diff options
Diffstat (limited to 'src/main/java/gregtech/api/gui/modularui')
4 files changed, 474 insertions, 285 deletions
diff --git a/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java b/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java index f242aff0ed..43b7210758 100644 --- a/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java +++ b/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java @@ -55,7 +55,9 @@ public class FallbackableSteamTexture { useFallback = true; } else { try { - Minecraft.getMinecraft().getResourceManager().getResource(candidate.get(steamVariant).location); + Minecraft.getMinecraft() + .getResourceManager() + .getResource(candidate.get(steamVariant).location); useFallback = false; } catch (IOException e) { useFallback = true; diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java index 32ed6442c1..e068cd967e 100644 --- a/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java +++ b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java @@ -36,28 +36,46 @@ public class GT_UIInfos { * Do NOT run {@link UIBuilder#build} on-the-fly, otherwise MP client won't register UIs. Instead, store to static * field, just like {@link #GTTileEntityDefaultUI}. Such mistake can be easily overlooked by testing only SP. */ - public static final Function<ContainerConstructor, UIInfo<?, ?>> GTTileEntityUIFactory = containerConstructor -> UIBuilder - .of().container((player, world, x, y, z) -> { - TileEntity te = world.getTileEntity(x, y, z); - if (te instanceof ITileWithModularUI) { - return createTileEntityContainer( - player, - ((ITileWithModularUI) te)::createWindow, - te::markDirty, - containerConstructor); - } - return null; - }).gui(((player, world, x, y, z) -> { - if (!world.isRemote) return null; - TileEntity te = world.getTileEntity(x, y, z); - if (te instanceof ITileWithModularUI) { - return createTileEntityGuiContainer( - player, - ((ITileWithModularUI) te)::createWindow, - containerConstructor); - } - return null; - })).build(); + public static final Function<ContainerConstructor, UIInfo<?, ?>> GTTileEntityUIFactory = containerConstructor -> UIBuilder.of() + .container( + (player, world, + x, + y, + z) -> { + TileEntity te = world.getTileEntity( + x, + y, + z); + if (te instanceof ITileWithModularUI) { + return createTileEntityContainer( + player, + ((ITileWithModularUI) te)::createWindow, + te::markDirty, + containerConstructor); + } + return null; + }) + .gui( + ((player, + world, + x, + y, + z) -> { + if (!world.isRemote) + return null; + TileEntity te = world.getTileEntity( + x, + y, + z); + if (te instanceof ITileWithModularUI) { + return createTileEntityGuiContainer( + player, + ((ITileWithModularUI) te)::createWindow, + containerConstructor); + } + return null; + })) + .build(); private static final UIInfo<?, ?> GTTileEntityDefaultUI = GTTileEntityUIFactory.apply(ModularUIContainer::new); @@ -66,31 +84,36 @@ public class GT_UIInfos { static { for (byte i = 0; i < ForgeDirection.VALID_DIRECTIONS.length; i++) { final byte side = i; - coverUI.put(side, UIBuilder.of().container((player, world, x, y, z) -> { - final TileEntity te = world.getTileEntity(x, y, z); - if (!(te instanceof ICoverable)) return null; - final ICoverable gtTileEntity = (ICoverable) te; - GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); - return createCoverContainer( - player, - cover::createWindow, - te::markDirty, - gtTileEntity.getCoverIDAtSide(side), - side, - gtTileEntity); - }).gui((player, world, x, y, z) -> { - if (!world.isRemote) return null; - final TileEntity te = world.getTileEntity(x, y, z); - if (!(te instanceof ICoverable)) return null; - final ICoverable gtTileEntity = (ICoverable) te; - final GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); - return createCoverGuiContainer( - player, - cover::createWindow, - gtTileEntity.getCoverIDAtSide(side), - side, - gtTileEntity); - }).build()); + coverUI.put( + side, + UIBuilder.of() + .container((player, world, x, y, z) -> { + final TileEntity te = world.getTileEntity(x, y, z); + if (!