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<title>github/GT5-Unofficial.git/src/main/java/gtPlusPlus/xmod/gregtech/api/enums, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/'/>
<entry>
<title>Delete GT++ Super chests (#3497)</title>
<updated>2024-11-14T21:22:52+00:00</updated>
<author>
<name>Alexdoru</name>
<email>57050655+Alexdoru@users.noreply.github.com</email>
</author>
<published>2024-11-14T21:22:52+00:00</published>
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<pre>
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</entry>
<entry>
<title>Cleanup the codebase (#3311)</title>
<updated>2024-10-02T05:31:08+00:00</updated>
<author>
<name>Alexdoru</name>
<email>57050655+Alexdoru@users.noreply.github.com</email>
</author>
<published>2024-10-02T05:31:08+00:00</published>
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<id>3b9bd1188e932e6bb8041f7bb9afbf3ce75e26d3</id>
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Co-authored-by: boubou19 &lt;miisterunknown@gmail.com&gt;</content>
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<pre>
Co-authored-by: boubou19 &lt;miisterunknown@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Remove more reflection + reorganize mixin accessors packages (#3260)</title>
<updated>2024-09-28T11:25:01+00:00</updated>
<author>
<name>Alexdoru</name>
<email>57050655+Alexdoru@users.noreply.github.com</email>
</author>
<published>2024-09-28T11:25:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=86f1765b171f4cc6f163b8027d1330f4e5094e2d'/>
<id>86f1765b171f4cc6f163b8027d1330f4e5094e2d</id>
<content type='text'>
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;
Co-authored-by: boubou19 &lt;miisterunknown@gmail.com&gt;</content>
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<pre>
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;
Co-authored-by: boubou19 &lt;miisterunknown@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Fix of new Overflow Valve (#3186)</title>
<updated>2024-09-18T09:00:42+00:00</updated>
<author>
<name>Elkatra2</name>
<email>116808419+Elkatra2@users.noreply.github.com</email>
</author>
<published>2024-09-18T09:00:42+00:00</published>
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<id>6ff6f8636f863b8dc8abb1f53ecef5d0fd6b40a0</id>
<content type='text'>
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
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<pre>
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
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</content>
</entry>
<entry>
<title>The Great Renaming (#3014)</title>
<updated>2024-09-02T21:17:17+00:00</updated>
<author>
<name>NotAPenguin</name>
<email>michiel.vandeginste@gmail.com</email>
</author>
<published>2024-09-02T21:17:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=1b820de08a05070909a267e17f033fcf58ac8710'/>
<id>1b820de08a05070909a267e17f033fcf58ac8710</id>
<content type='text'>
* move kekztech to a single root dir

* move detrav to a single root dir

* move gtnh-lanthanides to a single root dir

* move tectech and delete some gross reflection in gt++

* remove more reflection inside gt5u

* delete more reflection in gt++

* fix imports

* move bartworks and bwcrossmod

* fix proxies

* move galactigreg and ggfab

* move gtneioreplugin

* try to fix gt++ bee loader

* apply the rename rules to BW

* apply rename rules to bwcrossmod

* apply rename rules to detrav scanner mod

* apply rename rules to galacticgreg

* apply rename rules to ggfab

* apply rename rules to goodgenerator

* apply rename rules to gtnh-lanthanides

* apply rename rules to gt++

* apply rename rules to kekztech

* apply rename rules to kubatech

* apply rename rules to tectech

* apply rename rules to gt

apply the rename rules to gt

* fix tt import

* fix mui hopefully

* fix coremod except intergalactic

* rename assline recipe class

* fix a class name i stumbled on

* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib

* temporary rename of GTTooltipDataCache to old name

* fix gt client/server proxy names</content>
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<pre>
* move kekztech to a single root dir

* move detrav to a single root dir

* move gtnh-lanthanides to a single root dir

* move tectech and delete some gross reflection in gt++

* remove more reflection inside gt5u

* delete more reflection in gt++

* fix imports

* move bartworks and bwcrossmod

* fix proxies

* move galactigreg and ggfab

* move gtneioreplugin

* try to fix gt++ bee loader

* apply the rename rules to BW

* apply rename rules to bwcrossmod

* apply rename rules to detrav scanner mod

* apply rename rules to galacticgreg

* apply rename rules to ggfab

* apply rename rules to goodgenerator

* apply rename rules to gtnh-lanthanides

* apply rename rules to gt++

* apply rename rules to kekztech

* apply rename rules to kubatech

* apply rename rules to tectech

* apply rename rules to gt

apply the rename rules to gt

* fix tt import

* fix mui hopefully

* fix coremod except intergalactic

* rename assline recipe class

* fix a class name i stumbled on

* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib

* temporary rename of GTTooltipDataCache to old name

* fix gt client/server proxy names</pre>
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</content>
</entry>
<entry>
<title>Added Steam mixer (#2915)</title>
<updated>2024-08-23T16:02:20+00:00</updated>
<author>
<name>evgengoldwar</name>
<email>69961523+evgengoldwar@users.noreply.github.com</email>
</author>
<published>2024-08-23T16:02:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=03b9d86394140fbe9554232690e4e569f4b0754b'/>
<id>03b9d86394140fbe9554232690e4e569f4b0754b</id>
<content type='text'>
* Added Steam Mixer

