diff options
Diffstat (limited to 'src/main/java/gregtech/api/gui/modularui')
7 files changed, 1107 insertions, 0 deletions
diff --git a/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java b/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java new file mode 100644 index 0000000000..8de4bc4536 --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java @@ -0,0 +1,89 @@ +package gregtech.api.gui.modularui; + +import java.io.IOException; +import java.util.ArrayList; +import java.util.HashMap; +import java.util.List; +import java.util.Map; + +import net.minecraft.client.Minecraft; + +import com.gtnewhorizons.modularui.api.drawable.UITexture; +import com.gtnewhorizons.modularui.common.internal.network.NetworkUtils; + +import gregtech.api.enums.SteamVariant; + +public class FallbackableSteamTexture { + + private final SteamTexture candidate; + private final Object fallback; + private final Map<SteamVariant, Boolean> useFallbackMap = new HashMap<>(); + + private static final List<FallbackableSteamTexture> ALL_INSTANCES = new ArrayList<>(); + + public FallbackableSteamTexture(SteamTexture candidate, SteamTexture fallback) { + this(candidate, (Object) fallback); + } + + public FallbackableSteamTexture(SteamTexture candidate, FallbackableSteamTexture fallback) { + this(candidate, (Object) fallback); + } + + public FallbackableSteamTexture(SteamTexture fallback) { + this(null, fallback); + } + + private FallbackableSteamTexture(SteamTexture candidate, Object fallback) { + this.candidate = candidate; + this.fallback = fallback; + ALL_INSTANCES.add(this); + } + + public UITexture get(SteamVariant steamVariant) { + verifyCandidate(steamVariant); + if (useFallbackMap.get(steamVariant)) { + return castFallback(steamVariant); + } else { + return candidate.get(steamVariant); + } + } + + private void verifyCandidate(SteamVariant steamVariant) { + if (useFallbackMap.get(steamVariant) == null) { + boolean useFallback; + if (NetworkUtils.isDedicatedClient()) { + if (candidate == null) { + useFallback = true; + } else { + try { + Minecraft.getMinecraft() + .getResourceManager() + .getResource(candidate.get(steamVariant).location); + useFallback = false; + } catch (IOException e) { + useFallback = true; + } + } + } else { + useFallback = true; + } + useFallbackMap.put(steamVariant, useFallback); + } + } + + private UITexture castFallback(SteamVariant steamVariant) { + if (fallback instanceof SteamTexture) { + return ((SteamTexture) fallback).get(steamVariant); + } else if (fallback instanceof FallbackableSteamTexture) { + return ((FallbackableSteamTexture) fallback).get(steamVariant); + } else { + throw new RuntimeException("Unexpected type found for fallback: " + fallback.getClass()); + } + } + + public static void reload() { + for (FallbackableSteamTexture t : ALL_INSTANCES) { + t.useFallbackMap.clear(); + } + } +} diff --git a/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java b/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java new file mode 100644 index 0000000000..f98d6099fc --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java @@ -0,0 +1,74 @@ +package gregtech.api.gui.modularui; + +import net.minecraft.entity.player.EntityPlayer; +import net.minecraftforge.common.util.ForgeDirection; + +import com.gtnewhorizons.modularui.api.screen.UIBuildContext; + +import gregtech.api.interfaces.tileentity.ICoverable; + +public class GT_CoverUIBuildContext extends UIBuildContext { + + // cover data is not synced to client, while ID is + private final int coverID; + private final ForgeDirection side; + private final ICoverable tile; + private final boolean anotherWindow; + private final int guiColorization; + + /** + * @param player Player opened this UI + * @param coverID See {@link ICoverable#getCoverIDAtSide} + * @param side Side this cover is attached to + * @param tile Tile this cover is attached to + * @param anotherWindow If cover UI is shown on top of another window + * @param guiColorization The color used to render machine's GUI + */ + public GT_CoverUIBuildContext(EntityPlayer player, int coverID, ForgeDirection side, ICoverable tile, + boolean anotherWindow, int guiColorization) { + super(player); + this.coverID = coverID; + this.side = side; + this.tile = tile; + this.anotherWindow = anotherWindow; + this.guiColorization = guiColorization; + } + + /** + * @param player Player opened this UI + * @param coverID See {@link ICoverable#getCoverIDAtSide} + * @param side Side this cover is attached to + * @param tile Tile this cover is attached to + * @param anotherWindow If cover GUI is shown in opened on top of another window + */ + public GT_CoverUIBuildContext(EntityPlayer player, int coverID, ForgeDirection side, ICoverable tile, + boolean anotherWindow) { + this(player, coverID, side, tile, anotherWindow, tile.getGUIColorization()); + } + + public int getCoverID() { + return coverID; + } + + public ForgeDirection getCoverSide() { + return side; + } + + /** + * Note that this will return different object between client v.s. server side on SP. + */ + public ICoverable getTile() { + return tile; + } + + /** + * If cover GUI is shown in opened on top of another window. + */ + public boolean isAnotherWindow() { + return anotherWindow; + } + + public int getGuiColorization() { + return guiColorization; + } +} diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java new file mode 100644 index 0000000000..89a0835f13 --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java @@ -0,0 +1,188 @@ +package gregtech.api.gui.modularui; + +import java.util.HashMap; +import java.util.Map; +import java.util.function.Function; + +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.entity.player.EntityPlayerMP; +import net.minecraft.tileentity.TileEntity; +import net.minecraftforge.common.util.ForgeDirection; + +import com.gtnewhorizons.modularui.api.UIInfos; +import com.gtnewhorizons.modularui.api.screen.ITileWithModularUI; +import com.gtnewhorizons.modularui.api.screen.ModularUIContext; +import com.gtnewhorizons.modularui.api.screen.ModularWindow; +import com.gtnewhorizons.modularui.api.screen.UIBuildContext; +import com.gtnewhorizons.modularui.common.builder.UIBuilder; +import com.gtnewhorizons.modularui.common.builder.UIInfo; +import com.gtnewhorizons.modularui.common.internal.network.NetworkUtils; +import com.gtnewhorizons.modularui.common.internal.wrapper.ModularGui; +import com.gtnewhorizons.modularui.common.internal.wrapper.ModularUIContainer; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gregtech.api.enums.GT_Values; +import gregtech.api.interfaces.tileentity.ICoverable; +import gregtech.api.interfaces.tileentity.IHasWorldObjectAndCoords; +import gregtech.api.net.GT_Packet_SendCoverData; +import gregtech.api.util.GT_CoverBehaviorBase; + +public class GT_UIInfos { + + public static void init() {} + + /** + * Generator for {@link UIInfo} which is responsible for registering and opening UIs. Unlike + * {@link com.gtnewhorizons.modularui.api.UIInfos#TILE_MODULAR_UI}, this accepts custom constructors for UI. <br> + * Do NOT run {@link UIBuilder#build} on-the-fly, otherwise MP client won't register UIs. Instead, store to static + * field, just like {@link #GTTileEntityDefaultUI}. Such mistake can be easily overlooked by testing only SP. + */ + public static final Function<ContainerConstructor, UIInfo<?, ?>> GTTileEntityUIFactory = containerConstructor -> UIBuilder + .of() + .container((player, world, x, y, z) -> { + TileEntity te = world.getTileEntity(x, y, z); + if (te instanceof ITileWithModularUI mui) { + return createTileEntityContainer(player, mui::createWindow, te::markDirty, containerConstructor); + } + return null; + }) + .gui(((player, world, x, y, z) -> { + if (!world.isRemote) return null; + TileEntity te = world.getTileEntity(x, y, z); + if (te instanceof ITileWithModularUI mui) { + return createTileEntityGuiContainer(player, mui::createWindow, containerConstructor); + } + return null; + })) + .build(); + + private static final UIInfo<?, ?> GTTileEntityDefaultUI = GTTileEntityUIFactory.apply(ModularUIContainer::new); + + private static final Map<ForgeDirection, UIInfo<?, ?>> coverUI = new HashMap<>(); + + static { + for (final ForgeDirection side : ForgeDirection.VALID_DIRECTIONS) { + coverUI.put( + side, + UIBuilder.of() + .container((player, world, x, y, z) -> { + final TileEntity te = world.getTileEntity(x, y, z); + if (!