diff options
Diffstat (limited to 'src/main/java/gregtech/api/gui')
13 files changed, 1608 insertions, 0 deletions
diff --git a/src/main/java/gregtech/api/gui/GT_GUIColorOverride.java b/src/main/java/gregtech/api/gui/GT_GUIColorOverride.java new file mode 100644 index 0000000000..6ade7b030d --- /dev/null +++ b/src/main/java/gregtech/api/gui/GT_GUIColorOverride.java @@ -0,0 +1,93 @@ +package gregtech.api.gui; + +import java.util.concurrent.ExecutionException; + +import javax.annotation.Nonnull; + +import net.minecraft.client.Minecraft; +import net.minecraft.client.resources.IResource; +import net.minecraft.util.ResourceLocation; + +import com.google.common.cache.CacheBuilder; +import com.google.common.cache.CacheLoader; +import com.google.common.cache.LoadingCache; +import com.google.common.util.concurrent.UncheckedExecutionException; + +import cpw.mods.fml.relauncher.FMLLaunchHandler; +import cpw.mods.fml.relauncher.Side; +import gregtech.api.GregTech_API; +import gregtech.api.util.ColorsMetadataSection; + +@SuppressWarnings("UnstableApiUsage") +public class GT_GUIColorOverride { + + private static final Object NOT_FOUND = new Object(); + private static final LoadingCache<ResourceLocation, Object> cache = CacheBuilder.newBuilder() + .softValues() + .build(new CacheLoader<>() { + + @Override + public Object load(@Nonnull ResourceLocation key) throws Exception { + IResource ir = Minecraft.getMinecraft() + .getResourceManager() + .getResource(key); + if (ir.hasMetadata()) return ir.getMetadata("colors"); + // return a dummy + // object because + // LoadingCache + // doesn't like null + return NOT_FOUND; + } + }); + private static final GT_GUIColorOverride FALLBACK = new GT_GUIColorOverride(); + private ColorsMetadataSection cmSection; + + public static GT_GUIColorOverride get(String fullLocation) { + // see other get for more info + if (FMLLaunchHandler.side() != Side.CLIENT) return FALLBACK; + return new GT_GUIColorOverride(new ResourceLocation(fullLocation)); + } + + public static GT_GUIColorOverride get(ResourceLocation path) { + // use dummy fallback if there isn't such thing as a resource pack. + // #side() usually has two possible return value, but since this might be called by test code, it might + // also return null when in test env. Using #isClient will cause a NPE. A plain inequality test won't. + // FMLCommonHandler's #getSide() might trigger a NPE when in test env, so no. + if (FMLLaunchHandler.side() != Side.CLIENT) return FALLBACK; + return new GT_GUIColorOverride(path); + } + + private GT_GUIColorOverride() { + cmSection = null; + } + + private GT_GUIColorOverride(ResourceLocation resourceLocation) { + try { + Object metadata = cache.get(resourceLocation); + if (metadata != NOT_FOUND) cmSection = (ColorsMetadataSection) metadata; + } catch (ExecutionException | UncheckedExecutionException ignore) { + // make sure it doesn't cache a failing entry + cache.invalidate(resourceLocation); + } + } + + public int getTextColorOrDefault(String textType, int defaultColor) { + return sLoaded() ? cmSection.getTextColorOrDefault(textType, defaultColor) : defaultColor; + } + + public int getGuiTintOrDefault(String key, int defaultColor) { + return sLoaded() ? cmSection.getGuiTintOrDefault(key, defaultColor) : defaultColor; + } + + public boolean sGuiTintingEnabled() { + return sLoaded() ? cmSection.sGuiTintingEnabled() : GregTech_API.sColoredGUI; + } + + public boolean sLoaded() { + return cmSection != null; + } + + public static void onResourceManagerReload() { + cache.invalidateAll(); + } +} diff --git a/src/main/java/gregtech/api/gui/GUIHost.java b/src/main/java/gregtech/api/gui/GUIHost.java new file mode 100644 index 0000000000..bbb94317c4 --- /dev/null +++ b/src/main/java/gregtech/api/gui/GUIHost.java @@ -0,0 +1,56 @@ +package gregtech.api.gui; + +import java.util.Objects; + +import javax.annotation.Nonnull; + +import net.minecraft.item.ItemStack; + +import com.gtnewhorizons.modularui.api.screen.ITileWithModularUI; +import com.gtnewhorizons.modularui.api.screen.ModularWindow; +import com.gtnewhorizons.modularui.api.screen.UIBuildContext; + +public interface GUIHost extends ITileWithModularUI { + + @Nonnull + @Override + default ModularWindow createWindow(UIBuildContext uiContext) { + Objects.requireNonNull(uiContext); + GUIProvider<?> gui = getGUI(uiContext); + return gui.openGUI(uiContext); + } + + /** + * Width of the GUI when its being displayed + */ + default int getWidth() { + return 170; + } + + default int getHeight() { + return 192; + } + + @Nonnull + GUIProvider<?> getGUI(@Nonnull UIBuildContext uiContext); + + ItemStack getAsItem(); + + String getMachineName(); + + default boolean hasItemInput() { + return true; + } + + default boolean hasItemOutput() { + return true; + } + + default boolean hasFluidInput() { + return true; + } + + default boolean hasFluidOutput() { + return true; + } +} diff --git a/src/main/java/gregtech/api/gui/GUIProvider.java b/src/main/java/gregtech/api/gui/GUIProvider.java new file mode 100644 index 0000000000..6fec4aa52a --- /dev/null +++ b/src/main/java/gregtech/api/gui/GUIProvider.java @@ -0,0 +1,38 @@ +package gregtech.api.gui; + +import java.util.Objects; + +import javax.annotation.Nonnull; + +import com.gtnewhorizons.modularui.api.screen.ModularWindow; +import com.gtnewhorizons.modularui.api.screen.ModularWindow.Builder; +import com.gtnewhorizons.modularui.api.screen.UIBuildContext; + +public abstract class GUIProvider<T extends GUIHost> { + + @Nonnull + protected final T host; + + public GUIProvider(@Nonnull T host) { + this.host = host; + } + + @Nonnull + public ModularWindow openGUI(@Nonnull UIBuildContext uiContext) { + Builder builder = Objects.requireNonNull(ModularWindow.builder(host.getWidth(), host.getHeight())); + if (shouldBindPlayerInventory()) { + builder.bindPlayerInventory(uiContext.getPlayer()); + } + attachSynchHandlers(builder, uiContext); + addWidgets(builder, uiContext); + return Objects.requireNonNull(builder.build()); + } + + protected abstract void attachSynchHandlers(@Nonnull Builder builder, @Nonnull UIBuildContext uiContext); + + protected