<feed xmlns='http://www.w3.org/2005/Atom'>
<title>github/GT5-Unofficial.git/src/main/java/gregtech/common/gui/modularui/widget, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/'/>
<entry>
<title>Cleanup the codebase (#3311)</title>
<updated>2024-10-02T05:31:08+00:00</updated>
<author>
<name>Alexdoru</name>
<email>57050655+Alexdoru@users.noreply.github.com</email>
</author>
<published>2024-10-02T05:31:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=3b9bd1188e932e6bb8041f7bb9afbf3ce75e26d3'/>
<id>3b9bd1188e932e6bb8041f7bb9afbf3ce75e26d3</id>
<content type='text'>
Co-authored-by: boubou19 &lt;miisterunknown@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: boubou19 &lt;miisterunknown@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>The Great Renaming (#3014)</title>
<updated>2024-09-02T21:17:17+00:00</updated>
<author>
<name>NotAPenguin</name>
<email>michiel.vandeginste@gmail.com</email>
</author>
<published>2024-09-02T21:17:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=1b820de08a05070909a267e17f033fcf58ac8710'/>
<id>1b820de08a05070909a267e17f033fcf58ac8710</id>
<content type='text'>
* move kekztech to a single root dir

* move detrav to a single root dir

* move gtnh-lanthanides to a single root dir

* move tectech and delete some gross reflection in gt++

* remove more reflection inside gt5u

* delete more reflection in gt++

* fix imports

* move bartworks and bwcrossmod

* fix proxies

* move galactigreg and ggfab

* move gtneioreplugin

* try to fix gt++ bee loader

* apply the rename rules to BW

* apply rename rules to bwcrossmod

* apply rename rules to detrav scanner mod

* apply rename rules to galacticgreg

* apply rename rules to ggfab

* apply rename rules to goodgenerator

* apply rename rules to gtnh-lanthanides

* apply rename rules to gt++

* apply rename rules to kekztech

* apply rename rules to kubatech

* apply rename rules to tectech

* apply rename rules to gt

apply the rename rules to gt

* fix tt import

* fix mui hopefully

* fix coremod except intergalactic

* rename assline recipe class

* fix a class name i stumbled on

* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib

* temporary rename of GTTooltipDataCache to old name

* fix gt client/server proxy names</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* move kekztech to a single root dir

* move detrav to a single root dir

* move gtnh-lanthanides to a single root dir

* move tectech and delete some gross reflection in gt++

* remove more reflection inside gt5u

* delete more reflection in gt++

* fix imports

* move bartworks and bwcrossmod

* fix proxies

* move galactigreg and ggfab

* move gtneioreplugin

* try to fix gt++ bee loader

* apply the rename rules to BW

* apply rename rules to bwcrossmod

* apply rename rules to detrav scanner mod

* apply rename rules to galacticgreg

* apply rename rules to ggfab

* apply rename rules to goodgenerator

* apply rename rules to gtnh-lanthanides

* apply rename rules to gt++

* apply rename rules to kekztech

* apply rename rules to kubatech

* apply rename rules to tectech

* apply rename rules to gt

apply the rename rules to gt

* fix tt import

* fix mui hopefully

* fix coremod except intergalactic

* rename assline recipe class

* fix a class name i stumbled on

* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib

* temporary rename of GTTooltipDataCache to old name

* fix gt client/server proxy names</pre>
</div>
</content>
</entry>
<entry>
<title>Waterline rework (#2577)</title>
<updated>2024-08-03T21:21:44+00:00</updated>
<author>
<name>NotAPenguin</name>
<email>michiel.vandeginste@gmail.com</email>
</author>
<published>2024-08-03T21:21:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=b65ace37de4f585b8089ad413ee877b792da11ca'/>
<id>b65ace37de4f585b8089ad413ee877b792da11ca</id>
<content type='text'>
* Add barebones PurificationPlant class

