<feed xmlns='http://www.w3.org/2005/Atom'>
<title>github/GT5-Unofficial.git/src/main/resources/assets/gregtech/textures/gui/progressbar, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/'/>
<entry>
<title>Waterline tweaks (#3256)</title>
<updated>2024-09-22T17:47:29+00:00</updated>
<author>
<name>NotAPenguin</name>
<email>michiel.vandeginste@gmail.com</email>
</author>
<published>2024-09-22T17:47:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=e14fd93609659e983caa3353c1de4c8e2f034f01'/>
<id>e14fd93609659e983caa3353c1de4c8e2f034f01</id>
<content type='text'>
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Waterline rework (#2577)</title>
<updated>2024-08-03T21:21:44+00:00</updated>
<author>
<name>NotAPenguin</name>
<email>michiel.vandeginste@gmail.com</email>
</author>
<published>2024-08-03T21:21:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=b65ace37de4f585b8089ad413ee877b792da11ca'/>
<id>b65ace37de4f585b8089ad413ee877b792da11ca</id>
<content type='text'>
* Add barebones PurificationPlant class

* Make simple 3x3 structure to form purification plant

* Add base purification unit class and dummy sifter unit MTE

* Make sifter unit form

* Fix accidental wildcard import

* Implement basic linking of units to controller using data stick

* Make linking more robust, save bidirectional links, add scanner output

* add linking range, error message and unregister old controller when re-linking

* Add link status of purification units to waila body

* Disable maintenance issues on purification plant units

* spotless

* Check structure of linked purification units in main controller

* Remove all star imports

* Small refactor to avoid updating status from main controller

* spotless

* Attempt to document current code

* Convert some comments to javadoc

* Implement basic processing cycle, sync it with linked purification units

* Make water purification plant drain power

* Calculate power drain from active units and remove controller power drain

* spotless

* Add very barebones recipemap

* Fix recipemap name in lang file

* spotless

* Fix purification unit recipemap name

* spotless

* more sane amount of max fluid outputs

* add some item outputs to sifter unit

* Very simple recipe processing, may be buggy

* spotless

* Implement recipe failure

* Implement void protection for purification units

* spotless

* buff item output odds slightly

* Add WIP grade 1 structure

* spotless

* Store base success chance in recipe metadata and display it in NEI

* Fill sifter plant with water

* Add comment

* Allow construction sifter unit in survival

* Implement water boost

* Fix water boost allowing output chance to go over 100%

* Implement failed recipes outputting lower tier water

* Fix typo

* Fix deformed purification unit still drawing power

* Slightly refactor recipe check so base class can read result

* Create empty ModularUI container for purification plant

* The great gui struggle part 1

* More gui struggles, we have a button now

* Adjust button text and size

* gui wars: the rise of the sync

* gui wars: a new hope

* fix the sync

* is pengu old enough to know exceeder?

* Fix being able to link the same unit multiple times

* Sync status string to client

* Sign sifter with my name

* Show status somewhat properly

* Adjust sifter base chance and structure

* Fully implement sifter unit

* More tooltip refactoring

* Add structure info to sifter tooltip.

* nitpicking tooltips

* Adding sound to Purification Plant Main Unit.

* fix star imports

* Add basic coagulator unit, add recipemap for it

* Write coagulator tooltip

* comma nitpicking

* more tooltip work

* small refactor to purification plant controller

* start work on custom recipemap frontend

* Fully implement coagulator

* Update structure requirements in tooltips

* Move controller text in structure tooltips to be consistent

* fix NPE on world load

* Add base ph adjustment unit MTE

* Add info to main controller and energy hatch check

* Fixing tooltip of Main Controller &amp; Energy/Exotic Hatch check.

* Create full pH adjustment structure

* disallow any voiding on purification unit

* Small custom RecipeMap frontend for ph adjustment

* Generate random initial pH value

* Implement inserting NaOH and HCl to adjust pH

* Add easter egg

* Implement pH sensor hatch

* Properly consume HCl and round pH value to 2 digits

* Write ph adjustment unit tooltip

* Tooltip nitpicking

* Try to fix some structurelib hints

* More trying to fix hints

* Add industrial strength concrete casing block

* Add water loop sound to the game

* Document random initial pH in tooltip

* Add glass material base

* Fix spotless formatting in Textures docs because I cannot take it anymore

* Add glass texture

* Try adding transparent glass

* Transparent glass working

* Create pH resistant glass and update pH structure to use it

* Create full structure for main purification plant

* Create custom water purification casing block

* Properly balance ferrous wastewater reprocessing and reduce input by a factor 10