(te instanceof ICoverable)) return null; + final ICoverable gtTileEntity = (ICoverable) te; + GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); + return createCoverContainer( + player, + cover::createWindow, + te::markDirty, + gtTileEntity.getCoverIDAtSide(side), + side, + gtTileEntity); + }) + .gui((player, world, x, y, z) -> { + if (!world.isRemote) return null; + final TileEntity te = world.getTileEntity(x, y, z); + if (!(te instanceof ICoverable)) return null; + final ICoverable gtTileEntity = (ICoverable) te; + final GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); + return createCoverGuiContainer( + player, + cover::createWindow, + gtTileEntity.getCoverIDAtSide(side), + side, + gtTileEntity); + }) + .build()); } } @@ -121,12 +144,13 @@ public class GT_UIInfos { tileEntity), (EntityPlayerMP) player); - coverUI.get(side).open( - player, - tileEntity.getWorld(), - tileEntity.getXCoord(), - tileEntity.getYCoord(), - tileEntity.getZCoord()); + coverUI.get(side) + .open( + player, + tileEntity.getWorld(), + tileEntity.getXCoord(), + tileEntity.getYCoord(), + tileEntity.getZCoord()); } /** diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java index a1d1be02ac..590b14af29 100644 --- a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java +++ b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java @@ -13,23 +13,48 @@ public class GT_UITextures { public static final UITexture TRANSPARENT = UITexture.fullImage(MODID, "gui/picture/transparent"); - public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT = AdaptableUITexture - .of(MODID, "gui/background/singleblock_default", 176, 166, 4); - public static final SteamTexture BACKGROUND_STEAM = SteamTexture - .adaptableTexture(MODID, "gui/background/%s", 176, 166, 4); - public static final UITexture BACKGROUND_FUSION_COMPUTER = UITexture - .fullImage(MODID, "gui/background/fusion_computer"); - public static final AdaptableUITexture BACKGROUND_TEXT_FIELD = AdaptableUITexture - .of(MODID, "gui/background/text_field", 142, 28, 1); - public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = AdaptableUITexture - .of(MODID, "gui/background/text_field_light_gray", 61, 12, 1); + public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT = AdaptableUITexture.of( + MODID, + "gui/background/singleblock_default", + 176, + 166, + 4); + public static final SteamTexture BACKGROUND_STEAM = SteamTexture.adaptableTexture( + MODID, + "gui/background/%s", + 176, + 166, + 4); + public static final UITexture BACKGROUND_FUSION_COMPUTER = UITexture.fullImage( + MODID, + "gui/background/fusion_computer"); + public static final AdaptableUITexture BACKGROUND_TEXT_FIELD = AdaptableUITexture.of( + MODID, + "gui/background/text_field", + 142, + 28, + 1); + public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = AdaptableUITexture.of( + MODID, + "gui/background/text_field_light_gray", + 61, + 12, + 1); public static final SteamTexture SLOT_ITEM_STEAM = SteamTexture.fullImage(MODID, "gui/slot/item_%s"); public static final SteamTexture SLOT_FLUID_STEAM = SteamTexture.fullImage(MODID, "gui/slot/fluid_%s"); - public static final AdaptableUITexture SLOT_DARK_GRAY = AdaptableUITexture - .of(MODID, "gui/slot/dark_gray", 18, 18, 1); - public static final AdaptableUITexture SLOT_MAINTENANCE = AdaptableUITexture - .of(MODID, "gui/slot/maintenance", 20, 20, 1); + public static final AdaptableUITexture SLOT_DARK_GRAY = AdaptableUITexture.of( + MODID, + "gui/slot/dark_gray", + 18, + 18, + 1); + public static final AdaptableUITexture SLOT_MAINTENANCE = AdaptableUITexture.of( + MODID, + "gui/slot/maintenance", + 20, + 20, + 1); public static final