* Make simple 3x3 structure to form purification plant

* Add base purification unit class and dummy sifter unit MTE

* Make sifter unit form

* Fix accidental wildcard import

* Implement basic linking of units to controller using data stick

* Make linking more robust, save bidirectional links, add scanner output

* add linking range, error message and unregister old controller when re-linking

* Add link status of purification units to waila body

* Disable maintenance issues on purification plant units

* spotless

* Check structure of linked purification units in main controller

* Remove all star imports

* Small refactor to avoid updating status from main controller

* spotless

* Attempt to document current code

* Convert some comments to javadoc

* Implement basic processing cycle, sync it with linked purification units

* Make water purification plant drain power

* Calculate power drain from active units and remove controller power drain

* spotless

* Add very barebones recipemap

* Fix recipemap name in lang file

* spotless

* Fix purification unit recipemap name

* spotless

* more sane amount of max fluid outputs

* add some item outputs to sifter unit

* Very simple recipe processing, may be buggy

* spotless

* Implement recipe failure

* Implement void protection for purification units

* spotless

* buff item output odds slightly

* Add WIP grade 1 structure

* spotless

* Store base success chance in recipe metadata and display it in NEI

* Fill sifter plant with water

* Add comment

* Allow construction sifter unit in survival

* Implement water boost

* Fix water boost allowing output chance to go over 100%

* Implement failed recipes outputting lower tier water

* Fix typo

* Fix deformed purification unit still drawing power

* Slightly refactor recipe check so base class can read result

* Create empty ModularUI container for purification plant

* The great gui struggle part 1

* More gui struggles, we have a button now

* Adjust button text and size

* gui wars: the rise of the sync

* gui wars: a new hope

* fix the sync

* is pengu old enough to know exceeder?

* Fix being able to link the same unit multiple times

* Sync status string to client

* Sign sifter with my name

* Show status somewhat properly

* Adjust sifter base chance and structure

* Fully implement sifter unit

* More tooltip refactoring

* Add structure info to sifter tooltip.

* nitpicking tooltips

* Adding sound to Purification Plant Main Unit.

* fix star imports

* Add basic coagulator unit, add recipemap for it

* Write coagulator tooltip

* comma nitpicking

* more tooltip work

* small refactor to purification plant controller

* start work on custom recipemap frontend

* Fully implement coagulator

* Update structure requirements in tooltips

* Move controller text in structure tooltips to be consistent

* fix NPE on world load

* Add base ph adjustment unit MTE

* Add info to main controller and energy hatch check

* Fixing tooltip of Main Controller &amp; Energy/Exotic Hatch check.

* Create full pH adjustment structure

* disallow any voiding on purification unit

* Small custom RecipeMap frontend for ph adjustment

* Generate random initial pH value

* Implement inserting NaOH and HCl to adjust pH

* Add easter egg

* Implement pH sensor hatch

* Properly consume HCl and round pH value to 2 digits

* Write ph adjustment unit tooltip

* Tooltip nitpicking

* Try to fix some structurelib hints

* More trying to fix hints

* Add industrial strength concrete casing block

* Add water loop sound to the game

* Document random initial pH in tooltip

* Add glass material base

* Fix spotless formatting in Textures docs because I cannot take it anymore

* Add glass texture

* Try adding transparent glass

* Transparent glass working

* Create pH resistant glass and update pH structure to use it

* Create full structure for main purification plant

* Create custom water purification casing block

* Properly balance ferrous wastewater reprocessing and reduce input by a factor 10

* Add pH factor to NEI tooltip and fix coagulator structure

* Structure tooltip for Purification Plant base

* Add GT_Block_Glass2 and properly set maxMeta

* Add Tinted Industrial Glass blocks

* Fix BlockCasing9 not showing custom tooltip

* Register tinted glass as EV glass

* Add sterile water plant casing and revert tooltip change

* Mention required water in sifter tooltip

* Add more textures and casings

* Add more textures, sounds and add structure info for pH adjustment

* Rename sifter unit to clarifier

* Rename coagulation unit to flocculation unit

* Add activated carbon line

* Fix unintended activated carbon recipe

* Add activated carbon filter

* Add polyaluminium chloride + solution

* Add new custom textures by @BlueHero233

* Wip recipe page with new background for flocculation

* Fix flocculation background image mostly

* Finally aligned the slots

* angery mumbles

* Finish flocculation recipe page

* All the recipe pages!