* Add pH factor to NEI tooltip and fix coagulator structure

* Structure tooltip for Purification Plant base

* Add GT_Block_Glass2 and properly set maxMeta

* Add Tinted Industrial Glass blocks

* Fix BlockCasing9 not showing custom tooltip

* Register tinted glass as EV glass

* Add sterile water plant casing and revert tooltip change

* Mention required water in sifter tooltip

* Add more textures and casings

* Add more textures, sounds and add structure info for pH adjustment

* Rename sifter unit to clarifier

* Rename coagulation unit to flocculation unit

* Add activated carbon line

* Fix unintended activated carbon recipe

* Add activated carbon filter

* Add polyaluminium chloride + solution

* Add new custom textures by @BlueHero233

* Wip recipe page with new background for flocculation

* Fix flocculation background image mostly

* Finally aligned the slots

* angery mumbles

* Finish flocculation recipe page

* All the recipe pages!

* Add new reworked textures

* Fix ph adjustment being t3 instead of t4

* Fix invisible casing

* apply chembalance to polyaluminium chloride properly

* Fix ferrous wastewater -&gt; flocculation waste liquid

* Move flocculation to grade 3

* create ozonation unit with placeholder blocks

* add new blocks for ozonation with placeholder textures

* Add water to ozonation structure

* Create ozone gas material

* Add ozone recipe

* Add textures for ozone unit

* Add sound loop for ozonation

* fix

* implement ozonation mechanics

* Finalize ozonation tooltip

* Create dummy plasma heater multi

* Update textures for plasma heater

* Add grade 5 recipemap

* Add hatches to plasma heater multi

* Add basic plasma heating unit variables

* Implement plasma heating unit mechanics

* Add plasma heater tooltip

* Add structure info to plasma heater tooltip

* fix ozonation tooltip, add frontend

* Fix positioning on ozonation tooltip and fix plasma heater crash

* Add UV treatment MTE and structure without textures

* Revert accidental addition of debug dependencies

* Add initial version of uv unit textures

* update naquadria casing, add water color gradient

* Some minor cleanup and added docs

* Create lens housing bus

* Add lens bus to UV treatment unit

* Add lens indicator hatch

* Merge GT_MetaGeneratedItem_03.java

* Add lens indicator hatch

* Add the lens cycle, uv treatment recipe map and fix eut of flocculation recipe

* Implement lens swapping mechanic

* Clean up first lens swap

* Fix uv recipemap lang and move lens cycle to recipe

* Write uv treatment tooltip

* Add sounds for uv and plasma steps

* Create empty degasifier class

* Create temporary debug structure for degasifier

* set temp casing index for degasifier

* create degasifier control hatch

* create slightly less temporary but still temporary structure for degasifier

* Start impl of degasifier

* fix fluid consumption and nbt loading of degasifier

* Degasifier implementation should work now

* Rename and reformat some things and start work on degasser tooltiop

* give last bit much lower chance of being on to avoid cheesing

* Finish degasifier tooltip

* Integrate some deleno lore

* hopefully fix all moved casing meta ids after merge

* Create finalized degasser structure

* Integrate more deleno lore

* Add even more lore

* Create placeholder particle catalysts and fetch particle items from gt++

* Fix wrong casing and recipemap localization

* Create parallel config menu

* refactor purification recipecheck slightly

* implement parallel amount on water i/o and power

* add tooltip info about parallel config

* fix text

* update block names in structure tooltips

* create structure tooltip for degasser

* create textureless quark catalyst items

* add the purple glass

* fix lore typos

* fix some casing indices

* remove concrete floor from water plant and reword tooltip

* fix main plant structure and add placeholder structure for t8 step

* fix structurecheck for main plant and add random catalyst generation for t8

* implement basic mechanics for particle extractor (wip)