AdaptableUITexture SLOT_UPLIFTED = AdaptableUITexture.of(MODID, "gui/slot/uplifted", 18, 18, 1); public static final UITexture OVERLAY_SLOT_ARROW_ME = UITexture.fullImage(MODID, "gui/overlay_slot/arrow_me"); @@ -41,53 +66,67 @@ public class GT_UITextures { public static final UITexture OVERLAY_SLOT_BOX = UITexture.fullImage(MODID, "gui/overlay_slot/box"); public static final UITexture OVERLAY_SLOT_BOXED = UITexture.fullImage(MODID, "gui/overlay_slot/boxed"); public static final UITexture OVERLAY_SLOT_CANISTER = UITexture.fullImage(MODID, "gui/overlay_slot/canister"); - public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM = SteamTexture - .fullImage(MODID, "gui/overlay_slot/canister_%s"); + public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM = SteamTexture.fullImage( + MODID, + "gui/overlay_slot/canister_%s"); public static final UITexture OVERLAY_SLOT_CANNER = UITexture.fullImage(MODID, "gui/overlay_slot/canner"); public static final UITexture OVERLAY_SLOT_CAULDRON = UITexture.fullImage(MODID, "gui/overlay_slot/cauldron"); public static final UITexture OVERLAY_SLOT_CENTRIFUGE = UITexture.fullImage(MODID, "gui/overlay_slot/centrifuge"); - public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID = UITexture - .fullImage(MODID, "gui/overlay_slot/centrifuge_fluid"); - public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM = SteamTexture - .fullImage(MODID, "gui/overlay_slot/centrifuge_%s"); + public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID = UITexture.fullImage( + MODID, + "gui/overlay_slot/centrifuge_fluid"); + public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM = SteamTexture.fullImage( + MODID, + "gui/overlay_slot/centrifuge_%s"); public static final UITexture OVERLAY_SLOT_CHARGER = UITexture.fullImage(MODID, "gui/overlay_slot/charger"); - public static final UITexture OVERLAY_SLOT_CHARGER_FLUID = UITexture - .fullImage(MODID, "gui/overlay_slot/charger_fluid"); + public static final UITexture OVERLAY_SLOT_CHARGER_FLUID = UITexture.fullImage( + MODID, + "gui/overlay_slot/charger_fluid"); public static final UITexture OVERLAY_SLOT_CIRCUIT = UITexture.fullImage(MODID, "gui/overlay_slot/circuit"); - public static final SteamTexture OVERLAY_SLOT_COAL_STEAM = SteamTexture - .fullImage(MODID, "gui/overlay_slot/coal_%s"); + public static final SteamTexture OVERLAY_SLOT_COAL_STEAM = SteamTexture.fullImage( + MODID, + "gui/overlay_slot/coal_%s"); public static final UITexture OVERLAY_SLOT_COMPRESSOR = UITexture.fullImage(MODID, "gui/overlay_slot/compressor"); - public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM = SteamTexture - .fullImage(MODID, "gui/overlay_slot/compressor_%s"); + public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM = SteamTexture.fullImage( + MODID, + "gui/overlay_slot/compressor_%s"); public static final UITexture OVERLAY_SLOT_CRUSHED_ORE = UITexture.fullImage(MODID, "gui/overlay_slot/crushed_ore"); - public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM = SteamTexture - .fullImage(MODID, "gui/overlay_slot/crushed_ore_%s"); - public static final UITexture OVERLAY_SLOT_CUTTER_SLICED = UITexture - .fullImage(MODID, "gui/overlay_slot/cutter_sliced"); + public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM = SteamTexture.fullImage( + MODID, + "gui/overlay_slot/crushed_ore_%s"); + public static final UITexture OVERLAY_SLOT_CUTTER_SLICED = UITexture.fullImage( + MODID, + "gui/overlay_slot/cutter_sliced"); public static final UITexture OVERLAY_SLOT_DATA_ORB = UITexture.fullImage(MODID, "gui/overlay_slot/data_orb"); public static final UITexture OVERLAY_SLOT_DATA_STICK = UITexture.fullImage(MODID, "gui/overlay_slot/data_stick"); public static final UITexture OVERLAY_SLOT_DUST = UITexture.fullImage(MODID, "gui/overlay_slot/dust"); - public static final SteamTexture OVERLAY_SLOT_DUST_STEAM = SteamTexture - .fullImage(MODID, "gui/overlay_slot/dust_%s"); - public static final SteamTexture OVERLAY_SLOT_BLOCK_STEAM = SteamTexture - .fullImage(MODID, "gui/overlay_slot/block_%s"); + public static final SteamTexture OVERLAY_SLOT_DUST_STEAM = SteamTexture.fullImage( + MODID, + "gui/overlay_slot/dust_%s"); + public static final SteamTexture OVERLAY_SLOT_BLOCK_STEAM = SteamTexture.fullImage( + MODID, + "gui/overlay_slot/block_%s"); public static final UITexture OVERLAY_SLOT_EXPLOSIVE = UITexture.fullImage(MODID, "gui/overlay_slot/explosive"); - public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE = UITexture - .fullImage(MODID, "gui/overlay_slot/extruder_shape"); + public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE = UITexture.fullImage( + MODID, + "gui/overlay_slot/extruder_shape"); public static final UITexture OVERLAY_SLOT_FURNACE = UITexture.fullImage(MODID, "gui/overlay_slot/furnace"); - public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM = SteamTexture - .fullImage(MODID, "gui/overlay_slot/furnace_%s"); + public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM = SteamTexture.fullImage( + MODID, + "gui/overlay_slot/furnace_%s"); public static final UITexture OVERLAY_SLOT_GEM = UITexture.fullImage(MODID, "gui/overlay_slot/gem"); public static final UITexture OVERLAY_SLOT_HAMMER = UITexture.fullImage(MODID, "gui/overlay_slot/hammer"); - public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM = SteamTexture - .fullImage(MODID, "gui/overlay_slot/hammer_%s"); + public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM = SteamTexture.fullImage( + MODID, + "gui/overlay_slot/hammer_%s"); public static final UITexture OVERLAY_SLOT_HEATER_1 = UITexture.fullImage(MODID, "gui/overlay_slot/heater_1"); public static final UITexture OVERLAY_SLOT_HEATER_2 = UITexture.fullImage(MODID, "gui/overlay_slot/heater_2"); public static final UITexture OVERLAY_SLOT_IMPLOSION = UITexture.fullImage(MODID, "gui/overlay_slot/implosion"); public static final UITexture OVERLAY_SLOT_IN = UITexture.fullImage(MODID, "gui/overlay_slot/in"); public static final SteamTexture OVERLAY_SLOT_IN_STEAM = SteamTexture.fullImage(MODID, "gui/overlay_slot/in_%s"); - public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM = SteamTexture - .fullImage(MODID, "gui/overlay_slot/ingot_%s"); + public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM = SteamTexture.fullImage( + MODID, + "gui/overlay_slot/ingot_%s"); public static final UITexture OVERLAY_SLOT_INT_CIRCUIT = UITexture.fullImage(MODID, "gui/overlay_slot/int_circuit"); public static final UITexture OVERLAY_SLOT_LENS = UITexture.fullImage(MODID, "gui/overlay_slot/lens"); public static final UITexture OVERLAY_SLOT_MICROSCOPE = UITexture.fullImage(MODID, "gui/overlay_slot/microscope"); @@ -98,8 +137,9 @@ public class GT_UITextures { public static final UITexture OVERLAY_SLOT_OUT = UITexture.fullImage(MODID, "gui/overlay_slot/out"); public static final SteamTexture OVERLAY_SLOT_OUT_STEAM = SteamTexture.fullImage(MODID, "gui/overlay_slot/out_%s"); public static final UITexture OVERLAY_SLOT_PAGE_BLANK = UITexture.fullImage(MODID, "gui/overlay_slot/page_blank"); - public static final UITexture OVERLAY_SLOT_PAGE_PRINTED = UITexture - .fullImage(MODID, "gui/overlay_slot/page_printed"); + public static final UITexture OVERLAY_SLOT_PAGE_PRINTED = UITexture.fullImage( + MODID, + "gui/overlay_slot/page_printed"); public static final UITexture OVERLAY_SLOT_PRESS_1 = UITexture.fullImage(MODID, "gui/overlay_slot/press_1"); public static final UITexture OVERLAY_SLOT_PRESS_2 = UITexture.fullImage(MODID, "gui/overlay_slot/press_2"); public static final UITexture OVERLAY_SLOT_PRESS_3 = UITexture.fullImage(MODID, "gui/overlay_slot/press_3"); @@ -107,8 +147,9 @@ public class GT_UITextures { public static final UITexture OVERLAY_SLOT_ROD_1 = UITexture.fullImage(MODID, "gui/overlay_slot/rod_1"); public static final UITexture OVERLAY_SLOT_ROD_2 = UITexture.fullImage(MODID, "gui/overlay_slot/rod_2"); public static final UITexture OVERLAY_SLOT_SLICE_SHAPE = UITexture.fullImage(MODID, "gui/overlay_slot/slice_shape"); - public static final UITexture OVERLAY_SLOT_SLICER_SLICED = UITexture - .fullImage(MODID, "gui/overlay_slot/slicer_sliced"); + public static final UITexture OVERLAY_SLOT_SLICER_SLICED = UITexture.fullImage( + MODID, + "gui/overlay_slot/slicer_sliced"); public static final UITexture OVERLAY_SLOT_SQUARE = UITexture.fullImage(MODID, "gui/overlay_slot/square"); public static final UITexture OVERLAY_SLOT_UUA = UITexture.fullImage(MODID, "gui/overlay_slot/uua"); public static final UITexture OVERLAY_SLOT_UUM = UITexture.fullImage(MODID, "gui/overlay_slot/uum"); @@ -117,53 +158,70 @@ public class GT_UITextures { public static final UITexture OVERLAY_SLOT_WIREMILL = UITexture.fullImage(MODID, "gui/overlay_slot/wiremill"); public static final UITexture OVERLAY_SLOT_WRENCH = UITexture.fullImage(MODID, "gui/overlay_slot/wrench"); public static final UITexture[] OVERLAY_SLOTS_NUMBER = IntStream.range(0, 12) - .mapToObj(i -> UITexture.fullImage(MODID, "gui/overlay_slot/number_" + i)).collect(Collectors.toList()) - .toArray(new UITexture[0]); + .mapToObj( + i -> UITexture.fullImage( + MODID, + "gui/overlay_slot/number_" + i)) + .collect(Collectors.toList()) + .toArray(new UITexture[0]); public static final UITexture PROGRESSBAR_ARROW = UITexture.fullImage(MODID, "gui/progressbar/arrow"); - public static final SteamTexture PROGRESSBAR_ARROW_STEAM = SteamTexture - .fullImage(MODID, "gui/progressbar/arrow_%s"); - public static final SteamTexture PROGRESSBAR_ARROW_2_STEAM = SteamTexture - .fullImage(MODID, "gui/progressbar/arrow_2_%s"); - public static final UITexture PROGRESSBAR_ARROW_MULTIPLE = UITexture - .fullImage(MODID, "gui/progressbar/arrow_multiple"); + public static final SteamTexture PROGRESSBAR_ARROW_STEAM = SteamTexture.fullImage( + MODID, + "gui/progressbar/arrow_%s"); + public static final SteamTexture PROGRESSBAR_ARROW_2_STEAM = SteamTexture.fullImage( + MODID, + "gui/progressbar/arrow_2_%s"); + public static final UITexture PROGRESSBAR_ARROW_MULTIPLE = UITexture.fullImage( + MODID, + "gui/progressbar/arrow_multiple"); public static final UITexture PROGRESSBAR_ASSEMBLE = UITexture.fullImage(MODID, "gui/progressbar/assemble"); - public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_1 = UITexture - .fullImage(MODID, "gui/progressbar/assemblyline_1"); - public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_2 = UITexture - .fullImage(MODID, "gui/progressbar/assemblyline_2"); - public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_3 = UITexture - .fullImage(MODID, "gui/progressbar/assemblyline_3"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_1 = UITexture.fullImage( + MODID, + "gui/progressbar/assemblyline_1"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_2 = UITexture.fullImage( + MODID, + "gui/progressbar/assemblyline_2"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_3 = UITexture.fullImage( + MODID, + "gui/progressbar/assemblyline_3"); public static final UITexture PROGRESSBAR_BATH = UITexture.fullImage(MODID, "gui/progressbar/bath"); public static final UITexture PROGRESSBAR_BENDING = UITexture.fullImage(MODID, "gui/progressbar/bending"); - public static final SteamTexture PROGRESSBAR_BOILER_EMPTY_STEAM = SteamTexture - .fullImage(MODID, "gui/progressbar/boiler_empty_%s"); + public static final SteamTexture PROGRESSBAR_BOILER_EMPTY_STEAM = SteamTexture.fullImage( + MODID, + "gui/progressbar/boiler_empty_%s"); public static final UITexture PROGRESSBAR_BOILER_HEAT = UITexture.fullImage(MODID, "gui/progressbar/boiler_heat"); public static final UITexture PROGRESSBAR_BOILER_STEAM = UITexture.fullImage(MODID, "gui/progressbar/boiler_steam"); public static final UITexture PROGRESSBAR_BOILER_WATER = UITexture.fullImage(MODID, "gui/progressbar/boiler_water"); public static final UITexture PROGRESSBAR_CANNER = UITexture.fullImage(MODID, "gui/progressbar/canner"); - public static final UITexture PROGRESSBAR_CIRCUIT_ASSEMBLER = UITexture - .fullImage(MODID, "gui/progressbar/circuit_assembler"); + public static final UITexture PROGRESSBAR_CIRCUIT_ASSEMBLER = UITexture.fullImage( + MODID, + "gui/progressbar/circuit_assembler"); public static final UITexture PROGRESSBAR_COMPRESS = UITexture.fullImage(MODID, "gui/progressbar/compress"); - public static final SteamTexture PROGRESSBAR_COMPRESS_STEAM = SteamTexture - .fullImage(MODID, "gui/progressbar/compress_%s"); + public static final SteamTexture PROGRESSBAR_COMPRESS_STEAM = SteamTexture.fullImage( + MODID, + "gui/progressbar/compress_%s"); public static final UITexture PROGRESSBAR_CUT = UITexture.fullImage(MODID, "gui/progressbar/cut"); public static final UITexture PROGRESSBAR_EXTRACT = UITexture.fullImage(MODID, "gui/progressbar/extract"); - public static final SteamTexture PROGRESSBAR_EXTRACT_STEAM = SteamTexture - .fullImage(MODID, "gui/progressbar/extract_%s"); + public static final SteamTexture PROGRESSBAR_EXTRACT_STEAM = SteamTexture.fullImage( + MODID, + "gui/progressbar/extract_%s"); public static final UITexture PROGRESSBAR_EXTRUDE = UITexture.fullImage(MODID, "gui/progressbar/extrude"); public static final SteamTexture PROGRESSBAR_FUEL_STEAM = SteamTexture.fullImage(MODID, "gui/progressbar/fuel_%s"); public static final UITexture PROGRESSBAR_HAMMER = UITexture.fullImage(MODID, "gui/progressbar/hammer"); public static final UITexture PROGRESSBAR_HAMMER_BASE = UITexture.fullImage(MODID, "gui/progressbar/hammer_base"); - public static final SteamTexture PROGRESSBAR_HAMMER_STEAM = SteamTexture - .fullImage(MODID, "gui/progressbar/hammer_%s"); - public static final SteamTexture PROGRESSBAR_HAMMER_BASE_STEAM = SteamTexture - .fullImage(MODID, "gui/progressbar/hammer_base_%s"); + public static final SteamTexture PROGRESSBAR_HAMMER_STEAM = SteamTexture.fullImage( + MODID, + "gui/progressbar/hammer_%s"); + public static final SteamTexture PROGRESSBAR_HAMMER_BASE_STEAM = SteamTexture.fullImage( + MODID, + "gui/progressbar/hammer_base_%s"); public static final UITexture PROGRESSBAR_LATHE = UITexture.fullImage(MODID, "gui/progressbar/lathe"); public static final UITexture PROGRESSBAR_LATHE_BASE = UITexture.fullImage(MODID, "gui/progressbar/lathe_base"); public static final UITexture PROGRESSBAR_MACERATE = UITexture.fullImage(MODID, "gui/progressbar/macerate"); - public static final SteamTexture PROGRESSBAR_MACERATE_STEAM = SteamTexture - .fullImage(MODID, "gui/progressbar/macerate_%s"); + public static final SteamTexture PROGRESSBAR_MACERATE_STEAM = SteamTexture.fullImage( + MODID, + "gui/progressbar/macerate_%s"); public static final UITexture PROGRESSBAR_MAGNET = UITexture.fullImage(MODID, "gui/progressbar/magnet"); public static final UITexture PROGRESSBAR_MIXER = UITexture.fullImage(MODID, "gui/progressbar/mixer"); public static final UITexture PROGRESSBAR_RECYCLE = UITexture.fullImage(MODID, "gui/progressbar/recycle"); @@ -176,80 +234,138 @@ public class GT_UITextures { public static final UITexture TAB_COVER_HIGHLIGHT = UITexture.fullImage(MODID, "gui/tab/cover_highlight"); public static final UITexture TAB_COVER_DISABLED = UITexture.fullImage(MODID, "gui/tab/cover_disabled"); public static final SteamTexture TAB_COVER_STEAM_NORMAL = SteamTexture.fullImage(MODID, "gui/tab/cover_%s_normal"); - public static final SteamTexture TAB_COVER_STEAM_HIGHLIGHT = SteamTexture - .fullImage(MODID, "gui/tab/cover_%s_highlight"); - public static final SteamTexture TAB_COVER_STEAM_DISABLED = SteamTexture - .fullImage(MODID, "gui/tab/cover_%s_disabled"); + public