* Added Steam Mixer

* Change logic and tooltip steam multi

* Change mixer tooltip

* Apply spotless

* Fixed updateTexture for InputHatch

* Added controller recipe for Steam Mixer

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
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* Added Steam Mixer

* Added Steam Mixer

* Change logic and tooltip steam multi

* Change mixer tooltip

* Apply spotless

* Fixed updateTexture for InputHatch

* Added controller recipe for Steam Mixer

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
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</content>
</entry>
<entry>
<title>Adding some stuff I removed long ago (#2702)</title>
<updated>2024-08-05T08:30:58+00:00</updated>
<author>
<name>Ryan Nasers</name>
<email>42074409+Cardinalstars@users.noreply.github.com</email>
</author>
<published>2024-08-05T08:30:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=1ab7b9dbcbf375ceff1449502acd0f873f2da51a'/>
<id>1ab7b9dbcbf375ceff1449502acd0f873f2da51a</id>
<content type='text'>
* Adding back in stuff I removed

* Fixing connections

* Idk what this was

* Spotless

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
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* Adding back in stuff I removed

* Fixing connections

* Idk what this was

* Spotless

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Added Steam Forge Hammer (#2736)</title>
<updated>2024-07-25T09:01:43+00:00</updated>
<author>
<name>evgengoldwar</name>
<email>69961523+evgengoldwar@users.noreply.github.com</email>
</author>
<published>2024-07-25T09:01:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=ac8a80f18a98e218a1f240ccca37671d3b8697d1'/>
<id>ac8a80f18a98e218a1f240ccca37671d3b8697d1</id>
<content type='text'>
* Added Steam Forge Hammer

* fix

* Saving tiers in NBT

* fix
update bs

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
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<pre>
* Added Steam Forge Hammer

* fix

* Saving tiers in NBT

* fix
update bs

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Added Water Pump (#2694)</title>
<updated>2024-07-18T15:38:15+00:00</updated>
<author>
<name>evgengoldwar</name>
<email>69961523+evgengoldwar@users.noreply.github.com</email>
</author>
<published>2024-07-18T15:38:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=5e6ba0d78c7130762f076f56c856752e40068307'/>
<id>5e6ba0d78c7130762f076f56c856752e40068307</id>
<content type='text'>
* Add Water Pump

* Added check humidity

* Apply spotless

* Added tier 2 WaterPump

* Added new textures and Fixed the display in nei

* Optimizing imports

* Fix tooltip

* Added craft for Output hatch ULV, Wooden Casing, Water Pump

* Apply spotless

* sa+update deps

* Delete the sky check method

* sa

* Rewrote WaterPump to SteamMultiBase.

* Added a steam hatch to the structure and changed the tooltip

* Spotless apply

* Changed VoidProtection and calculate water generation

* Remove star imports

* Rename Wooden Casing to Primitive Wooden Casing

* Remove enableMultiblock_WaterPump

* Rename static variables

* Change variables and tooltip

* Sa

---------

Co-authored-by: Dream Master &lt;dream-master@gmx.net&gt;</content>
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<pre>
* Add Water Pump

* Added check humidity

* Apply spotless

* Added tier 2 WaterPump

* Added new textures and Fixed the display in nei

* Optimizing imports

* Fix tooltip

* Added craft for Output hatch ULV, Wooden Casing, Water Pump

* Apply spotless

* sa+update deps

* Delete the sky check method

* sa

* Rewrote WaterPump to SteamMultiBase.

* Added a steam hatch to the structure and changed the tooltip

* Spotless apply

* Changed VoidProtection and calculate water generation

* Remove star imports

* Rename Wooden Casing to Primitive Wooden Casing

* Remove enableMultiblock_WaterPump

* Rename static variables

* Change variables and tooltip

* Sa

---------

Co-authored-by: Dream Master &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Add a Multiblock Electromagnetic Separator (#2726)</title>
<updated>2024-07-18T13:58:41+00:00</updated>
<author>
<name>Mary</name>
<email>33456283+FourIsTheNumber@users.noreply.github.com</email>
</author>
<published>2024-07-18T13:58:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=e3a650785887866e4b8533b61044479ecb80aee7'/>
<id>e3a650785887866e4b8533b61044479ecb80aee7</id>
<content type='text'>
* Built multi template with required methods in gt++.

* Filled out template based on gt++ electrolyzer code

* Refactored into gregtech. Not supposed to add multis to gt++, whoops!

* IntelliJ "smartly" deleted all of the imports in GT_Loader_MetaTileEntities and replaced it with a wildcard import... which caused it to fail checkstyle. Thanks so much, IntelliJ.

* Figured out how to make IntelliJ Stop Doing That

* Added author tag and vac freezer texture for testing.

