<feed xmlns='http://www.w3.org/2005/Atom'>
<title>github/GT5-Unofficial.git/src/main/java/gregtech/common/fluid, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/'/>
<entry>
<title>The Great Renaming (#3014)</title>
<updated>2024-09-02T21:17:17+00:00</updated>
<author>
<name>NotAPenguin</name>
<email>michiel.vandeginste@gmail.com</email>
</author>
<published>2024-09-02T21:17:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=1b820de08a05070909a267e17f033fcf58ac8710'/>
<id>1b820de08a05070909a267e17f033fcf58ac8710</id>
<content type='text'>
* move kekztech to a single root dir

* move detrav to a single root dir

* move gtnh-lanthanides to a single root dir

* move tectech and delete some gross reflection in gt++

* remove more reflection inside gt5u

* delete more reflection in gt++

* fix imports

* move bartworks and bwcrossmod

* fix proxies

* move galactigreg and ggfab

* move gtneioreplugin

* try to fix gt++ bee loader

* apply the rename rules to BW

* apply rename rules to bwcrossmod

* apply rename rules to detrav scanner mod

* apply rename rules to galacticgreg

* apply rename rules to ggfab

* apply rename rules to goodgenerator

* apply rename rules to gtnh-lanthanides

* apply rename rules to gt++

* apply rename rules to kekztech

* apply rename rules to kubatech

* apply rename rules to tectech

* apply rename rules to gt

apply the rename rules to gt

* fix tt import

* fix mui hopefully

* fix coremod except intergalactic

* rename assline recipe class

* fix a class name i stumbled on

* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib

* temporary rename of GTTooltipDataCache to old name

* fix gt client/server proxy names</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* move kekztech to a single root dir

* move detrav to a single root dir

* move gtnh-lanthanides to a single root dir

* move tectech and delete some gross reflection in gt++

* remove more reflection inside gt5u

* delete more reflection in gt++

* fix imports

* move bartworks and bwcrossmod

* fix proxies

* move galactigreg and ggfab

* move gtneioreplugin

* try to fix gt++ bee loader

* apply the rename rules to BW

* apply rename rules to bwcrossmod

* apply rename rules to detrav scanner mod

* apply rename rules to galacticgreg

* apply rename rules to ggfab

* apply rename rules to goodgenerator

* apply rename rules to gtnh-lanthanides

* apply rename rules to gt++

* apply rename rules to kekztech

* apply rename rules to kubatech

* apply rename rules to tectech

* apply rename rules to gt

apply the rename rules to gt

* fix tt import

* fix mui hopefully

* fix coremod except intergalactic

* rename assline recipe class

* fix a class name i stumbled on

* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib

* temporary rename of GTTooltipDataCache to old name

* fix gt client/server proxy names</pre>
</div>
</content>
</entry>
<entry>
<title>Refactor RecipeMap (#2345)</title>
<updated>2023-12-03T20:34:27+00:00</updated>
<author>
<name>miozune</name>
<email>miozune@gmail.com</email>
</author>
<published>2023-12-03T20:34:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=f74c7cc297d1d19d38a19683cd277ad9ce605d3a'/>
<id>f74c7cc297d1d19d38a19683cd277ad9ce605d3a</id>
<content type='text'>
* Remove deprecated and unused things

* Move recipemap subclasses

* Move GT_Recipe_Map to outside and rename to RecipeMap

* Move recipemap instances to separated class &amp; remove prepending s

* Remove useless GT_Recipe constructors

* Always use ModularUI

* Rename IGT_RecipeMap -&gt; IRecipeMap

* Add RecipeMapBuilder

* Remove more deprecated and unused things

* Fix RecipeMap type parameters

* Use multimap for recipe index

* Fix bending recipe error in dev env

* Remove mUniqueIdentifier

* Update AE2FC

* Less edgy texture for NEI recipe background

* Add replicator fluid output slot for NEI and machine GUI

* Fix fluid fuels not having fuel value in large boilers

* Remove GT_RectHandler and NEI_TransferRectHost

* Remove RecipeMapHandler

* Move NEI energy description from RecipeMapFrontend to Power

* Refactor the way to filter fusion recipes

* Check restriction for some properties

* Remove showVoltageAmperage

* Make Power accept GT_Recipe

* Fix NPE

* Move NEI duration description to Power from Frontend

* Directly implement IRecipeProcessingAwareHatch for GT_MetaTileEntity_Hatch_InputBus_ME