(te instanceof ICoverable gtTileEntity)) return null; + final GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); + return createCoverContainer( + player, + cover::createWindow, + te::markDirty, + gtTileEntity.getCoverIDAtSide(side), + side, + gtTileEntity); + }) + .gui((player, world, x, y, z) -> { + if (!world.isRemote) return null; + final TileEntity te = world.getTileEntity(x, y, z); + if (!(te instanceof ICoverable gtTileEntity)) return null; + final GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); + return createCoverGuiContainer( + player, + cover::createWindow, + gtTileEntity.getCoverIDAtSide(side), + side, + gtTileEntity); + }) + .build()); + } + } + + /** + * Opens TileEntity UI, created by {@link ITileWithModularUI#createWindow}. + */ + public static void openGTTileEntityUI(IHasWorldObjectAndCoords aTileEntity, EntityPlayer aPlayer) { + if (aTileEntity.isClientSide()) return; + GTTileEntityDefaultUI.open( + aPlayer, + aTileEntity.getWorld(), + aTileEntity.getXCoord(), + aTileEntity.getYCoord(), + aTileEntity.getZCoord()); + } + + /** + * Opens cover UI, created by {@link GT_CoverBehaviorBase#createWindow}. + */ + public static void openCoverUI(ICoverable tileEntity, EntityPlayer player, ForgeDirection side) { + if (tileEntity.isClientSide()) return; + + GT_Values.NW.sendToPlayer( + new GT_Packet_SendCoverData( + side, + tileEntity.getCoverIDAtSide(side), + tileEntity.getComplexCoverDataAtSide(side), + tileEntity), + (EntityPlayerMP) player); + + coverUI.get(side) + .open( + player, + tileEntity.getWorld(), + tileEntity.getXCoord(), + tileEntity.getYCoord(), + tileEntity.getZCoord()); + } + + /** + * Opens UI for player's item, created by + * {@link com.gtnewhorizons.modularui.api.screen.IItemWithModularUI#createWindow}. + */ + public static void openPlayerHeldItemUI(EntityPlayer player) { + if (NetworkUtils.isClient()) return; + UIInfos.PLAYER_HELD_ITEM_UI.open(player); + } + + private static ModularUIContainer createTileEntityContainer(EntityPlayer player, + Function<UIBuildContext, ModularWindow> windowCreator, Runnable onWidgetUpdate, + ContainerConstructor containerCreator) { + final UIBuildContext buildContext = new UIBuildContext(player); + final ModularWindow window = windowCreator.apply(buildContext); + if (window == null) return null; + return containerCreator.of(new ModularUIContext(buildContext, onWidgetUpdate), window); + } + + @SideOnly(Side.CLIENT) + private static ModularGui createTileEntityGuiContainer(EntityPlayer player, + Function<UIBuildContext, ModularWindow> windowCreator, ContainerConstructor containerConstructor) { + final ModularUIContainer container = createTileEntityContainer( + player, + windowCreator, + null, + containerConstructor); + if (container == null) return null; + return new ModularGui(container); + } + + private static ModularUIContainer createCoverContainer(EntityPlayer player, + Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, Runnable onWidgetUpdate, int coverID, + ForgeDirection side, ICoverable tile) { + final GT_CoverUIBuildContext buildContext = new GT_CoverUIBuildContext(player, coverID, side, tile, false); + final ModularWindow window = windowCreator.apply(buildContext); + if (window == null) return null; + return new ModularUIContainer(new ModularUIContext(buildContext, onWidgetUpdate), window); + } + + @SideOnly(Side.CLIENT) + private static ModularGui createCoverGuiContainer(EntityPlayer player, + Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, int coverID, ForgeDirection side, + ICoverable tile) { + final ModularUIContainer container = createCoverContainer(player, windowCreator, null, coverID, side, tile); + if (container == null) { + return null; + } + return new ModularGui(container); + } + + @FunctionalInterface + public interface ContainerConstructor { + + ModularUIContainer of(ModularUIContext context, ModularWindow mainWindow); + } +} diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java new file mode 100644 index 0000000000..b200e16d47 --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java @@ -0,0 +1,488 @@ +package gregtech.api.gui.modularui; + +import static gregtech.api.enums.Mods.GregTech; + +import java.util.function.BiFunction; +import java.util.stream.Collectors; +import java.util.stream.IntStream; + +import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; +import