diff options
Diffstat (limited to 'src/main/java/gregtech/api/enums/Textures.java')
-rw-r--r-- | src/main/java/gregtech/api/enums/Textures.java | 178 |
1 files changed, 130 insertions, 48 deletions
diff --git a/src/main/java/gregtech/api/enums/Textures.java b/src/main/java/gregtech/api/enums/Textures.java index e83fecf8f5..9c05ea1262 100644 --- a/src/main/java/gregtech/api/enums/Textures.java +++ b/src/main/java/gregtech/api/enums/Textures.java @@ -14,6 +14,24 @@ import static gregtech.api.enums.GT_Values.RES_PATH_ITEM; public class Textures { public enum BlockIcons implements IIconContainer, Runnable { + //ADDED + MACHINE_UEV_SIDE, MACHINE_UIV_SIDE, + MACHINE_UMV_SIDE, MACHINE_UXV_SIDE, + MACHINE_OPV_SIDE, MACHINE_MAXV_SIDE, + MACHINE_UEV_TOP, MACHINE_UIV_TOP, + MACHINE_UMV_TOP, MACHINE_UXV_TOP, + MACHINE_OPV_TOP, MACHINE_MAXV_TOP, + MACHINE_UEV_BOTTOM, MACHINE_UIV_BOTTOM, + MACHINE_UMV_BOTTOM, MACHINE_UXV_BOTTOM, + MACHINE_OPV_BOTTOM, MACHINE_MAXV_BOTTOM, + OVERLAY_SCHEST, OVERLAY_STANK, + MACHINE_CASING_TANK_1, MACHINE_CASING_TANK_2, MACHINE_CASING_TANK_3, MACHINE_CASING_TANK_4, + MACHINE_CASING_TANK_5, MACHINE_CASING_TANK_6, MACHINE_CASING_TANK_7, MACHINE_CASING_TANK_8, + MACHINE_CASING_TANK_9, MACHINE_CASING_TANK_10,MACHINE_CASING_TANK_11,MACHINE_CASING_TANK_12, + MACHINE_CASING_TANK_13,MACHINE_CASING_TANK_14,MACHINE_CASING_TANK_15,MACHINE_CASING_TANK_0, + BLOCK_STEELEAF, BLOCK_ICHORIUM, + OVERLAY_ENERGY_IN_POWER,OVERLAY_ENERGY_OUT_POWER,OVERLAY_AUTOMAINTENANCE,OVERLAY_AUTOMAINTENANCE_IDLE,OVERLAY_TELEPORTER_SIDES, + // VOID // The Empty Texture , RENDERING_ERROR, PIPE_RESTRICTOR, INSULATION_FULL, INSULATION_TINY, INSULATION_SMALL, INSULATION_MEDIUM, INSULATION_MEDIUM_PLUS, INSULATION_LARGE, INSULATION_HUGE, CFOAM_FRESH, CFOAM_HARDENED, SOLARPANEL, SOLARPANEL_8V, SOLARPANEL_LV, SOLARPANEL_MV, SOLARPANEL_HV, SOLARPANEL_EV, SOLARPANEL_IV, SOLARPANEL_LuV, SOLARPANEL_ZPM, @@ -29,15 +47,16 @@ public class Textures { MACHINE_MV_SIDE, MACHINE_MV_BOTTOM, MACHINE_HV_TOP, MACHINE_HV_SIDE, MACHINE_HV_BOTTOM, MACHINE_EV_TOP, MACHINE_EV_SIDE, MACHINE_EV_BOTTOM, MACHINE_IV_TOP, MACHINE_IV_SIDE, MACHINE_IV_BOTTOM, MACHINE_LuV_TOP, MACHINE_LuV_SIDE, MACHINE_LuV_BOTTOM, MACHINE_ZPM_TOP, MACHINE_ZPM_SIDE, MACHINE_ZPM_BOTTOM, MACHINE_UV_TOP, MACHINE_UV_SIDE, MACHINE_UV_BOTTOM, MACHINE_MAX_TOP, MACHINE_MAX_SIDE, MACHINE_MAX_BOTTOM, MACHINE_BRONZEPLATEDBRICKS, MACHINE_HEATPROOFCASING, MACHINE_COIL_SUPERCONDUCTOR, - MACHINE_BRONZEBLASTFURNACE, MACHINE_BRONZEBLASTFURNACE_ACTIVE, MACHINE_CASING_ROBUST_TUNGSTENSTEEL, MACHINE_CASING_CLEAN_STAINLESSSTEEL, MACHINE_CASING_STABLE_TITANIUM, MACHINE_CASING_MINING_OSMIRIDIUM, + MACHINE_BRONZEBLASTFURNACE, MACHINE_BRONZEBLASTFURNACE_ACTIVE, MACHINE_CASING_ROBUST_TUNGSTENSTEEL, MACHINE_CASING_CLEAN_STAINLESSSTEEL, MACHINE_CASING_STABLE_TITANIUM, MACHINE_CASING_MINING_OSMIRIDIUM, MACHINE_CASING_FIREBOX_TITANIUM, MACHINE_CASING_FUSION_COIL, MACHINE_CASING_FUSION, MACHINE_CASING