666)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

* Fix Mu-Metal recipe output amount, tool stats for MM &amp; LaB6

* Spotless

* Fix multi hatch textures

* Spotless apply for branch lanth-beamline for #2619 (#2676)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

* Increase Synchrotron output rate eut &amp; antenna tier scaling, in general improve output rates, buff all TC recipes' processing time

* Fix misleading BL tooltip

* update

* remove import

* Buff higher-tier wafer recipes for each IC, from a 4x to 3x increase of recipe amount per two wafer tier increases

* Remove RA1 calls in beamline (#2716)

* Spotless apply for branch lanth-beamline for #2619 (#2717)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

* fix

* Spotless apply for branch lanth-beamline for #2619 (#2733)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

---------

Co-authored-by: unknown &lt;gtandemmodding@gmail.com&gt;
Co-authored-by: Elisis &lt;jarrad.thomson@gmail.com&gt;
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;
Co-authored-by: github-actions[bot] &lt;41898282+github-actions[bot]@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Remove gangue dust (#2690)</title>
<updated>2024-06-26T19:03:22+00:00</updated>
<author>
<name>NotAPenguin</name>
<email>michiel.vandeginste@gmail.com</email>
</author>
<published>2024-06-26T19:03:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=3286755fae624518914a893cf34a98bc9a38d8a3'/>
<id>3286755fae624518914a893cf34a98bc9a38d8a3</id>
<content type='text'>
remove gangue</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
remove gangue</pre>
</div>
</content>
</entry>
<entry>
<title>LFTR chemistry fixes + samarium (III) chloride chemical formula fix (#2645)</title>
<updated>2024-06-26T16:59:43+00:00</updated>
<author>
<name>hallucinogender</name>
<email>107995536+hallucinogender@users.noreply.github.com</email>
</author>
<published>2024-06-26T16:59:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=4dd7d54c19254a36e3e4f2c5d9ac8d3954e75828'/>
<id>4dd7d54c19254a36e3e4f2c5d9ac8d3954e75828</id>
<content type='text'>
* Update RecipeLoader_Nuclear.java

Start of LFTR fixes.

* Update MaterialGenerator.java

* Corrected chemical formula of Li2CO3 + Ca(OH)2

* Fixed samarium chloride chemical formula

* Revert item to fluid ratio change

* Second round of fixes

- Revert item:fluid ratio change from initial fix attempt
- Recipes:
    - Autoclave:
        - 1 zirconium dust + 4000 chlorine = 1 zirconium pellet
    - Blast furnace:
        - Fixed chemistry of lithium tetrafluoroberyllate
            - Uses solid rule
    - Chemical bath:
        - Fixed chemistry of lithium fluoride from lithium carbonate
    - Chemical reactor:
        - Fixed chemistry of producing Li2CO3 + Ca(OH)2 compound dust
            - Ca(OH)2 is treated as 1 calcium + 2 oxygen + 2 hydrogen rather than 1 calcium + 2 hydroxide
            - This is for consistency with how it is produced and used elsewhere
        - Fixed chemistry of lithium fluoride from lithium hydroxide
        - Fixed chemistry of producing lithium hydroxide fluid
        - Fixed chemistry of beryllium hydroxide production
            - Uses solid rule
        - Fixed chemistry of ammonium bifluoride production
            - Uses solid rule
        - Fixed chemistry of sodium fluoride production
    - Dehydrator:
        - Fixed chemistry of using Li2CO3 + Ca(OH)2 compound dust
            - See previous note regarding calcium hydroxide
        - Fixed chemistry in both recipes for zirconium tetrafluoride dust
        - Preliminary fix for ammonium tetrafluoroberyllate production
            - Requires cell volume fix for molten fluids
            - Otherwise requires migrating to LCR
        - Preliminary fix for ammonium tetrafluoroberyllate dehydrating
            - Requires cell volume fix for molten fluids
            - Otherwise requires migrating to LCR
    - Macerator:
        - 1 zirconium pellet = 5 ZrCl4 dust
    - Mixer:
        - Fixed chemistry of uranium tetrafluoride production
            - This breaks LFTR balance, to be fixed once chemistry is fixed

* Ammonium tetrafluoroberyllate recipes

Fixes ammonium tetrafluoroberyllate recipes to circumvent currently-incorrect cell volumes by using dust forms of beryllium hydroxide, ammonium bifluoride, and beryllium fluoride.