com.gtnewhorizons.modularui.api.drawable.FallbackableUITexture; +import com.gtnewhorizons.modularui.api.drawable.UITexture; + +public class GT_UITextures { + + public static final UITexture TRANSPARENT = UITexture.fullImage(GregTech.ID, "gui/picture/transparent"); + + public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT = AdaptableUITexture + .of(GregTech.ID, "gui/background/singleblock_default", 176, 166, 4); + public static final SteamTexture BACKGROUND_STEAM = SteamTexture + .adaptableTexture(GregTech.ID, "gui/background/%s", 176, 166, 4); + public static final UITexture BACKGROUND_FUSION_COMPUTER = UITexture + .fullImage(GregTech.ID, "gui/background/fusion_computer"); + public static final AdaptableUITexture BACKGROUND_TEXT_FIELD = AdaptableUITexture + .of(GregTech.ID, "gui/background/text_field", 142, 28, 1); + public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = AdaptableUITexture + .of(GregTech.ID, "gui/background/text_field_light_gray", 61, 12, 1); + public static final AdaptableUITexture BACKGROUND_NEI_SINGLE_RECIPE = AdaptableUITexture + .of(GregTech.ID, "gui/background/nei_single_recipe.png", 64, 64, 2); + + public static final SteamTexture SLOT_ITEM_STEAM = SteamTexture.fullImage(GregTech.ID, "gui/slot/item_%s"); + public static final SteamTexture SLOT_FLUID_STEAM = SteamTexture.fullImage(GregTech.ID, "gui/slot/fluid_%s"); + public static final AdaptableUITexture SLOT_DARK_GRAY = AdaptableUITexture + .of(GregTech.ID, "gui/slot/dark_gray", 18, 18, 1); + public static final AdaptableUITexture SLOT_MAINTENANCE = AdaptableUITexture + .of(GregTech.ID, "gui/slot/maintenance", 20, 20, 1); + public static final AdaptableUITexture SLOT_UPLIFTED = AdaptableUITexture + .of(GregTech.ID, "gui/slot/uplifted", 18, 18, 1); + + public static final UITexture OVERLAY_SLOT_ARROW_ME = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/arrow_me"); + public static final UITexture OVERLAY_SLOT_PATTERN_ME = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/pattern_me"); + + public static final UITexture OVERLAY_SLOT_BEAKER_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/beaker_1"); + public static final UITexture OVERLAY_SLOT_BEAKER_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/beaker_2"); + public static final UITexture OVERLAY_SLOT_BEE_DRONE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/bee_drone"); + public static final UITexture OVERLAY_SLOT_BEE_QUEEN = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/bee_queen"); + public static final UITexture OVERLAY_SLOT_BENDER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/bender"); + public static final UITexture OVERLAY_SLOT_BOX = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/box"); + public static final UITexture OVERLAY_SLOT_BOXED = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/boxed"); + public static final UITexture OVERLAY_SLOT_CANISTER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/canister"); + public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/canister_%s"); + public static final UITexture OVERLAY_SLOT_CANNER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/canner"); + public static final UITexture OVERLAY_SLOT_CAULDRON = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/cauldron"); + public static final UITexture OVERLAY_SLOT_CENTRIFUGE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/centrifuge"); + public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/centrifuge_fluid"); + public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/centrifuge_%s"); + public static final UITexture OVERLAY_SLOT_CHARGER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/charger"); + public static final UITexture OVERLAY_SLOT_CHARGER_FLUID = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/charger_fluid"); + public static final UITexture OVERLAY_SLOT_CIRCUIT = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/circuit"); + public static final SteamTexture OVERLAY_SLOT_COAL_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/coal_%s"); + public static final UITexture OVERLAY_SLOT_COMPRESSOR = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/compressor"); + public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/compressor_%s"); + public