diff options
Diffstat (limited to 'src/Java/miscutil/enderio/conduit/GregTech/GtConduitRenderer.java')
-rw-r--r-- | src/Java/miscutil/enderio/conduit/GregTech/GtConduitRenderer.java | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/src/Java/miscutil/enderio/conduit/GregTech/GtConduitRenderer.java b/src/Java/miscutil/enderio/conduit/GregTech/GtConduitRenderer.java new file mode 100644 index 0000000000..00070b0db5 --- /dev/null +++ b/src/Java/miscutil/enderio/conduit/GregTech/GtConduitRenderer.java @@ -0,0 +1,180 @@ +package miscutil.enderio.conduit.GregTech; + +import static crazypants.render.CubeRenderer.addVecWithUV; + +import java.util.List; + +import mekanism.api.gas.GasStack; +import net.minecraft.client.renderer.RenderBlocks; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.util.IIcon; +import net.minecraftforge.common.util.ForgeDirection; +import crazypants.enderio.EnderIO; +import crazypants.enderio.conduit.ConnectionMode; +import crazypants.enderio.conduit.IConduit; +import crazypants.enderio.conduit.IConduitBundle; +import crazypants.enderio.conduit.geom.CollidableComponent; +import crazypants.enderio.conduit.geom.ConnectionModeGeometry; +import crazypants.enderio.conduit.geom.Offset; +import crazypants.enderio.conduit.render.ConduitBundleRenderer; +import crazypants.enderio.conduit.render.DefaultConduitRenderer; +import crazypants.render.BoundingBox; +import crazypants.render.RenderUtil; +import crazypants.vecmath.Vector3d; +import crazypants.vecmath.Vertex; + +public class GtConduitRenderer extends DefaultConduitRenderer { + + @Override + public boolean isRendererForConduit(IConduit conduit) { + return conduit instanceof GtConduit; + } + + @Override + public void renderEntity(ConduitBundleRenderer conduitBundleRenderer, IConduitBundle te, IConduit conduit, double x, double y, double z, float partialTick, + float worldLight, RenderBlocks rb) { + super.renderEntity(conduitBundleRenderer, te, conduit, x, y, z, partialTick, worldLight, rb); + + if(!conduit.hasConnectionMode(ConnectionMode.INPUT) && !conduit.hasConnectionMode(ConnectionMode.OUTPUT)) { + return; + } + GtConduit pc = (GtConduit) conduit; + for (ForgeDirection dir : conduit.getExternalConnections()) { + IIcon tex = null; + if(conduit.getConnectionMode(dir) == ConnectionMode.INPUT) { + tex = pc.getTextureForInputMode(); + } else if(conduit.getConnectionMode(dir) == ConnectionMode.OUTPUT) { + tex = pc.getTextureForOutputMode(); + } + if(tex != null) { + Offset offset = te.getOffset(IGtConduit.class, dir); + ConnectionModeGeometry.renderModeConnector(dir, offset, tex, true); + } + } + } + + @Override + protected void renderConduit(IIcon tex, IConduit conduit, CollidableComponent component, float brightness) { + super.renderConduit(tex, conduit, component, brightness); + + if(isNSEWUD(component.dir)) { + GtConduit lc = (GtConduit) conduit; + + GasStack gas = lc.getGasType(); + IIcon texture = null; + if(gas != null) { + texture = gas.getGas().getIcon(); + } + + if(texture == null) { + texture = lc.getNotSetEdgeTexture(); + } + + float scaleFactor = 0.75f; + float xLen = Math.abs(component.dir.offsetX) == 1 ? 1 : scaleFactor; + float yLen = Math.abs(component.dir.offsetY) == 1 ? 1 : scaleFactor; + float zLen = Math.abs(component.dir.offsetZ) == 1 ? 