* Make Power integrated with GT_OverclockCalculator

* Rename Power -&gt; OverclockDescriber

* Don't modify recipe find logic until postload finishes

* Reformat reserved MTE ids

* Fix check for too few inputs on recipe addition

* Move replicator logic to backend

* Stop un-hiding assline recipes

* Allow setting custom recipe comparator &amp; implement for fusion

* Update AE2FC

* Rename getRecipeList and getRecipes -&gt; getRecipeMap

* Automatically register recipe catalysts

* Cleanup the way to detect recipe collision

* Make use of BasicUIProperties for basic machines

* Make use of BasicUIProperties for UIHelper

* Rename specialHandler -&gt; recipeTransformer

* Add way to automatically register handler info

* Add recipe category

* Add some APIs for addons

* Rename blastRecipes -&gt;
blastFurnaceRecipes

* Remove GT_MetaTileEntity_BasicMachine_GT_Recipe#mSharedTank and #mRequiresFluidForFiltering

* Don't require setting duration and EU/t for fuel recipes

* Don't require setting EU/t for primitive blast furnace recipes

* Revert change to addMultiblockChemicalRecipe

* Fix large boiler general desc recipe not being added

* Hide duration and EU/t from large boiler

* Cleanup recipe stacktrace draw

* Extend metadata usage of recipe builder to recipe itself

* Implement metadata handling &amp; NEI comparator for PCB factory

* Some rename around NEIRecipeInfo

* Some toString implementations

* Add more APIs for addons &amp; some rename

* Infer handler icon from recipe catalyst if one is not set

* Also shrink recipe title when OC is not used

* Remove rare earth centrifuge recipe

* Use metadata for replicator backend

* Adjust geothermal generator output slot

* Allow having multiple transferrects

* Store recipemap reference in backend

* Rename vacuumRecipes -&gt; vacuumFreezerRecipes

* Add config to tweak visibility of recipe categories

* Remove mHideRecyclingRecipes in favor of recipe category config

* Fix typo fluidSolidfierRecipes -&gt; fluidSolidifierRecipes

* Refactor findRecipe and ProcessingLogic to use Stream

* Fix BBF handler icon &amp; remove bronze blast furnace

* Add fluent API for findRecipe

* Add way to stop adding progressbar

* Change arg order for special texture

* Avoid overwriting interesting failure with NO_RECIPE

* Some changes for FuelBackend

* Set space project icon

* Remove localization from TT

* Remove CNC recipe adder

* Move recipe extractor from AE2FC

* Minor internal change for ProcessingLogic#applyRecipe

* More javadoc on #getAvailableRecipeMaps

* Better implementation of #ofSupplier

* Move replicator exponent config to GT_Proxy

* Remove RC &amp; IC2 macerator handling

* Rename StreamUtil -&gt; GT_StreamUtil

* Refactor code around RecipeMetadataStorage

* Revise #compileRecipe javadoc

* Switch extreme diesel recipe loader to downstream recipe map

* Optimize #reMap

* Rename reload -&gt; reloadNEICache

* Minor tweak for drawEnergyInfo

* a bit more doc

* Adjust recipe catalysts

* Add toString implementation for GT_Fluid for debug

* Minor revision for OilCrackerBackend

* Index replicator recipes by material

---------

Co-authored-by: Glease &lt;4586901+Glease@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove deprecated and unused things

* Move recipemap subclasses

* Move GT_Recipe_Map to outside and rename to RecipeMap

* Move recipemap instances to separated class &amp; remove prepending s

* Remove useless GT_Recipe constructors

* Always use ModularUI

* Rename IGT_RecipeMap -&gt; IRecipeMap

* Add RecipeMapBuilder

* Remove more deprecated and unused things

* Fix RecipeMap type parameters

* Use multimap for recipe index

* Fix bending recipe error in dev env

* Remove mUniqueIdentifier

* Update AE2FC

* Less edgy texture for NEI recipe background

* Add replicator fluid output slot for NEI and machine GUI

* Fix fluid fuels not having fuel value in large boilers

* Remove GT_RectHandler and NEI_TransferRectHost

* Remove RecipeMapHandler

* Move NEI energy description from RecipeMapFrontend to Power

* Refactor the way to filter fusion recipes

* Check restriction for some properties

* Remove showVoltageAmperage

* Make Power accept GT_Recipe

* Fix NPE

* Move NEI duration description to Power from Frontend

* Directly implement IRecipeProcessingAwareHatch for GT_MetaTileEntity_Hatch_InputBus_ME