abstract void addWidgets(@Nonnull Builder builder, @Nonnull UIBuildContext uiContext); + + protected boolean shouldBindPlayerInventory() { + return true; + } +} diff --git a/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java b/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java new file mode 100644 index 0000000000..8de4bc4536 --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java @@ -0,0 +1,89 @@ +package gregtech.api.gui.modularui; + +import java.io.IOException; +import java.util.ArrayList; +import java.util.HashMap; +import java.util.List; +import java.util.Map; + +import net.minecraft.client.Minecraft; + +import com.gtnewhorizons.modularui.api.drawable.UITexture; +import com.gtnewhorizons.modularui.common.internal.network.NetworkUtils; + +import gregtech.api.enums.SteamVariant; + +public class FallbackableSteamTexture { + + private final SteamTexture candidate; + private final Object fallback; + private final Map<SteamVariant, Boolean> useFallbackMap = new HashMap<>(); + + private static final List<FallbackableSteamTexture> ALL_INSTANCES = new ArrayList<>(); + + public FallbackableSteamTexture(SteamTexture candidate, SteamTexture fallback) { + this(candidate, (Object) fallback); + } + + public FallbackableSteamTexture(SteamTexture candidate, FallbackableSteamTexture fallback) { + this(candidate, (Object) fallback); + } + + public FallbackableSteamTexture(SteamTexture fallback) { + this(null, fallback); + } + + private FallbackableSteamTexture(SteamTexture candidate, Object fallback) { + this.candidate = candidate; + this.fallback = fallback; + ALL_INSTANCES.add(this); + } + + public UITexture get(SteamVariant steamVariant) { + verifyCandidate(steamVariant); + if (useFallbackMap.get(steamVariant)) { + return castFallback(steamVariant); + } else { + return candidate.get(steamVariant); + } + } + + private void verifyCandidate(SteamVariant steamVariant) { + if (useFallbackMap.get(steamVariant) == null) { + boolean useFallback; + if (NetworkUtils.isDedicatedClient()) { + if (candidate == null) { + useFallback = true; + } else { + try { + Minecraft.getMinecraft() + .getResourceManager() + .getResource(candidate.get(steamVariant).location); + useFallback = false; + } catch (IOException e) { + useFallback = true; + } + } + } else { + useFallback = true; + } + useFallbackMap.put(steamVariant, useFallback); + } + } + + private UITexture castFallback(SteamVariant steamVariant) { + if (fallback instanceof SteamTexture) { + return ((SteamTexture) fallback).get(steamVariant); + } else if (fallback instanceof FallbackableSteamTexture) { + return ((FallbackableSteamTexture) fallback).get(steamVariant); + } else { + throw new RuntimeException("Unexpected type found for fallback: " + fallback.getClass()); + } + } + + public static void reload() { + for (FallbackableSteamTexture t : ALL_INSTANCES) { + t.useFallbackMap.clear(); + } + } +} diff --git a/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java b/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java new file mode 100644 index 0000000000..f98d6099fc --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java @@ -0,0 +1,74 @@ +package gregtech.api.gui.modularui; + +import net.minecraft.entity.player.EntityPlayer; +import net.minecraftforge.common.util.ForgeDirection; + +import com.gtnewhorizons.modularui.api.screen.UIBuildContext; + +import gregtech.api.interfaces.tileentity.ICoverable; + +public class GT_CoverUIBuildContext extends UIBuildContext { + + // cover data is not synced to client, while ID is + private final int coverID; + private final ForgeDirection side; + private final ICoverable tile; + private final boolean anotherWindow; + private final int guiColorization; + + /** + * @param player Player opened this UI + * @param coverID See {@link ICoverable#getCoverIDAtSide} + * @param side Side this cover is attached to + * @param tile Tile this cover is attached to + * @param anotherWindow If cover UI is shown on top of another window + * @param guiColorization The color used to render machine's GUI + */ + public GT_CoverUIBuildContext(EntityPlayer player, int coverID, ForgeDirection side, ICoverable tile, + boolean anotherWindow, int guiColorization) { + super(player); + this.coverID = coverID; + this.side = side; + this.tile = tile; + this.anotherWindow = anotherWindow; + this.guiColorization = guiColorization; + } + + /** + * @param player Player opened this UI + * @param coverID See {@link ICoverable#getCoverIDAtSide} + * @param side Side this cover is attached to + * @param tile Tile this cover is attached to + * @param anotherWindow If cover GUI is shown in opened on top of another window + */ + public GT_CoverUIBuildContext(EntityPlayer player, int coverID, ForgeDirection side, ICoverable tile, + boolean anotherWindow) { + this(player, coverID, side, tile, anotherWindow, tile.getGUIColorization()); + } + + public int getCoverID() { + return coverID; + } + + public ForgeDirection getCoverSide() { + return side; + } + + /** + * Note that this will return different object between client v.s. server side on SP. + */ + public ICoverable getTile() { + return tile; + } + + /** + * If cover GUI is shown in opened on top of another window. + */ + public boolean isAnotherWindow() { + return anotherWindow; + } + + public int getGuiColorization() { + return guiColorization; + } +} diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java new file mode 100644 index 0000000000..89a0835f13 --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java @@ -0,0 +1,188 @@ +package gregtech.api.gui.modularui; + +import java.util.HashMap; +import java.util.Map; +import java.util.function.Function; + +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.entity.player.EntityPlayerMP; +import net.minecraft.tileentity.TileEntity; +import net.minecraftforge.common.util.ForgeDirection; + +import com.gtnewhorizons.modularui.api.UIInfos; +import com.gtnewhorizons.modularui.api.screen.ITileWithModularUI; +import com.gtnewhorizons.modularui.api.screen.ModularUIContext; +import com.gtnewhorizons.modularui.api.screen.ModularWindow; +import