static final UITexture OVERLAY_SLOT_CRUSHED_ORE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/crushed_ore"); + public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/crushed_ore_%s"); + public static final UITexture OVERLAY_SLOT_CUTTER_SLICED = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/cutter_sliced"); + public static final UITexture OVERLAY_SLOT_DATA_ORB = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/data_orb"); + public static final UITexture OVERLAY_SLOT_DATA_STICK = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/data_stick"); + public static final UITexture OVERLAY_SLOT_DUST = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/dust"); + public static final SteamTexture OVERLAY_SLOT_DUST_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/dust_%s"); + public static final SteamTexture OVERLAY_SLOT_BLOCK_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/block_%s"); + public static final UITexture OVERLAY_SLOT_EXPLOSIVE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/explosive"); + public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/extruder_shape"); + public static final UITexture OVERLAY_SLOT_FURNACE = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/furnace"); + public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/furnace_%s"); + public static final UITexture OVERLAY_SLOT_GEM = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/gem"); + public static final UITexture OVERLAY_SLOT_HAMMER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/hammer"); + public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/hammer_%s"); + public static final UITexture OVERLAY_SLOT_HEATER_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/heater_1"); + public static final UITexture OVERLAY_SLOT_HEATER_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/heater_2"); + public static final UITexture OVERLAY_SLOT_IMPLOSION = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/implosion"); + public static final UITexture OVERLAY_SLOT_IN = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/in"); + public static final SteamTexture OVERLAY_SLOT_IN_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/in_%s"); + public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/ingot_%s"); + public static final UITexture OVERLAY_SLOT_INT_CIRCUIT = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/int_circuit"); + public static final UITexture OVERLAY_SLOT_LENS = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/lens"); + public static final UITexture OVERLAY_SLOT_MICROSCOPE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/microscope"); + public static final UITexture OVERLAY_SLOT_MINING_PIPE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/mining_pipe"); + public static final UITexture OVERLAY_SLOT_MOLD = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/mold"); + public static final UITexture OVERLAY_SLOT_MOLECULAR_1 = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/molecular_1"); + public static final UITexture OVERLAY_SLOT_MOLECULAR_2 = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/molecular_2"); + public static final UITexture OVERLAY_SLOT_MOLECULAR_3 = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/molecular_3"); + public static final UITexture OVERLAY_SLOT_OUT = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/out"); + public static final SteamTexture OVERLAY_SLOT_OUT_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/out_%s"); + public static final UITexture OVERLAY_SLOT_PAGE_BLANK = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/page_blank"); + public static final UITexture OVERLAY_SLOT_PAGE_PRINTED = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/page_printed"); + public static final UITexture OVERLAY_SLOT_PRESS_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/press_1"); + public static final UITexture OVERLAY_SLOT_PRESS_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/press_2"); + public static final UITexture OVERLAY_SLOT_PRESS_3 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/press_3"); + public static final UITexture OVERLAY_SLOT_RECYCLE = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/recycle"); + public static final UITexture