* Make Power integrated with GT_OverclockCalculator

* Rename Power -&gt; OverclockDescriber

* Don't modify recipe find logic until postload finishes

* Reformat reserved MTE ids

* Fix check for too few inputs on recipe addition

* Move replicator logic to backend

* Stop un-hiding assline recipes

* Allow setting custom recipe comparator &amp; implement for fusion

* Update AE2FC

* Rename getRecipeList and getRecipes -&gt; getRecipeMap

* Automatically register recipe catalysts

* Cleanup the way to detect recipe collision

* Make use of BasicUIProperties for basic machines

* Make use of BasicUIProperties for UIHelper

* Rename specialHandler -&gt; recipeTransformer

* Add way to automatically register handler info

* Add recipe category

* Add some APIs for addons

* Rename blastRecipes -&gt;
blastFurnaceRecipes

* Remove GT_MetaTileEntity_BasicMachine_GT_Recipe#mSharedTank and #mRequiresFluidForFiltering

* Don't require setting duration and EU/t for fuel recipes

* Don't require setting EU/t for primitive blast furnace recipes

* Revert change to addMultiblockChemicalRecipe

* Fix large boiler general desc recipe not being added

* Hide duration and EU/t from large boiler

* Cleanup recipe stacktrace draw

* Extend metadata usage of recipe builder to recipe itself

* Implement metadata handling &amp; NEI comparator for PCB factory

* Some rename around NEIRecipeInfo

* Some toString implementations

* Add more APIs for addons &amp; some rename

* Infer handler icon from recipe catalyst if one is not set

* Also shrink recipe title when OC is not used

* Remove rare earth centrifuge recipe

* Use metadata for replicator backend

* Adjust geothermal generator output slot

* Allow having multiple transferrects

* Store recipemap reference in backend

* Rename vacuumRecipes -&gt; vacuumFreezerRecipes

* Add config to tweak visibility of recipe categories

* Remove mHideRecyclingRecipes in favor of recipe category config

* Fix typo fluidSolidfierRecipes -&gt; fluidSolidifierRecipes

* Refactor findRecipe and ProcessingLogic to use Stream

* Fix BBF handler icon &amp; remove bronze blast furnace

* Add fluent API for findRecipe

* Add way to stop adding progressbar

* Change arg order for special texture

* Avoid overwriting interesting failure with NO_RECIPE

* Some changes for FuelBackend

* Set space project icon

* Remove localization from TT

* Remove CNC recipe adder

* Move recipe extractor from AE2FC

* Minor internal change for ProcessingLogic#applyRecipe

* More javadoc on #getAvailableRecipeMaps

* Better implementation of #ofSupplier

* Move replicator exponent config to GT_Proxy

* Remove RC &amp; IC2 macerator handling

* Rename StreamUtil -&gt; GT_StreamUtil

* Refactor code around RecipeMetadataStorage

* Revise #compileRecipe javadoc

* Switch extreme diesel recipe loader to downstream recipe map

* Optimize #reMap

* Rename reload -&gt; reloadNEICache

* Minor tweak for drawEnergyInfo

* a bit more doc

* Adjust recipe catalysts

* Add toString implementation for GT_Fluid for debug

* Minor revision for OilCrackerBackend

* Index replicator recipes by material

---------

Co-authored-by: Glease &lt;4586901+Glease@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Deprecate GT_RecipeBuilder#noXXXYYY methods (#2284)</title>
<updated>2023-09-09T14:26:57+00:00</updated>
<author>
<name>miozune</name>
<email>miozune@gmail.com</email>
</author>
<published>2023-09-09T14:26:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=6fffceea470bcede71582da257270ecfbbed27c6'/>
<id>6fffceea470bcede71582da257270ecfbbed27c6</id>
<content type='text'>
* Deprecate GT_RecipeBuilder#noXXXYYY methods

* Remove existing references</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Deprecate GT_RecipeBuilder#noXXXYYY methods

