diff options
Diffstat (limited to 'src/Java/gtPlusPlus/australia/entity/model/ModelDingo.java')
-rw-r--r-- | src/Java/gtPlusPlus/australia/entity/model/ModelDingo.java | 168 |
1 files changed, 0 insertions, 168 deletions
diff --git a/src/Java/gtPlusPlus/australia/entity/model/ModelDingo.java b/src/Java/gtPlusPlus/australia/entity/model/ModelDingo.java deleted file mode 100644 index 2999cdf2dd..0000000000 --- a/src/Java/gtPlusPlus/australia/entity/model/ModelDingo.java +++ /dev/null @@ -1,168 +0,0 @@ -package gtPlusPlus.australia.entity.model; - -import cpw.mods.fml.relauncher.Side; -import cpw.mods.fml.relauncher.SideOnly; -import net.minecraft.client.model.ModelBase; -import net.minecraft.client.model.ModelRenderer; -import net.minecraft.entity.Entity; -import net.minecraft.entity.EntityLivingBase; -import net.minecraft.entity.passive.EntityWolf; -import net.minecraft.util.MathHelper; -import org.lwjgl.opengl.GL11; - -@SideOnly(Side.CLIENT) -public class ModelDingo extends ModelBase { - - /** main box for the dingo head */ - public ModelRenderer dingoHeadMain; - /** The dingo's body */ - public ModelRenderer dingoBody; - /** dingo'se first leg */ - public ModelRenderer dingoLeg1; - /** dingo's second leg */ - public ModelRenderer dingoLeg2; - /** dingo's third leg */ - public ModelRenderer dingoLeg3; - /** dingo's fourth leg */ - public ModelRenderer dingoLeg4; - /** The dingo's tail */ - ModelRenderer dingoTail; - /** The dingo's mane */ - ModelRenderer dingoMane; - - public ModelDingo() { - float f = 0.0F; - float f1 = 13.5F; - this.dingoHeadMain = new ModelRenderer(this, 0, 0); - this.dingoHeadMain.addBox(-3.0F, -3.0F, -2.0F, 6, 6, 4, f); - this.dingoHeadMain.setRotationPoint(-1.0F, f1, -7.0F); - this.dingoBody = new ModelRenderer(this, 18, 14); - this.dingoBody.addBox(-4.0F, -2.0F, -3.0F, 6, 9, 6, f); - this.dingoBody.setRotationPoint(0.0F, 14.0F, 2.0F); - this.dingoMane = new ModelRenderer(this, 21, 0); - this.dingoMane.addBox(-4.0F, -3.0F, -3.0F, 8, 6, 7, f); - this.dingoMane.setRotationPoint(-1.0F, 14.0F, 2.0F); - this.dingoLeg1 = new ModelRenderer(this, 0, 18); - this.dingoLeg1.addBox(-1.0F, 0.0F, -1.0F, 2, 8, 2, f); - this.dingoLeg1.setRotationPoint(-2.5F, 16.0F, 7.0F); - this.dingoLeg2 = new ModelRenderer(this, 0, 18); - this.dingoLeg2.addBox(-1.0F, 0.0F, -1.0F, 2, 8, 2, f); - this.dingoLeg2.setRotationPoint(0.5F, 16.0F, 7.0F); - this.dingoLeg3 = new ModelRenderer(this, 0, 18); - this.dingoLeg3.addBox(-1.0F, 0.0F, -1.0F, 2, 8, 2, f); - this.dingoLeg3.setRotationPoint(-2.5F, 16.0F, -4.0F); - this.dingoLeg4 = new ModelRenderer(this, 0, 18); - this.dingoLeg4.addBox(-1.0F, 0.0F, -1.0F, 2, 8, 2, f); - this.dingoLeg4.setRotationPoint(0.5F, 16.0F, -4.0F); - this.dingoTail = new ModelRenderer(this, 9, 18); - this.dingoTail.addBox(-1.0F, 0.0F, -1.0F, 2, 8, 2, f); - this.dingoTail.setRotationPoint(-1.0F, 12.0F, 8.0F); - this.dingoHeadMain.setTextureOffset(16, 14).addBox(-3.0F, -5.0F, 0.0F, 2, 2, 1, f); - this.dingoHeadMain.setTextureOffset(16, 14).addBox(1.0F, -5.0F, 0.0F, 2, 2, 1, f); - this.dingoHeadMain.setTextureOffset(0, 10).addBox(-1.5F, 0.0F, -5.0F, 3, 3, 4, f); - } - - /** - * Sets the models various rotation angles then renders the model. - */ - public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, - float p_78088_6_, float p_78088_7_) { - super.render(p_78088_1_, p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_); - this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); - - if (this.isChild) { - float f6 = 2.0F; - GL11.glPushMatrix(); - GL11.glTranslatef(0.0F, 5.0F * p_78088_7_, 2.0F * p_78088_7_); - this.dingoHeadMain.renderWithRotation(p_78088_7_); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glScalef(1.0F / f6, 1.0F / f6, 1.0F / f6); - GL11.glTranslatef(0.0F, 24.0F * p_78088_7_, 