OVERLAY_SLOT_ROD_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/rod_1"); + public static final UITexture OVERLAY_SLOT_ROD_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/rod_2"); + public static final UITexture OVERLAY_SLOT_SLICE_SHAPE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/slice_shape"); + public static final UITexture OVERLAY_SLOT_SLICER_SLICED = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/slicer_sliced"); + public static final UITexture OVERLAY_SLOT_SQUARE = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/square"); + public static final UITexture OVERLAY_SLOT_UUA = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/uua"); + public static final UITexture OVERLAY_SLOT_UUM = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/uum"); + public static final UITexture OVERLAY_SLOT_VIAL_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/vial_1"); + public static final UITexture OVERLAY_SLOT_VIAL_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/vial_2"); + public static final UITexture OVERLAY_SLOT_WIREMILL = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/wiremill"); + public static final UITexture OVERLAY_SLOT_WRENCH = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/wrench"); + public static final UITexture[] OVERLAY_SLOTS_NUMBER = IntStream.range(0, 12) + .mapToObj(i -> UITexture.fullImage(GregTech.ID, "gui/overlay_slot/number_" + i)) + .collect(Collectors.toList()) + .toArray(new UITexture[0]); + + public static final UITexture PROGRESSBAR_ARROW = UITexture.fullImage(GregTech.ID, "gui/progressbar/arrow"); + public static final SteamTexture PROGRESSBAR_ARROW_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/arrow_%s"); + public static final SteamTexture PROGRESSBAR_ARROW_2_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/arrow_2_%s"); + public static final UITexture PROGRESSBAR_ARROW_MULTIPLE = UITexture + .fullImage(GregTech.ID, "gui/progressbar/arrow_multiple"); + public static final UITexture PROGRESSBAR_ASSEMBLE = UITexture.fullImage(GregTech.ID, "gui/progressbar/assemble"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_1 = UITexture + .fullImage(GregTech.ID, "gui/progressbar/assemblyline_1"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_2 = UITexture + .fullImage(GregTech.ID, "gui/progressbar/assemblyline_2"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_3 = UITexture + .fullImage(GregTech.ID, "gui/progressbar/assemblyline_3"); + public static final UITexture PROGRESSBAR_BATH = UITexture.fullImage(GregTech.ID, "gui/progressbar/bath"); + public static final UITexture PROGRESSBAR_BENDING = UITexture.fullImage(GregTech.ID, "gui/progressbar/bending"); + public static final SteamTexture PROGRESSBAR_BOILER_EMPTY_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/boiler_empty_%s"); + public static final UITexture PROGRESSBAR_BOILER_HEAT = UITexture + .fullImage(GregTech.ID, "gui/progressbar/boiler_heat"); + public static final UITexture PROGRESSBAR_BOILER_STEAM = UITexture + .fullImage(GregTech.ID, "gui/progressbar/boiler_steam"); + public static final UITexture PROGRESSBAR_BOILER_WATER = UITexture + .fullImage(GregTech.ID, "gui/progressbar/boiler_water"); + public static final UITexture PROGRESSBAR_CANNER = UITexture.fullImage(GregTech.ID, "gui/progressbar/canner"); + public static final UITexture PROGRESSBAR_CIRCUIT_ASSEMBLER = UITexture + .fullImage(GregTech.ID, "gui/progressbar/circuit_assembler"); + public static final UITexture PROGRESSBAR_COMPRESS = UITexture.fullImage(GregTech.ID, "gui/progressbar/compress"); + public static final SteamTexture PROGRESSBAR_COMPRESS_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/compress_%s"); + public static final UITexture PROGRESSBAR_CUT = UITexture.fullImage(GregTech.ID, "gui/progressbar/cut"); + public static final UITexture PROGRESSBAR_EXTRACT = UITexture.fullImage(GregTech.ID, "gui/progressbar/extract"); + public static final SteamTexture PROGRESSBAR_EXTRACT_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/extract_%s"); + public static final UITexture PROGRESSBAR_EXTRUDE = UITexture.fullImage(GregTech.ID, "gui/progressbar/extrude"); + public static final SteamTexture PROGRESSBAR_FUEL_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/fuel_%s"); + public