* Add new reworked textures

* Fix ph adjustment being t3 instead of t4

* Fix invisible casing

* apply chembalance to polyaluminium chloride properly

* Fix ferrous wastewater -&gt; flocculation waste liquid

* Move flocculation to grade 3

* create ozonation unit with placeholder blocks

* add new blocks for ozonation with placeholder textures

* Add water to ozonation structure

* Create ozone gas material

* Add ozone recipe

* Add textures for ozone unit

* Add sound loop for ozonation

* fix

* implement ozonation mechanics

* Finalize ozonation tooltip

* Create dummy plasma heater multi

* Update textures for plasma heater

* Add grade 5 recipemap

* Add hatches to plasma heater multi

* Add basic plasma heating unit variables

* Implement plasma heating unit mechanics

* Add plasma heater tooltip

* Add structure info to plasma heater tooltip

* fix ozonation tooltip, add frontend

* Fix positioning on ozonation tooltip and fix plasma heater crash

* Add UV treatment MTE and structure without textures

* Revert accidental addition of debug dependencies

* Add initial version of uv unit textures

* update naquadria casing, add water color gradient

* Some minor cleanup and added docs

* Create lens housing bus

* Add lens bus to UV treatment unit

* Add lens indicator hatch

* Merge GT_MetaGeneratedItem_03.java

* Add lens indicator hatch

* Add the lens cycle, uv treatment recipe map and fix eut of flocculation recipe

* Implement lens swapping mechanic

* Clean up first lens swap

* Fix uv recipemap lang and move lens cycle to recipe

* Write uv treatment tooltip

* Add sounds for uv and plasma steps

* Create empty degasifier class

* Create temporary debug structure for degasifier

* set temp casing index for degasifier

* create degasifier control hatch

* create slightly less temporary but still temporary structure for degasifier

* Start impl of degasifier

* fix fluid consumption and nbt loading of degasifier

* Degasifier implementation should work now

* Rename and reformat some things and start work on degasser tooltiop

* give last bit much lower chance of being on to avoid cheesing

* Finish degasifier tooltip

* Integrate some deleno lore

* hopefully fix all moved casing meta ids after merge

* Create finalized degasser structure

* Integrate more deleno lore

* Add even more lore

* Create placeholder particle catalysts and fetch particle items from gt++

* Fix wrong casing and recipemap localization

* Create parallel config menu

* refactor purification recipecheck slightly

* implement parallel amount on water i/o and power

* add tooltip info about parallel config

* fix text

* update block names in structure tooltips

* create structure tooltip for degasser

* create textureless quark catalyst items

* add the purple glass

* fix lore typos

* fix some casing indices

* remove concrete floor from water plant and reword tooltip

* fix main plant structure and add placeholder structure for t8 step

* fix structurecheck for main plant and add random catalyst generation for t8

* implement basic mechanics for particle extractor (wip)

* Create plasma heater frontend

* implement final mechanics and bugfixes for particle extractor

* add recipes for re-aligning quark catalysts

* add simple recipes for catalyst alignment

* initial replacement of purified water in engraver recipes

* add purified water to all wafer cutting recipes

* fix purified water amounts

* buff quark cyclotron recipe again

* extract t8 unit casings into their own icons

* Write initial tooltip for t8 module

* add purified water to mask recipes

* Add recipe comparator to show low tier purified water recipes first

* add min casing check to waterline multis

* buff ozone production

* update t8 structure

* make purified water optional again for naq wafers

* Fix blockrenderer for purification plant

* fix nei previews

* fix nei

* really fix nei this time

* add t8 lore

* fix hatch recipe locking blocking automation on some steps

* try to solve weirdness with grade 3 recipe

* fix issues with recipecheck

* fix missing null check

* make ph sensor use a strict inequality check

* fix min casings on t5

* significantly nerf purified water usage for beamline masks

* disable void protection for waterline

* small adjustments to t6 unit

* more small adjustments to t6 unit to prevent easy automation cheese

* fix degasser redstone output and missing return statement

* remove water QFT catalyst recipes

---------

Co-authored-by: Tianyou Mei &lt;meitianyou94@gmail.com&gt;
Co-authored-by: OlliedeLeeuw &lt;ollie.riemersma@xs4all.nl&gt;
Co-authored-by: Ollie_de_Leeuw &lt;154506304+OlliedeLeeuw@users.noreply.github.com&gt;
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add barebones PurificationPlant class

