diff options
Diffstat (limited to 'src/main/java/goodgenerator/blocks/myFluids')
| -rw-r--r-- | src/main/java/goodgenerator/blocks/myFluids/BaseFluid.java | 54 | ||||
| -rw-r--r-- | src/main/java/goodgenerator/blocks/myFluids/FluidsBuilder.java | 203 |
2 files changed, 257 insertions, 0 deletions
diff --git a/src/main/java/goodgenerator/blocks/myFluids/BaseFluid.java b/src/main/java/goodgenerator/blocks/myFluids/BaseFluid.java new file mode 100644 index 0000000000..47f73b186b --- /dev/null +++ b/src/main/java/goodgenerator/blocks/myFluids/BaseFluid.java @@ -0,0 +1,54 @@ +package goodgenerator.blocks.myFluids; + +import static goodgenerator.main.GoodGenerator.MOD_ID; + +import net.minecraft.block.material.Material; +import net.minecraft.client.renderer.texture.IIconRegister; +import net.minecraft.util.IIcon; +import net.minecraftforge.fluids.BlockFluidClassic; +import net.minecraftforge.fluids.Fluid; +import net.minecraftforge.fluids.FluidRegistry; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; + +public class BaseFluid extends BlockFluidClassic { + + @SideOnly(Side.CLIENT) + protected IIcon stillIcon; + + @SideOnly(Side.CLIENT) + protected IIcon flowingIcon; + + private String stillTexture; + private String flowingTexture; + + public BaseFluid(Fluid fluid, Material material) { + super(fluid, material); + } + + public void SetTexture(String fluidName) { + stillTexture = MOD_ID + ":fluids/" + fluidName + ".still"; + flowingTexture = MOD_ID + ":fluids/" + fluidName + ".flowing"; + } + + public static Fluid BuildFluid(String fluidName) { + Fluid tFluid = new Fluid(fluidName); + FluidRegistry.registerFluid(tFluid); + return tFluid; + } + + @SideOnly(Side.CLIENT) + @Override + public void registerBlockIcons(IIconRegister register) { + stillIcon = register.registerIcon(stillTexture); + flowingIcon = register.registerIcon(flowingTexture); + + super.getFluid().setIcons(stillIcon, flowingIcon); + } + + @Override + public IIcon getIcon(int side, int meta) { + return (side == 0 || side == 1) ? stillIcon : flowingIcon; + } +} diff --git a/src/main/java/goodgenerator/blocks/myFluids/FluidsBuilder.java b/src/main/java/goodgenerator/blocks/myFluids/FluidsBuilder.java new file mode 100644 index 0000000000..de8cca2b43 --- /dev/null +++ b/src/main/java/goodgenerator/blocks/myFluids/FluidsBuilder.java @@ -0,0 +1,203 @@ +package goodgenerator.blocks.myFluids; + +import net.minecraft.block.material.Material; +import net.minecraftforge.fluids.Fluid; + +import cpw.mods.fml.common.registry.GameRegistry; +import goodgenerator.crossmod.nei.NEI_Config; + +public class FluidsBuilder { + + public FluidsBuilder() {} + + public static void Register() { + crackedNaquadahGas_Lightly(); + crackedNaquadahGas_Moderately(); + crackedNaquadahGas_Heavily(); + crackedLightNaquadahFuel_Lightly(); + crackedLightNaquadahFuel_Moderately(); + crackedLightNaquadahFuel_Heavily(); + crackedHeavyNaquadahFuel_Lightly(); + crackedHeavyNaquadahFuel_Moderately(); + crackedHeavyNaquadahFuel_Heavily(); + crackedNaquadahAsphalt_Lightly(); + crackedNaquadahAsphalt_Moderately(); + crackedNaquadahAsphalt_Heavily(); + combustionPromotor(); + coalTar(); + supercriticalSteam(); + } + + public static void