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-rw-r--r--build.properties2
-rw-r--r--src/main/java/gregtech/loaders/materialprocessing/ProcessingConfig.java4
2 files changed, 5 insertions, 1 deletions
diff --git a/build.properties b/build.properties
index 0b2e57e8f4..ef1106d29a 100644
--- a/build.properties
+++ b/build.properties
@@ -1,6 +1,6 @@
minecraft.version=1.7.10
forge.version=10.13.4.1614-1.7.10
-gt.version=5.09.37.00
+gt.version=5.09.38.00
ae2.version=rv3-beta-22
applecore.version=1.7.10-1.2.1+107.59407
buildcraft.version=7.1.11
diff --git a/src/main/java/gregtech/loaders/materialprocessing/ProcessingConfig.java b/src/main/java/gregtech/loaders/materialprocessing/ProcessingConfig.java
index 512a01f1ff..29d4fe376c 100644
--- a/src/main/java/gregtech/loaders/materialprocessing/ProcessingConfig.java
+++ b/src/main/java/gregtech/loaders/materialprocessing/ProcessingConfig.java
@@ -15,11 +15,15 @@ public class ProcessingConfig implements gregtech.api.interfaces.IMaterialHandle
@Override
public void onMaterialsInit() {
/** This is just left here as an example of how to add new materials. **/
+ // If you uncomment this, these custom ores will get added to the Deep Dark void miner ore list and cause bugged ores to be generated!
+ // See: com.dreammaster.bartworksHandler.VoidMinerLoader
+ /*
int i = 0;
for (int j = GregTech_API.sMaterialProperties.get("general", "AmountOfCustomMaterialSlots", 16); i < j; i++) {
String aID = (i < 10 ? "0" : "") + i;
new Materials(-1, TextureSet.SET_METALLIC, 1.0F, 0, 0, 0, 255, 255, 255, 0, "CustomMat" + aID, "CustomMat" + aID, 0, 0, 0, 0, false, false, 1, 1, 1, Dyes._NULL, "custom", true, aID);
}
+ */
}
@Override