com.gtnewhorizons.modularui.api.screen.UIBuildContext; +import com.gtnewhorizons.modularui.common.builder.UIBuilder; +import com.gtnewhorizons.modularui.common.builder.UIInfo; +import com.gtnewhorizons.modularui.common.internal.network.NetworkUtils; +import com.gtnewhorizons.modularui.common.internal.wrapper.ModularGui; +import com.gtnewhorizons.modularui.common.internal.wrapper.ModularUIContainer; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gregtech.api.enums.GT_Values; +import gregtech.api.interfaces.tileentity.ICoverable; +import gregtech.api.interfaces.tileentity.IHasWorldObjectAndCoords; +import gregtech.api.net.GT_Packet_SendCoverData; +import gregtech.api.util.GT_CoverBehaviorBase; + +public class GT_UIInfos { + + public static void init() {} + + /** + * Generator for {@link UIInfo} which is responsible for registering and opening UIs. Unlike + * {@link com.gtnewhorizons.modularui.api.UIInfos#TILE_MODULAR_UI}, this accepts custom constructors for UI. <br> + * Do NOT run {@link UIBuilder#build} on-the-fly, otherwise MP client won't register UIs. Instead, store to static + * field, just like {@link #GTTileEntityDefaultUI}. Such mistake can be easily overlooked by testing only SP. + */ + public static final Function<ContainerConstructor, UIInfo<?, ?>> GTTileEntityUIFactory = containerConstructor -> UIBuilder + .of() + .container((player, world, x, y, z) -> { + TileEntity te = world.getTileEntity(x, y, z); + if (te instanceof ITileWithModularUI mui) { + return createTileEntityContainer(player, mui::createWindow, te::markDirty, containerConstructor); + } + return null; + }) + .gui(((player, world, x, y, z) -> { + if (!world.isRemote) return null; + TileEntity te = world.getTileEntity(x, y, z); + if (te instanceof ITileWithModularUI mui) { + return createTileEntityGuiContainer(player, mui::createWindow, containerConstructor); + } + return null; + })) + .build(); + + private static final UIInfo<?, ?> GTTileEntityDefaultUI = GTTileEntityUIFactory.apply(ModularUIContainer::new); + + private static final Map<ForgeDirection, UIInfo<?, ?>> coverUI = new HashMap<>(); + + static { + for (final ForgeDirection side : ForgeDirection.VALID_DIRECTIONS) { + coverUI.put( + side, + UIBuilder.of() + .container((player, world, x, y, z) -> { + final TileEntity te = world.getTileEntity(x, y, z); + if (!(te instanceof ICoverable gtTileEntity)) return null; + final GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); + return createCoverContainer( + player, + cover::createWindow, + te::markDirty, + gtTileEntity.getCoverIDAtSide(side), + side, + gtTileEntity); + }) + .gui((player, world, x, y, z) -> { + if (!world.isRemote) return null; + final TileEntity te = world.getTileEntity(x, y, z); + if (!(te instanceof ICoverable gtTileEntity)) return null; + final GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); + return createCoverGuiContainer( + player, + cover::createWindow, + gtTileEntity.getCoverIDAtSide(side), + side, + gtTileEntity); + }) + .build()); + } + } + + /** + * Opens TileEntity UI, created by {@link ITileWithModularUI#createWindow}. + */ + public static void openGTTileEntityUI(IHasWorldObjectAndCoords aTileEntity, EntityPlayer aPlayer) { + if (aTileEntity.isClientSide()) return; + GTTileEntityDefaultUI.open( + aPlayer, + aTileEntity.getWorld(), + aTileEntity.getXCoord(), + aTileEntity.getYCoord(), + aTileEntity.getZCoord()); + } + + /** + * Opens cover UI, created by {@link GT_CoverBehaviorBase#createWindow}. + */ + public static void openCoverUI(ICoverable tileEntity, EntityPlayer player, ForgeDirection side) { + if (tileEntity.isClientSide()) return; + + GT_Values.NW.sendToPlayer( + new GT_Packet_SendCoverData( + side, + tileEntity.getCoverIDAtSide(side), + tileEntity.getComplexCoverDataAtSide(side), + tileEntity), + (EntityPlayerMP) player); + + coverUI.get(side) + .open( + player, + tileEntity.getWorld(), + tileEntity.getXCoord(), + tileEntity.getYCoord(), + tileEntity.getZCoord()); + } + + /** + * Opens UI for player's item, created by + * {@link com.gtnewhorizons.modularui.api.screen.IItemWithModularUI#createWindow}. + */ + public static void openPlayerHeldItemUI(EntityPlayer player) { + if (NetworkUtils.isClient()) return; + UIInfos.PLAYER_HELD_ITEM_UI.open(player); + } + + private static ModularUIContainer createTileEntityContainer(EntityPlayer player, + Function<UIBuildContext, ModularWindow> windowCreator, Runnable onWidgetUpdate, + ContainerConstructor containerCreator) { + final UIBuildContext buildContext = new UIBuildContext(player); + final ModularWindow window = windowCreator.apply(buildContext); + if (window == null) return null; + return containerCreator.of(new ModularUIContext(buildContext, onWidgetUpdate), window); + } + + @SideOnly(Side.CLIENT) + private static ModularGui createTileEntityGuiContainer(EntityPlayer player, + Function<UIBuildContext, ModularWindow> windowCreator, ContainerConstructor containerConstructor) { + final ModularUIContainer container = createTileEntityContainer( + player, + windowCreator, + null, + containerConstructor); + if (container == null) return null; + return new ModularGui(container); + } + + private static ModularUIContainer createCoverContainer(EntityPlayer player, + Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, Runnable onWidgetUpdate, int coverID, + ForgeDirection side, ICoverable tile) { + final GT_CoverUIBuildContext buildContext = new GT_CoverUIBuildContext(player, coverID, side, tile, false); + final ModularWindow window = windowCreator.apply(buildContext); + if (window == null) return null; + return new ModularUIContainer(new ModularUIContext(buildContext, onWidgetUpdate), window); + } + + @SideOnly(Side.CLIENT) + private static ModularGui createCoverGuiContainer(EntityPlayer player, + Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, int coverID, ForgeDirection side, + ICoverable tile) { + final ModularUIContainer container = createCoverContainer(player, windowCreator, null, coverID, side, tile); + if (container == null) { + return null; + } + return new ModularGui(container); + } + + @FunctionalInterface + public interface ContainerConstructor { + + ModularUIContainer of(ModularUIContext context, ModularWindow mainWindow); + } +} diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java new file mode 100644 index 0000000000..526ba1aa18 --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java @@ -0,0 +1,538 @@ +package gregtech.api.gui.modularui; + +import static gregtech.api.enums.Mods.GregTech; + +import java.util.function.BiFunction; +import java.util.stream.Collectors; +import java.util.stream.IntStream; + +import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; +import com.gtnewhorizons.modularui.api.drawable.FallbackableUITexture; +import com.gtnewhorizons.modularui.api.drawable.UITexture; + +public class GT_UITextures { + + public static final UITexture TRANSPARENT = UITexture.fullImage(GregTech.ID, "gui/picture/transparent"); + + public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT = AdaptableUITexture + .of(GregTech.ID, "gui/background/singleblock_default", 176, 166, 4); + public static final SteamTexture BACKGROUND_STEAM = SteamTexture + .adaptableTexture(GregTech.ID, "gui/background/%s", 176, 166, 4); + public static final UITexture BACKGROUND_FUSION_COMPUTER = UITexture + .fullImage(GregTech.ID, "gui/background/fusion_computer"); + public static final AdaptableUITexture BACKGROUND_TEXT_FIELD = AdaptableUITexture + .of(GregTech.ID, "gui/background/text_field", 142, 28, 1); + public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = AdaptableUITexture + .of(GregTech.ID, "gui/background/text_field_light_gray", 61, 12, 1); + public static final AdaptableUITexture BACKGROUND_NEI_SINGLE_RECIPE = AdaptableUITexture + .of(GregTech.ID, "gui/background/nei_single_recipe.png", 64, 64, 2); + public static final UITexture BACKGROUND_FLOCCULATION_RECIPE = UITexture + .fullImage(GregTech.ID, "gui/background/flocculation_recipe.png"); + public static final SteamTexture SLOT_ITEM_STEAM = SteamTexture.fullImage(GregTech.ID, "gui/slot/item_%s"); + public static final SteamTexture SLOT_FLUID_STEAM = SteamTexture.fullImage(GregTech.ID, "gui/slot/fluid_%s"); + public static final AdaptableUITexture SLOT_DARK_GRAY = AdaptableUITexture + .of(GregTech.ID, "gui/slot/dark_gray", 18, 18, 1); + public static final AdaptableUITexture SLOT_MAINTENANCE = AdaptableUITexture + .of(GregTech.ID, "gui/slot/maintenance", 20, 20, 1); + public static final AdaptableUITexture SLOT_UPLIFTED = AdaptableUITexture + .of(GregTech.ID, "gui/slot/uplifted", 18, 18, 1); + + public static final UITexture OVERLAY_SLOT_ARROW_ME = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/arrow_me"); + public static final UITexture OVERLAY_SLOT_PATTERN_ME = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/pattern_me"); + + public static final UITexture OVERLAY_SLOT_BEAKER_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/beaker_1"); + public static final UITexture OVERLAY_SLOT_BEAKER_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/beaker_2"); + public static final UITexture OVERLAY_SLOT_BEE_DRONE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/bee_drone"); + public static final UITexture OVERLAY_SLOT_BEE_QUEEN = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/bee_queen"); + public static final UITexture OVERLAY_SLOT_BENDER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/bender"); + public static final UITexture OVERLAY_SLOT_BOX = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/box"); + public static final UITexture OVERLAY_SLOT_BOXED = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/boxed"); + public static final UITexture OVERLAY_SLOT_CANISTER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/canister"); + public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/canister_%s"); + public static final UITexture OVERLAY_SLOT_CANNER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/canner"); + public static final UITexture OVERLAY_SLOT_CAULDRON = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/cauldron"); + public static final UITexture OVERLAY_SLOT_CENTRIFUGE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/centrifuge"); + public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/centrifuge_fluid"); + public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/centrifuge_%s"); + public static final UITexture OVERLAY_SLOT_CHARGER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/charger"); + public static final UITexture OVERLAY_SLOT_CHARGER_FLUID = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/charger_fluid"); + public static final UITexture OVERLAY_SLOT_CIRCUIT = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/circuit"); + public static final SteamTexture OVERLAY_SLOT_COAL_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/coal_%s"); + public static final UITexture OVERLAY_SLOT_COMPRESSOR = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/compressor"); + public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/compressor_%s"); + public static final UITexture OVERLAY_SLOT_CRUSHED_ORE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/crushed_ore"); + public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/crushed_ore_%s"); + public static final UITexture OVERLAY_SLOT_CUTTER_SLICED = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/cutter_sliced"); + public static final UITexture OVERLAY_SLOT_DATA_ORB = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/data_orb"); + public static final UITexture OVERLAY_SLOT_DATA_STICK = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/data_stick"); + public static final UITexture OVERLAY_SLOT_DUST = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/dust"); + public static final SteamTexture OVERLAY_SLOT_DUST_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/dust_%s"); + public static final SteamTexture OVERLAY_SLOT_BLOCK_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/block_%s"); + public static final UITexture OVERLAY_SLOT_EXPLOSIVE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/explosive"); + public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/extruder_shape"); + public static final UITexture