<feed xmlns='http://www.w3.org/2005/Atom'>
<title>github/GT5-Unofficial.git/src/main/resources/assets/gregtech/textures/gui/overlay_button, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/'/>
<entry>
<title>Fixes for Deep Earth Heating Pump (#3434)</title>
<updated>2024-11-01T19:48:31+00:00</updated>
<author>
<name>Noc</name>
<email>95299389+Nockyx@users.noreply.github.com</email>
</author>
<published>2024-11-01T19:48:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=6b0467685b833db1282dde5c22a2cd9230fda376'/>
<id>6b0467685b833db1282dde5c22a2cd9230fda376</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Add support to disable pattern optimization in CRIBs (#3043)</title>
<updated>2024-09-04T11:27:10+00:00</updated>
<author>
<name>kstvr32</name>
<email>109012629+kstvr32@users.noreply.github.com</email>
</author>
<published>2024-09-04T11:27:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=c54c6573b993e31e8f2e0c06d001ea12d9eea245'/>
<id>c54c6573b993e31e8f2e0c06d001ea12d9eea245</id>
<content type='text'>
* add button to disable optimizing patterns in CRIBs

* spotless

---------

Co-authored-by: kstvr32 &lt;kstvr32@gmail.com&gt;
Co-authored-by: boubou19 &lt;miisterunknown@gmail.com&gt;</content>
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<pre>
* add button to disable optimizing patterns in CRIBs

* spotless

---------

Co-authored-by: kstvr32 &lt;kstvr32@gmail.com&gt;
Co-authored-by: boubou19 &lt;miisterunknown@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Compressor Multiblock (#2861)</title>
<updated>2024-08-29T15:15:21+00:00</updated>
<author>
<name>Mary</name>
<email>33456283+FourIsTheNumber@users.noreply.github.com</email>
</author>
<published>2024-08-29T15:15:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=03f8ac57b99f8fa26975151ad39cb1a78667db73'/>
<id>03f8ac57b99f8fa26975151ad39cb1a78667db73</id>
<content type='text'>
* Compressor boilerplate

* Getting test structure working

* Structure fixes

* Implemented basic HIP and Black Hole structure elements complete with heat and black hole stabilization mechanics

* Cooling glow, also HIP cools much slower than it heats

* Got blue cooling texture working

* spotless :3

* Force structure checks every 10 seconds like nano forge

* Neutronium compressor recipemap created

* Various strange changes attempting to get a neutronium compressor map working. Shelved for now

* Absolutely going hog wild with neutronium testing

* BIG RECIPE

* Added Ollie author tag

* Added a bunch of neutronium compressor recipes

* Deeply cursed recipemap combining

* Neutronium compressor structure

* Black hole requirement for recipes established

* Black hole implementation changed

* Added black hole catalyzation

* spotless

* Removed neutronium compressor recipes from gt5u

* Made eternal singularity work somehow

* Boilerplate for new hatches

* Tinkering

* Split the multi in 4

* Fix refactor

* Implemented the new black hole mechanic with catalysts.

* Give speed bonuses/nerfs to recipes based on black hole. Shuffled some logic around

* Imported real structures

* Proper HIP implementation with heat sensor

* Cut HIP mechanics from Neutronium

* Restore Gangue for use in a black hole recipe

* Made Gangue blocks load

* sa+update deps

* Added t1/t2 casings

* Temporary casings for neutronium

* SA from merge

* Temporary HIP Textures

* Temporary Black Hole textures

* Support machinemode for black hole, support special value for compression

* Don't let neutronium compressor do black hole recipes

* Get all of the numbers in

* Tooltip adjustments for readability

* Casing fix and more tooltips

* Correct structure tooltips

* Improve legibility of HIP tooltip

* 1 parallel per tier when overheated

* Lost my privates

* Fixed modern cast and imported the new textures

* Removed very unnecessary logic

* Nerf HIP parallels to 4 to make black hole better

* Change all special value stuff to proper metadata

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Compressor boilerplate

* Getting test structure working

* Structure fixes

* Implemented basic HIP and Black Hole structure elements complete with heat and black hole stabilization mechanics

* Cooling glow, also HIP cools much slower than it heats

* Got blue cooling texture working

* spotless :3

* Force structure checks every 10 seconds like nano forge

* Neutronium compressor recipemap created

* Various strange changes attempting to get a neutronium compressor map working. Shelved for now

* Absolutely going hog wild with neutronium testing

* BIG RECIPE

* Added Ollie author tag

* Added a bunch of neutronium compressor recipes

* Deeply cursed recipemap combining

* Neutronium compressor structure

* Black hole requirement for recipes established

* Black hole implementation changed

* Added black hole catalyzation

* spotless

* Removed neutronium compressor recipes from gt5u

* Made eternal singularity work somehow

* Boilerplate for new hatches

* Tinkering

* Split the multi in 4

* Fix refactor

* Implemented the new black hole mechanic with catalysts.

