<feed xmlns='http://www.w3.org/2005/Atom'>
<title>github/GT5-Unofficial.git/src/main/resources/assets/gregtech/textures/blocks/fluids, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/'/>
<entry>
<title>Custom iconset for bedrockium (#3471)</title>
<updated>2024-11-11T05:59:01+00:00</updated>
<author>
<name>Mary</name>
<email>33456283+FourIsTheNumber@users.noreply.github.com</email>
</author>
<published>2024-11-11T05:59:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=b5483d18ce7801f4bf3fe9905f2328b61ab0283f'/>
<id>b5483d18ce7801f4bf3fe9905f2328b61ab0283f</id>
<content type='text'>
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Godforge encore (#3213)</title>
<updated>2024-10-03T22:14:28+00:00</updated>
<author>
<name>Maya</name>
<email>10861407+serenibyss@users.noreply.github.com</email>
</author>
<published>2024-10-03T22:14:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=e16f7ac07662fc1c1d9dc169620acaec062ef939'/>
<id>e16f7ac07662fc1c1d9dc169620acaec062ef939</id>
<content type='text'>
Co-authored-by: GDCloud &lt;gdcloudstrike@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: GDCloud &lt;gdcloudstrike@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>2.7 Stargate (#3105)</title>
<updated>2024-09-12T18:01:25+00:00</updated>
<author>
<name>Maya</name>
<email>10861407+serenibyss@users.noreply.github.com</email>
</author>
<published>2024-09-12T18:01:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=544a7b3aa81a0478faa9de670d12af60ed830d89'/>
<id>544a7b3aa81a0478faa9de670d12af60ed830d89</id>
<content type='text'>
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;
Co-authored-by: NotAPenguin &lt;michiel.vandeginste@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;
Co-authored-by: NotAPenguin &lt;michiel.vandeginste@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Add Antimatter Power Generation (#3117)</title>
<updated>2024-09-12T12:03:41+00:00</updated>
<author>
<name>Sampsa</name>
<email>69092953+S4mpsa@users.noreply.github.com</email>
</author>
<published>2024-09-12T12:03:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=c2faa68ac8369db571e8136962b1cac5db206dd0'/>
<id>c2faa68ac8369db571e8136962b1cac5db206dd0</id>
<content type='text'>
Co-authored-by: BlueWeabo &lt;ilia.iliev2005@gmail.com&gt;
Co-authored-by: Mary &lt;33456283+FourIsTheNumber@users.noreply.github.com&gt;
Co-authored-by: BucketBrigade &lt;138534411+CookieBrigade@users.noreply.github.com&gt;
Co-authored-by: github-actions[bot] &lt;41898282+github-actions[bot]@users.noreply.github.com&gt;
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: BlueWeabo &lt;ilia.iliev2005@gmail.com&gt;
Co-authored-by: Mary &lt;33456283+FourIsTheNumber@users.noreply.github.com&gt;
Co-authored-by: BucketBrigade &lt;138534411+CookieBrigade@users.noreply.github.com&gt;
Co-authored-by: github-actions[bot] &lt;41898282+github-actions[bot]@users.noreply.github.com&gt;
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Texture Work 2: Electric Boogaloo (#3161)</title>
<updated>2024-09-12T05:44:41+00:00</updated>
<author>
<name>BlueHero233</name>
<email>87818077+BlueHero233@users.noreply.github.com</email>
</author>
<published>2024-09-12T05:44:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=b999494e2dfefdf5bf057df09de8d5c835caca63'/>
<id>b999494e2dfefdf5bf057df09de8d5c835caca63</id>
<content type='text'>
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>UEV+ Material Diversity (#3045)</title>
<updated>2024-09-05T20:15:33+00:00</updated>
<author>
<name>NotAPenguin</name>
<email>michiel.vandeginste@gmail.com</email>
</author>
<published>2024-09-05T20:15:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=e9aee5637c9d77ecc21cf95d90292ccf7a654764'/>
<id>e9aee5637c9d77ecc21cf95d90292ccf7a654764</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Godforge continuation (#2950)</title>
<updated>2024-09-01T17:59:32+00:00</updated>
<author>
<name>GDCloud</name>
<email>93287602+GDCloudstrike@users.noreply.github.com</email>
</author>
<published>2024-09-01T17:59:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=dda0f8bb1ed2211b2df492d7bd53751e47de305f'/>
<id>dda0f8bb1ed2211b2df492d7bd53751e47de305f</id>
<content type='text'>
* fix wrong offset

* improve item insertion window

* finish upgrade material functionality

* add tooltip to material button

* add rhugnor gear

* half serious upgrade costs (will definitely change)

* fix stocking hatch not working for fuel supply

* add information window

* add heat formula info

* add autobuild hint dot info

* add phonon related items and fluids

* first iteration of glitchy material renderer

* tweak renderer overlay opacity

* add new material

* add phononic seed crystal and six-phased copper block

* add recipes for phonon transfer medium chain

* add solenoid block replacement

* add creon

* decouple smelting module structure

* spotless weirdness

* add most casing recipes and late loading method (for the special singularities)

* add new singularity recipes

* more recipes

* add glow

* generate more dragonblood parts

* add upgrade costs

* fix upgrade tree window scrollable weirdness

* forgor glow texture

* add last upgrade text + a random comma

* re-add phonon medium abs recipe

* add six-phased copper nanite recipe

* fix button overlay being off by 1 pixel

* fix merge mishaps

* forgot to adjust debug buttons

* fix stocking bus fuel insertion and fuel int overflow

* add graviton shard ejection

* minor structure oopsie

* ejection button registration

* ejection button tooltip

* add graviton shard item

* eject the right item + save ejection status to nbt

* fix input bus amount npe

* change rendering block offset

* adapt eoh rendering to allow changing the star's size

* initial rendering changes (make the blue star render)