1 : scaleFactor; + + BoundingBox cube = component.bound; + BoundingBox bb = cube.scale(xLen, yLen, zLen); + + for (ForgeDirection d : ForgeDirection.VALID_DIRECTIONS) { + if(d != component.dir && d != component.dir.getOpposite()) { + + ForgeDirection vDir = RenderUtil.getVDirForFace(d); + if(component.dir == ForgeDirection.UP || component.dir == ForgeDirection.DOWN) { + vDir = RenderUtil.getUDirForFace(d); + } else if((component.dir == ForgeDirection.NORTH || component.dir == ForgeDirection.SOUTH) && d.offsetY != 0) { + vDir = RenderUtil.getUDirForFace(d); + } + + float minU = texture.getMinU(); + float maxU = texture.getMaxU(); + float minV = texture.getMinV(); + float maxV = texture.getMaxV(); + + float sideScale = Math.max(bb.sizeX(), bb.sizeY()) * 2 / 16f; + sideScale = Math.max(sideScale, bb.sizeZ() * 2 / 16f); + float width = Math.min(bb.sizeX(), bb.sizeY()) * 15f / 16f; + + List<Vertex> corners = bb.getCornersWithUvForFace(d, minU, maxU, minV, maxV); + moveEdgeCorners(corners, vDir, width); + moveEdgeCorners(corners, component.dir.getOpposite(), sideScale); + for (Vertex c : corners) { + addVecWithUV(c.xyz, c.uv.x, c.uv.y); + } + + corners = bb.getCornersWithUvForFace(d, minU, maxU, minV, maxV); + moveEdgeCorners(corners, vDir.getOpposite(), width); + moveEdgeCorners(corners, component.dir.getOpposite(), sideScale); + for (Vertex c : corners) { + addVecWithUV(c.xyz, c.uv.x, c.uv.y); + } + + } + } + + if(conduit.getConnectionMode(component.dir) == ConnectionMode.DISABLED) { + tex = EnderIO.blockConduitBundle.getConnectorIcon(component.data); + List<Vertex> corners = component.bound.getCornersWithUvForFace(component.dir, tex.getMinU(), tex.getMaxU(), tex.getMinV(), tex.getMaxV()); + Tessellator tessellator = Tessellator.instance; + for (Vertex c : corners) { + addVecWithUV(c.xyz, c.uv.x, c.uv.y); + } + //back face + for (int i = corners.size() - 1; i >= 0; i--) { + Vertex c = corners.get(i); + addVecWithUV(c.xyz, c.uv.x, c.uv.y); + } + } + + } + + } + + @Override + protected void renderTransmission(IConduit conduit, IIcon tex, CollidableComponent component, float selfIllum) { + super.renderTransmission(conduit, tex, component, selfIllum); + } + + private void moveEdgeCorners(List<Vertex> vertices, ForgeDirection edge, float scaleFactor) { + int[] indices = getClosest(edge, vertices); + vertices.get(indices[0]).xyz.x -= scaleFactor * edge.offsetX; + vertices.get(indices[1]).xyz.x -= scaleFactor * edge.offsetX; + vertices.get(indices[0]).xyz.y -= scaleFactor * edge.offsetY; + vertices.get(indices[1]).xyz.y -= scaleFactor * edge.offsetY; + vertices.get(indices[0]).xyz.z -= scaleFactor * edge.offsetZ; + vertices.get(indices[1]).xyz.z -= scaleFactor * edge.offsetZ; + } + + private int[] getClosest(ForgeDirection edge, List<Vertex> vertices) { + int[] res = new int[] { -1, -1 }; + boolean highest = edge.offsetX > 0 || edge.offsetY > 0 || edge.offsetZ > 0; + double minMax = highest ? -Double.MAX_VALUE : Double.MAX_VALUE; + int index = 0; + for (Vertex v : vertices) { + double val = get(v.xyz, edge); + if(highest ? val >= minMax : val <= minMax) { + if(val != minMax) { + res[0] = index; + } else { + res[1] = index; + } + minMax = val; + } + index++; + } + return res; + } + + private double get(Vector3d xyz, ForgeDirection edge) { + if(edge == ForgeDirection.EAST || edge == ForgeDirection.WEST) { + return xyz.x; + } + if(edge == ForgeDirection.UP || edge == ForgeDirection.DOWN) { + return xyz.y; + } + return xyz.z; + } + +} |