* Give speed bonuses/nerfs to recipes based on black hole. Shuffled some logic around

* Imported real structures

* Proper HIP implementation with heat sensor

* Cut HIP mechanics from Neutronium

* Restore Gangue for use in a black hole recipe

* Made Gangue blocks load

* sa+update deps

* Added t1/t2 casings

* Temporary casings for neutronium

* SA from merge

* Temporary HIP Textures

* Temporary Black Hole textures

* Support machinemode for black hole, support special value for compression

* Don't let neutronium compressor do black hole recipes

* Get all of the numbers in

* Tooltip adjustments for readability

* Casing fix and more tooltips

* Correct structure tooltips

* Improve legibility of HIP tooltip

* 1 parallel per tier when overheated

* Lost my privates

* Fixed modern cast and imported the new textures

* Removed very unnecessary logic

* Nerf HIP parallels to 4 to make black hole better

* Change all special value stuff to proper metadata

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Add Structure Update button (#2941)</title>
<updated>2024-08-23T16:28:22+00:00</updated>
<author>
<name>HoleFish</name>
<email>48403212+HoleFish@users.noreply.github.com</email>
</author>
<published>2024-08-23T16:28:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=eb34e71e22177fb2d8072522eb7f3e5401b84eea'/>
<id>eb34e71e22177fb2d8072522eb7f3e5401b84eea</id>
<content type='text'>
* trigger

* structure update button

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* trigger

* structure update button

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Electric jukebox (#2827)</title>
<updated>2024-08-15T21:44:13+00:00</updated>
<author>
<name>Raven Szewczyk</name>
<email>git@eigenraven.me</email>
</author>
<published>2024-08-15T21:44:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=5decfda1dd1b3bbfdb1098f409aa50162ea32dc2'/>
<id>5decfda1dd1b3bbfdb1098f409aa50162ea32dc2</id>
<content type='text'>
* GT music system

* Minor fix for some glitches when switching dimensions with P2Ps on both sides

* Most features implemented except headphones

* Implement wireless headphones

* Disable debug mode

* Spotless

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* GT music system

* Minor fix for some glitches when switching dimensions with P2Ps on both sides

* Most features implemented except headphones

* Implement wireless headphones

* Disable debug mode

* Spotless

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Mode switch button (#2730)</title>
<updated>2024-07-19T16:27:40+00:00</updated>
<author>
<name>Mary</name>
<email>33456283+FourIsTheNumber@users.noreply.github.com</email>
</author>
<published>2024-07-19T16:27:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=1842f59eeb837edecfc31dae8a2b35fcda471b38'/>
<id>1842f59eeb837edecfc31dae8a2b35fcda471b38</id>
<content type='text'>
* Button textures. Once again I am manually pulling changes from a different branch... sorry. If you want to read the full commit history, the modeswitchgui branch has it.

* Texture enums

* Implementation in ControllerWithOptionalFeatures

* Implementation in GT_MetaTileEntity_MultiBlockBase

* Implemented into all multi-machines

* Lang changes

* Added documentation

* Added missing clear

* Quick polish changes - button base texture is standard instead of pressed, and the click noise works.

* MFE compatibility

* TurboCan compatibility

* Fix misordered icons in canner

* Removed redundant code in button

* Attempted to refactor with MachineMode enum. Also moved loadNBT and saveNBT logic to base class

* sa

* fix

(cherry picked from commit 1f14a7abf460ad114f10e8ba58b6be44b7b18d48)

* Rework machineMode into enum of IMachineMode completely

* Fixed breaking typo

* Made it stop crashing on normal multis that don't support mode switch

* Revert

* Finished revert and re-addressed changes from original review

* spotless

* Load nbt tags in correct order. Fixes backwards compat

* Check nbt key on load instead

* Run super last and make all MACHINEMODE static

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Button textures. Once again I am manually pulling changes from a different branch... sorry. If you want to read the full commit history, the modeswitchgui branch has it.

* Texture enums

* Implementation in ControllerWithOptionalFeatures

* Implementation in GT_MetaTileEntity_MultiBlockBase

* Implemented into all multi-machines

* Lang changes

* Added documentation

* Added missing clear

* Quick polish changes - button base texture is standard instead of pressed, and the click noise works.

* MFE compatibility

* TurboCan compatibility

* Fix misordered icons in canner

* Removed redundant code in button

* Attempted to refactor with MachineMode enum. Also moved loadNBT and saveNBT logic to base class

* sa

* fix

(cherry picked from commit 1f14a7abf460ad114f10e8ba58b6be44b7b18d48)

* Rework machineMode into enum of IMachineMode completely

* Fixed breaking typo

* Made it stop crashing on normal multis that don't support mode switch

* Revert

* Finished revert and re-addressed changes from original review

* spotless

* Load nbt tags in correct order. Fixes backwards compat

* Check nbt key on load instead

* Run super last and make all MACHINEMODE static

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Concrete backfiller - Added the ability to fill liquid (#2623)</title>
<updated>2024-05-29T11:16:57+00:00</updated>
<author>
<name>evgengoldwar</name>
<email>69961523+evgengoldwar@users.noreply.github.com</email>
</author>
<published>2024-05-29T11:16:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=218084d8cbbb4178e0fef05b570f662d42504070'/>
<id>218084d8cbbb4178e0fef05b570f662d42504070</id>
<content type='text'>
* lang file

