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-rw-r--r--src/main/java/gregtech/api/gui/GT_Container_BasicMachine.java98
1 files changed, 71 insertions, 27 deletions
diff --git a/src/main/java/gregtech/api/gui/GT_Container_BasicMachine.java b/src/main/java/gregtech/api/gui/GT_Container_BasicMachine.java
index da528d67fc..665be8b8ce 100644
--- a/src/main/java/gregtech/api/gui/GT_Container_BasicMachine.java
+++ b/src/main/java/gregtech/api/gui/GT_Container_BasicMachine.java
@@ -12,9 +12,7 @@ import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.IFluidContainerItem;
-import net.minecraftforge.fluids.IFluidTank;
-import static gregtech.api.enums.GT_Values.NI;
import static gregtech.api.metatileentity.implementations.GT_MetaTileEntity_BasicMachine.OTHER_SLOT_COUNT;
/**
@@ -198,12 +196,16 @@ public class GT_Container_BasicMachine extends GT_Container_BasicTank {
machine.mItemTransfer = !machine.mItemTransfer;
return null;
case 2:
- tResultStack = pickupFluid(machine.getDrainableStack(), aPlayer);
- if (machine.getDrainableStack().amount == 0)
+ if (aMouseclick > 1)
+ return null;
+ tResultStack = pickupFluid(machine.getDrainableStack(), aPlayer, aMouseclick == 0);
+ if (machine.getDrainableStack() != null && machine.getDrainableStack().amount == 0)
machine.setDrainableStack(null);
return tResultStack;
default:
if (aSlotIndex == OTHER_SLOT_COUNT + 1 + machine.mInputSlotCount + machine.mOutputItems.length) {
+ if (aMouseclick > 1)
+ return null;
// input fluid slot
ItemStack tStackHeld = aPlayer.inventory.getItemStack();
ItemStack tStackSizedOne = GT_Utility.copyAmount(1, tStackHeld);
@@ -214,13 +216,13 @@ public class GT_Container_BasicMachine extends GT_Container_BasicTank {
if (tFluidHeld == null)
// both null -> no op
return null;
- return fillFluid(machine, aPlayer, tFluidHeld);
+ return fillFluid(machine, aPlayer, tFluidHeld, aMouseclick == 0);
} else {
if (tFluidHeld != null) {
// both nonnull. actually both pickup and fill is reasonable, but I'll go with fill here
- return fillFluid(machine, aPlayer, tFluidHeld);
+ return fillFluid(machine, aPlayer, tFluidHeld, aMouseclick == 1);
} else {
- tResultStack = pickupFluid(tInputFluid, aPlayer);
+ tResultStack = pickupFluid(tInputFluid, aPlayer, aMouseclick == 0);
if (tInputFluid.amount == 0)
machine.setFillableStack(null);
return tResultStack;
@@ -232,11 +234,12 @@ public class GT_Container_BasicMachine extends GT_Container_BasicTank {
}
}
- private ItemStack pickupFluid(FluidStack aTankStack, EntityPlayer aPlayer) {
+ private ItemStack pickupFluid(FluidStack aTankStack, EntityPlayer aPlayer, boolean aProcessFullStack) {
if (aTankStack == null) return null;
ItemStack tStackHeld = aPlayer.inventory.getItemStack();
ItemStack tStackSizedOne = GT_Utility.copyAmount(1, tStackHeld);
if (tStackSizedOne == null) return null;
+ int tOriginalFluidAmount = aTankStack.amount;
ItemStack tFilled = GT_Utility.fillFluidContainer(aTankStack, tStackSizedOne, true, false);
if (tFilled == null && tStackSizedOne.getItem() instanceof IFluidContainerItem) {
IFluidContainerItem tContainerItem = (IFluidContainerItem) tStackSizedOne.getItem();
@@ -247,47 +250,88 @@ public class GT_Container_BasicMachine extends GT_Container_BasicTank {
}
}
if (tFilled != null) {
- reduceStackSizeInHandByOne(aPlayer);
- GT_Utility.addItemToPlayerInventory(aPlayer, tFilled);
+ if (aProcessFullStack) {
+ int tFilledAmount = tOriginalFluidAmount - aTankStack.amount;
+ /*
+ work out how many more items we can fill
+ the round down behavior will left over a fraction of a cell worth of fluid
+ the user then get to decide what to do with it
+ it will not be too fancy if it spills out partially filled cells
+ */
+ int tAdditionalParallel = Math.min(tStackHeld.stackSize, aTankStack.amount / tFilledAmount);
+ aTankStack.amount -= tFilledAmount * tAdditionalParallel;
+ tFilled.stackSize += tAdditionalParallel;
+ }
+ replaceCursorItemStack(aPlayer, tFilled);
}
return tFilled;