0.0F); - this.dingoBody.render(p_78088_7_); - this.dingoLeg1.render(p_78088_7_); - this.dingoLeg2.render(p_78088_7_); - this.dingoLeg3.render(p_78088_7_); - this.dingoLeg4.render(p_78088_7_); - this.dingoTail.renderWithRotation(p_78088_7_); - this.dingoMane.render(p_78088_7_); - GL11.glPopMatrix(); - } else { - this.dingoHeadMain.renderWithRotation(p_78088_7_); - this.dingoBody.render(p_78088_7_); - this.dingoLeg1.render(p_78088_7_); - this.dingoLeg2.render(p_78088_7_); - this.dingoLeg3.render(p_78088_7_); - this.dingoLeg4.render(p_78088_7_); - this.dingoTail.renderWithRotation(p_78088_7_); - this.dingoMane.render(p_78088_7_); - } - } - - /** - * Used for easily adding entity-dependent animations. The second and third - * float params here are the same second and third as in the setRotationAngles - * method. - */ - public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_) { - EntityWolf entitydingo = (EntityWolf) p_78086_1_; - - if (entitydingo.isAngry()) { - this.dingoTail.rotateAngleY = 0.0F; - } else { - this.dingoTail.rotateAngleY = MathHelper.cos(p_78086_2_ * 0.6662F) * 1.4F * p_78086_3_; - } - - if (entitydingo.isSitting()) { - this.dingoMane.setRotationPoint(-1.0F, 16.0F, -3.0F); - this.dingoMane.rotateAngleX = ((float) Math.PI * 2F / 5F); - this.dingoMane.rotateAngleY = 0.0F; - this.dingoBody.setRotationPoint(0.0F, 18.0F, 0.0F); - this.dingoBody.rotateAngleX = ((float) Math.PI / 4F); - this.dingoTail.setRotationPoint(-1.0F, 21.0F, 6.0F); - this.dingoLeg1.setRotationPoint(-2.5F, 22.0F, 2.0F); - this.dingoLeg1.rotateAngleX = ((float) Math.PI * 3F / 2F); - this.dingoLeg2.setRotationPoint(0.5F, 22.0F, 2.0F); - this.dingoLeg2.rotateAngleX = ((float) Math.PI * 3F / 2F); - this.dingoLeg3.rotateAngleX = 5.811947F; - this.dingoLeg3.setRotationPoint(-2.49F, 17.0F, -4.0F); - this.dingoLeg4.rotateAngleX = 5.811947F; - this.dingoLeg4.setRotationPoint(0.51F, 17.0F, -4.0F); - } else { - this.dingoBody.setRotationPoint(0.0F, 14.0F, 2.0F); - this.dingoBody.rotateAngleX = ((float) Math.PI / 2F); - this.dingoMane.setRotationPoint(-1.0F, 14.0F, -3.0F); - this.dingoMane.rotateAngleX = this.dingoBody.rotateAngleX; - this.dingoTail.setRotationPoint(-1.0F, 12.0F, 8.0F); - this.dingoLeg1.setRotationPoint(-2.5F, 16.0F, 7.0F); - this.dingoLeg2.setRotationPoint(0.5F, 16.0F, 7.0F); - this.dingoLeg3.setRotationPoint(-2.5F, 16.0F, -4.0F); - this.dingoLeg4.setRotationPoint(0.5F, 16.0F, -4.0F); - this.dingoLeg1.rotateAngleX = MathHelper.cos(p_78086_2_ * 0.6662F) * 1.4F * p_78086_3_; - this.dingoLeg2.rotateAngleX = MathHelper.cos(p_78086_2_ * 0.6662F + (float) Math.PI) * 1.4F * p_78086_3_; - this.dingoLeg3.rotateAngleX = MathHelper.cos(p_78086_2_ * 0.6662F + (float) Math.PI) * 1.4F * p_78086_3_; - this.dingoLeg4.rotateAngleX = MathHelper.cos(p_78086_2_ * 0.6662F) * 1.4F * p_78086_3_; - } - - this.dingoHeadMain.rotateAngleZ = entitydingo.getInterestedAngle(p_78086_4_) - + entitydingo.getShakeAngle(p_78086_4_, 0.0F); - this.dingoMane.rotateAngleZ = entitydingo.getShakeAngle(p_78086_4_, -0.08F); - this.dingoBody.rotateAngleZ = entitydingo.getShakeAngle(p_78086_4_, -0.16F); - this.dingoTail.rotateAngleZ = entitydingo.getShakeAngle(p_78086_4_, -0.2F); - } - - /** - * Sets the model's various rotation angles. For bipeds, par1 and par2 are used - * for animating the movement of arms and legs, where par1 represents the - * time(so that arms and legs swing back and forth) and par2 represents how - * "far" arms and legs can swing at most. - */ - public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, - float p_78087_5_, float p_78087_6_, Entity p_78087_7_) { - super.setRotationAngles(p_78087_1_, p_78087_2_, p_78087_3_, p_78087_4_, p_78087_5_, p_78087_6_, p_78087_7_); - this.dingoHeadMain.rotateAngleX = p_78087_5_ / (180F / (float) Math.PI); - this.dingoHeadMain.rotateAngleY = p_78087_4_ / (180F / (float) Math.PI); - this.dingoTail.rotateAngleX = p_78087_3_; - } - -}
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