<feed xmlns='http://www.w3.org/2005/Atom'>
<title>github/GT5-Unofficial.git/src/main/java/gregtech/common/tileentities/machines/long_distance, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/'/>
<entry>
<title>Cleanup the codebase (#3311)</title>
<updated>2024-10-02T05:31:08+00:00</updated>
<author>
<name>Alexdoru</name>
<email>57050655+Alexdoru@users.noreply.github.com</email>
</author>
<published>2024-10-02T05:31:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=3b9bd1188e932e6bb8041f7bb9afbf3ce75e26d3'/>
<id>3b9bd1188e932e6bb8041f7bb9afbf3ce75e26d3</id>
<content type='text'>
Co-authored-by: boubou19 &lt;miisterunknown@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: boubou19 &lt;miisterunknown@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>The Great Renaming (#3014)</title>
<updated>2024-09-02T21:17:17+00:00</updated>
<author>
<name>NotAPenguin</name>
<email>michiel.vandeginste@gmail.com</email>
</author>
<published>2024-09-02T21:17:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=1b820de08a05070909a267e17f033fcf58ac8710'/>
<id>1b820de08a05070909a267e17f033fcf58ac8710</id>
<content type='text'>
* move kekztech to a single root dir

* move detrav to a single root dir

* move gtnh-lanthanides to a single root dir

* move tectech and delete some gross reflection in gt++

* remove more reflection inside gt5u

* delete more reflection in gt++

* fix imports

* move bartworks and bwcrossmod

* fix proxies

* move galactigreg and ggfab

* move gtneioreplugin

* try to fix gt++ bee loader

* apply the rename rules to BW

* apply rename rules to bwcrossmod

* apply rename rules to detrav scanner mod

* apply rename rules to galacticgreg

* apply rename rules to ggfab

* apply rename rules to goodgenerator

* apply rename rules to gtnh-lanthanides

* apply rename rules to gt++

* apply rename rules to kekztech

* apply rename rules to kubatech

* apply rename rules to tectech

* apply rename rules to gt

apply the rename rules to gt

* fix tt import

* fix mui hopefully

* fix coremod except intergalactic

* rename assline recipe class

* fix a class name i stumbled on

* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib

* temporary rename of GTTooltipDataCache to old name

* fix gt client/server proxy names</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* move kekztech to a single root dir

* move detrav to a single root dir

* move gtnh-lanthanides to a single root dir

* move tectech and delete some gross reflection in gt++

* remove more reflection inside gt5u

* delete more reflection in gt++

* fix imports

* move bartworks and bwcrossmod

* fix proxies

* move galactigreg and ggfab

* move gtneioreplugin

* try to fix gt++ bee loader

* apply the rename rules to BW

* apply rename rules to bwcrossmod

* apply rename rules to detrav scanner mod

* apply rename rules to galacticgreg

* apply rename rules to ggfab

* apply rename rules to goodgenerator

* apply rename rules to gtnh-lanthanides

* apply rename rules to gt++

* apply rename rules to kekztech

* apply rename rules to kubatech

* apply rename rules to tectech

* apply rename rules to gt

apply the rename rules to gt

* fix tt import

* fix mui hopefully

* fix coremod except intergalactic

* rename assline recipe class

* fix a class name i stumbled on

* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib

* temporary rename of GTTooltipDataCache to old name

* fix gt client/server proxy names</pre>
</div>
</content>
</entry>
<entry>
<title>Improve Long Distance Pipeline usability and rework textures slightly (#2094)</title>
<updated>2023-06-22T10:49:46+00:00</updated>
<author>
<name>Wilhelm Schuster</name>
<email>dev@rot13.io</email>
</author>
<published>2023-06-22T10:49:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=2a6fbf6fa35d2f0767cf4851cdeb1a9d3440425c'/>
<id>2a6fbf6fa35d2f0767cf4851cdeb1a9d3440425c</id>
<content type='text'>
* Improve Long Distance Pipe WAILA status

Also addiotional information to the NEI item tooltip

* Long Distance Pipeline texture improvements

The side textures of the pipeline start/end blocks are now aligned with
the axis through the input output face (most visible with the Item
Pipeline). This is based on the Buffer texture code.