* Create plasma heater frontend

* implement final mechanics and bugfixes for particle extractor

* add recipes for re-aligning quark catalysts

* add simple recipes for catalyst alignment

* initial replacement of purified water in engraver recipes

* add purified water to all wafer cutting recipes

* fix purified water amounts

* buff quark cyclotron recipe again

* extract t8 unit casings into their own icons

* Write initial tooltip for t8 module

* add purified water to mask recipes

* Add recipe comparator to show low tier purified water recipes first

* add min casing check to waterline multis

* buff ozone production

* update t8 structure

* make purified water optional again for naq wafers

* Fix blockrenderer for purification plant

* fix nei previews

* fix nei

* really fix nei this time

* add t8 lore

* fix hatch recipe locking blocking automation on some steps

* try to solve weirdness with grade 3 recipe

* fix issues with recipecheck

* fix missing null check

* make ph sensor use a strict inequality check

* fix min casings on t5

* significantly nerf purified water usage for beamline masks

* disable void protection for waterline

* small adjustments to t6 unit

* more small adjustments to t6 unit to prevent easy automation cheese

* fix degasser redstone output and missing return statement

* remove water QFT catalyst recipes

---------

Co-authored-by: Tianyou Mei &lt;meitianyou94@gmail.com&gt;
Co-authored-by: OlliedeLeeuw &lt;ollie.riemersma@xs4all.nl&gt;
Co-authored-by: Ollie_de_Leeuw &lt;154506304+OlliedeLeeuw@users.noreply.github.com&gt;
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add barebones PurificationPlant class

* Make simple 3x3 structure to form purification plant

* Add base purification unit class and dummy sifter unit MTE

* Make sifter unit form

* Fix accidental wildcard import

* Implement basic linking of units to controller using data stick

* Make linking more robust, save bidirectional links, add scanner output

* add linking range, error message and unregister old controller when re-linking

* Add link status of purification units to waila body

* Disable maintenance issues on purification plant units

* spotless

* Check structure of linked purification units in main controller

* Remove all star imports

* Small refactor to avoid updating status from main controller

* spotless

* Attempt to document current code

* Convert some comments to javadoc

* Implement basic processing cycle, sync it with linked purification units

* Make water purification plant drain power

* Calculate power drain from active units and remove controller power drain

* spotless

* Add very barebones recipemap

* Fix recipemap name in lang file

* spotless

* Fix purification unit recipemap name

* spotless

* more sane amount of max fluid outputs

* add some item outputs to sifter unit

* Very simple recipe processing, may be buggy

* spotless

* Implement recipe failure

* Implement void protection for purification units

* spotless

* buff item output odds slightly

* Add WIP grade 1 structure

* spotless

* Store base success chance in recipe metadata and display it in NEI

* Fill sifter plant with water

* Add comment

* Allow construction sifter unit in survival

* Implement water boost

* Fix water boost allowing output chance to go over 100%

* Implement failed recipes outputting lower tier water

* Fix typo

* Fix deformed purification unit still drawing power

* Slightly refactor recipe check so base class can read result

* Create empty ModularUI container for purification plant

* The great gui struggle part 1

* More gui struggles, we have a button now

* Adjust button text and size

* gui wars: the rise of the sync

* gui wars: a new hope

* fix the sync

* is pengu old enough to know exceeder?

* Fix being able to link the same unit multiple times

* Sync status string to client

* Sign sifter with my name

* Show status somewhat properly

* Adjust sifter base chance and structure

* Fully implement sifter unit

* More tooltip refactoring

* Add structure info to sifter tooltip.

* nitpicking tooltips

* Adding sound to Purification Plant Main Unit.

* fix star imports

* Add basic coagulator unit, add recipemap for it

* Write coagulator tooltip

* comma nitpicking

* more tooltip work

* small refactor to purification plant controller

* start work on custom recipemap frontend

* Fully implement coagulator

* Update structure requirements in tooltips

* Move controller text in structure tooltips to be consistent

* fix NPE on world load

* Add base ph adjustment unit MTE

* Add info to main controller and energy hatch check

* Fixing tooltip of Main Controller &amp; Energy/Exotic Hatch check.