* Lithium tetrafluoroberyllate melting fix

Reverted previous change to item:fluid ratio for lithium tetrafluoroberyllate.

* Chemical formula adjustments

Adjusted formula of calcium hydroxide to be consistent with how it is used everywhere (i.e. 1 part calcium, 2 parts oxygen, and 2 parts hydrogen, rather than 1 part calcium and 2 parts hydroxide as the previous formula implied).

Also adjusted formula and name of the lithium carbonate + calcium hydroxide compound.

* sa+bs

* Update WerkstoffMaterialPool.java

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update RecipeLoader_Nuclear.java

Start of LFTR fixes.

* Update MaterialGenerator.java

* Corrected chemical formula of Li2CO3 + Ca(OH)2

* Fixed samarium chloride chemical formula

* Revert item to fluid ratio change

* Second round of fixes

- Revert item:fluid ratio change from initial fix attempt
- Recipes:
    - Autoclave:
        - 1 zirconium dust + 4000 chlorine = 1 zirconium pellet
    - Blast furnace:
        - Fixed chemistry of lithium tetrafluoroberyllate
            - Uses solid rule
    - Chemical bath:
        - Fixed chemistry of lithium fluoride from lithium carbonate
    - Chemical reactor:
        - Fixed chemistry of producing Li2CO3 + Ca(OH)2 compound dust
            - Ca(OH)2 is treated as 1 calcium + 2 oxygen + 2 hydrogen rather than 1 calcium + 2 hydroxide
            - This is for consistency with how it is produced and used elsewhere
        - Fixed chemistry of lithium fluoride from lithium hydroxide
        - Fixed chemistry of producing lithium hydroxide fluid
        - Fixed chemistry of beryllium hydroxide production
            - Uses solid rule
        - Fixed chemistry of ammonium bifluoride production
            - Uses solid rule
        - Fixed chemistry of sodium fluoride production
    - Dehydrator:
        - Fixed chemistry of using Li2CO3 + Ca(OH)2 compound dust
            - See previous note regarding calcium hydroxide
        - Fixed chemistry in both recipes for zirconium tetrafluoride dust
        - Preliminary fix for ammonium tetrafluoroberyllate production
            - Requires cell volume fix for molten fluids
            - Otherwise requires migrating to LCR
        - Preliminary fix for ammonium tetrafluoroberyllate dehydrating
            - Requires cell volume fix for molten fluids
            - Otherwise requires migrating to LCR
    - Macerator:
        - 1 zirconium pellet = 5 ZrCl4 dust
    - Mixer:
        - Fixed chemistry of uranium tetrafluoride production
            - This breaks LFTR balance, to be fixed once chemistry is fixed

* Ammonium tetrafluoroberyllate recipes

Fixes ammonium tetrafluoroberyllate recipes to circumvent currently-incorrect cell volumes by using dust forms of beryllium hydroxide, ammonium bifluoride, and beryllium fluoride.

* Lithium tetrafluoroberyllate melting fix

Reverted previous change to item:fluid ratio for lithium tetrafluoroberyllate.

* Chemical formula adjustments

Adjusted formula of calcium hydroxide to be consistent with how it is used everywhere (i.e. 1 part calcium, 2 parts oxygen, and 2 parts hydrogen, rather than 1 part calcium and 2 parts hydroxide as the previous formula implied).

Also adjusted formula and name of the lithium carbonate + calcium hydroxide compound.

* sa+bs

* Update WerkstoffMaterialPool.java

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Merge Lanthanides sources</title>
<updated>2024-05-25T14:39:05+00:00</updated>
<author>
<name>Raven Szewczyk</name>
<email>git@eigenraven.me</email>
</author>
<published>2024-05-25T14:39:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=db88561e8e21fb8b067bf5bf1a1753697d36ed29'/>
<id>db88561e8e21fb8b067bf5bf1a1753697d36ed29</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