OVERLAY_SLOT_FILTER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/filter"); + public static final UITexture OVERLAY_SLOT_FURNACE = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/furnace"); + public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/furnace_%s"); + public static final UITexture OVERLAY_SLOT_GEM = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/gem"); + public static final UITexture OVERLAY_SLOT_HAMMER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/hammer"); + public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/hammer_%s"); + public static final UITexture OVERLAY_SLOT_HEATER_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/heater_1"); + public static final UITexture OVERLAY_SLOT_HEATER_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/heater_2"); + public static final UITexture OVERLAY_SLOT_IMPLOSION = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/implosion"); + public static final UITexture OVERLAY_SLOT_IN = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/in"); + public static final SteamTexture OVERLAY_SLOT_IN_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/in_%s"); + public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/ingot_%s"); + public static final UITexture OVERLAY_SLOT_INT_CIRCUIT = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/int_circuit"); + public static final UITexture OVERLAY_SLOT_LENS = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/lens"); + public static final UITexture OVERLAY_SLOT_MICROSCOPE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/microscope"); + public static final UITexture OVERLAY_SLOT_MINING_PIPE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/mining_pipe"); + public static final UITexture OVERLAY_SLOT_MOLD = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/mold"); + public static final UITexture OVERLAY_SLOT_MOLECULAR_1 = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/molecular_1"); + public static final UITexture OVERLAY_SLOT_MOLECULAR_2 = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/molecular_2"); + public static final UITexture OVERLAY_SLOT_MOLECULAR_3 = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/molecular_3"); + public static final UITexture OVERLAY_SLOT_OUT = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/out"); + public static final SteamTexture OVERLAY_SLOT_OUT_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/out_%s"); + public static final UITexture OVERLAY_SLOT_PAGE_BLANK = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/page_blank"); + public static final UITexture OVERLAY_SLOT_PAGE_PRINTED = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/page_printed"); + public static final UITexture OVERLAY_SLOT_PRESS_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/press_1"); + public static final UITexture OVERLAY_SLOT_PRESS_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/press_2"); + public static final UITexture OVERLAY_SLOT_PRESS_3 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/press_3"); + public static final UITexture OVERLAY_SLOT_RECYCLE = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/recycle"); + public static final UITexture OVERLAY_SLOT_ROD_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/rod_1"); + public static final UITexture OVERLAY_SLOT_ROD_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/rod_2"); + public static final UITexture OVERLAY_SLOT_SLICE_SHAPE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/slice_shape"); + public static final UITexture OVERLAY_SLOT_SLICER_SLICED = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/slicer_sliced"); + public static final UITexture OVERLAY_SLOT_SQUARE = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/square"); + public static final UITexture OVERLAY_SLOT_UUA = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/uua"); + public static final UITexture OVERLAY_SLOT_UUM = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/uum"); + public static final UITexture OVERLAY_SLOT_VIAL_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/vial_1"); + public static final UITexture OVERLAY_SLOT_VIAL_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/vial_2"); + public static final UITexture OVERLAY_SLOT_WIREMILL = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/wiremill"); + public static final UITexture OVERLAY_SLOT_WRENCH = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/wrench"); + public static final UITexture[] OVERLAY_SLOTS_NUMBER = IntStream.range(0, 12) + .mapToObj(i -> UITexture.fullImage(GregTech.ID, "gui/overlay_slot/number_" + i)) + .collect(Collectors.toList()) + .toArray(new UITexture[0]); + + public static final UITexture PROGRESSBAR_ARROW = UITexture.fullImage(GregTech.ID, "gui/progressbar/arrow"); + public static final SteamTexture PROGRESSBAR_ARROW_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/arrow_%s"); + public static final SteamTexture PROGRESSBAR_ARROW_2_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/arrow_2_%s"); + public static final UITexture PROGRESSBAR_ARROW_MULTIPLE = UITexture + .fullImage(GregTech.ID, "gui/progressbar/arrow_multiple"); + public static final UITexture PROGRESSBAR_ASSEMBLE = UITexture.fullImage(GregTech.ID, "gui/progressbar/assemble"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_1 = UITexture + .fullImage(GregTech.ID, "gui/progressbar/assemblyline_1"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_2 = UITexture + .fullImage(GregTech.ID, "gui/progressbar/assemblyline_2"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_3 = UITexture + .fullImage(GregTech.ID, "gui/progressbar/assemblyline_3"); + public static final UITexture PROGRESSBAR_BATH = UITexture.fullImage(GregTech.ID, "gui/progressbar/bath"); + public static final UITexture PROGRESSBAR_BENDING = UITexture.fullImage(GregTech.ID, "gui/progressbar/bending"); + public static final SteamTexture PROGRESSBAR_BOILER_EMPTY_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/boiler_empty_%s"); + public static final UITexture PROGRESSBAR_BOILER_HEAT = UITexture + .fullImage(GregTech.ID, "gui/progressbar/boiler_heat"); + public