* Make simple 3x3 structure to form purification plant

* Add base purification unit class and dummy sifter unit MTE

* Make sifter unit form

* Fix accidental wildcard import

* Implement basic linking of units to controller using data stick

* Make linking more robust, save bidirectional links, add scanner output

* add linking range, error message and unregister old controller when re-linking

* Add link status of purification units to waila body

* Disable maintenance issues on purification plant units

* spotless

* Check structure of linked purification units in main controller

* Remove all star imports

* Small refactor to avoid updating status from main controller

* spotless

* Attempt to document current code

* Convert some comments to javadoc

* Implement basic processing cycle, sync it with linked purification units

* Make water purification plant drain power

* Calculate power drain from active units and remove controller power drain

* spotless

* Add very barebones recipemap

* Fix recipemap name in lang file

* spotless

* Fix purification unit recipemap name

* spotless

* more sane amount of max fluid outputs

* add some item outputs to sifter unit

* Very simple recipe processing, may be buggy

* spotless

* Implement recipe failure

* Implement void protection for purification units

* spotless

* buff item output odds slightly

* Add WIP grade 1 structure

* spotless

* Store base success chance in recipe metadata and display it in NEI

* Fill sifter plant with water

* Add comment

* Allow construction sifter unit in survival

* Implement water boost

* Fix water boost allowing output chance to go over 100%

* Implement failed recipes outputting lower tier water

* Fix typo

* Fix deformed purification unit still drawing power

* Slightly refactor recipe check so base class can read result

* Create empty ModularUI container for purification plant

* The great gui struggle part 1

* More gui struggles, we have a button now

* Adjust button text and size

* gui wars: the rise of the sync

* gui wars: a new hope

* fix the sync

* is pengu old enough to know exceeder?

* Fix being able to link the same unit multiple times

* Sync status string to client

* Sign sifter with my name

* Show status somewhat properly

* Adjust sifter base chance and structure

* Fully implement sifter unit

* More tooltip refactoring

* Add structure info to sifter tooltip.

* nitpicking tooltips

* Adding sound to Purification Plant Main Unit.

* fix star imports

* Add basic coagulator unit, add recipemap for it

* Write coagulator tooltip

* comma nitpicking

* more tooltip work

* small refactor to purification plant controller

* start work on custom recipemap frontend

* Fully implement coagulator

* Update structure requirements in tooltips

* Move controller text in structure tooltips to be consistent

* fix NPE on world load

* Add base ph adjustment unit MTE

* Add info to main controller and energy hatch check

* Fixing tooltip of Main Controller &amp; Energy/Exotic Hatch check.

* Create full pH adjustment structure

* disallow any voiding on purification unit

* Small custom RecipeMap frontend for ph adjustment

* Generate random initial pH value

* Implement inserting NaOH and HCl to adjust pH

* Add easter egg

* Implement pH sensor hatch

* Properly consume HCl and round pH value to 2 digits

* Write ph adjustment unit tooltip

* Tooltip nitpicking

* Try to fix some structurelib hints

* More trying to fix hints

* Add industrial strength concrete casing block

* Add water loop sound to the game

* Document random initial pH in tooltip

* Add glass material base

* Fix spotless formatting in Textures docs because I cannot take it anymore

* Add glass texture

* Try adding transparent glass

* Transparent glass working

* Create pH resistant glass and update pH structure to use it

* Create full structure for main purification plant

* Create custom water purification casing block

* Properly balance ferrous wastewater reprocessing and reduce input by a factor 10

* Add pH factor to NEI tooltip and fix coagulator structure

* Structure tooltip for Purification Plant base

* Add GT_Block_Glass2 and properly set maxMeta

* Add Tinted Industrial Glass blocks

* Fix BlockCasing9 not showing custom tooltip

* Register tinted glass as EV glass

* Add sterile water plant casing and revert tooltip change

* Mention required water in sifter tooltip

* Add more textures and casings

* Add more textures, sounds and add structure info for pH adjustment

* Rename sifter unit to clarifier

* Rename coagulation unit to flocculation unit

* Add activated carbon line

* Fix unintended activated carbon recipe

* Add activated carbon filter

* Add polyaluminium chloride + solution

* Add new custom textures by @BlueHero233

* Wip recipe page with new background for flocculation

* Fix flocculation background image mostly

* Finally aligned the slots

* angery mumbles

* Finish flocculation recipe page

* All the recipe pages!

