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-rw-r--r--main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java99
1 files changed, 0 insertions, 99 deletions
diff --git a/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java b/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java
deleted file mode 100644
index 6b39391d46..0000000000
--- a/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java
+++ /dev/null
@@ -1,99 +0,0 @@
-package gregtech.api.interfaces.tileentity;
-
-/**
- * Interface for internal Code, which is mainly used for independent Energy conversion.
- */
-public interface IBasicEnergyContainer extends IEnergyConnected {
- /**
- * Gets if that Amount of Energy is stored inside the Machine.
- * It is used for checking the contained Energy before consuming it.
- * If this returns false, it will also give a Message inside the Scanner, that this Machine doesn't have enough Energy.
- */
- public boolean isUniversalEnergyStored(long aEnergyAmount);
-
- /**
- * Gets the stored electric, kinetic or steam Energy (with EU as reference Value)
- * Always returns the largest one.
- */
- public long getUniversalEnergyStored();
-
- /**
- * Gets the largest electric, kinetic or steam Energy Capacity (with EU as reference Value)
- */
- public long getUniversalEnergyCapacity();
-
- /**
- * Gets the amount of Energy Packets per tick.
- */
- public long getOutputAmperage();
-
- /**
- * Gets the Output in EU/p.
- */
- public long getOutputVoltage();
-
- /**
- * Gets the amount of Energy Packets per tick.
- */
- public long getInputAmperage();
-
- /**
- * Gets the maximum Input in EU/p.
- */
- public long getInputVoltage();
-
- /**
- * Decreases the Amount of stored universal Energy. If ignoring too less Energy, then it just sets the Energy to 0 and returns false.
- */
- public boolean decreaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooLessEnergy);
-
- /**
- * Increases the Amount of stored electric Energy. If ignoring too much Energy, then the Energy Limit is just being ignored.
- */
- public boolean increaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooMuchEnergy);
-
- /**
- * Drain Energy Call for Electricity.
- */
- public boolean drainEnergyUnits(byte aSide, long aVoltage, long aAmperage);
-
- /**
- * returns the amount of Electricity, accepted by this Block the last 5 ticks as Average.
- */
- public long getAverageElectricInput();
-
- /**
- * returns the amount of Electricity, outputted by this Block the last 5 ticks as Average.
- */
- public long getAverageElectricOutput();
-
- /**
- * returns the amount of electricity contained in this Block, in EU units!
- */
- public long getStoredEU();
-
- /**
- * returns the amount of electricity containable in this Block, in EU units!
- */
- public long getEUCapacity();
-
- /**
- * returns the amount of Steam contained in this Block, in EU units!
- */
- public long getStoredSteam();
-
- /**
- * returns the amount of Steam containable in this Block, in EU units!
- */
- public long getSteamCapacity();
-
- /**
- * Increases stored Energy. Energy Base Value is in EU, even though it's Steam!
- * @param aEnergy The Energy to add to the Machine.
- * @param aIgnoreTooMuchEnergy if it shall ignore if it has too much Energy.
- * @return if it was successful
- *
- * And yes, you can't directly decrease the Steam of a Machine. That is done by decreaseStoredEnergyUnits
- */
- public boolean increaseStoredSteam(long aEnergy, boolean aIgnoreTooMuchEnergy);
-} \ No newline at end of file