static final UITexture PROGRESSBAR_BOILER_STEAM = UITexture + .fullImage(GregTech.ID, "gui/progressbar/boiler_steam"); + public static final UITexture PROGRESSBAR_BOILER_WATER = UITexture + .fullImage(GregTech.ID, "gui/progressbar/boiler_water"); + public static final UITexture PROGRESSBAR_CANNER = UITexture.fullImage(GregTech.ID, "gui/progressbar/canner"); + public static final UITexture PROGRESSBAR_CIRCUIT_ASSEMBLER = UITexture + .fullImage(GregTech.ID, "gui/progressbar/circuit_assembler"); + public static final UITexture PROGRESSBAR_COMPRESS = UITexture.fullImage(GregTech.ID, "gui/progressbar/compress"); + public static final SteamTexture PROGRESSBAR_COMPRESS_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/compress_%s"); + public static final UITexture PROGRESSBAR_CUT = UITexture.fullImage(GregTech.ID, "gui/progressbar/cut"); + public static final UITexture PROGRESSBAR_EXTRACT = UITexture.fullImage(GregTech.ID, "gui/progressbar/extract"); + public static final SteamTexture PROGRESSBAR_EXTRACT_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/extract_%s"); + public static final UITexture PROGRESSBAR_EXTRUDE = UITexture.fullImage(GregTech.ID, "gui/progressbar/extrude"); + public static final SteamTexture PROGRESSBAR_FUEL_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/fuel_%s"); + public static final UITexture PROGRESSBAR_HAMMER = UITexture.fullImage(GregTech.ID, "gui/progressbar/hammer"); + public static final UITexture PROGRESSBAR_HAMMER_BASE = UITexture + .fullImage(GregTech.ID, "gui/progressbar/hammer_base"); + public static final SteamTexture PROGRESSBAR_HAMMER_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/hammer_%s"); + public static final SteamTexture PROGRESSBAR_HAMMER_BASE_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/hammer_base_%s"); + public static final UITexture PROGRESSBAR_LATHE = UITexture.fullImage(GregTech.ID, "gui/progressbar/lathe"); + public static final UITexture PROGRESSBAR_LATHE_BASE = UITexture + .fullImage(GregTech.ID, "gui/progressbar/lathe_base"); + public static final UITexture PROGRESSBAR_MACERATE = UITexture.fullImage(GregTech.ID, "gui/progressbar/macerate"); + public static final SteamTexture PROGRESSBAR_MACERATE_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/macerate_%s"); + public static final UITexture PROGRESSBAR_MAGNET = UITexture.fullImage(GregTech.ID, "gui/progressbar/magnet"); + public static final UITexture PROGRESSBAR_MIXER = UITexture.fullImage(GregTech.ID, "gui/progressbar/mixer"); + public static final UITexture PROGRESSBAR_RECYCLE = UITexture.fullImage(GregTech.ID, "gui/progressbar/recycle"); + public static final UITexture PROGRESSBAR_SIFT = UITexture.fullImage(GregTech.ID, "gui/progressbar/sift"); + public static final UITexture PROGRESSBAR_SLICE = UITexture.fullImage(GregTech.ID, "gui/progressbar/slice"); + public static final UITexture PROGRESSBAR_STORED_EU = UITexture.fullImage(GregTech.ID, "gui/progressbar/stored_eu"); + public static final UITexture PROGRESSBAR_WIREMILL = UITexture.fullImage(GregTech.ID, "gui/progressbar/wiremill"); + public static final UITexture PROGRESSBAR_FLOCCULATION = UITexture + .fullImage(GregTech.ID, "gui/progressbar/flocculation"); + public static final UITexture PROGRESSBAR_CLARIFIER = UITexture.fullImage(GregTech.ID, "gui/progressbar/clarifier"); + public static final UITexture PROGRESSBAR_PH_NEUTRALIZATION = UITexture + .fullImage(GregTech.ID, "gui/progressbar/phneutralization"); + public static final UITexture PROGRESSBAR_OZONATION = UITexture.fullImage(GregTech.ID, "gui/progressbar/ozonation"); + public static final UITexture PROGRESSBAR_PLASMA_HEATER = UITexture + .fullImage(GregTech.ID, "gui/progressbar/water_plasma_heater"); + + public static FallbackableUITexture fallbackableProgressbar(String name, UITexture fallback) { + return new FallbackableUITexture(UITexture.fullImage(GregTech.ID, "gui/progressbar/" + name), fallback); + } + + public static final UITexture TAB_COVER_NORMAL = UITexture.fullImage(GregTech.ID, "gui/tab/cover_normal"); + public static final UITexture TAB_COVER_HIGHLIGHT = UITexture.fullImage(GregTech.ID, "gui/tab/cover_highlight"); + public static final UITexture TAB_COVER_DISABLED = UITexture.fullImage(GregTech.ID, "gui/tab/cover_disabled"); + public static final SteamTexture TAB_COVER_STEAM_NORMAL = SteamTexture + .fullImage(GregTech.ID, "gui/tab/cover_%s_normal"); + public static final SteamTexture TAB_COVER_STEAM_HIGHLIGHT = SteamTexture + .fullImage(GregTech.ID, "gui/tab/cover_%s_highlight"); + public static final SteamTexture TAB_COVER_STEAM_DISABLED = SteamTexture + .fullImage(GregTech.ID, "gui/tab/cover_%s_disabled"); + public static final AdaptableUITexture TAB_TITLE = AdaptableUITexture.of(GregTech.ID, "gui/tab/title", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_DARK = AdaptableUITexture + .of(GregTech.ID, "gui/tab/title_dark", 28, 28, 4); + public static final SteamTexture TAB_TITLE_STEAM = SteamTexture + .adaptableTexture(GregTech.ID, "gui/tab/title_%s", 28, 28, 4); + public static final SteamTexture TAB_TITLE_DARK_STEAM = SteamTexture + .adaptableTexture(GregTech.ID, "gui/tab/title_dark_%s", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_ANGULAR = AdaptableUITexture + .of(GregTech.ID, "gui/tab/title_angular", 28, 28, 4); + public static final SteamTexture TAB_TITLE_ANGULAR_STEAM = SteamTexture + .adaptableTexture(GregTech.ID, "gui/tab/title_angular_%s", 28, 28, 4); + + public static final UITexture BUTTON_STANDARD = AdaptableUITexture + .of(GregTech.ID, "gui/button/standard", 18, 18, 1); + public static final UITexture BUTTON_STANDARD_PRESSED = AdaptableUITexture + .of(GregTech.ID, "gui/button/standard_pressed", 18, 18, 1); + public static final UITexture BUTTON_STANDARD_DISABLED = AdaptableUITexture + .of(GregTech.ID, "gui/button/standard_disabled", 18, 18, 1); + public static final UITexture BUTTON_STANDARD_TOGGLE = AdaptableUITexture + .of(GregTech.ID, "gui/button/standard_toggle", 18, 18, 1); + public static final UITexture BUTTON_STANDARD_TOGGLE_DISABLED = AdaptableUITexture + .of(GregTech.ID, "gui/button/standard_toggle_disabled", 