* Add new reworked textures

* Fix ph adjustment being t3 instead of t4

* Fix invisible casing

* apply chembalance to polyaluminium chloride properly

* Fix ferrous wastewater -&gt; flocculation waste liquid

* Move flocculation to grade 3

* create ozonation unit with placeholder blocks

* add new blocks for ozonation with placeholder textures

* Add water to ozonation structure

* Create ozone gas material

* Add ozone recipe

* Add textures for ozone unit

* Add sound loop for ozonation

* fix

* implement ozonation mechanics

* Finalize ozonation tooltip

* Create dummy plasma heater multi

* Update textures for plasma heater

* Add grade 5 recipemap

* Add hatches to plasma heater multi

* Add basic plasma heating unit variables

* Implement plasma heating unit mechanics

* Add plasma heater tooltip

* Add structure info to plasma heater tooltip

* fix ozonation tooltip, add frontend

* Fix positioning on ozonation tooltip and fix plasma heater crash

* Add UV treatment MTE and structure without textures

* Revert accidental addition of debug dependencies

* Add initial version of uv unit textures

* update naquadria casing, add water color gradient

* Some minor cleanup and added docs

* Create lens housing bus

* Add lens bus to UV treatment unit

* Add lens indicator hatch

* Merge GT_MetaGeneratedItem_03.java

* Add lens indicator hatch

* Add the lens cycle, uv treatment recipe map and fix eut of flocculation recipe

* Implement lens swapping mechanic

* Clean up first lens swap

* Fix uv recipemap lang and move lens cycle to recipe

* Write uv treatment tooltip

* Add sounds for uv and plasma steps

* Create empty degasifier class

* Create temporary debug structure for degasifier

* set temp casing index for degasifier

* create degasifier control hatch

* create slightly less temporary but still temporary structure for degasifier

* Start impl of degasifier

* fix fluid consumption and nbt loading of degasifier

* Degasifier implementation should work now

* Rename and reformat some things and start work on degasser tooltiop

* give last bit much lower chance of being on to avoid cheesing

* Finish degasifier tooltip

* Integrate some deleno lore

* hopefully fix all moved casing meta ids after merge

* Create finalized degasser structure

* Integrate more deleno lore

* Add even more lore

* Create placeholder particle catalysts and fetch particle items from gt++

* Fix wrong casing and recipemap localization

* Create parallel config menu

* refactor purification recipecheck slightly

* implement parallel amount on water i/o and power

* add tooltip info about parallel config

* fix text

* update block names in structure tooltips

* create structure tooltip for degasser

* create textureless quark catalyst items

* add the purple glass

* fix lore typos

* fix some casing indices

* remove concrete floor from water plant and reword tooltip

* fix main plant structure and add placeholder structure for t8 step

* fix structurecheck for main plant and add random catalyst generation for t8

* implement basic mechanics for particle extractor (wip)

* Create plasma heater frontend

* implement final mechanics and bugfixes for particle extractor

* add recipes for re-aligning quark catalysts

* add simple recipes for catalyst alignment

* initial replacement of purified water in engraver recipes

* add purified water to all wafer cutting recipes

* fix purified water amounts

* buff quark cyclotron recipe again

* extract t8 unit casings into their own icons

* Write initial tooltip for t8 module

* add purified water to mask recipes

* Add recipe comparator to show low tier purified water recipes first

* add min casing check to waterline multis

* buff ozone production

* update t8 structure

* make purified water optional again for naq wafers

* Fix blockrenderer for purification plant

* fix nei previews

* fix nei

* really fix nei this time

* add t8 lore

* fix hatch recipe locking blocking automation on some steps

* try to solve weirdness with grade 3 recipe

* fix issues with recipecheck

* fix missing null check

* make ph sensor use a strict inequality check

* fix min casings on t5

* significantly nerf purified water usage for beamline masks

* disable void protection for waterline

* small adjustments to t6 unit

* more small adjustments to t6 unit to prevent easy automation cheese

* fix degasser redstone output and missing return statement

* remove water QFT catalyst recipes

---------

Co-authored-by: Tianyou Mei &lt;meitianyou94@gmail.com&gt;
Co-authored-by: OlliedeLeeuw &lt;ollie.riemersma@xs4all.nl&gt;
Co-authored-by: Ollie_de_Leeuw &lt;154506304+OlliedeLeeuw@users.noreply.github.com&gt;
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Numeric widget and localized number formatting. (#2532)</title>
<updated>2024-03-13T01:00:02+00:00</updated>
<author>
<name>Abdiel Kavash</name>
<email>19243993+AbdielKavash@users.noreply.github.com</email>
</author>
<published>2024-03-13T01:00:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=26c8407b9d22dbe4e3b98b4e08acfcdbfdd89f45'/>
<id>26c8407b9d22dbe4e3b98b4e08acfcdbfdd89f45</id>
<content type='text'>
* Cover widgets