In addition, the input and output face textures have received the
typical blue/orange coding found on multiblock hatches and busses.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Improve Long Distance Pipe WAILA status

Also addiotional information to the NEI item tooltip

* Long Distance Pipeline texture improvements

The side textures of the pipeline start/end blocks are now aligned with
the axis through the input output face (most visible with the Item
Pipeline). This is based on the Buffer texture code.

In addition, the input and output face textures have received the
typical blue/orange coding found on multiblock hatches and busses.</pre>
</div>
</content>
</entry>
<entry>
<title>bs+sa</title>
<updated>2023-05-01T16:04:17+00:00</updated>
<author>
<name>Martin Robertz</name>
<email>dream-master@gmx.net</email>
</author>
<published>2023-05-01T16:04:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=e92797ce23e59b5456196aee54887dc40412cb02'/>
<id>e92797ce23e59b5456196aee54887dc40412cb02</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Forge direction (#1895)</title>
<updated>2023-04-23T05:33:35+00:00</updated>
<author>
<name>Jason Mitchell</name>
<email>mitchej@gmail.com</email>
</author>
<published>2023-04-23T05:33:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=56f2269f4af6d2130bdb2b6e6ac6e13bce89e47b'/>
<id>56f2269f4af6d2130bdb2b6e6ac6e13bce89e47b</id>
<content type='text'>
* ForgeDirection

Also refactor the clusterfuck that was `getCoordinateScan`

Co-authored by: Jason Mitchell &lt;mitchej@gmail.com&gt;

* Fix rendering of Frame Boxes

Frame boxes needed their own implementation of getTexture with int connexion mask,
which is returning an error texture for the MetaTileEntity, because pipes (FrameBox
**is** a pipe) do use this method to return different textures based on connexion
status.

---------

Co-authored-by: Léa Gris &lt;lea.gris@noiraude.net&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* ForgeDirection

Also refactor the clusterfuck that was `getCoordinateScan`

Co-authored by: Jason Mitchell &lt;mitchej@gmail.com&gt;

* Fix rendering of Frame Boxes

Frame boxes needed their own implementation of getTexture with int connexion mask,
which is returning an error texture for the MetaTileEntity, because pipes (FrameBox
**is** a pipe) do use this method to return different textures based on connexion
status.

---------

Co-authored-by: Léa Gris &lt;lea.gris@noiraude.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Update spotless config to 0.2.2</title>
<updated>2023-04-10T16:49:16+00:00</updated>
<author>
<name>Raven Szewczyk</name>
<email>git@eigenraven.me</email>
</author>
<published>2023-04-10T16:49:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=8ac58626bd4caa9e49f58acc6b97ac031f6c2107'/>
<id>8ac58626bd4caa9e49f58acc6b97ac031f6c2107</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Jabel, Generic injection and mostly automatic code cleanup (#1829)</title>
<updated>2023-04-01T19:06:12+00:00</updated>
<author>
<name>Raven Szewczyk</name>
<email>git@eigenraven.me</email>
</author>
<published>2023-04-01T19:06:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=b088958c9f6935d356b6c087c8e8106b400aa24f'/>
<id>b088958c9f6935d356b6c087c8e8106b400aa24f</id>
<content type='text'>
* Enable Jabel&amp;Generic injection, fix type error caused by this

* add missing &lt;&gt;

* Infer generic types automatically

* Parametrize cast types

* Use enhanced for loops

* Unnecessary boxing

* Unnecessary unboxing

* Use Objects.equals

* Explicit type can be replaced with `&lt;&gt;`

* Collapse identical catch blocks

* Add SafeVarargs where applicable

* Anonymous type can be replaced with lambda

* Use List.sort directly

* Lambda can be a method reference

* Statement lambda can be an expression lambda

* Use string switches

* Instanceof pattern matching

* Text block can be used

* Migrate to enhanced switch

* Java style array declarations

* Unnecessary toString()