18, 18, 1); + public static final UITexture BUTTON_COVER_NORMAL = UITexture.fullImage(GregTech.ID, "gui/button/cover_normal"); + public static final UITexture BUTTON_COVER_NORMAL_HOVERED = UITexture + .fullImage(GregTech.ID, "gui/button/cover_normal_hovered"); + public static final UITexture BUTTON_COVER_NORMAL_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/button/cover_normal_disabled"); + + public static final UITexture OVERLAY_BUTTON_DISABLE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/disable"); + public static final UITexture OVERLAY_BUTTON_REDSTONE_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/redstone_off"); + public static final UITexture OVERLAY_BUTTON_REDSTONE_ON = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/redstone_on"); + public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_ON = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/power_switch_on"); + public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/power_switch_off"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_NONE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/void_excess_none"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ITEM = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/void_excess_item"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_FLUID = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/void_excess_fluid"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ALL = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/void_excess_all"); + public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/input_separation_on"); + public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/input_separation_on_disabled"); + public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/input_separation_off"); + public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/input_separation_off_disabled"); + public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/recipe_locked"); + public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/recipe_locked_disabled"); + public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/recipe_unlocked"); + public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/recipe_unlocked_disabled"); + public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_on"); + public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_on_disabled"); + public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_off"); + public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_off_disabled"); + public static final UITexture OVERLAY_BUTTON_STRUCTURE_UPDATE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/structure_update"); + public static final UITexture OVERLAY_BUTTON_FORBIDDEN = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/forbidden"); + public static final UITexture OVERLAY_BUTTON_LOCKED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/lock_small"); + public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_ON = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/down_tiering_on"); + public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/down_tiering_off"); + public static final UITexture OVERLAY_BUTTON_CHECKMARK = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/checkmark"); + public static final UITexture OVERLAY_BUTTON_CROSS = UITexture.fullImage(GregTech.ID, "gui/overlay_button/cross"); + public static final UITexture OVERLAY_BUTTON_WHITELIST = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/whitelist"); + public static final UITexture OVERLAY_BUTTON_BLACKLIST = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/blacklist"); + public static final UITexture OVERLAY_BUTTON_PROGRESS = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/progress"); + public static final UITexture OVERLAY_BUTTON_EXPORT = UITexture.fullImage(GregTech.ID, "gui/overlay_button/export"); + public static final UITexture OVERLAY_BUTTON_IMPORT = UITexture.fullImage(GregTech.ID, "gui/overlay_button/import"); + public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_ITEM = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/autooutput_item"); + public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_FLUID = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/autooutput_fluid"); + public static final UITexture OVERLAY_BUTTON_ALLOW_INPUT = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/allow_input"); + public static final UITexture OVERLAY_BUTTON_ALLOW_OUTPUT = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/allow_output"); + public static final UITexture OVERLAY_BUTTON_AUTOPULL_ME = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/auto_pull_me"); + public static final UITexture OVERLAY_BUTTON_AUTOPULL_ME_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/auto_pull_me_disabled"); + public static final UITexture OVERLAY_BUTTON_BLOCK_INPUT = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/block_input"); + public static final UITexture OVERLAY_BUTTON_BLOCK_OUTPUT = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/block_output"); + public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_UP = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/arrow_green_up"); + public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_DOWN = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/arrow_green_down"); + public static final UITexture OVERLAY_BUTTON_CYCLIC = UITexture.fullImage(GregTech.ID, "gui/overlay_button/cyclic"); + public static final UITexture OVERLAY_BUTTON_SHUFFLE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/shuffle"); + public static final UITexture OVERLAY_BUTTON_EMIT_ENERGY = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/emit_energy"); + public static final UITexture OVERLAY_BUTTON_EMIT_REDSTONE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/emit_redstone"); + public static final UITexture OVERLAY_BUTTON_INVERT_REDSTONE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/invert_redstone"); + public static final UITexture OVERLAY_BUTTON_STOCKING_MODE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/stocking_mode"); + public static final UITexture