* Create full pH adjustment structure

* disallow any voiding on purification unit

* Small custom RecipeMap frontend for ph adjustment

* Generate random initial pH value

* Implement inserting NaOH and HCl to adjust pH

* Add easter egg

* Implement pH sensor hatch

* Properly consume HCl and round pH value to 2 digits

* Write ph adjustment unit tooltip

* Tooltip nitpicking

* Try to fix some structurelib hints

* More trying to fix hints

* Add industrial strength concrete casing block

* Add water loop sound to the game

* Document random initial pH in tooltip

* Add glass material base

* Fix spotless formatting in Textures docs because I cannot take it anymore

* Add glass texture

* Try adding transparent glass

* Transparent glass working

* Create pH resistant glass and update pH structure to use it

* Create full structure for main purification plant

* Create custom water purification casing block

* Properly balance ferrous wastewater reprocessing and reduce input by a factor 10

* Add pH factor to NEI tooltip and fix coagulator structure

* Structure tooltip for Purification Plant base

* Add GT_Block_Glass2 and properly set maxMeta

* Add Tinted Industrial Glass blocks

* Fix BlockCasing9 not showing custom tooltip

* Register tinted glass as EV glass

* Add sterile water plant casing and revert tooltip change

* Mention required water in sifter tooltip

* Add more textures and casings

* Add more textures, sounds and add structure info for pH adjustment

* Rename sifter unit to clarifier

* Rename coagulation unit to flocculation unit

* Add activated carbon line

* Fix unintended activated carbon recipe

* Add activated carbon filter

* Add polyaluminium chloride + solution

* Add new custom textures by @BlueHero233

* Wip recipe page with new background for flocculation

* Fix flocculation background image mostly

* Finally aligned the slots

* angery mumbles

* Finish flocculation recipe page

* All the recipe pages!

* Add new reworked textures

* Fix ph adjustment being t3 instead of t4

* Fix invisible casing

* apply chembalance to polyaluminium chloride properly

* Fix ferrous wastewater -&gt; flocculation waste liquid

* Move flocculation to grade 3

* create ozonation unit with placeholder blocks

* add new blocks for ozonation with placeholder textures

* Add water to ozonation structure

* Create ozone gas material

* Add ozone recipe

* Add textures for ozone unit

* Add sound loop for ozonation

* fix

* implement ozonation mechanics

* Finalize ozonation tooltip

* Create dummy plasma heater multi

* Update textures for plasma heater

* Add grade 5 recipemap

* Add hatches to plasma heater multi

* Add basic plasma heating unit variables

* Implement plasma heating unit mechanics

* Add plasma heater tooltip

* Add structure info to plasma heater tooltip

* fix ozonation tooltip, add frontend

* Fix positioning on ozonation tooltip and fix plasma heater crash

* Add UV treatment MTE and structure without textures

* Revert accidental addition of debug dependencies

* Add initial version of uv unit textures

* update naquadria casing, add water color gradient

* Some minor cleanup and added docs

* Create lens housing bus

* Add lens bus to UV treatment unit

* Add lens indicator hatch

* Merge GT_MetaGeneratedItem_03.java

* Add lens indicator hatch

* Add the lens cycle, uv treatment recipe map and fix eut of flocculation recipe

* Implement lens swapping mechanic

* Clean up first lens swap

* Fix uv recipemap lang and move lens cycle to recipe

* Write uv treatment tooltip

* Add sounds for uv and plasma steps

* Create empty degasifier class

* Create temporary debug structure for degasifier

* set temp casing index for degasifier

* create degasifier control hatch

* create slightly less temporary but still temporary structure for degasifier

* Start impl of degasifier

* fix fluid consumption and nbt loading of degasifier

* Degasifier implementation should work now

* Rename and reformat some things and start work on degasser tooltiop

* give last bit much lower chance of being on to avoid cheesing

* Finish degasifier tooltip

* Integrate some deleno lore

* hopefully fix all moved casing meta ids after merge

* Create finalized degasser structure

* Integrate more deleno lore

* Add even more lore

* Create placeholder particle catalysts and fetch particle items from gt++

* Fix wrong casing and recipemap localization

* Create parallel config menu

* refactor purification recipecheck slightly

* implement parallel amount on water i/o and power

* add tooltip info about parallel config

* fix text

* update block names in structure tooltips

* create structure tooltip for degasser

* create textureless quark catalyst items

* add the purple glass

* fix lore typos

* fix some casing indices

* remove concrete floor from water plant and reword tooltip

* fix main plant structure and add placeholder structure for t8 step

* fix structurecheck for main plant and add random catalyst generation for t8

* implement basic mechanics for particle extractor (wip)