* Volumetric flask

* Misc textfields

* Update GT_MetaTileEntity_MultiBlockBase.java

* Update GT_MetaTileEntity_MultiBlockBase.java

* Fixes decimal digits

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Cover widgets

* Volumetric flask

* Misc textfields

* Update GT_MetaTileEntity_MultiBlockBase.java

* Update GT_MetaTileEntity_MultiBlockBase.java

* Fixes decimal digits

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Add messages about the reasons for machine shutdown during processing (#2522)</title>
<updated>2024-03-11T10:06:51+00:00</updated>
<author>
<name>HoleFish</name>
<email>48403212+HoleFish@users.noreply.github.com</email>
</author>
<published>2024-03-11T10:06:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=ad49276a25535ff110a3e37934f72dbea8eec258'/>
<id>ad49276a25535ff110a3e37934f72dbea8eec258</id>
<content type='text'>
* ShutDownReason setup

* implement

* fix machine not turn on</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* ShutDownReason setup

* implement

* fix machine not turn on</pre>
</div>
</content>
</entry>
<entry>
<title>Cleanup deprecation (#2416)</title>
<updated>2023-12-29T12:32:03+00:00</updated>
<author>
<name>miozune</name>
<email>miozune@gmail.com</email>
</author>
<published>2023-12-29T12:32:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=630761e5d633eb976f4a1bd2178a3fbcae5072d4'/>
<id>630761e5d633eb976f4a1bd2178a3fbcae5072d4</id>
<content type='text'>
* Remove isValidMetaTileEntity and filterValidMetaTileEntities

* Remove OUTPUT_FULL

* Remove calclavia oredict

* Remove unused GT_GUIColorOverride constructor

* Remove getItemGridPositions

* Remove unused tool classes

* Remove unused GT_Runnable_Sound constructors

* Remove unused cover constructors

* Remove getBasicOutput()

* Remove unused GT_MetaTileEntity_GasTurbine constructors

* Remove ImplosionCompressorRecipes#addImplosionRecipe

* Remove mOutputItem1 &amp; mOutputItem2

* Remove GT_MetaTileEntity_Miner#moveOneDown &amp; #getFakePlayer

* Remove unused GT_Worldgen_GT_Ore_Layer constructor

* Remove GT_ModReference

* Remove deprecated BaseMetaTileEntity#receiveMetaTileEntityData

* Remove deprecated cover variables

* Remove deprecated GT_CoverBehaviorBase#isCoverPlaceable

* Remove unused variables from GT_MachineRecipeLoader

* Remove #getCalcificationOutput

* Remove IC2_Fuel_Can_Empty and IC2_Fuel_Can_Filled

* Remove deprecated #polluteEnvironment()

* Remove FluidDisplaySlotWidget</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove isValidMetaTileEntity and filterValidMetaTileEntities

* Remove OUTPUT_FULL

* Remove calclavia oredict

* Remove unused GT_GUIColorOverride constructor

* Remove getItemGridPositions

* Remove unused tool classes

* Remove unused GT_Runnable_Sound constructors

* Remove unused cover constructors

* Remove getBasicOutput()

* Remove unused GT_MetaTileEntity_GasTurbine constructors

* Remove ImplosionCompressorRecipes#addImplosionRecipe

* Remove mOutputItem1 &amp; mOutputItem2

* Remove GT_MetaTileEntity_Miner#moveOneDown &amp; #getFakePlayer

* Remove unused GT_Worldgen_GT_Ore_Layer constructor

* Remove GT_ModReference

* Remove deprecated BaseMetaTileEntity#receiveMetaTileEntityData

* Remove deprecated cover variables

* Remove deprecated GT_CoverBehaviorBase#isCoverPlaceable

* Remove unused variables from GT_MachineRecipeLoader

* Remove #getCalcificationOutput

* Remove IC2_Fuel_Can_Empty and IC2_Fuel_Can_Filled

* Remove deprecated #polluteEnvironment()

