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Diffstat (limited to 'config/Thaumcraft.cfg')
-rw-r--r-- | config/Thaumcraft.cfg | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/config/Thaumcraft.cfg b/config/Thaumcraft.cfg new file mode 100644 index 0000000000..9a5f1faf2f --- /dev/null +++ b/config/Thaumcraft.cfg @@ -0,0 +1,211 @@ +# Configuration file + +########################################################################################################## +# biomes +#--------------------------------------------------------------------------------------------------------# +# Biomes and effects +########################################################################################################## + +biomes { + # Eerie biome id + I:biome_eerie=194 + + # Eldritch Lands biome id + I:biome_eldritch=195 + + # Magical Forest biome id + I:biome_magical_forest=193 + + # Taint biome id + I:biome_taint=192 + + # higher values increases number of magical forest biomes. If you are using biome addon mods you probably want to increase this weight quite a bit + I:magical_forest_biome_weight=5 + I:outer_lands_dim=-42 + + # higher values increases number of taint biomes. If you are using biome addon mods you probably want to increase this weight quite a bit + I:taint_biome_weight=2 +} + + +########################################################################################################## +# enchantments +#--------------------------------------------------------------------------------------------------------# +# Custom enchantments +########################################################################################################## + +enchantments { + I:ench_haste=150 + I:ench_repair=151 +} + + +general { + # Enables a version of the Thauminomicon in creative mode that grants you all the research when you first use it. + B:allow_cheat_sheet=false + + # Setting this to false will disable arcane mirror research and crafting recipes. + B:allow_mirrors=true + + # If set to false, warded stone, doors and glass will just be cosmetic in nature and not have its hardened properties (everyone will be able to break it with equal ease). + B:allow_warded_stone=true + + # Can Taint be caused by flux effects. + B:biome_taint_from_flux=true + + # The chance per block update (1 in n) of the Taint biome spreading. Setting it to 0 prevents the spread of Taint biomes. + I:biome_taint_spread=200 + + # Set this to true to get the old blue magical forest back. + B:blue_magical_forest=false + + # Setting this to true will make certain colors higher contrast or darker to prevent them from being 'invisible' to color blind people. + B:color_blind=false + + # Hate crooked labels, kittens, puppies and all things awesome? If yes, set this to false. + B:crooked=true + + # Item aspects are hidden by default and pressing shift reveals them. Changing this setting to 'true' will reverse this behaviour and always display aspects unless shift is pressed. + B:display_aspects=false + + # Setting this to false will remove the glowing purple nodules from taint fibres. This might prevent crashes some people experience and improve performance. + B:glowing_taint=true + + # If set to true golems will attempt to play the chest opening animations and sounds whenever they interact with them. + B:golem_chest_interact=true + + # How many ticks a golem waits between checking for tasks. Setting it higher will save server ticks, but will make the golems slower to react. + I:golem_delay=5 + + # How many milliseconds a golem will ignore an item after it has failed to find a destination or use for it. Min value 1000 + I:golem_ignore_delay=10000 + + # The fx quality of the line connecting golems to marked blocks. Setting this below 4 deactives the effect entirely. + I:golem_link_quality=16 + + # Negative nodes like hungry, tainted or dark nodes will have additional, much nastier, effects. + B:hard_mode_nodes=true + + # How rare nodes are in the world. The number means there will be (on average) one node per N chunks. + I:node_rarity=36 + + # Determines how fast notifications scroll downwards. + I:notification_delay=5000 + + # The maximum amount of notifications that are displayed onscreen. + I:notification_max=15 + + # This is a comma-delimited list of any block names the portable hole is not allowed to pass through. + S:portablehole_blacklist=iron_door + + # This setting will disable certain thaumcraft shaders for those who experience FPS drops. + B:shaders=true + + # The chance of a node being special (pure, dark, unstable, etc.). The number means roughly 1 in N nodes will be special, so setting the number to 5 will mean 1 in 5 nodes may be special. + I:special_node_rarity=18 + + # Thaumcraft banker villager id + I:thaumcraft_banker_id=191 + + # Thaumcraft wizard villager id + I:thaumcraft_villager_id=190 + + # Set to true to have the wand dial display in the bottom left instead of the top left. + B:wand_dial_bottom=false + + # Setting this to true disables Warp and similar mechanics. You wuss. + B:wuss_mode=false +} + + +########################################################################################################## +# monster_spawning +#--------------------------------------------------------------------------------------------------------# +# Will these mobs spawn +########################################################################################################## + +monster_spawning { + # Setting this to false will disable spawning champion mobs. Even when false they will still have a greatly reduced chance of spawning in certain dangerous places. + B:champion_mobs=true + B:spawn_angry_zombies=true + B:spawn_eldercreatures=true + B:spawn_fire_bats=true + B:spawn_pechs=true + B:spawn_taint_spores=true + B:spawn_taintacles=true + B:spawn_wisps=true +} + + +########################################################################################################## +# research +#--------------------------------------------------------------------------------------------------------# +# Various research related things. +########################################################################################################## + +research { + # The total amount of RP you can have in your pool per aspect before the scanning soft cap kicks in. + I:aspect_total_cap=100 + + # 0 = normal, -1 = easy (all research items are directly purchased with RP), 1 = Hard (all research items need to be solved via the research table) + I:research_difficulty=0 +} + + +########################################################################################################## +# runic_shielding +#--------------------------------------------------------------------------------------------------------# +# Runic Shielding +########################################################################################################## + +runic_shielding { + # How much aer and terra centi-vis (0.01 vis) it costs to reacharge a single unit of shielding. Minimum of 0. + I:runic_cost=50 + + # How many game ticks pass after a shield has been reduced to zero before it can start recharging again. Minimum of 0. + I:runic_recharge_delay=80 + + # How many milliseconds pass between runic shielding recharge ticks. Lower values equals faster recharge. Minimum of 500. + I:runic_recharge_speed=2000 +} + + +########################################################################################################## +# world_generation +#--------------------------------------------------------------------------------------------------------# +# Settings to turn certain world-gen on or off. +########################################################################################################## + +world_generation { + B:generate_amber_ore=true + B:generate_aura_nodes=true + B:generate_cinnibar_ore=true + B:generate_infused_stone=true + B:generate_structures=true + + # Can taint biomes generate at worldgen + B:generate_taint=true + B:generate_trees=true +} + + +########################################################################################################## +# world_regeneration +#--------------------------------------------------------------------------------------------------------# +# If a chunk is encountered that skipped TC worldgen, then the game will attempt to regenerate certain world features if they are set to true. CAUTION: Best used for worlds created before you added this mod, and only if you know what you are doing. Backups are advised. +########################################################################################################## + +world_regeneration { + B:amber_ore=false + B:aura_nodes=false + B:cinnibar_ore=false + B:infused_stone=false + + # This key is used to keep track of which chunk have been generated/regenerated. Changing it will cause the regeneration code to run again, so only change it if you want it to happen. Useful to regen only one world feature at a time. + S:regen_key=DEFAULT + B:structures=false + B:taint=false + B:trees=false +} + + |