* sa

* Update GT_MetaTileEntity_ConcreteBackfillerBase.java

remove star imports

* Restore original logic

* Save and load NBT

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* lang file

* sa

* Update GT_MetaTileEntity_ConcreteBackfillerBase.java

remove star imports

* Restore original logic

* Save and load NBT

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Allows covers to be configured to tick more slowly (#2307)</title>
<updated>2023-10-09T14:55:31+00:00</updated>
<author>
<name>querns</name>
<email>33518699+querns@users.noreply.github.com</email>
</author>
<published>2023-10-09T14:55:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=dff250c6d32156270b9a39137346a2b3767cb4a2'/>
<id>dff250c6d32156270b9a39137346a2b3767cb4a2</id>
<content type='text'>
* Right clicking covers with a jackhammer will now make them tick more slowly

* Interim commit, switching tasks

* Finishes tick rate button in cover UIs

* Change tick rate multiplier to a tick rate addition

* Missed one number in the multiplier -&gt; addition conversion

* Hold Ctrl to adjust tick rate by 5 steps per click, move button closer to corner of cover GUI

* Adjust how holding Ctrl computes tick rate change, remove gray formatting option for tick rate formatter

* Cover tick rate addition can now be prevented per-cover-behavior, minor code tweaks</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Right clicking covers with a jackhammer will now make them tick more slowly

* Interim commit, switching tasks

* Finishes tick rate button in cover UIs

* Change tick rate multiplier to a tick rate addition

* Missed one number in the multiplier -&gt; addition conversion

* Hold Ctrl to adjust tick rate by 5 steps per click, move button closer to corner of cover GUI

* Adjust how holding Ctrl computes tick rate change, remove gray formatting option for tick rate formatter

* Cover tick rate addition can now be prevented per-cover-behavior, minor code tweaks</pre>
</div>
</content>
</entry>
<entry>
<title>Adds status messages, action buttons to UI of multiblock drills (#2270)</title>
<updated>2023-09-08T20:39:21+00:00</updated>
<author>
<name>querns</name>
<email>33518699+querns@users.noreply.github.com</email>
</author>
<published>2023-09-08T20:39:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=7f837715a8377b24853bf0fea02f23c210b47cfc'/>
<id>7f837715a8377b24853bf0fea02f23c210b47cfc</id>
<content type='text'>
* Adds several UI elements to multiblock drills

* Spotless

* Adds formatNumbers calls in places where it'd been missed

* Eliminate wildcard import

* Add @NotNull annotations to new fields and methods</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Adds several UI elements to multiblock drills

* Spotless

* Adds formatNumbers calls in places where it'd been missed

* Eliminate wildcard import

* Add @NotNull annotations to new fields and methods</pre>
</div>
</content>
</entry>
<entry>
<title>Update the conditionals buttons and tooltips on covers to reflect their actual effects (#2244)</title>
<updated>2023-08-23T04:41:27+00:00</updated>
<author>
<name>Guillaume Mercier</name>
<email>C0bra5@users.noreply.github.com</email>
</author>
<published>2023-08-23T04:41:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=d81bfc14416f039805145484182389b52ced80c3'/>
<id>d81bfc14416f039805145484182389b52ced80c3</id>
<content type='text'>
* Update redstone buttons and tooltips to better reflect actual use

* Spotless Apply

* Update GT_Cover_FluidRegulator.java

* Update GT_Cover_FluidRegulator.java

* Typo fix, Icon Improved and interactive blocking ui

- Fixed a typo in the world machine
- Fixed double button situation for conveyor belts.
  - There was never any issue, the testing methodology gave me invalid results.
  - Conveyor behaviour is in line with all the other covers affected by this PR/Branch.
- Updated icon for the machine state to be a miniature machine controller cover.
- Made the block/allow input section more interactive in order to better reflect the actual effect of these buttons.
  - In import mode, it actually blocks the machine from outputting from that side.

* typos

I can't write to save myself sometimes

* Better text alignment

- Better text alignment

* fix typos

I swear I can't write to save myself.

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update redstone buttons and tooltips to better reflect actual use

* Spotless Apply

* Update GT_Cover_FluidRegulator.java

* Update GT_Cover_FluidRegulator.java

* Typo fix, Icon Improved and interactive blocking ui

- Fixed a typo in the world machine
- Fixed double button situation for conveyor belts.
  - There was never any issue, the testing methodology gave me invalid results.
  - Conveyor behaviour is in line with all the other covers affected by this PR/Branch.
- Updated icon for the machine state to be a miniature machine controller cover.
- Made the block/allow input section more interactive in order to better reflect the actual effect of these buttons.
  - In import mode, it actually blocks the machine from outputting from that side.

* typos

I can't write to save myself sometimes

* Better text alignment

- Better text alignment

* fix typos

I swear I can't write to save myself.

---------

Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
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