crackedNaquadahGas_Lightly() { + Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedNaquadahGas"); + tmp.setGaseous(true) + .setTemperature(800); + BaseFluid tmp2 = new BaseFluid(tmp, Material.water); + tmp2.SetTexture("lightlyCrackedNaquadahGas"); + tmp2.setBlockName("lightlyCrackedNaquadahGas"); + GameRegistry.registerBlock(tmp2, "lightlyCrackedNaquadahGas"); + NEI_Config.hide(tmp2); + } + + public static void crackedNaquadahGas_Moderately() { + Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedNaquadahGas"); + tmp.setGaseous(true) + .setTemperature(800); + BaseFluid tmp2 = new BaseFluid(tmp, Material.water); + tmp2.SetTexture("moderatelyCrackedNaquadahGas"); + tmp2.setBlockName("moderatelyCrackedNaquadahGas"); + GameRegistry.registerBlock(tmp2, "moderatelyCrackedNaquadahGas"); + NEI_Config.hide(tmp2); + } + + public static void crackedNaquadahGas_Heavily() { + Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedNaquadahGas"); + tmp.setGaseous(true) + .setTemperature(800); + BaseFluid tmp2 = new BaseFluid(tmp, Material.water); + tmp2.SetTexture("heavilyCrackedNaquadahGas"); + tmp2.setBlockName("heavilyCrackedNaquadahGas"); + GameRegistry.registerBlock(tmp2, "heavilyCrackedNaquadahGas"); + NEI_Config.hide(tmp2); + } + + public static void crackedLightNaquadahFuel_Lightly() { + Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedLightNaquadahFuel"); + tmp.setGaseous(false) + .setTemperature(1200); + BaseFluid tmp2 = new BaseFluid(tmp, Material.water); + tmp2.SetTexture("lightlyCrackedLightNaquadahFuel"); + tmp2.setBlockName("lightlyCrackedLightNaquadahFuel"); + GameRegistry.registerBlock(tmp2, "lightlyCrackedLightNaquadahFuel"); + NEI_Config.hide(tmp2); + } + + public static void crackedLightNaquadahFuel_Moderately() { + Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedLightNaquadahFuel"); + tmp.setGaseous(false) + .setTemperature(1200); + BaseFluid tmp2 = new BaseFluid(tmp, Material.water); + tmp2.SetTexture("moderatelyCrackedLightNaquadahFuel"); + tmp2.setBlockName("moderatelyCrackedLightNaquadahFuel"); + GameRegistry.registerBlock(tmp2, "moderatelyCrackedLightNaquadahFuel"); + NEI_Config.hide(tmp2); + } + + public static void crackedLightNaquadahFuel_Heavily() { + Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedLightNaquadahFuel"); + tmp.setGaseous(false) + .setTemperature(1200); + BaseFluid tmp2 = new BaseFluid(tmp, Material.water); + tmp2.SetTexture("heavilyCrackedLightNaquadahFuel"); + tmp2.setBlockName("heavilyCrackedLightNaquadahFuel"); + GameRegistry.registerBlock(tmp2, "heavilyCrackedLightNaquadahFuel"); + NEI_Config.hide(tmp2); + } + + public static void crackedHeavyNaquadahFuel_Lightly() { + Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedHeavyNaquadahFuel"); + tmp.setGaseous(false) + .setTemperature(1200); + BaseFluid tmp2 = new BaseFluid(tmp, Material.water); + tmp2.SetTexture("lightlyCrackedHeavyNaquadahFuel"); + tmp2.setBlockName("lightlyCrackedHeavyNaquadahFuel"); + GameRegistry.registerBlock(tmp2, "lightlyCrackedHeavyNaquadahFuel"); + NEI_Config.hide(tmp2); + } + + public static void crackedHeavyNaquadahFuel_Moderately() { + Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedHeavyNaquadahFuel"); + tmp.setGaseous(false) + .setTemperature(1200); + BaseFluid tmp2 = new