* Remove existing references</pre>
</div>
</content>
</entry>
<entry>
<title>Fix fluid registry related bugs (#2057)</title>
<updated>2023-06-05T07:33:59+00:00</updated>
<author>
<name>miozune</name>
<email>miozune@gmail.com</email>
</author>
<published>2023-06-05T07:33:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=159f27644d252ed7f7215a26d4db9706174bead6'/>
<id>159f27644d252ed7f7215a26d4db9706174bead6</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Recipes ra2 (#1872)</title>
<updated>2023-04-21T18:29:38+00:00</updated>
<author>
<name>boubou19</name>
<email>miisterunknown@gmail.com</email>
</author>
<published>2023-04-21T18:29:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=de864236f83dc31c53ca77a6939357a0959bca75'/>
<id>de864236f83dc31c53ca77a6939357a0959bca75</id>
<content type='text'>
* Recipes RA2 fixes

* Use \uXXXX for non-ASCII characters

* Misc cleanup (#1888)

* migrate away from addThermalCentrifugeRecipe

* split recipes of GT_Block_Stones_Abstract

* migrate away from addForgeHammerRecipe

* migrate away from addChemicalBathRecipe

* remove "DisableOldChemicalRecipes" and its usage, as it's disabled by default in NH and it increases recipe complexity for nothing

* Remove underground biomes ore classes, as it's not present in NH

* migrate away from addFluidCannerRecipe

* migrate away from addFluidExtractionRecipe

* migrate away from addChemicalRecipe

* migrate away from addMultiblockChemicalRecipe

* deprecate addChemicalRecipeForBasicMachineOnly

* migrate away from addCentrifugeRecipe

* spotlessApply

* fixing wrong merge conflict solving

* Add Tengam materials (#1891)

* Add Tengam materials

* Change new recipes to consume 15/16 Amp

* Remove now redundant `break` statements

* fix comb chances?

* fix centrifuge code not working

---------

Co-authored-by: glowredman &lt;35727266+glowredman@users.noreply.github.com&gt;
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Recipes RA2 fixes

* Use \uXXXX for non-ASCII characters

* Misc cleanup (#1888)

* migrate away from addThermalCentrifugeRecipe

* split recipes of GT_Block_Stones_Abstract

* migrate away from addForgeHammerRecipe

* migrate away from addChemicalBathRecipe

* remove "DisableOldChemicalRecipes" and its usage, as it's disabled by default in NH and it increases recipe complexity for nothing

* Remove underground biomes ore classes, as it's not present in NH

* migrate away from addFluidCannerRecipe

* migrate away from addFluidExtractionRecipe

* migrate away from addChemicalRecipe

* migrate away from addMultiblockChemicalRecipe

* deprecate addChemicalRecipeForBasicMachineOnly

* migrate away from addCentrifugeRecipe

* spotlessApply

* fixing wrong merge conflict solving

* Add Tengam materials (#1891)

* Add Tengam materials

* Change new recipes to consume 15/16 Amp

* Remove now redundant `break` statements

* fix comb chances?

* fix centrifuge code not working

---------

Co-authored-by: glowredman &lt;35727266+glowredman@users.noreply.github.com&gt;
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Update spotless config to 0.2.2</title>
<updated>2023-04-10T16:49:16+00:00</updated>
<author>
<name>Raven Szewczyk</name>
<email>git@eigenraven.me</email>
</author>
<published>2023-04-10T16:49:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=8ac58626bd4caa9e49f58acc6b97ac031f6c2107'/>
<id>8ac58626bd4caa9e49f58acc6b97ac031f6c2107</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Modid work (#1833)</title>
<updated>2023-04-04T11:57:15+00:00</updated>
<author>
<name>boubou19</name>
<email>miisterunknown@gmail.com</email>
</author>
<published>2023-04-04T11:57:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=9b0cf70949beab972a7f9b2e6884dc9eb4cb8dca'/>
<id>9b0cf70949beab972a7f9b2e6884dc9eb4cb8dca</id>
<content type='text'>
* add all mods founds in NHCore

* depracte old strings

* add ars magica 2

* more enum work

* use a switch

* spotless

* more mod id rework

* more mod id rework

* more mod id rework

* should be last

* spotless

* rename to make more sense

* add path attribute

* add getResourcePath to enum

* spotless</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* add all mods founds in NHCore

