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Diffstat (limited to 'src/Java/miscutil/enderio/conduit/GregTech/GtConduitRenderer.java')
-rw-r--r--src/Java/miscutil/enderio/conduit/GregTech/GtConduitRenderer.java180
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diff --git a/src/Java/miscutil/enderio/conduit/GregTech/GtConduitRenderer.java b/src/Java/miscutil/enderio/conduit/GregTech/GtConduitRenderer.java
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+++ b/src/Java/miscutil/enderio/conduit/GregTech/GtConduitRenderer.java
@@ -0,0 +1,180 @@
+package miscutil.enderio.conduit.GregTech;
+
+import static crazypants.render.CubeRenderer.addVecWithUV;
+
+import java.util.List;
+
+import mekanism.api.gas.GasStack;
+import net.minecraft.client.renderer.RenderBlocks;
+import net.minecraft.client.renderer.Tessellator;
+import net.minecraft.util.IIcon;
+import net.minecraftforge.common.util.ForgeDirection;
+import crazypants.enderio.EnderIO;
+import crazypants.enderio.conduit.ConnectionMode;
+import crazypants.enderio.conduit.IConduit;
+import crazypants.enderio.conduit.IConduitBundle;
+import crazypants.enderio.conduit.geom.CollidableComponent;
+import crazypants.enderio.conduit.geom.ConnectionModeGeometry;
+import crazypants.enderio.conduit.geom.Offset;
+import crazypants.enderio.conduit.render.ConduitBundleRenderer;
+import crazypants.enderio.conduit.render.DefaultConduitRenderer;
+import crazypants.render.BoundingBox;
+import crazypants.render.RenderUtil;
+import crazypants.vecmath.Vector3d;
+import crazypants.vecmath.Vertex;
+
+public class GtConduitRenderer extends DefaultConduitRenderer {
+
+ @Override
+ public boolean isRendererForConduit(IConduit conduit) {
+ return conduit instanceof GtConduit;
+ }
+
+ @Override
+ public void renderEntity(ConduitBundleRenderer conduitBundleRenderer, IConduitBundle te, IConduit conduit, double x, double y, double z, float partialTick,
+ float worldLight, RenderBlocks rb) {
+ super.renderEntity(conduitBundleRenderer, te, conduit, x, y, z, partialTick, worldLight, rb);
+
+ if(!conduit.hasConnectionMode(ConnectionMode.INPUT) && !conduit.hasConnectionMode(ConnectionMode.OUTPUT)) {
+ return;
+ }
+ GtConduit pc = (GtConduit) conduit;
+ for (ForgeDirection dir : conduit.getExternalConnections()) {
+ IIcon tex = null;
+ if(conduit.getConnectionMode(dir) == ConnectionMode.INPUT) {
+ tex = pc.getTextureForInputMode();
+ } else if(conduit.getConnectionMode(dir) == ConnectionMode.OUTPUT) {
+ tex = pc.getTextureForOutputMode();
+ }
+ if(tex != null) {
+ Offset offset = te.getOffset(IGtConduit.class, dir);
+ ConnectionModeGeometry.renderModeConnector(dir, offset, tex, true);
+ }
+ }
+ }
+
+ @Override
+ protected void renderConduit(IIcon tex, IConduit conduit, CollidableComponent component, float brightness) {
+ super.renderConduit(tex, conduit, component, brightness);
+
+ if(isNSEWUD(component.dir)) {
+ GtConduit lc = (GtConduit) conduit;
+
+ GasStack gas = lc.getGasType();
+ IIcon texture = null;
+ if(gas != null) {
+ texture = gas.getGas().getIcon();
+ }
+
+ if(texture == null) {
+ texture = lc.getNotSetEdgeTexture();
+ }
+
+ float scaleFactor = 0.75f;
+ float xLen = Math.abs(component.dir.offsetX) == 1 ? 1 : scaleFactor;
+ float yLen = Math.abs(component.dir.offsetY) == 1 ? 1 : scaleFactor;
+ float zLen = Math.abs(component.dir.offsetZ) == 1 ? 1 : scaleFactor;
+
+ BoundingBox cube = component.bound;