* Remove FluidDisplaySlotWidget</pre>
</div>
</content>
</entry>
<entry>
<title>Prevent loading hook on server (#2428)</title>
<updated>2023-12-26T21:40:42+00:00</updated>
<author>
<name>Andrei Antropov</name>
<email>q.laiff@gmail.com</email>
</author>
<published>2023-12-26T21:40:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=2ecca7202e74acfbfe8dacf2932c3ed51e7d400c'/>
<id>2ecca7202e74acfbfe8dacf2932c3ed51e7d400c</id>
<content type='text'>
Fix issue in: #2419</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fix issue in: #2419</pre>
</div>
</content>
</entry>
<entry>
<title>Fix z ordering for stack size in `Stocking Input`</title>
<updated>2023-12-22T18:56:56+00:00</updated>
<author>
<name>Andrei Laiff</name>
<email>q.laiff@gmail.com</email>
</author>
<published>2023-12-22T13:22:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=57d8fa5425e0a1c2a2577afe65e4c3cd2169ea74'/>
<id>57d8fa5425e0a1c2a2577afe65e4c3cd2169ea74</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix non-MUI way used for syncing itemstack (#2387)</title>
<updated>2023-12-03T15:36:16+00:00</updated>
<author>
<name>miozune</name>
<email>miozune@gmail.com</email>
</author>
<published>2023-12-03T15:36:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=b08cde7de4ec93cba05fb070991ad1dffb800ce1'/>
<id>b08cde7de4ec93cba05fb070991ad1dffb800ce1</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Generic processing logic (#2096)</title>
<updated>2023-07-10T08:13:04+00:00</updated>
<author>
<name>Maxim</name>
<email>maxim235@gmx.de</email>
</author>
<published>2023-07-10T08:13:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=fe0387946550f89a403b09f4e8cf6e43ee8f2e8f'/>
<id>fe0387946550f89a403b09f4e8cf6e43ee8f2e8f</id>
<content type='text'>
* Added enumeration for check recipe result

* Rework processing logic to work with MTEs too

* Switched first few multiblocks to new checkRecipe method

* Applied generic logic to EBF

* Added support for long power base and applied generic processing logic to more machines

* Address some feedback

* Added more setter to further configure the processing logic

* Change internal checkRecipe to work with checkRecipeResult, to allow the injection of custom failure messages

* Suppress warning, change access

* Merge recipeMap and mapSupplier

* Move calls to setMetaTEController and setRecipeMap to base classes

* Make processingLogic final

* Make results non-null

* Rename `ProcessingLogic#checkRecipe` -&gt; `#validateRecipe`
Otherwise it's confusing with `GT_MetaTileEntity_MultiBlockBase#checkRecipe`

* oops

* Added recipe locking to generic processing logic

* Rename: getWorldObject -&gt; getIHasWorldObjectAndCoords

* Annotate missing overrides

* Renamed recipeLockableController -&gt; recipeLockableMachine

* Migrated Cleanroom

* Migrated pyrolyse oven

* Migrated driller

* Migrated charcoal pit

* Migrated DT

* Rename: controller -&gt; machine

* Make recipemaps override base `findRecipe` and mark others final

* Remove unused maps

* Add FindRecipeResult

* Remove IHasWorldObjectAndCoords parameter from findRecipe
This removes argument for printer recipemap to pass for GT_ModHandler.getAllRecipeOutput, but I don't think there's any mod that adds world-specific coloring recipe.

* Added method to set processing logic power so machines can override it on demand

* Restructure CheckRecipeResult, show voltage required and move package

* Reword: insufficient voltage -&gt; power

* Change text color: dark gray -&gt; gray

* Added findRecipeResult for insufficient heat

* Migrated PCB factory

* Fix result not being reset on shut down

* Show coil tier for heat

* clean

* Reverted migration of driller base

* Migrated TPM

* Moved getting of parallel supplier, to accomodate TPM

* Migrated power gen multiblocks

* Migrated Assembling Line

* Migrated fusion

* Migrated multi smelter

* Migrated boiler

* Migrated DTPF

* Migrated ore factory

* Migrated heat exchanger

* Make checkRecipe() final, javadoc, minor cleanup

* Fix overclock behavior with multiple hatches, javadoc, minor cleanup

* Minor fix for javadoc

* Fixed creation of OC calculator not factoring in batch mode correctly

* Make GT_ParallelHelper#setRecipe nonnull

* Rework SimpleCheckRecipeResult to not require registration

* Migrate charcoal pit and cleanroom

* Fix result not being reset when turning off machine

* Add API for BW to make recipemap sensitive to special slot on recipe search

* Migrated PA

* Migrated driller base

* Make ProcessingLogic#duration int

* Minor cleanup

* missing recipe locking for long multi

* Fix NPE

* Show crash message and turn off machine

* minor javadoc fix

* Fixed power setting for extended power base

* Integrate SingleRecipeCheck into ProcessingLogic, fix duration overflow, fix duration for batch mode, migrate PA for GT_MetaTileEntity_ExtendedPowerMultiBlockBase

* Fixed ME stocking busses

* Minor PA fixes

* Cleanup item collecting logic &amp; apply to normal multi as well

* Oversight

* Derp

* Multiple voltage instead of amperage with recipe map amperage, since usually amperage is intended for parallel, not for recipe checking