* Create plasma heater frontend

* implement final mechanics and bugfixes for particle extractor

* add recipes for re-aligning quark catalysts

* add simple recipes for catalyst alignment

* initial replacement of purified water in engraver recipes

* add purified water to all wafer cutting recipes

* fix purified water amounts

* buff quark cyclotron recipe again

* extract t8 unit casings into their own icons

* Write initial tooltip for t8 module

* add purified water to mask recipes

* Add recipe comparator to show low tier purified water recipes first

* add min casing check to waterline multis

* buff ozone production

* update t8 structure

* make purified water optional again for naq wafers

* Fix blockrenderer for purification plant

* fix nei previews

* fix nei

* really fix nei this time

* add t8 lore

* fix hatch recipe locking blocking automation on some steps

* try to solve weirdness with grade 3 recipe

* fix issues with recipecheck

* fix missing null check

* make ph sensor use a strict inequality check

* fix min casings on t5

* significantly nerf purified water usage for beamline masks

* disable void protection for waterline

* small adjustments to t6 unit

* more small adjustments to t6 unit to prevent easy automation cheese

* fix degasser redstone output and missing return statement

* remove water QFT catalyst recipes

---------

Co-authored-by: Tianyou Mei &lt;meitianyou94@gmail.com&gt;
Co-authored-by: OlliedeLeeuw &lt;ollie.riemersma@xs4all.nl&gt;
Co-authored-by: Ollie_de_Leeuw &lt;154506304+OlliedeLeeuw@users.noreply.github.com&gt;
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Compress (losslessly) images with optipng, without changing the colorspace (#1691)</title>
<updated>2023-01-26T17:11:09+00:00</updated>
<author>
<name>Raven Szewczyk</name>
<email>git@eigenraven.me</email>
</author>
<published>2023-01-26T17:11:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=6d79791abb04d6f47f79b1e01e253cf71bfb4a04'/>
<id>6d79791abb04d6f47f79b1e01e253cf71bfb4a04</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Rewrite GUIs with ModularUI (#1381)</title>
<updated>2022-11-25T16:45:28+00:00</updated>
<author>
<name>miozune</name>
<email>miozune@gmail.com</email>
</author>
<published>2022-11-25T16:45:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=9a2741128a78bb52eba50a631126e090a5a2abd8'/>
<id>9a2741128a78bb52eba50a631126e090a5a2abd8</id>
<content type='text'>
* Base work for ModularUI compat

* Remove useless interface

* Add almost all the widgets

* Invert method

* Refactor NEI stack placement positions

* NEI handlers on ModularUI

* Add some more docs

* AdvDebugStructureWriter

* Fix NEI progressbar not working

* PrimitiveBlastFurnace

* clean

* derp

* clean

* spotlessApply

* Boilers

* Buffers

* clean

* N by N slots containers

* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs

* Maintenance Hatch

* clean

* spotlessApply

* Add dependency

* IndustrialApiary

* Adapt to ModularUI change

* Base work for covers &amp; fix crash with MP

* Fix crash with server

* Rewrite base work for covers

* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated

* Covers part 1

* Rename package: ModularUI -&gt; modularui

* Rename class: GT_UIInfo -&gt; GT_UIInfos

* Fix build

* Covers part2

* Fix missing client check with tile UI &amp; fix title overlap

* CoverTabLine

* Move cover window creators to inner class

* Fix crash with null base TE

* Close GUI when tile is broken

* Color cover window with tile colorization

* Change signature of addUIWidgets

* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank

* Add title tab

* Move package: modularui -&gt; modularui/widget

* Programmed circuit + IConfigurationCircuitSupport

* clean

* VolumetricFlask

* Remove integrated circuit overlay from recipe input slots

* Input Hatch &amp; Quadruple Input Hatch

* Multiblock

* Deprecate old cover GUI

* BasicMachines

* Finish BasicMachine &amp; NEI

* Expand DTPF NEI to 9 slots

* Fix ME input bus on MP

* Move AESlotWidget to public class

* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method

* Move SteamTexture.Variant to outer enum

* Switch to remote repository

* oops

* Update MUI

* Update MUI

* Minor refactor for change amount buttons

* Display items and fluids that exceed usual count

* blah

* use +=, why didn't I do this

* Update MUI

* Move ModularUI to Base (#1510)

* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity

* Address reviews

Co-authored-by: miozune &lt;miozune@gmail.com&gt;

* Update MUI

* Minor changes to NEI

* Return :facepalm:

