aboutsummaryrefslogtreecommitdiff
path: root/gradle.properties
diff options
context:
space:
mode:
Diffstat (limited to 'gradle.properties')
-rw-r--r--gradle.properties8
1 files changed, 4 insertions, 4 deletions
diff --git a/gradle.properties b/gradle.properties
index 5472edd8cf..0773d1e210 100644
--- a/gradle.properties
+++ b/gradle.properties
@@ -15,11 +15,11 @@ autoUpdateBuildScript = false
minecraftVersion = 1.7.10
forgeVersion = 10.13.4.1614
-# Select a username for testing your mod with breakpoints. You may leave this empty for a random user name each time you
+# Select a username for testing your mod with breakpoints. You may leave this empty for a random username each time you
# restart Minecraft in development. Choose this dependent on your mod:
# Do you need consistent player progressing (for example Thaumcraft)? -> Select a name
# Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty
-developmentEnvironmentUserName = "Developer"
+developmentEnvironmentUserName = Developer
# Define a source file of your project with:
# public static final String VERSION = "GRADLETOKEN_VERSION";
@@ -32,7 +32,7 @@ gradleTokenModName =
gradleTokenVersion = GRADLETOKEN_VERSION
gradleTokenGroupName =
-# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise you can
+# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise, you can
# leave this property empty.
# Example value: apiPackage = api + modGroup = com.myname.mymodid -> com.myname.mymodid.api
apiPackage =
@@ -48,7 +48,7 @@ mixinPlugin =
# Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail!
mixinsPackage =
# Specify the core mod entry class if you use a core mod. This class must implement IFMLLoadingPlugin!
-# This parameter is for legacy compatability only
+# This parameter is for legacy compatibility only
# Example value: coreModClass = asm.FMLPlugin + modGroup = com.myname.mymodid -> com.myname.mymodid.asm.FMLPlugin
coreModClass = ASM.BWCorePlugin
# If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod ( = some class