+ BoundingBox bb = cube.scale(xLen, yLen, zLen);
+
+ for (ForgeDirection d : ForgeDirection.VALID_DIRECTIONS) {
+ if(d != component.dir && d != component.dir.getOpposite()) {
+
+ ForgeDirection vDir = RenderUtil.getVDirForFace(d);
+ if(component.dir == ForgeDirection.UP || component.dir == ForgeDirection.DOWN) {
+ vDir = RenderUtil.getUDirForFace(d);
+ } else if((component.dir == ForgeDirection.NORTH || component.dir == ForgeDirection.SOUTH) && d.offsetY != 0) {
+ vDir = RenderUtil.getUDirForFace(d);
+ }
+
+ float minU = texture.getMinU();
+ float maxU = texture.getMaxU();
+ float minV = texture.getMinV();
+ float maxV = texture.getMaxV();
+
+ float sideScale = Math.max(bb.sizeX(), bb.sizeY()) * 2 / 16f;
+ sideScale = Math.max(sideScale, bb.sizeZ() * 2 / 16f);
+ float width = Math.min(bb.sizeX(), bb.sizeY()) * 15f / 16f;
+
+ List<Vertex> corners = bb.getCornersWithUvForFace(d, minU, maxU, minV, maxV);
+ moveEdgeCorners(corners, vDir, width);
+ moveEdgeCorners(corners, component.dir.getOpposite(), sideScale);
+ for (Vertex c : corners) {
+ addVecWithUV(c.xyz, c.uv.x, c.uv.y);
+ }
+
+ corners = bb.getCornersWithUvForFace(d, minU, maxU, minV, maxV);
+ moveEdgeCorners(corners, vDir.getOpposite(), width);
+ moveEdgeCorners(corners, component.dir.getOpposite(), sideScale);
+ for (Vertex c : corners) {
+ addVecWithUV(c.xyz, c.uv.x, c.uv.y);
+ }
+
+ }
+ }
+
+ if(conduit.getConnectionMode(component.dir) == ConnectionMode.DISABLED) {
+ tex = EnderIO.blockConduitBundle.getConnectorIcon(component.data);
+ List<Vertex> corners = component.bound.getCornersWithUvForFace(component.dir, tex.getMinU(), tex.getMaxU(), tex.getMinV(), tex.getMaxV());
+ Tessellator tessellator = Tessellator.instance;
+ for (Vertex c : corners) {
+ addVecWithUV(c.xyz, c.uv.x, c.uv.y);
+ }
+ //back face
+ for (int i = corners.size() - 1; i >= 0; i--) {
+ Vertex c = corners.get(i);
+ addVecWithUV(c.xyz, c.uv.x, c.uv.y);
+ }
+ }
+
+ }
+
+ }
+
+ @Override
+ protected void renderTransmission(IConduit conduit, IIcon tex, CollidableComponent component, float selfIllum) {
+ super.renderTransmission(conduit, tex, component, selfIllum);
+ }
+
+ private void moveEdgeCorners(List<Vertex> vertices, ForgeDirection edge, float scaleFactor) {
+ int[] indices = getClosest(edge, vertices);
+ vertices.get(indices[0]).xyz.x -= scaleFactor * edge.offsetX;
+ vertices.get(indices[1]).xyz.x -= scaleFactor * edge.offsetX;
+ vertices.get(indices[0]).xyz.y -= scaleFactor * edge.offsetY;
+ vertices.get(indices[1]).xyz.y -= scaleFactor * edge.offsetY;
+ vertices.get(indices[0]).xyz.z -= scaleFactor * edge.offsetZ;
+ vertices.get(indices[1]).xyz.z -= scaleFactor * edge.offsetZ;
+ }
+
+ private int[] getClosest(ForgeDirection edge, List<Vertex> vertices) {
+ int[] res = new int[] { -1, -1 };
+ boolean highest = edge.offsetX > 0 || edge.offsetY > 0 || edge.offsetZ > 0;
+ double minMax = highest ? -Double.MAX_VALUE : Double.MAX_VALUE;
+ int index = 0;
+ for (Vertex v : vertices) {
+ double val = get(v.xyz, edge);
+ if(highest ? val >= minMax : val <= minMax) {
+ if(val != minMax) {
+ res[0] = index;
+ } else {
+ res[1] = index;
+ }
+ minMax = val;
+ }
+ index++;
+ }
+ return res;
+ }
+
+ private double get(Vector3d xyz, ForgeDirection edge) {
+ if(edge == ForgeDirection.EAST || edge == ForgeDirection.WEST) {
+ return xyz.x;
+ }
+ if(edge == ForgeDirection.UP || edge == ForgeDirection.DOWN) {
+ return xyz.y;
+ }
+ return xyz.z;
+ }
+
+}