<feed xmlns='http://www.w3.org/2005/Atom'>
<title>github/GT5-Unofficial.git/src/main/resources/assets/gregtech/textures/items/materialicons/NANITES, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/'/>
<entry>
<title>Compress (losslessly) images with optipng, without changing the colorspace (#1691)</title>
<updated>2023-01-26T17:11:09+00:00</updated>
<author>
<name>Raven Szewczyk</name>
<email>git@eigenraven.me</email>
</author>
<published>2023-01-26T17:11:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=6d79791abb04d6f47f79b1e01e253cf71bfb4a04'/>
<id>6d79791abb04d6f47f79b1e01e253cf71bfb4a04</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Nanite material and circuit board multi for later tiers (#1513)</title>
<updated>2022-12-13T21:10:17+00:00</updated>
<author>
<name>BlueWeabo</name>
<email>76872108+BlueWeabo@users.noreply.github.com</email>
</author>
<published>2022-12-13T21:10:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=8a515c7a9f83ca0fe29098d50bc7cab30e137d35'/>
<id>8a515c7a9f83ca0fe29098d50bc7cab30e137d35</id>
<content type='text'>
* Base work for ModularUI compat

* Remove useless interface

* Add almost all the widgets

* Invert method

* Refactor NEI stack placement positions

* NEI handlers on ModularUI

* Add some more docs

* AdvDebugStructureWriter

* Fix NEI progressbar not working

* PrimitiveBlastFurnace

* clean

* derp

* clean

* spotlessApply

* Boilers

* Buffers

* clean

* N by N slots containers

* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs

* Maintenance Hatch

* clean

* spotlessApply

* Add dependency

* IndustrialApiary

* Adapt to ModularUI change

* Base work for covers &amp; fix crash with MP

* Fix crash with server

* Rewrite base work for covers

* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated

* Covers part 1

* Rename package: ModularUI -&gt; modularui

* Rename class: GT_UIInfo -&gt; GT_UIInfos

* Fix build

* Covers part2

* Fix missing client check with tile UI &amp; fix title overlap

* CoverTabLine

* Move cover window creators to inner class

* Fix crash with null base TE

* Close GUI when tile is broken

* Color cover window with tile colorization

* add nanites as a material

* spotless

* start the work on the nanites multi

* spotless

* Change signature of addUIWidgets

* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank

* Add title tab

* Move package: modularui -&gt; modularui/widget

* add controller recipe and new casing

* add prefix and the casing and controller to the item list

* add nano forge controller to its item

* add nanites to PreLoad

* Programmed circuit + IConfigurationCircuitSupport

* clean

* add nano forge multi - complete with some recipes

* new nanite textures

* Apply spotless

* fix nanites not registering, remove recipe lock on the nano forge, other small fixed

no clue why they didn't want to register in run2.

* VolumetricFlask

* Remove integrated circuit overlay from recipe input slots

* Input Hatch &amp; Quadruple Input Hatch

* Multiblock

* Deprecate old cover GUI

* BasicMachines

* Finish BasicMachine &amp; NEI

* Expand DTPF NEI to 9 slots

* Fix ME input bus on MP

* Move AESlotWidget to public class

* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method

* Move SteamTexture.Variant to outer enum

* Switch to remote repository

* oops

* Update MUI

* Update MUI

* Minor refactor for change amount buttons

* the start of a new multi, tooltip WIP

* Display items and fluids that exceed usual count

* blah

* use +=, why didn't I do this

* add tier 2 and tier 3. add some more checks

* Update MUI

* Move ModularUI to Base (#1510)

* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity

* Address reviews

Co-authored-by: miozune &lt;miozune@gmail.com&gt;

* Update MUI

* make a single shape rotatable by 90 degrees

* Minor changes to NEI

* more shapes, more mechanics

* Return :facepalm:

* IGetTabIconSet override

* Some more changes to NEI

* Merge texture getter interfaces to new class GUITextureSet

* Remove BBF structure picture as it's auto-buildable now

* Make unified title tab style of texture angular

* Expose some boiler texture getters for addon

* Fix crash with cover GUI on pipe

* small changes

* Lower the number of recipe per page for DTPF &amp; update MUI

* Update MUI

* Fix crash with middle-clicking slot on circuit selection GUI

* Fix circuit selection window not syncing item from base machine

* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler

* Update MUI

* Add in TecTech multi message

* Allow changing the way of binding player inventory

* Update MUI

* Update MUI

* Update MUI

* Update MUI

* Update MUI

* Make MUI non-transitive to allow addons to use their own version

* Force enable mixin

* Format fluid amount tooltip

* Add GUITextureSet.STEAM

* Add guard against null ModularWindow creation

* Add constructors for Muffler Hatch with inventory

* Fix output slot on digital chest and tank allowing insertion

* Don't log null ModularWindow

* add a new material, add some recipes, continue the work on the PCB factory. The first recipe is in!