static final SteamTexture TAB_COVER_STEAM_HIGHLIGHT = SteamTexture.fullImage( + MODID, + "gui/tab/cover_%s_highlight"); + public static final SteamTexture TAB_COVER_STEAM_DISABLED = SteamTexture.fullImage( + MODID, + "gui/tab/cover_%s_disabled"); public static final AdaptableUITexture TAB_TITLE = AdaptableUITexture.of(MODID, "gui/tab/title", 28, 28, 4); - public static final AdaptableUITexture TAB_TITLE_DARK = AdaptableUITexture - .of(MODID, "gui/tab/title_dark", 28, 28, 4); - public static final SteamTexture TAB_TITLE_STEAM = SteamTexture - .adaptableTexture(MODID, "gui/tab/title_%s", 28, 28, 4); - public static final SteamTexture TAB_TITLE_DARK_STEAM = SteamTexture - .adaptableTexture(MODID, "gui/tab/title_dark_%s", 28, 28, 4); - public static final AdaptableUITexture TAB_TITLE_ANGULAR = AdaptableUITexture - .of(MODID, "gui/tab/title_angular", 28, 28, 4); - public static final SteamTexture TAB_TITLE_ANGULAR_STEAM = SteamTexture - .adaptableTexture(MODID, "gui/tab/title_angular_%s", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_DARK = AdaptableUITexture.of( + MODID, + "gui/tab/title_dark", + 28, + 28, + 4); + public static final SteamTexture TAB_TITLE_STEAM = SteamTexture.adaptableTexture( + MODID, + "gui/tab/title_%s", + 28, + 28, + 4); + public static final SteamTexture TAB_TITLE_DARK_STEAM = SteamTexture.adaptableTexture( + MODID, + "gui/tab/title_dark_%s", + 28, + 28, + 4); + public static final AdaptableUITexture TAB_TITLE_ANGULAR = AdaptableUITexture.of( + MODID, + "gui/tab/title_angular", + 28, + 28, + 4); + public static final SteamTexture TAB_TITLE_ANGULAR_STEAM = SteamTexture.adaptableTexture( + MODID, + "gui/tab/title_angular_%s", + 28, + 28, + 4); public static final UITexture BUTTON_STANDARD = AdaptableUITexture.of(MODID, "gui/button/standard", 18, 18, 1); - public static final UITexture BUTTON_STANDARD_DISABLED = AdaptableUITexture - .of(MODID, "gui/button/standard_disabled", 18, 18, 1); - public static final UITexture BUTTON_STANDARD_TOGGLE = AdaptableUITexture - .of(MODID, "gui/button/standard_toggle", 18, 18, 1); - public static final UITexture BUTTON_STANDARD_TOGGLE_DISABLED = AdaptableUITexture - .of(MODID, "gui/button/standard_toggle_disabled", 18, 18, 1); + public static final UITexture BUTTON_STANDARD_DISABLED = AdaptableUITexture.of( + MODID, + "gui/button/standard_disabled", + 18, + 18, + 1); + public static final UITexture BUTTON_STANDARD_TOGGLE = AdaptableUITexture.of( + MODID, + "gui/button/standard_toggle", + 18, + 18, + 1); + public static final UITexture BUTTON_STANDARD_TOGGLE_DISABLED = AdaptableUITexture.of( + MODID, + "gui/button/standard_toggle_disabled", + 18, + 18, + 1); public static final UITexture BUTTON_COVER_NORMAL = UITexture.fullImage(MODID, "gui/button/cover_normal"); - public static final UITexture BUTTON_COVER_NORMAL_HOVERED = UITexture - .fullImage(MODID, "gui/button/cover_normal_hovered"); - public static final UITexture BUTTON_COVER_NORMAL_DISABLED = UITexture - .fullImage(MODID, "gui/button/cover_normal_disabled"); + public static final UITexture BUTTON_COVER_NORMAL_HOVERED = UITexture.fullImage( + MODID, + "gui/button/cover_normal_hovered"); + public static final UITexture BUTTON_COVER_NORMAL_DISABLED = UITexture.fullImage( + MODID, + "gui/button/cover_normal_disabled"); public static final UITexture OVERLAY_BUTTON_DISABLE = UITexture.fullImage(MODID, "gui/overlay_button/disable"); - public static final UITexture OVERLAY_BUTTON_REDSTONE_OFF = UITexture - .fullImage(MODID, "gui/overlay_button/redstone_off"); - public static final UITexture OVERLAY_BUTTON_REDSTONE_ON = UITexture - .fullImage(MODID, "gui/overlay_button/redstone_on"); - public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_ON = UITexture - .fullImage(MODID, "gui/overlay_button/power_switch_on"); - public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_OFF = UITexture - .fullImage(MODID, "gui/overlay_button/power_switch_off"); - public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ON = UITexture - .fullImage(MODID, "gui/overlay_button/void_excess_on"); - public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ON_DISABLED = UITexture - .fullImage(MODID, "gui/overlay_button/void_excess_on_disabled"); - public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_OFF = UITexture - .fullImage(MODID, "gui/overlay_button/void_excess_off"); - public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_OFF_DISABLED = UITexture - .fullImage(MODID, "gui/overlay_button/void_excess_off_disabled"); - public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON = UITexture - .fullImage(MODID, "gui/overlay_button/input_separation_on"); - public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON_DISABLED = UITexture - .fullImage(MODID, "gui/overlay_button/input_separation_on_disabled"); - public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF = UITexture - .fullImage(MODID, "gui/overlay_button/input_separation_off"); - public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF_DISABLED = UITexture - .fullImage(MODID, "gui/overlay_button/input_separation_off_disabled"); - public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED = UITexture - .fullImage(MODID, "gui/overlay_button/recipe_locked"); - public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED_DISABLED = UITexture - .fullImage(MODID, "gui/overlay_button/recipe_locked_disabled"); - public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED = UITexture - .fullImage(MODID, "gui/overlay_button/recipe_unlocked"); - public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED_DISABLED = UITexture - .fullImage(MODID, "gui/overlay_button/recipe_unlocked_disabled"); - public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON = UITexture - .fullImage(MODID, "gui/overlay_button/batch_mode_on"); - public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON_DISABLED = UITexture - .fullImage(MODID, "gui/overlay_button/batch_mode_on_disabled"); - public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF = UITexture - .fullImage(MODID, "gui/overlay_button/batch_mode_off"); - public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF_DISABLED = UITexture - .fullImage(MODID, "gui/overlay_button/batch_mode_off_disabled"); - public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_ON = UITexture - .fullImage(MODID, "gui/overlay_button/down_tiering_on"); - public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_OFF = UITexture - .fullImage(MODID, "gui/overlay_button/down_tiering_off"); + public static final UITexture OVERLAY_BUTTON_REDSTONE_OFF = UITexture.fullImage( + MODID, + "gui/overlay_button/redstone_off"); + public static final UITexture OVERLAY_BUTTON_REDSTONE_ON = UITexture.fullImage( + MODID, + "gui/overlay_button/redstone_on"); + public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_ON = UITexture.fullImage( + MODID, + "gui/overlay_button/power_switch_on"); + public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_OFF = UITexture.fullImage( + MODID, + "gui/overlay_button/power_switch_off"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ON = UITexture.fullImage( + MODID, + "gui/overlay_button/void_excess_on"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ON_DISABLED = UITexture.fullImage( + MODID, + "gui/overlay_button/void_excess_on_disabled"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_OFF = UITexture.fullImage( + MODID, + "gui/overlay_button/void_excess_off"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_OFF_DISABLED = UITexture.fullImage( + MODID, + "gui/overlay_button/void_excess_off_disabled"); + public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON = UITexture.fullImage( |