* Fix missing EU modifiers on PCB factory OC calculator

* Removed left over OC method

* Fixed duration calculation of PCB not applying roughness multiplier

* Fixed OC parameters

* Make createOverclockCalculator nonnull &amp; more nonnull annotations

* Fixed input processing voltage

* Round down voltage for other machines too

* Revert Nano Forge, return correct long voltage

* Use region / endregion

---------

Co-authored-by: miozune &lt;miozune@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Added enumeration for check recipe result

* Rework processing logic to work with MTEs too

* Switched first few multiblocks to new checkRecipe method

* Applied generic logic to EBF

* Added support for long power base and applied generic processing logic to more machines

* Address some feedback

* Added more setter to further configure the processing logic

* Change internal checkRecipe to work with checkRecipeResult, to allow the injection of custom failure messages

* Suppress warning, change access

* Merge recipeMap and mapSupplier

* Move calls to setMetaTEController and setRecipeMap to base classes

* Make processingLogic final

* Make results non-null

* Rename `ProcessingLogic#checkRecipe` -&gt; `#validateRecipe`
Otherwise it's confusing with `GT_MetaTileEntity_MultiBlockBase#checkRecipe`

* oops

* Added recipe locking to generic processing logic

* Rename: getWorldObject -&gt; getIHasWorldObjectAndCoords

* Annotate missing overrides

* Renamed recipeLockableController -&gt; recipeLockableMachine

* Migrated Cleanroom

* Migrated pyrolyse oven

* Migrated driller

* Migrated charcoal pit

* Migrated DT

* Rename: controller -&gt; machine

* Make recipemaps override base `findRecipe` and mark others final

* Remove unused maps

* Add FindRecipeResult

* Remove IHasWorldObjectAndCoords parameter from findRecipe
This removes argument for printer recipemap to pass for GT_ModHandler.getAllRecipeOutput, but I don't think there's any mod that adds world-specific coloring recipe.

* Added method to set processing logic power so machines can override it on demand

* Restructure CheckRecipeResult, show voltage required and move package

* Reword: insufficient voltage -&gt; power

* Change text color: dark gray -&gt; gray

* Added findRecipeResult for insufficient heat

* Migrated PCB factory

* Fix result not being reset on shut down

* Show coil tier for heat

* clean

* Reverted migration of driller base

* Migrated TPM

* Moved getting of parallel supplier, to accomodate TPM

* Migrated power gen multiblocks

* Migrated Assembling Line

* Migrated fusion

* Migrated multi smelter

* Migrated boiler

* Migrated DTPF

* Migrated ore factory

* Migrated heat exchanger

* Make checkRecipe() final, javadoc, minor cleanup

* Fix overclock behavior with multiple hatches, javadoc, minor cleanup

* Minor fix for javadoc

* Fixed creation of OC calculator not factoring in batch mode correctly

* Make GT_ParallelHelper#setRecipe nonnull

* Rework SimpleCheckRecipeResult to not require registration

* Migrate charcoal pit and cleanroom

* Fix result not being reset when turning off machine

* Add API for BW to make recipemap sensitive to special slot on recipe search

* Migrated PA

* Migrated driller base

* Make ProcessingLogic#duration int

* Minor cleanup

* missing recipe locking for long multi

* Fix NPE

* Show crash message and turn off machine

* minor javadoc fix

* Fixed power setting for extended power base

* Integrate SingleRecipeCheck into ProcessingLogic, fix duration overflow, fix duration for batch mode, migrate PA for GT_MetaTileEntity_ExtendedPowerMultiBlockBase

* Fixed ME stocking busses

* Minor PA fixes

* Cleanup item collecting logic &amp; apply to normal multi as well

* Oversight

* Derp

* Multiple voltage instead of amperage with recipe map amperage, since usually amperage is intended for parallel, not for recipe checking

* Fix missing EU modifiers on PCB factory OC calculator

* Removed left over OC method

* Fixed duration calculation of PCB not applying roughness multiplier

* Fixed OC parameters

* Make createOverclockCalculator nonnull &amp; more nonnull annotations

* Fixed input processing voltage

* Round down voltage for other machines too

* Revert Nano Forge, return correct long voltage

* Use region / endregion

---------

Co-authored-by: miozune &lt;miozune@gmail.com&gt;</pre>
</div>
</content>
</entry>
</feed>
