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<title>github/GT5-Unofficial.git/src/main/resources/assets/gregtech/textures/solarsystem, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/'/>
<entry>
<title>Add a completely new system for late/endgame content (#1754)</title>
<updated>2023-02-26T11:16:07+00:00</updated>
<author>
<name>BlueWeabo</name>
<email>ilia.iliev2005@gmail.com</email>
</author>
<published>2023-02-26T11:16:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/GT5-Unofficial.git/commit/?id=b8d1ecf8b9b6348304392d09e4490d473dbb120d'/>
<id>b8d1ecf8b9b6348304392d09e4490d473dbb120d</id>
<content type='text'>
* basic work

* typo fixes

* make an enum folder

* location enums

* space project manager

* implement the space project teams

* commands

* move things around and new things

* upgrade work

* requirement work

* if possible use an upgrades values

* cleanup

* more helpers in command

* fix AOOBE

* fix world saved data

* builder for requirements

* add command autocomplete

* fix command npe

* mark world saved data dirty

* switch to saving to json string. this is fine

* fix npe

* fix files not saving correctly. serialization

* spotless

* part 1 of fixing json saving

* working json file saving

* rename fields

* full implementation of SP_Upgrade

* fixes

* cleanup

* texture prep

* documentation part 1

* documentation part 2 and rework of json saving

* fix the missed conversions

* set texture when copying

* more interface usage and fixes

* rework saving.

* Added rudimentary NEI handler for projects

* Revert "Added rudimentary NEI handler for projects"

This reverts commit 6d8210e25b27fee7dc1865d1afa91708a8d9b875.

* address NPEs

* some textures

* higher quality textures, put in the moon as a temp texture

* add a check to create a team if one smt weird happens

* command work

* add ability to localize the space bodies

* Added disabled button and toggle button

* Added possibility to not render the original stacksize of item stacks in NEI

* Added NEI handler

* Fixes item count on tooltip always rendering as 1

* Fix refactor

* 5 new body textures

* fix misspelled texture name

---------

Co-authored-by: minecraft7771 &lt;maxim235@gmx.de&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* basic work

* typo fixes

* make an enum folder

* location enums

* space project manager

* implement the space project teams

* commands

* move things around and new things

* upgrade work

* requirement work

* if possible use an upgrades values

* cleanup

* more helpers in command

* fix AOOBE

* fix world saved data

* builder for requirements

* add command autocomplete

* fix command npe

* mark world saved data dirty

* switch to saving to json string. this is fine

* fix npe

* fix files not saving correctly. serialization

* spotless

* part 1 of fixing json saving

* working json file saving

* rename fields

* full implementation of SP_Upgrade

* fixes

* cleanup

* texture prep

* documentation part 1

* documentation part 2 and rework of json saving

* fix the missed conversions

* set texture when copying

* more interface usage and fixes

* rework saving.

* Added rudimentary NEI handler for projects

* Revert "Added rudimentary NEI handler for projects"

This reverts commit 6d8210e25b27fee7dc1865d1afa91708a8d9b875.

* address NPEs

* some textures

* higher quality textures, put in the moon as a temp texture

* add a check to create a team if one smt weird happens

* command work

* add ability to localize the space bodies

* Added disabled button and toggle button

* Added possibility to not render the original stacksize of item stacks in NEI

* Added NEI handler

* Fixes item count on tooltip always rendering as 1

* Fix refactor

* 5 new body textures

* fix misspelled texture name

---------

Co-authored-by: minecraft7771 &lt;maxim235@gmx.de&gt;</pre>
</div>
</content>
</entry>
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