* IGetTabIconSet override

* Some more changes to NEI

* Merge texture getter interfaces to new class GUITextureSet

* Remove BBF structure picture as it's auto-buildable now

* Make unified title tab style of texture angular

* Expose some boiler texture getters for addon

* Fix crash with cover GUI on pipe

* Lower the number of recipe per page for DTPF &amp; update MUI

* Update MUI

* Fix crash with middle-clicking slot on circuit selection GUI

* Fix circuit selection window not syncing item from base machine

* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler

* Update MUI

* Add in TecTech multi message

* Allow changing the way of binding player inventory

* Update MUI

* Update MUI

* Update MUI

* Update MUI

* Update MUI

* Make MUI non-transitive to allow addons to use their own version

* Force enable mixin

* Format fluid amount tooltip

* Add GUITextureSet.STEAM

* Add guard against null ModularWindow creation

* Add constructors for Muffler Hatch with inventory

* Fix output slot on digital chest and tank allowing insertion

* Don't log null ModularWindow

* Add default implementation for IHasWorldObjectAndCoords#openGUI

* Make openGTTileEntityUI accept MultiTE &amp; cleanup

Co-authored-by: Jason Mitchell &lt;mitchej@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Base work for ModularUI compat

* Remove useless interface

* Add almost all the widgets

* Invert method

* Refactor NEI stack placement positions

* NEI handlers on ModularUI

* Add some more docs

* AdvDebugStructureWriter

* Fix NEI progressbar not working

* PrimitiveBlastFurnace

* clean

* derp

* clean

* spotlessApply

* Boilers

* Buffers

* clean

* N by N slots containers

* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs

* Maintenance Hatch

* clean

* spotlessApply

* Add dependency

* IndustrialApiary

* Adapt to ModularUI change

* Base work for covers &amp; fix crash with MP

* Fix crash with server

* Rewrite base work for covers

* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated

* Covers part 1

* Rename package: ModularUI -&gt; modularui

* Rename class: GT_UIInfo -&gt; GT_UIInfos

* Fix build

* Covers part2

* Fix missing client check with tile UI &amp; fix title overlap

* CoverTabLine

* Move cover window creators to inner class

* Fix crash with null base TE

* Close GUI when tile is broken

* Color cover window with tile colorization

* Change signature of addUIWidgets

* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank

* Add title tab

* Move package: modularui -&gt; modularui/widget

* Programmed circuit + IConfigurationCircuitSupport

* clean

* VolumetricFlask

* Remove integrated circuit overlay from recipe input slots

* Input Hatch &amp; Quadruple Input Hatch

* Multiblock

* Deprecate old cover GUI

* BasicMachines

* Finish BasicMachine &amp; NEI

* Expand DTPF NEI to 9 slots

* Fix ME input bus on MP

* Move AESlotWidget to public class

* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method

* Move SteamTexture.Variant to outer enum

* Switch to remote repository

* oops

* Update MUI

* Update MUI

* Minor refactor for change amount buttons

* Display items and fluids that exceed usual count

* blah

* use +=, why didn't I do this

* Update MUI

* Move ModularUI to Base (#1510)

* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity

* Address reviews

Co-authored-by: miozune &lt;miozune@gmail.com&gt;

* Update MUI

* Minor changes to NEI

* Return :facepalm:

* IGetTabIconSet override

* Some more changes to NEI

* Merge texture getter interfaces to new class GUITextureSet

* Remove BBF structure picture as it's auto-buildable now

* Make unified title tab style of texture angular

* Expose some boiler texture getters for addon

* Fix crash with cover GUI on pipe

* Lower the number of recipe per page for DTPF &amp; update MUI

* Update MUI

* Fix crash with middle-clicking slot on circuit selection GUI

* Fix circuit selection window not syncing item from base machine

* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler

* Update MUI

* Add in TecTech multi message

* Allow changing the way of binding player inventory

* Update MUI

* Update MUI

* Update MUI

* Update MUI

* Update MUI

* Make MUI non-transitive to allow addons to use their own version

* Force enable mixin

* Format fluid amount tooltip

* Add GUITextureSet.STEAM

* Add guard against null ModularWindow creation

* Add constructors for Muffler Hatch with inventory

* Fix output slot on digital chest and tank allowing insertion

* Don't log null ModularWindow

* Add default implementation for IHasWorldObjectAndCoords#openGUI

* Make openGTTileEntityUI accept MultiTE &amp; cleanup

Co-authored-by: Jason Mitchell &lt;mitchej@gmail.com&gt;</pre>
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