_FUSION_GLASS, MACHINE_CASING_FUSION_GLASS_YELLOW, MACHINE_CASING_FUSION_2, MACHINE_CASING_MAGIC, MACHINE_CASING_MAGIC_ACTIVE, MACHINE_CASING_MAGIC_FRONT, MACHINE_CASING_MAGIC_FRONT_ACTIVE, MACHINE_CASING_DRAGONEGG, MACHINE_CASING_SOLID_STEEL, MACHINE_CASING_FROST_PROOF, MACHINE_CASING_PUMP, MACHINE_CASING_MOTOR, MACHINE_CASING_PIPE_BRONZE, MACHINE_CASING_PIPE_STEEL, MACHINE_CASING_PIPE_TITANIUM, MACHINE_CASING_PIPE_TUNGSTENSTEEL, MACHINE_CASING_PIPE_POLYTETRAFLUOROETHYLENE, MACHINE_CASING_GEARBOX_BRONZE, MACHINE_CASING_GEARBOX_STEEL, MACHINE_CASING_GEARBOX_TITANIUM, MACHINE_CASING_GEARBOX_TUNGSTENSTEEL, MACHINE_CASING_DATA_DRIVE, MACHINE_CASING_CONTAINMENT_FIELD, MACHINE_CASING_ASSEMBLER, MACHINE_CASING_PROCESSOR, MACHINE_CASING_STRIPES_A, MACHINE_CASING_STRIPES_B, MACHINE_CASING_RADIOACTIVEHAZARD, MACHINE_CASING_BIOHAZARD, MACHINE_CASING_EXPLOSIONHAZARD, MACHINE_CASING_FIREHAZARD, MACHINE_CASING_ACIDHAZARD, MACHINE_CASING_MAGICHAZARD, MACHINE_CASING_FROSTHAZARD, MACHINE_CASING_NOISEHAZARD, MACHINE_CASING_GRATE, MACHINE_CASING_VENT, - MACHINE_CASING_RADIATIONPROOF, MACHINE_CASING_FIREBOX_BRONZE, MACHINE_CASING_FIREBOX_STEEL, MACHINE_CASING_FIREBOX_TUNGSTENSTEEL, MACHINE_CASING_ENGINE_INTAKE, MACHINE_CASING_CHEMICALLY_INERT, MACHINE_COIL_CUPRONICKEL, - MACHINE_COIL_KANTHAL, MACHINE_COIL_NICHROME, MACHINE_COIL_TUNGSTENSTEEL, MACHINE_COIL_HSSG, MACHINE_COIL_NAQUADAH, MACHINE_COIL_NAQUADAHALLOY, BOILER_SOLAR, BOILER_FRONT, + MACHINE_CASING_RADIATIONPROOF, MACHINE_CASING_FIREBOX_BRONZE, MACHINE_CASING_FIREBOX_STEEL, MACHINE_CASING_FIREBOX_TUNGSTENSTEEL, MACHINE_CASING_ENGINE_INTAKE, MACHINE_CASING_CHEMICALLY_INERT, MACHINE_COIL_CUPRONICKEL, + MACHINE_CASING_DENSEBRICKS, MACHINE_CASING_BRICKEDBLASTFURNACE_ACTIVE, MACHINE_CASING_BRICKEDBLASTFURNACE_INACTIVE, + MACHINE_COIL_KANTHAL, MACHINE_COIL_NICHROME, MACHINE_COIL_TUNGSTENSTEEL, MACHINE_COIL_HSSG, MACHINE_COIL_NAQUADAH, MACHINE_COIL_NAQUADAHALLOY, BOILER_SOLAR, BOILER_FRONT, BOILER_FRONT_ACTIVE, BOILER_LAVA_FRONT, BOILER_LAVA_FRONT_ACTIVE, NAQUADAH_REACTOR_SOLID_BACK, NAQUADAH_REACTOR_SOLID_FRONT, NAQUADAH_REACTOR_SOLID_SIDE, NAQUADAH_REACTOR_SOLID_BOTTOM, NAQUADAH_REACTOR_SOLID_TOP, NAQUADAH_REACTOR_SOLID_BACK_ACTIVE, NAQUADAH_REACTOR_SOLID_FRONT_ACTIVE, NAQUADAH_REACTOR_SOLID_SIDE_ACTIVE, NAQUADAH_REACTOR_SOLID_BOTTOM_ACTIVE, NAQUADAH_REACTOR_SOLID_TOP_ACTIVE, NAQUADAH_REACTOR_FLUID_BACK, NAQUADAH_REACTOR_FLUID_FRONT, NAQUADAH_REACTOR_FLUID_SIDE, NAQUADAH_REACTOR_FLUID_BOTTOM, NAQUADAH_REACTOR_FLUID_TOP, @@ -87,7 +106,7 @@ public class Textures { BLOCK_CUPRONICKEL, BLOCK_DAMASCUSSTEEL, BLOCK_DARKIRON, BLOCK_DEEPIRON, BLOCK_DESH, BLOCK_DURANIUM, BLOCK_DYSPROSIUM, BLOCK_ELECTRUM, BLOCK_ELECTRUMFLUX, BLOCK_ENDERIUM, BLOCK_ERBIUM, BLOCK_EUROPIUM, BLOCK_FIERYSTEEL, BLOCK_GADOLINIUM, BLOCK_GALLIUM, BLOCK_HOLMIUM, BLOCK_HSLA, BLOCK_INDIUM, BLOCK_INFUSEDGOLD, BLOCK_INVAR, BLOCK_IRIDIUM, BLOCK_IRONMAGNETIC, BLOCK_IRONWOOD, BLOCK_KANTHAL, BLOCK_KNIGHTMETAL, BLOCK_LANTHANUM, BLOCK_LEAD, BLOCK_LUTETIUM, BLOCK_MAGNALIUM, BLOCK_MAGNESIUM, BLOCK_MANGANESE, BLOCK_METEORICIRON, - BLOCK_METEORICSTEEL, BLOCK_MIDASIUM, BLOCK_MITHRIL, BLOCK_MOLYBDENUM, BLOCK_NAQUADAH, BLOCK_NAQUADAHALLOY, BLOCK_NAQUADAHENRICHED, BLOCK_NAQUADRIA, BLOCK_NEODYMIUM, BLOCK_NEODYMIUMMAGNETIC, + BLOCK_METEORICSTEEL, BLOCK_MIDASIUM, BLOCK_TRINIUM,BLOCK_MITHRIL, BLOCK_MOLYBDENUM, BLOCK_NAQUADAH, BLOCK_NAQUADAHALLOY, BLOCK_NAQUADAHENRICHED, BLOCK_NAQUADRIA, BLOCK_NEODYMIUM, BLOCK_NEODYMIUMMAGNETIC, BLOCK_NEUTRONIUM, BLOCK_NICHROME, BLOCK_NICKEL, BLOCK_NIOBIUM, BLOCK_NIOBIUMNITRIDE, BLOCK_NIOBIUMTITANIUM, BLOCK_OSMIRIDIUM, BLOCK_OSMIUM, BLOCK_PALLADIUM, BLOCK_PIGIRON, BLOCK_PLATINUM, BLOCK_PLUTONIUM, BLOCK_PLUTONIUM241, BLOCK_PRASEODYMIUM, BLOCK_PROMETHIUM, BLOCK_REDALLOY, BLOCK_REDSTEEL, BLOCK_ROSEGOLD, BLOCK_RUBIDIUM, BLOCK_SAMARIUM, BLOCK_SCANDIUM, BLOCK_SHADOWIRON, BLOCK_SHADOWSTEEL, BLOCK_SILICON, BLOCK_SILVER, BLOCK_SOLDERINGALLOY, BLOCK_STAINLESSSTEEL, BLOCK_STEEL, BLOCK_STEELMAGNETIC, BLOCK_STERLINGSILVER, BLOCK_SUNNARIUM, BLOCK_TANTALUM, @@ -96,12 +115,12 @@ public class Textures { BLOCK_VANADIUMSTEEL, BLOCK_HSSG, BLOCK_HSSE, BLOCK_HSSS, BLOCK_AERCRYSTAL, BLOCK_AMBER, BLOCK_AMETHYST, BLOCK_AQUACRYSTAL, BLOCK_BLUETOPAZ, BLOCK_CERTUSQUARTZ, BLOCK_DILITHIUM, BLOCK_ENDEREYE, BLOCK_ENDERPEARL, BLOCK_FOOLSRUBY, BLOCK_FORCE, BLOCK_FORCICIUM, BLOCK_FORCILLIUM, BLOCK_GREENSAPPHIRE, BLOCK_IGNISCRYSTAL, BLOCK_JASPER, BLOCK_LAZURITE, BLOCK_LIGNITE, BLOCK_MONAZITE, BLOCK_NITER, BLOCK_OLIVINE, BLOCK_OPAL, BLOCK_ORDOCRYSTAL, BLOCK_PERDITIOCRYSTAL, BLOCK_PHOSPHORUS, BLOCK_QUARTZITE, BLOCK_REDGARNET, BLOCK_RUBY, - BLOCK_SAPPHIRE, BLOCK_SODALITE, BLOCK_TANZANITE, BLOCK_TERRACRYSTAL, BLOCK_TOPAZ, BLOCK_VINTEUM, BLOCK_YELLOWGARNET, BLOCK_NETHERSTAR, BLOCK_CHARCOAL, MARBLE_STONE, MARBLE_COBBLE, + BLOCK_SAPPHIRE, BLOCK_SODALITE, BLOCK_TANZANITE, BLOCK_TERRACRYSTAL, BLOCK_TOPAZ, BLOCK_VINTEUM, BLOCK_YELLOWGARNET, BLOCK_NETHERSTAR, BLOCK_CHARCOAL, BLOCK_BLAZE, MARBLE_STONE, MARBLE_COBBLE, MARBLE_COBBLE_MOSSY, MARBLE_BRICKS, MARBLE_BRICKS_CRACKED, MARBLE_BRICKS_MOSSY, MARBLE_BRICKS_CHISELED, MARBLE_SMOOTH, BASALT_STONE, BASALT_COBBLE, BASALT_COBBLE_MOSSY, BASALT_BRICKS, BASALT_BRICKS_CRACKED, BASALT_BRICKS_MOSSY, BASALT_BRICKS_CHISELED, BASALT_SMOOTH, OVERLAY_FRONT_HEAT_EXCHANGER_ACTIVE, OVERLAY_FRONT_HEAT_EXCHANGER, OVERLAY_FRONT_PROCESSING_ARRAY_ACTIVE, OVERLAY_FRONT_PROCESSING_ARRAY, OVERLAY_FRONT_OIL_DRILL_ACTIVE, OVERLAY_FRONT_OIL_DRILL, OVERLAY_FRONT_DIESEL_ENGINE_ACTIVE, OVERLAY_FRONT_DIESEL_ENGINE, OVERLAY_FRONT_PYROLYSE_OVEN_ACTIVE, OVERLAY_FRONT_PYROLYSE_OVEN, OVERLAY_FRONT_OIL_CRACKER_ACTIVE, OVERLAY_FRONT_OIL_CRACKER, OVERLAY_FRONT_DISTILLATION_TOWER_ACTIVE, OVERLAY_FRONT_DISTILLATION_TOWER, - OVERLAY_FRONT_ASSEMBLY_LINE_ACTIVE, OVERLAY_FRONT_ASSEMBLY_LINE, OVERLAY_FRONT_ORE_DRILL_ACTIVE, OVERLAY_FRONT_ORE_DRILL, OVERLAY_TOP_CLEANROOM_ACTIVE, OVERLAY_TOP_CLEANROOM, + OVERLAY_FRONT_ASSEMBLY_LINE_ACTIVE, OVERLAY_FRONT_ASSEMBLY_LINE, OVERLAY_FRONT_ORE_DRILL_ACTIVE, OVERLAY_FRONT_ORE_DRILL, OVERLAY_TOP_CLEANROOM_ACTIVE, OVERLAY_TOP_CLEANROOM, OVERLAY_FRONT_LARGE_CHEMICAL_REACTOR, OVERLAY_FRONT_LARGE_CHEMICAL_REACTOR_ACTIVE; /** @@ -148,12 +167,12 @@ public class Textures { MACHINE_ZPM_SIDE, MACHINE_UV_SIDE, MACHINE_MAX_SIDE, - MACHINE_MAX_SIDE, - MACHINE_MAX_SIDE, - MACHINE_MAX_SIDE, - MACHINE_MAX_SIDE, - MACHINE_MAX_SIDE, - MACHINE_MAX_SIDE, + MACHINE_UEV_SIDE, + MACHINE_UIV_SIDE, + MACHINE_UMV_SIDE, + MACHINE_UXV_SIDE, + MACHINE_OPV_SIDE, + MACHINE_MAXV_SIDE, }, MACHINECASINGS_TOP = new IIconContainer[]{ MACHINE_8V_TOP, @@ -166,12 +185,12 @@ public class Textures { MACHINE_ZPM_TOP, MACHINE_UV_TOP, MACHINE_MAX_TOP, - MACHINE_MAX_TOP, - MACHINE_MAX_TOP, - MACHINE_MAX_TOP, - MACHINE_MAX_TOP, - MACHINE_MAX_TOP, - MACHINE_MAX_TOP, + MACHINE_UEV_TOP, + MACHINE_UIV_TOP, + MACHINE_UMV_TOP, + MACHINE_UXV_TOP, + MACHINE_OPV_TOP, + MACHINE_MAXV_TOP, }, MACHINECASINGS_BOTTOM = new IIconContainer[]{ MACHINE_8V_BOTTOM, @@ -184,12 +203,12 @@ public class Textures { MACHINE_ZPM_BOTTOM, MACHINE_UV_BOTTOM, MACHINE_MAX_BOTTOM, - MACHINE_MAX_BOTTOM, - MACHINE_MAX_BOTTOM, - MACHINE_MAX_BOTTOM, - MACHINE_MAX_BOTTOM, - MACHINE_MAX_BOTTOM, - MACHINE_MAX_BOTTOM, + MACHINE_UEV_BOTTOM, + MACHINE_UIV_BOTTOM, + MACHINE_UMV_BOTTOM, + MACHINE_UXV_BOTTOM, + MACHINE_OPV_BOTTOM, + MACHINE_MAXV_BOTTOM, }, GRANITES = new IIconContainer[]{ GRANITE_BLACK_STONE, @@ -424,7 +443,7 @@ public class Textures { BLOCK_MANGANESE, BLOCK_METEORICIRON, BLOCK_METEORICSTEEL, - BLOCK_MIDASIUM, + BLOCK_TRINIUM, BLOCK_MITHRIL, BLOCK_MOLYBDENUM, BLOCK_NAQUADAH, @@ -498,7 +517,9 @@ public class Textures { BLOCK_VANADIUMSTEEL, BLOCK_HSSG, BLOCK_HSSE, - BLOCK_HSSS + BLOCK_HSSS, + BLOCK_STEELEAF, + BLOCK_ICHORIUM }, STORAGE_BLOCKS9 = new IIconContainer[]{ BLOCK_AERCRYSTAL, @@ -541,59 +562,120 @@ public class Textures { BLOCK_VINTEUM, BLOCK_YELLOWGARNET, BLOCK_NETHERSTAR, - BLOCK_CHARCOAL + BLOCK_CHARCOAL, + BLOCK_BLAZE }; public static ITexture[] ERROR_RENDERING = new ITexture[]{ new GT_RenderedTexture(RENDERING_ERROR) }, OVERLAYS_ENERGY_IN = new ITexture[]{ - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{220, 220, 220, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{180, 180, 180, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{220, 220, 220, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{255, 100, 0, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{255, 255, 30, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{128, 128, 128, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{220, 220, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{200, 200, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{180, 180, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{160, 160, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{140, 140, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{120, 120, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{100, 100, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{80, 80, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{60, 60, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{40, 40, 245, 0}), }, OVERLAYS_ENERGY_OUT = new ITexture[]{ - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{220, 220, 220, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{180, 180, 180, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{220, 220, 220, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{255, 100, 0, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{255, 255, 30, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{128, 128, 128, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{220, 220, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{200, 200, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{180, 180, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{160, 160, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{140, 140, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{120, 120, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{100, 100, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{80, 80, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{60, 60, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{40, 40, 245, 0}), }, OVERLAYS_ENERGY_IN_MULTI = new ITexture[]{ - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{220, 220, 220, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{180, 180, 180, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{220, 220, 220, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{255, 100, 0, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{255, 255, 30, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{128, 128, 128, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{220, 220, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{200, 200, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{180, 180, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{160, 160, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{140, 140, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{120, 120, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{100, 100, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{80, 80, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{60, 60, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{40, 40, 245, 0}), }, OVERLAYS_ENERGY_OUT_MULTI = new ITexture[]{ - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{220, 220, 220, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{180, 180, 180, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{220, 220, 220, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{255, 100, 0, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{255, 255, 30, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{128, 128, 128, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{220, 220, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{200, 200, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{180, 180, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{160, 160, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{140, 140, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{120, 120, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{100, 100, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{80, 80, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{60, 60, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{40, 40, 245, 0}), + }, + OVERLAYS_ENERGY_IN_POWER = new ITexture[]{ + new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{180, 180, 180, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{220, 220, 220, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{255, 100, 0, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{255, 255, 30, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{128, 128, 128, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{220, 220, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{200, 200, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{180, 180, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{160, 160, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{140, 140, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{120, 120, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{100, 100, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{80, 80, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{60, 60, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{40, 40, 245, 0}), + }, + OVERLAYS_ENERGY_OUT_POWER = new ITexture[]{ + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{180, 180, 180, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{220, 220, 220, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{255, 100, 0, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{255, 255, 30, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{128, 128, 128, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{220, 220, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{200, 200, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{180, 180, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{160, 160, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{140, 140, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{120, 120, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{100, 100, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{80, 80, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{60, 60, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{40, 40, 245, 0}), }, LOCKERS = new ITexture[]{ new GT_RenderedTexture(OVERLAY_LOCKER_000), @@ -612,7 +694,7 @@ public class Textures { new GT_RenderedTexture(OVERLAY_LOCKER_013), }, CASING_BLOCKS = new ITexture[128], - MACHINE_CASINGS[] = new ITexture[10][17]; + MACHINE_CASINGS[] = new ITexture[16][17]; static { for (byte i = 0; i < MACHINE_CASINGS.length; i++) |