BaseFluid(tmp, Material.water); + tmp2.SetTexture("moderatelyCrackedHeavyNaquadahFuel"); + tmp2.setBlockName("moderatelyCrackedHeavyNaquadahFuel"); + GameRegistry.registerBlock(tmp2, "moderatelyCrackedHeavyNaquadahFuel"); + NEI_Config.hide(tmp2); + } + + public static void crackedHeavyNaquadahFuel_Heavily() { + Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedHeavyNaquadahFuel"); + tmp.setGaseous(false) + .setTemperature(1200); + BaseFluid tmp2 = new BaseFluid(tmp, Material.water); + tmp2.SetTexture("heavilyCrackedHeavyNaquadahFuel"); + tmp2.setBlockName("heavilyCrackedHeavyNaquadahFuel"); + GameRegistry.registerBlock(tmp2, "heavilyCrackedHeavyNaquadahFuel"); + NEI_Config.hide(tmp2); + } + + public static void crackedNaquadahAsphalt_Lightly() { + Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedNaquadahAsphalt"); + tmp.setGaseous(false) + .setTemperature(1800) + .setDensity(20000) + .setViscosity(20000); + BaseFluid tmp2 = new BaseFluid(tmp, Material.water); + tmp2.SetTexture("lightlyCrackedNaquadahAsphalt"); + tmp2.setBlockName("lightlyCrackedNaquadahAsphalt"); + GameRegistry.registerBlock(tmp2, "lightlyCrackedNaquadahAsphalt"); + NEI_Config.hide(tmp2); + } + + public static void crackedNaquadahAsphalt_Moderately() { + Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedNaquadahAsphalt"); + tmp.setGaseous(false) + .setTemperature(1800) + .setDensity(20000) + .setViscosity(20000); + BaseFluid tmp2 = new BaseFluid(tmp, Material.water); + tmp2.SetTexture("moderatelyCrackedNaquadahAsphalt"); + tmp2.setBlockName("moderatelyCrackedNaquadahAsphalt"); + GameRegistry.registerBlock(tmp2, "moderatelyCrackedNaquadahAsphalt"); + NEI_Config.hide(tmp2); + } + + public static void crackedNaquadahAsphalt_Heavily() { + Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedNaquadahAsphalt"); + tmp.setGaseous(false) + .setTemperature(1800) + .setDensity(20000) + .setViscosity(20000); + BaseFluid tmp2 = new BaseFluid(tmp, Material.water); + tmp2.SetTexture("heavilyCrackedNaquadahAsphalt"); + tmp2.setBlockName("heavilyCrackedNaquadahAsphalt"); + GameRegistry.registerBlock(tmp2, "heavilyCrackedNaquadahAsphalt"); + NEI_Config.hide(tmp2); + } + + public static void combustionPromotor() { + Fluid tmp = BaseFluid.BuildFluid("combustionPromotor"); + tmp.setGaseous(false) + .setTemperature(300); + BaseFluid tmp2 = new BaseFluid(tmp, Material.water); + tmp2.SetTexture("combustionPromotor"); + tmp2.setBlockName("combustionPromotor"); + GameRegistry.registerBlock(tmp2, "combustionPromotor"); + NEI_Config.hide(tmp2); + } + + public static void coalTar() { + Fluid tmp = BaseFluid.BuildFluid("fluid.coalTar"); + tmp.setGaseous(false) + .setTemperature(450) + .setUnlocalizedName("fluid.coalTar"); + BaseFluid tmp2 = new BaseFluid(tmp, Material.water); + tmp2.SetTexture("coalTar"); + tmp2.setBlockTextureName("coalTar"); + GameRegistry.registerBlock(tmp2, "coalTar"); + NEI_Config.hide(tmp2); + } + + public static void supercriticalSteam() { + Fluid tmp = BaseFluid.BuildFluid("supercriticalSteam"); + tmp.setGaseous(true) + .setTemperature(648) + .setUnlocalizedName("supercriticalSteam"); + BaseFluid tmp2 = new BaseFluid(tmp, Material.water); + tmp2.SetTexture("supercriticalSteam"); + tmp2.setBlockTextureName("supercriticalSteam"); + GameRegistry.registerBlock(tmp2, "supercriticalSteam"); + NEI_Config.hide(tmp2); + } +} |