* oops spotless

* update bs

* rename casings

* make material generate plates

* add recipes to the pcb factory

* nei handling

* do some more work on the multi

* fixes to recipes.

* Update build-and-test.yml

* starter work on the PCBFactory GUI. recipe check fully working

* finish gui work

* spotless

thank god drafts don't generate spotless PRs

* final touches. tooltip tomorrow

* fix typos. and finish PCB multi.

* spotless

* changes for requests

* make consumed amount a constant

* fix recipes oopsie

* Remove unused textures

* Add nanites

* fixing recipes

* Fix NEI not showing

* Make nanites share texture

* actually fix recipes and use 2 new lenses

* finally circuits work in recipe

* Add trans metal block

* add default offsets

* spotless

* make parallels actually work

* Downscale nanite texture to 64x64

* improve PCB Factory GUI

* finish fixing gui, fix offsets on cooler, apply a new formula for duration

* Clean up PCB Factory tooltip

* Spotless

* Fix typo in Naquadah

* make sure the roughness multiplier actually slows down the recipe XD

* add a smaller limit to the roughness multipler.... lets not allow for 10x board prodction oops

* fix cooler tier 2 using wrong block in its center, fix controller texture on tier 3

* update mui and uodate the button texture

* fix one button and prevent null arrays

* remove some math. a small rework on recipes

* fix and off by 1

* save the change? never heard of it

* fix tier 3 not forming

* Nano forge tooltip

* hopefully fix nano forge. fix neutroni nanite wrong tier in recipe

* try 2 to fix structure check

* fix nano forge not forming

* fix nano forge data stick. we need better error messages

* do some fixes.

* its 12am, typos....

* never coding at midnight again

* try 2 to fix nano forge and pcb factory

* fix nano and pcb factory not working. address some reviews

* do syncing between client and server. fix recipes asking too much power with multiple upgrades

Co-authored-by: miozune &lt;miozune@gmail.com&gt;
Co-authored-by: Jason Mitchell &lt;mitchej@gmail.com&gt;
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;
Co-authored-by: GTNH-Colen &lt;54497873+GTNH-Colen@users.noreply.github.com&gt;
Co-authored-by: Sampsa &lt;sampo.vanninen@aalto.fi&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Base work for ModularUI compat

* Remove useless interface

* Add almost all the widgets

* Invert method

* Refactor NEI stack placement positions

* NEI handlers on ModularUI

* Add some more docs

* AdvDebugStructureWriter

* Fix NEI progressbar not working

* PrimitiveBlastFurnace

* clean

* derp

* clean

* spotlessApply

* Boilers

* Buffers

* clean

* N by N slots containers

* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs

* Maintenance Hatch

* clean

* spotlessApply

* Add dependency

* IndustrialApiary

* Adapt to ModularUI change

* Base work for covers &amp; fix crash with MP

* Fix crash with server

* Rewrite base work for covers

* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated

* Covers part 1

* Rename package: ModularUI -&gt; modularui

* Rename class: GT_UIInfo -&gt; GT_UIInfos

* Fix build

* Covers part2

* Fix missing client check with tile UI &amp; fix title overlap

* CoverTabLine

* Move cover window creators to inner class

* Fix crash with null base TE

* Close GUI when tile is broken

* Color cover window with tile colorization

* add nanites as a material

* spotless

* start the work on the nanites multi

* spotless

* Change signature of addUIWidgets

* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank

* Add title tab

* Move package: modularui -&gt; modularui/widget

* add controller recipe and new casing

* add prefix and the casing and controller to the item list

* add nano forge controller to its item

* add nanites to PreLoad

* Programmed circuit + IConfigurationCircuitSupport

* clean

* add nano forge multi - complete with some recipes

* new nanite textures

* Apply spotless

* fix nanites not registering, remove recipe lock on the nano forge, other small fixed

no clue why they didn't want to register in run2.