}
- private ItemStack fillFluid(IFluidTank aTank, EntityPlayer aPlayer, FluidStack aFluidHeld) {
+ private ItemStack fillFluid(GT_MetaTileEntity_BasicMachine aMachine, EntityPlayer aPlayer, FluidStack aFluidHeld, boolean aProcessFullStack) {
+ // we are not using aMachine.fill() here any more, so we need to check for fluid type here ourselves
+ if (aMachine.getFillableStack() != null && !aMachine.getFillableStack().isFluidEqual(aFluidHeld))
+ return null;
ItemStack tStackHeld = aPlayer.inventory.getItemStack();
ItemStack tStackSizedOne = GT_Utility.copyAmount(1, tStackHeld);
if (tStackSizedOne == null)
return null;
- int tFilled = aTank.fill(aFluidHeld, false);
- if (tFilled == 0) // filled nothing
+ int tFreeSpace = aMachine.getCapacity() - (aMachine.getFillableStack() != null ? aMachine.getFillableStack().amount : 0);
+ if (tFreeSpace <= 0)
+ // no space left
return null;
+
+ // find out how much fluid can be taken
+ // some cells cannot be partially filled
ItemStack tStackEmptied = null;
- if (tFilled == aFluidHeld.amount)
+ int tAmountTaken = 0;
+ if (tFreeSpace == aFluidHeld.amount) {
// fully accepted - try take it from item now
// IFluidContainerItem is intentionally not checked here. it will be checked later
tStackEmptied = GT_Utility.getContainerForFilledItem(tStackSizedOne, false);
- if (tStackEmptied == null && tStackHeld.getItem() instanceof IFluidContainerItem) {
- IFluidContainerItem container = (IFluidContainerItem) tStackHeld.getItem();
- FluidStack tDrained = container.drain(tStackSizedOne, tFilled, true);
- if (tDrained != null && tDrained.amount > 0)
+ tAmountTaken = aFluidHeld.amount;
+ }
+ if (tStackEmptied == null && tStackSizedOne.getItem() instanceof IFluidContainerItem) {
+ // either partially accepted, or is IFluidContainerItem
+ IFluidContainerItem container = (IFluidContainerItem) tStackSizedOne.getItem();
+ FluidStack tDrained = container.drain(tStackSizedOne, tFreeSpace, true);
+ if (tDrained != null && tDrained.amount > 0) {
// something is actually drained - change the cell and drop it to player
tStackEmptied = tStackSizedOne;
+ tAmountTaken = tDrained.amount;
+ }
}
if (tStackEmptied == null)
- // somehow the cell refuse to take that amount of fluid, no op then
+ // somehow the cell refuse to give out that amount of fluid, no op then
return null;
- aTank.fill(aFluidHeld, true);
- GT_Utility.addItemToPlayerInventory(aPlayer, tStackEmptied);
- reduceStackSizeInHandByOne(aPlayer);
+
+ // find out how many fill can we do
+ // same round down behavior as above
+ // however here the fluid stack is not changed at all, so the exact code will slightly differ
+ int tParallel = aProcessFullStack ? Math.min(tFreeSpace / tAmountTaken, tStackHeld.stackSize) : 1;
+ if (aMachine.getFillableStack() == null) {
+ FluidStack tNewFillableStack = aFluidHeld.copy();
+ tNewFillableStack.amount = tAmountTaken * tParallel;
+ aMachine.setFillableStack(tNewFillableStack);
+ } else {
+ aMachine.getFillableStack().amount += tAmountTaken * tParallel;
+ }
+ tStackEmptied.stackSize = tParallel;
+ replaceCursorItemStack(aPlayer, tStackEmptied);
return tStackEmptied;
}
- private void reduceStackSizeInHandByOne(EntityPlayer aPlayer) {
- ItemStack tStackHeld = aPlayer.inventory.getItemStack();
- tStackHeld.stackSize -= 1;
- if (tStackHeld.stackSize == 0)
- aPlayer.inventory.setItemStack(NI);
+ private void replaceCursorItemStack(EntityPlayer aPlayer, ItemStack tStackResult) {
+ if (aPlayer.inventory.getItemStack().stackSize == tStackResult.stackSize) {
+ // every cell is mutated. it could just stay on the cursor.
+ aPlayer.inventory.setItemStack(tStackResult);
+ } else {
+ // some cells not mutated. The mutated cells must go into the inventory
+ // or drop into the world if there isn't enough space.
+ ItemStack tStackHeld = aPlayer.inventory.getItemStack();
+ tStackHeld.stackSize -= tStackResult.stackSize;
+ GT_Utility.addItemToPlayerInventory(aPlayer, tStackResult);
+ }
}
@Override