* depracte old strings

* add ars magica 2

* more enum work

* use a switch

* spotless

* more mod id rework

* more mod id rework

* more mod id rework

* should be last

* spotless

* rename to make more sense

* add path attribute

* add getResourcePath to enum

* spotless</pre>
</div>
</content>
</entry>
<entry>
<title>Jabel, Generic injection and mostly automatic code cleanup (#1829)</title>
<updated>2023-04-01T19:06:12+00:00</updated>
<author>
<name>Raven Szewczyk</name>
<email>git@eigenraven.me</email>
</author>
<published>2023-04-01T19:06:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=b088958c9f6935d356b6c087c8e8106b400aa24f'/>
<id>b088958c9f6935d356b6c087c8e8106b400aa24f</id>
<content type='text'>
* Enable Jabel&amp;Generic injection, fix type error caused by this

* add missing &lt;&gt;

* Infer generic types automatically

* Parametrize cast types

* Use enhanced for loops

* Unnecessary boxing

* Unnecessary unboxing

* Use Objects.equals

* Explicit type can be replaced with `&lt;&gt;`

* Collapse identical catch blocks

* Add SafeVarargs where applicable

* Anonymous type can be replaced with lambda

* Use List.sort directly

* Lambda can be a method reference

* Statement lambda can be an expression lambda

* Use string switches

* Instanceof pattern matching

* Text block can be used

* Migrate to enhanced switch

* Java style array declarations

* Unnecessary toString()

* More unnecessary String conversions

* Unnecessary modifiers

* Unnecessary semicolons

* Fix duplicate conditions

* Extract common code from if branches

* Replace switches with ifs for 1-2 cases

* Inner class may be static

* Minor performance issues

* Replace string appending in loops with string builders

* Fix IntelliJ using the wrong empty list method

* Use Long.compare

* Generic arguments: getSubItems

* Generic arguments: getSubBlocks

* Raw types warnings

* Fix remaining missing generics

* Too weak variable type leads to unnecessary cast

* Redundant type casts

* Redundant array length check

* Redundant vararg arrays

* Manual min/max implementations

* A couple missed inspections

* Goodbye explosion power ternary ladder

* Apply spotless

* Get rid of the other two big ternary ladders

* Binary search explosion power

* Don't overcomplicate things</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Enable Jabel&amp;Generic injection, fix type error caused by this

* add missing &lt;&gt;

* Infer generic types automatically

* Parametrize cast types

* Use enhanced for loops

* Unnecessary boxing

* Unnecessary unboxing

* Use Objects.equals

* Explicit type can be replaced with `&lt;&gt;`

* Collapse identical catch blocks

* Add SafeVarargs where applicable

* Anonymous type can be replaced with lambda

* Use List.sort directly

* Lambda can be a method reference

* Statement lambda can be an expression lambda

* Use string switches

* Instanceof pattern matching

* Text block can be used

* Migrate to enhanced switch

* Java style array declarations

* Unnecessary toString()

* More unnecessary String conversions

* Unnecessary modifiers

* Unnecessary semicolons

* Fix duplicate conditions

* Extract common code from if branches

* Replace switches with ifs for 1-2 cases

* Inner class may be static

* Minor performance issues

* Replace string appending in loops with string builders

* Fix IntelliJ using the wrong empty list method

* Use Long.compare

* Generic arguments: getSubItems

* Generic arguments: getSubBlocks

* Raw types warnings

* Fix remaining missing generics

* Too weak variable type leads to unnecessary cast

* Redundant type casts

* Redundant array length check

* Redundant vararg arrays

* Manual min/max implementations

* A couple missed inspections

* Goodbye explosion power ternary ladder

* Apply spotless

* Get rid of the other two big ternary ladders

* Binary search explosion power

* Don't overcomplicate things</pre>
</div>
</content>
</entry>
<entry>
<title>update spotless formatting (#1827)</title>
<updated>2023-04-01T16:11:43+00:00</updated>
<author>
<name>boubou19</name>
<email>miisterunknown@gmail.com</email>
</author>
<published>2023-04-01T16:11:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=5f50e4a36ec000657b0a1664784acf00275293c6'/>
<id>5f50e4a36ec000657b0a1664784acf00275293c6</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>[ci skip] spotlessApply with the new settings</title>
<updated>2023-01-30T18:56:42+00:00</updated>
<author>
<name>Jason Mitchell</name>
<email>mitchej@gmail.com</email>
</author>
<published>2023-01-30T18:56:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=0d9aab72aa570f13dc3e32e0d32b3f3a95f95e0a'/>
<id>0d9aab72aa570f13dc3e32e0d32b3f3a95f95e0a</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