* Registered casing, working on getting texture functional

* Added casing texture

* Fixed structure check and added processing logic. Multi now forms and can run EMS recipes

* Added overlay textures

* Made new Casings10 class and added EMS Casings to it. Texture mesh now functions

* Made controller match casing mesh

* Shifted Casings10 to an actual page number instead of magic number. Now sits on page 16, following where waterline casings will be implemented in future

* Added Electromagnet Housing. Has no texture, but you can place an open its inventory

* Added electromagnets and their texture files

* Multi now requires EM housing and breaks if there are 2

* Electromagnet Housing has proper texture and can be wrenched. Also has a placeholder overlay

* Tooltip updates. Added pollution

* Electromagnet tiers modify processing logic. Some issues remaining

* Prettier switch &amp; spotlessApply

* Multi now validates electromagnet before recipe check. Also added a machine casing texture

* Pollution fix

* Support for exotic energy hatches added. Recipe check fails if electromagnet is too weak

* Stack size of 1 for electromagnets

* New electromagnet textures

* Final pass on EM textures. Also, EM Housing uses IV hull as base texture instead of ULV

* Put in placeholder-ish recipes for controller/casings/EM housing

* Placeholder recipes for electromagnets. Also fixed structure check, whoops

* Renamed multi to Magnetic Flux Exhibitor

* MFE can run as a polarizer

* Fixed exotic warning getting stuck

* Attempted to add assline recipes, not working

* Fixed assembling line recipe templates. Thank you chochem &lt;3

* Fancied up tooltips

* Fixed parallel issue

* Updated recipes. Will have to move them to coremod

* Nerfed speed on all electromagnets

* sa

* Restricted MFE to multiamp non-laser.

* Spotless

* Animated Mag hatch

* Added glow

* Removed pollution. I am a gentle soul

* Addition to structure check

* Disabled wireless laser compatibility

* sa

(cherry picked from commit 155cf4dd7284ca84bd9be79f11b6f577b38a4e0d)

* spotless

* Removed all recipes. These have been replaced in the coremod

* -Removed unnecessary structure check
-MIN_CASING final
-Baps author tag
-Refactored mMagHatch to not be a list
-Added tooltip builder in MagnetTiers

* Forgot to run spotless

* Last minute tooltip fix for structure accuracy

---------

Co-authored-by: Dream Master &lt;dream-master@gmx.net&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Built multi template with required methods in gt++.

* Filled out template based on gt++ electrolyzer code

* Refactored into gregtech. Not supposed to add multis to gt++, whoops!

* IntelliJ "smartly" deleted all of the imports in GT_Loader_MetaTileEntities and replaced it with a wildcard import... which caused it to fail checkstyle. Thanks so much, IntelliJ.

* Figured out how to make IntelliJ Stop Doing That

* Added author tag and vac freezer texture for testing.

* Registered casing, working on getting texture functional

* Added casing texture

* Fixed structure check and added processing logic. Multi now forms and can run EMS recipes

* Added overlay textures

* Made new Casings10 class and added EMS Casings to it. Texture mesh now functions

* Made controller match casing mesh

* Shifted Casings10 to an actual page number instead of magic number. Now sits on page 16, following where waterline casings will be implemented in future

* Added Electromagnet Housing. Has no texture, but you can place an open its inventory

* Added electromagnets and their texture files

* Multi now requires EM housing and breaks if there are 2

* Electromagnet Housing has proper texture and can be wrenched. Also has a placeholder overlay

* Tooltip updates. Added pollution

* Electromagnet tiers modify processing logic. Some issues remaining

* Prettier switch &amp; spotlessApply

* Multi now validates electromagnet before recipe check. Also added a machine casing texture

* Pollution fix

* Support for exotic energy hatches added. Recipe check fails if electromagnet is too weak

* Stack size of 1 for electromagnets

* New electromagnet textures

* Final pass on EM textures. Also, EM Housing uses IV hull as base texture instead of ULV

* Put in placeholder-ish recipes for controller/casings/EM housing

* Placeholder recipes for electromagnets. Also fixed structure check, whoops

* Renamed multi to Magnetic Flux Exhibitor

* MFE can run as a polarizer

* Fixed exotic warning getting stuck

* Attempted to add assline recipes, not working

* Fixed assembling line recipe templates. Thank you chochem &lt;3

* Fancied up tooltips

* Fixed parallel issue

* Updated recipes. Will have to move them to coremod

* Nerfed speed on all electromagnets

* sa

* Restricted MFE to multiamp non-laser.

* Spotless

* Animated Mag hatch

* Added glow

* Removed pollution. I am a gentle soul

* Addition to structure check

* Disabled wireless laser compatibility

* sa

(cherry picked from commit 155cf4dd7284ca84bd9be79f11b6f577b38a4e0d)

* spotless

* Removed all recipes. These have been replaced in the coremod

* -Removed unnecessary structure check
-MIN_CASING final
-Baps author tag
-Refactored mMagHatch to not be a list
-Added tooltip builder in MagnetTiers

* Forgot to run spotless

* Last minute tooltip fix for structure accuracy

---------

Co-authored-by: Dream Master &lt;dream-master@gmx.net&gt;</pre>
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