* More unnecessary String conversions

* Unnecessary modifiers

* Unnecessary semicolons

* Fix duplicate conditions

* Extract common code from if branches

* Replace switches with ifs for 1-2 cases

* Inner class may be static

* Minor performance issues

* Replace string appending in loops with string builders

* Fix IntelliJ using the wrong empty list method

* Use Long.compare

* Generic arguments: getSubItems

* Generic arguments: getSubBlocks

* Raw types warnings

* Fix remaining missing generics

* Too weak variable type leads to unnecessary cast

* Redundant type casts

* Redundant array length check

* Redundant vararg arrays

* Manual min/max implementations

* A couple missed inspections

* Goodbye explosion power ternary ladder

* Apply spotless

* Get rid of the other two big ternary ladders

* Binary search explosion power

* Don't overcomplicate things</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Enable Jabel&amp;Generic injection, fix type error caused by this

* add missing &lt;&gt;

* Infer generic types automatically

* Parametrize cast types

* Use enhanced for loops

* Unnecessary boxing

* Unnecessary unboxing

* Use Objects.equals

* Explicit type can be replaced with `&lt;&gt;`

* Collapse identical catch blocks

* Add SafeVarargs where applicable

* Anonymous type can be replaced with lambda

* Use List.sort directly

* Lambda can be a method reference

* Statement lambda can be an expression lambda

* Use string switches

* Instanceof pattern matching

* Text block can be used

* Migrate to enhanced switch

* Java style array declarations

* Unnecessary toString()

* More unnecessary String conversions

* Unnecessary modifiers

* Unnecessary semicolons

* Fix duplicate conditions

* Extract common code from if branches

* Replace switches with ifs for 1-2 cases

* Inner class may be static

* Minor performance issues

* Replace string appending in loops with string builders

* Fix IntelliJ using the wrong empty list method

* Use Long.compare

* Generic arguments: getSubItems

* Generic arguments: getSubBlocks

* Raw types warnings

* Fix remaining missing generics

* Too weak variable type leads to unnecessary cast

* Redundant type casts

* Redundant array length check

* Redundant vararg arrays

* Manual min/max implementations

* A couple missed inspections

* Goodbye explosion power ternary ladder

* Apply spotless

* Get rid of the other two big ternary ladders

* Binary search explosion power

* Don't overcomplicate things</pre>
</div>
</content>
</entry>
<entry>
<title>update spotless formatting (#1827)</title>
<updated>2023-04-01T16:11:43+00:00</updated>
<author>
<name>boubou19</name>
<email>miisterunknown@gmail.com</email>
</author>
<published>2023-04-01T16:11:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=5f50e4a36ec000657b0a1664784acf00275293c6'/>
<id>5f50e4a36ec000657b0a1664784acf00275293c6</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>[ci skip] spotlessApply with the new settings</title>
<updated>2023-01-30T18:56:42+00:00</updated>
<author>
<name>Jason Mitchell</name>
<email>mitchej@gmail.com</email>
</author>
<published>2023-01-30T18:56:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=0d9aab72aa570f13dc3e32e0d32b3f3a95f95e0a'/>
<id>0d9aab72aa570f13dc3e32e0d32b3f3a95f95e0a</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>duct tape fix for too many updates on an overloaded server preventing structure check (#1384)</title>
<updated>2022-09-16T09:56:24+00:00</updated>
<author>
<name>Glease</name>
<email>4586901+Glease@users.noreply.github.com</email>
</author>
<published>2022-09-16T09:56:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=598dbb1c3d78345721556da65ea62973f23abc13'/>
<id>598dbb1c3d78345721556da65ea62973f23abc13</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
