diff options
Diffstat (limited to 'main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java')
-rw-r--r-- | main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java b/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java deleted file mode 100644 index 6b39391d46..0000000000 --- a/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java +++ /dev/null @@ -1,99 +0,0 @@ -package gregtech.api.interfaces.tileentity; - -/** - * Interface for internal Code, which is mainly used for independent Energy conversion. - */ -public interface IBasicEnergyContainer extends IEnergyConnected { - /** - * Gets if that Amount of Energy is stored inside the Machine. - * It is used for checking the contained Energy before consuming it. - * If this returns false, it will also give a Message inside the Scanner, that this Machine doesn't have enough Energy. - */ - public boolean isUniversalEnergyStored(long aEnergyAmount); - - /** - * Gets the stored electric, kinetic or steam Energy (with EU as reference Value) - * Always returns the largest one. - */ - public long getUniversalEnergyStored(); - - /** - * Gets the largest electric, kinetic or steam Energy Capacity (with EU as reference Value) - */ - public long getUniversalEnergyCapacity(); - - /** - * Gets the amount of Energy Packets per tick. - */ - public long getOutputAmperage(); - - /** - * Gets the Output in EU/p. - */ - public long getOutputVoltage(); - - /** - * Gets the amount of Energy Packets per tick. - */ - public long getInputAmperage(); - - /** - * Gets the maximum Input in EU/p. - */ - public long getInputVoltage(); - - /** - * Decreases the Amount of stored universal Energy. If ignoring too less Energy, then it just sets the Energy to 0 and returns false. - */ - public boolean decreaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooLessEnergy); - - /** - * Increases the Amount of stored electric Energy. If ignoring too much Energy, then the Energy Limit is just being ignored. - */ - public boolean increaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooMuchEnergy); - - /** - * Drain Energy Call for Electricity. - */ - public boolean drainEnergyUnits(byte aSide, long aVoltage, long aAmperage); - - /** - * returns the amount of Electricity, accepted by this Block the last 5 ticks as Average. - */ - public long getAverageElectricInput(); - - /** - * returns the amount of Electricity, outputted by this Block the last 5 ticks as Average. - */ - public long getAverageElectricOutput(); - - /** - * returns the amount of electricity contained in this Block, in EU units! - */ - public long getStoredEU(); - - /** - * returns the amount of electricity containable in this Block, in EU units! - */ - public long getEUCapacity(); - - /** - * returns the amount of Steam contained in this Block, in EU units! - */ - public long getStoredSteam(); - - /** - * returns the amount of Steam containable in this Block, in EU units! - */ - public long getSteamCapacity(); - - /** - * Increases stored Energy. Energy Base Value is in EU, even though it's Steam! - * @param aEnergy The Energy to add to the Machine. - * @param aIgnoreTooMuchEnergy if it shall ignore if it has too much Energy. - * @return if it was successful - * - * And yes, you can't directly decrease the Steam of a Machine. That is done by decreaseStoredEnergyUnits - */ - public boolean increaseStoredSteam(long aEnergy, boolean aIgnoreTooMuchEnergy); -}
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