* VolumetricFlask

* Remove integrated circuit overlay from recipe input slots

* Input Hatch &amp; Quadruple Input Hatch

* Multiblock

* Deprecate old cover GUI

* BasicMachines

* Finish BasicMachine &amp; NEI

* Expand DTPF NEI to 9 slots

* Fix ME input bus on MP

* Move AESlotWidget to public class

* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method

* Move SteamTexture.Variant to outer enum

* Switch to remote repository

* oops

* Update MUI

* Update MUI

* Minor refactor for change amount buttons

* the start of a new multi, tooltip WIP

* Display items and fluids that exceed usual count

* blah

* use +=, why didn't I do this

* add tier 2 and tier 3. add some more checks

* Update MUI

* Move ModularUI to Base (#1510)

* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity

* Address reviews

Co-authored-by: miozune &lt;miozune@gmail.com&gt;

* Update MUI

* make a single shape rotatable by 90 degrees

* Minor changes to NEI

* more shapes, more mechanics

* Return :facepalm:

* IGetTabIconSet override

* Some more changes to NEI

* Merge texture getter interfaces to new class GUITextureSet

* Remove BBF structure picture as it's auto-buildable now

* Make unified title tab style of texture angular

* Expose some boiler texture getters for addon

* Fix crash with cover GUI on pipe

* small changes

* Lower the number of recipe per page for DTPF &amp; update MUI

* Update MUI

* Fix crash with middle-clicking slot on circuit selection GUI

* Fix circuit selection window not syncing item from base machine

* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler

* Update MUI

* Add in TecTech multi message

* Allow changing the way of binding player inventory

* Update MUI

* Update MUI

* Update MUI

* Update MUI

* Update MUI

* Make MUI non-transitive to allow addons to use their own version

* Force enable mixin

* Format fluid amount tooltip

* Add GUITextureSet.STEAM

* Add guard against null ModularWindow creation

* Add constructors for Muffler Hatch with inventory

* Fix output slot on digital chest and tank allowing insertion

* Don't log null ModularWindow

* add a new material, add some recipes, continue the work on the PCB factory. The first recipe is in!

* oops spotless

* update bs

* rename casings

* make material generate plates

* add recipes to the pcb factory

* nei handling

* do some more work on the multi

* fixes to recipes.

* Update build-and-test.yml

* starter work on the PCBFactory GUI. recipe check fully working

* finish gui work

* spotless

thank god drafts don't generate spotless PRs

* final touches. tooltip tomorrow

* fix typos. and finish PCB multi.

* spotless

* changes for requests

* make consumed amount a constant

* fix recipes oopsie

* Remove unused textures

* Add nanites

* fixing recipes

* Fix NEI not showing

* Make nanites share texture

* actually fix recipes and use 2 new lenses

* finally circuits work in recipe

* Add trans metal block

* add default offsets

* spotless

* make parallels actually work

* Downscale nanite texture to 64x64

* improve PCB Factory GUI

* finish fixing gui, fix offsets on cooler, apply a new formula for duration

* Clean up PCB Factory tooltip

* Spotless

* Fix typo in Naquadah

* make sure the roughness multiplier actually slows down the recipe XD

* add a smaller limit to the roughness multipler.... lets not allow for 10x board prodction oops

* fix cooler tier 2 using wrong block in its center, fix controller texture on tier 3

* update mui and uodate the button texture

* fix one button and prevent null arrays

* remove some math. a small rework on recipes

* fix and off by 1

* save the change? never heard of it

* fix tier 3 not forming

* Nano forge tooltip

* hopefully fix nano forge. fix neutroni nanite wrong tier in recipe

* try 2 to fix structure check

* fix nano forge not forming

* fix nano forge data stick. we need better error messages

* do some fixes.

* its 12am, typos....

* never coding at midnight again

* try 2 to fix nano forge and pcb factory

* fix nano and pcb factory not working. address some reviews

* do syncing between client and server. fix recipes asking too much power with multiple upgrades

Co-authored-by: miozune &lt;miozune@gmail.com&gt;
Co-authored-by: Jason Mitchell &lt;mitchej@gmail.com&gt;
Co-authored-by: Martin Robertz &lt;dream-master@gmx.net&gt;
Co-authored-by: GTNH-Colen &lt;54497873+GTNH-Colen@users.noreply.github.com&gt;
Co-authored-by: Sampsa &lt;sampo.vanninen@aalto.fi&gt;</pre>
</div>
</content>
</entry>
</feed>