* change seed crystal recipes

* another small seed crystal change

* adjust item renderer

* add tooltips

* circuit oredict fix

* tooltips, upgrade names, some experimental ui changes and small fixes

* author

* make star bigger

* fix recipes

* remove unnecessary tooltips

* spotless

* recipe adjustments

* make magneto resonatic block craftable

* change magneto resonatic gem autoclave times + spotless

* add structurecheck button to modules

* more recipe adjustments

* fix extra material crash

* more recipe adjustments

* lower eternal singularity amounts

* display recipetimes &lt;1 sec properly

* try to fix hasShiftDown crash

* adjust plasma module recipes

* swap placeholder names

* implement rings disappearing/reappearing for renderer

* utility for structure strings

* buff plasma module parallel

* fix itemlist

* Spotless apply for branch godforge for #2950 (#3013)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;
Co-authored-by: boubou19 &lt;miisterunknown@gmail.com&gt;
Co-authored-by: github-actions[bot] &lt;41898282+github-actions[bot]@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* fix wrong offset

* improve item insertion window

* finish upgrade material functionality

* add tooltip to material button

* add rhugnor gear

* half serious upgrade costs (will definitely change)

* fix stocking hatch not working for fuel supply

* add information window

* add heat formula info

* add autobuild hint dot info

* add phonon related items and fluids

* first iteration of glitchy material renderer

* tweak renderer overlay opacity

* add new material

* add phononic seed crystal and six-phased copper block

* add recipes for phonon transfer medium chain

* add solenoid block replacement

* add creon

* decouple smelting module structure

* spotless weirdness

* add most casing recipes and late loading method (for the special singularities)

* add new singularity recipes

* more recipes

* add glow

* generate more dragonblood parts

* add upgrade costs

* fix upgrade tree window scrollable weirdness

* forgor glow texture

* add last upgrade text + a random comma

* re-add phonon medium abs recipe

* add six-phased copper nanite recipe

* fix button overlay being off by 1 pixel

* fix merge mishaps

* forgot to adjust debug buttons

* fix stocking bus fuel insertion and fuel int overflow

* add graviton shard ejection

* minor structure oopsie

* ejection button registration

* ejection button tooltip

* add graviton shard item

* eject the right item + save ejection status to nbt

* fix input bus amount npe

* change rendering block offset

* adapt eoh rendering to allow changing the star's size

* initial rendering changes (make the blue star render)

* change seed crystal recipes

* another small seed crystal change

* adjust item renderer

* add tooltips

* circuit oredict fix

* tooltips, upgrade names, some experimental ui changes and small fixes

* author

* make star bigger

* fix recipes

* remove unnecessary tooltips

* spotless

* recipe adjustments

* make magneto resonatic block craftable

* change magneto resonatic gem autoclave times + spotless

* add structurecheck button to modules

* more recipe adjustments

* fix extra material crash

* more recipe adjustments

* lower eternal singularity amounts

* display recipetimes &lt;1 sec properly

* try to fix hasShiftDown crash

* adjust plasma module recipes

* swap placeholder names

* implement rings disappearing/reappearing for renderer

* utility for structure strings

* buff plasma module parallel

* fix itemlist

* Spotless apply for branch godforge for #2950 (#3013)

spotlessApply

Co-authored-by: GitHub GTNH Actions &lt;&gt;

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;
Co-authored-by: boubou19 &lt;miisterunknown@gmail.com&gt;
Co-authored-by: github-actions[bot] &lt;41898282+github-actions[bot]@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Final waterline visuals and small fix (#2864)</title>
<updated>2024-08-13T19:40:49+00:00</updated>
<author>
<name>NotAPenguin</name>
<email>michiel.vandeginste@gmail.com</email>
</author>
<published>2024-08-13T19:40:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=77f9f7c1f90231d92afbb2ed08f3b203455e3ea2'/>
<id>77f9f7c1f90231d92afbb2ed08f3b203455e3ea2</id>
<content type='text'>
* try to add baryonic matter fluid texture

* fix baryonic matter custom fluid

* adjust purified water names

* do not form waterline multis without positioned hatches to prevent crashes

* final baryonic matter texture</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* try to add baryonic matter fluid texture

* fix baryonic matter custom fluid

* adjust purified water names

* do not form waterline multis without positioned hatches to prevent crashes

* final baryonic matter texture</pre>
</div>
</content>
</entry>
<entry>
<title>Merge addon sources</title>
<updated>2024-05-24T18:50:35+00:00</updated>
<author>
<name>Raven Szewczyk</name>
<email>git@eigenraven.me</email>
</author>
<published>2024-05-24T18:50:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=6d1b2216464d4dad449ac6fcfec476832224a55e'/>
<id>6d1b2216464d4dad449ac6fcfec476832224a55e</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix unwanted trailing commas from MCMETA (#2597)</title>
<updated>2024-05-13T05:35:26+00:00</updated>
<author>
<name>Julien Constant</name>
<email>julienconstant190@gmail.com</email>
</author>
<published>2024-05-13T05:35:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=c3eb8081589b53356f7db89fcdc29dc386e999c3'/>
<id>c3eb8081589b53356f7db89fcdc29dc386e999c3</id>
<content type='text'>
This might be ignored by MC, but external JSON parser yells on this</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This might be ignored by MC, but external JSON parser yells on this</pre>
</div>
</content>
</entry>
</feed>