static final UITexture PROGRESSBAR_HAMMER = UITexture.fullImage(GregTech.ID, "gui/progressbar/hammer"); + public static final UITexture PROGRESSBAR_HAMMER_BASE = UITexture + .fullImage(GregTech.ID, "gui/progressbar/hammer_base"); + public static final SteamTexture PROGRESSBAR_HAMMER_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/hammer_%s"); + public static final SteamTexture PROGRESSBAR_HAMMER_BASE_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/hammer_base_%s"); + public static final UITexture PROGRESSBAR_LATHE = UITexture.fullImage(GregTech.ID, "gui/progressbar/lathe"); + public static final UITexture PROGRESSBAR_LATHE_BASE = UITexture + .fullImage(GregTech.ID, "gui/progressbar/lathe_base"); + public static final UITexture PROGRESSBAR_MACERATE = UITexture.fullImage(GregTech.ID, "gui/progressbar/macerate"); + public static final SteamTexture PROGRESSBAR_MACERATE_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/macerate_%s"); + public static final UITexture PROGRESSBAR_MAGNET = UITexture.fullImage(GregTech.ID, "gui/progressbar/magnet"); + public static final UITexture PROGRESSBAR_MIXER = UITexture.fullImage(GregTech.ID, "gui/progressbar/mixer"); + public static final UITexture PROGRESSBAR_RECYCLE = UITexture.fullImage(GregTech.ID, "gui/progressbar/recycle"); + public static final UITexture PROGRESSBAR_SIFT = UITexture.fullImage(GregTech.ID, "gui/progressbar/sift"); + public static final UITexture PROGRESSBAR_SLICE = UITexture.fullImage(GregTech.ID, "gui/progressbar/slice"); + public static final UITexture PROGRESSBAR_STORED_EU = UITexture.fullImage(GregTech.ID, "gui/progressbar/stored_eu"); + public static final UITexture PROGRESSBAR_WIREMILL = UITexture.fullImage(GregTech.ID, "gui/progressbar/wiremill"); + + public static FallbackableUITexture fallbackableProgressbar(String name, UITexture fallback) { + return new FallbackableUITexture(UITexture.fullImage(GregTech.ID, "gui/progressbar/" + name), fallback); + } + + public static final UITexture TAB_COVER_NORMAL = UITexture.fullImage(GregTech.ID, "gui/tab/cover_normal"); + public static final UITexture TAB_COVER_HIGHLIGHT = UITexture.fullImage(GregTech.ID, "gui/tab/cover_highlight"); + public static final UITexture TAB_COVER_DISABLED = UITexture.fullImage(GregTech.ID, "gui/tab/cover_disabled"); + public static final SteamTexture TAB_COVER_STEAM_NORMAL = SteamTexture + .fullImage(GregTech.ID, "gui/tab/cover_%s_normal"); + public static final SteamTexture TAB_COVER_STEAM_HIGHLIGHT = SteamTexture + .fullImage(GregTech.ID, "gui/tab/cover_%s_highlight"); + public static final SteamTexture TAB_COVER_STEAM_DISABLED = SteamTexture + .fullImage(GregTech.ID, "gui/tab/cover_%s_disabled"); + public static final AdaptableUITexture TAB_TITLE = AdaptableUITexture.of(GregTech.ID, "gui/tab/title", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_DARK = AdaptableUITexture + .of(GregTech.ID, "gui/tab/title_dark", 28, 28, 4); + public static final SteamTexture TAB_TITLE_STEAM = SteamTexture + .adaptableTexture(GregTech.ID, "gui/tab/title_%s", 28, 28, 4); + public static final SteamTexture TAB_TITLE_DARK_STEAM = SteamTexture + .adaptableTexture(GregTech.ID, "gui/tab/title_dark_%s", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_ANGULAR = AdaptableUITexture + .of(GregTech.ID, "gui/tab/title_angular", 28, 28, 4); + public static final SteamTexture TAB_TITLE_ANGULAR_STEAM = SteamTexture + .adaptableTexture(GregTech.ID, "gui/tab/title_angular_%s", 28, 28, 4); + + public static final UITexture BUTTON_STANDARD = AdaptableUITexture + .of(GregTech.ID, "gui/button/standard", 18, 18, 1); + public static final UITexture BUTTON_STANDARD_PRESSED = AdaptableUITexture + .of(GregTech.ID, "gui/button/standard_pressed", 18, 18, 1); + public static final UITexture BUTTON_STANDARD_DISABLED = AdaptableUITexture + .of(GregTech.ID, "gui/button/standard_disabled", 18, 18, 1); + public static final UITexture BUTTON_STANDARD_TOGGLE = AdaptableUITexture + .of(GregTech.ID, "gui/button/standard_toggle", 18, 18, 1); + public static final UITexture BUTTON_STANDARD_TOGGLE_DISABLED = AdaptableUITexture + .of(GregTech.ID, "gui/button/standard_toggle_disabled", 18, 18, 1); + public static final UITexture BUTTON_COVER_NORMAL = UITexture.fullImage(GregTech.ID, "gui/button/cover_normal"); + public static final UITexture BUTTON_COVER_NORMAL_HOVERED = UITexture + .fullImage(GregTech.ID, "gui/button/cover_normal_hovered"); + public static final UITexture BUTTON_COVER_NORMAL_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/button/cover_normal_disabled"); + + public static final UITexture OVERLAY_BUTTON_DISABLE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/disable"); + public static final UITexture OVERLAY_BUTTON_REDSTONE_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/redstone_off"); + public static final UITexture OVERLAY_BUTTON_REDSTONE_ON = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/redstone_on"); + public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_ON = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/power_switch_on"); + public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/power_switch_off"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_NONE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/void_excess_none"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ITEM = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/void_excess_item"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_FLUID = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/void_excess_fluid"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ALL = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/void_excess_all"); + public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/input_separation_on"); + public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/input_separation_on_disabled"); + public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/input_separation_off"); + public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/input_separation_off_disabled"); + public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/recipe_locked"); + public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/recipe_locked_disabled"); + public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/recipe_unlocked"); + public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/recipe_unlocked_disabled"); + public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_on"); + public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_on_disabled"); + public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_off"); + public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_off_disabled"); + public static final UITexture OVERLAY_BUTTON_FORBIDDEN = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/forbidden"); + public static final UITexture OVERLAY_BUTTON_LOCKED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/lock_small"); + public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_ON = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/down_tiering_on"); + public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/down_tiering_off"); + public static final UITexture OVERLAY_BUTTON_CHECKMARK = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/checkmark"); + public static final UITexture OVERLAY_BUTTON_CROSS = UITexture.fullImage(GregTech.ID, "gui/overlay_button/cross"); + public static final UITexture OVERLAY_BUTTON_WHITELIST = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/whitelist"); + public static final UITexture OVERLAY_BUTTON_BLACKLIST = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/blacklist"); + public static final UITexture OVERLAY_BUTTON_PROGRESS = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/progress"); + public static final UITexture OVERLAY_BUTTON_EXPORT = UITexture.fullImage(GregTech.ID, "gui/overlay_button/export"); + public static final UITexture OVERLAY_BUTTON_IMPORT = UITexture.fullImage(GregTech.ID, "gui/overlay_button/import"); + public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_ITEM = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/autooutput_item"); + public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_FLUID = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/autooutput_fluid"); + public static final UITexture OVERLAY_BUTTON_ALLOW_INPUT = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/allow_input"); + public static final UITexture OVERLAY_BUTTON_ALLOW_OUTPUT = UITexture + .fullImage(GregTech |