OVERLAY_BUTTON_INVERT_FILTER = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/invert_filter"); + public static final UITexture OVERLAY_BUTTON_NBT = UITexture.fullImage(GregTech.ID, "gui/overlay_button/nbt"); + public static final UITexture OVERLAY_BUTTON_PRINT = UITexture.fullImage(GregTech.ID, "gui/overlay_button/print"); + public static final UITexture OVERLAY_BUTTON_TRANSPOSE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/transpose"); + public static final UITexture OVERLAY_BUTTON_SORTING_MODE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/sorting_mode"); + public static final UITexture OVERLAY_BUTTON_ONE_STACK_LIMIT = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/one_stack_limit"); + public static final UITexture OVERLAY_BUTTON_BOUNDING_BOX = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/bounding_box"); + public static final UITexture OVERLAY_BUTTON_MINUS_SMALL = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/minus_small"); + public static final UITexture OVERLAY_BUTTON_MINUS_LARGE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/minus_large"); + public static final UITexture OVERLAY_BUTTON_PLUS_SMALL = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/plus_small"); + public static final UITexture OVERLAY_BUTTON_PLUS_LARGE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/plus_large"); + public static final UITexture OVERLAY_BUTTON_GATE_AND = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/gate_and"); + public static final UITexture OVERLAY_BUTTON_GATE_NAND = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/gate_nand"); + public static final UITexture OVERLAY_BUTTON_GATE_OR = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/gate_or"); + public static final UITexture OVERLAY_BUTTON_GATE_NOR = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/gate_nor"); + public static final UITexture OVERLAY_BUTTON_ANALOG = UITexture.fullImage(GregTech.ID, "gui/overlay_button/analog"); + public static final UITexture OVERLAY_BUTTON_LOCK = UITexture.fullImage(GregTech.ID, "gui/overlay_button/lock"); + public static final UITexture OVERLAY_BUTTON_INPUT_FROM_OUTPUT_SIDE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/input_from_output_side"); + public static final UITexture OVERLAY_BUTTON_TANK_VOID_EXCESS = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/tank_void_excess"); + public static final UITexture OVERLAY_BUTTON_TANK_VOID_ALL = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/tank_void_all"); + public static final UITexture OVERLAY_BUTTON_NEI = UITexture.fullImage(GregTech.ID, "gui/overlay_button/nei"); + public static final UITexture OVERLAY_BUTTON_USE_PROCESSING_STATE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/use_processing_state.png"); + public static final UITexture OVERLAY_BUTTON_USE_INVERTED_PROCESSING_STATE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/use_inverted_processing_state.png"); + public static final UITexture OVERLAY_BUTTON_CHUNK_LOADING = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/chunkloading"); + public static final UITexture OVERLAY_BUTTON_CHUNK_LOADING_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/chunkloading_off"); + public static final UITexture OVERLAY_BUTTON_WORK_AREA = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/work_area"); + public static final UITexture OVERLAY_BUTTON_REPLACE_COBBLE_ON = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/replace_cobble_on"); + public static final UITexture OVERLAY_BUTTON_REPLACE_COBBLE_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/replace_cobble_off"); + public static final UITexture OVERLAY_BUTTON_RETRACT_PIPE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/retract_pipes"); + public static final UITexture OVERLAY_BUTTON_HOURGLASS = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/hourglass"); + + public static final UITexture OVERLAY_BUTTON_LIQUIDMODE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/LiquidMode"); + + public static final UITexture OVERLAY_BUTTON_LIQUIDMODE_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/LiquidMode_off"); + + // These icons are for mode switching machine modes + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_DEFAULT = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_default"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_CHEMBATH = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_chembath"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_WASHPLANT = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_washplant"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_SIMPLEWASHER = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_simplewasher"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_PACKAGER = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_packager"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_UNPACKAGER = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_unpackager"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_SEPARATOR = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_separator"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_POLARIZER = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_polarizer"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_LPF_FLUID = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_lpf_fluid"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_LPF_METAL = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_lpf_metal"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_BENDING = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_bending"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_FORMING = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_forming"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_SLICING = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_slicing"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_CUTTING = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_cutting"); + + /** + * Can adjust size as needed. + */ + public static final AdaptableUITexture PICTURE_SCREEN_BLACK = AdaptableUITexture + .of(GregTech.ID, "gui/picture/screen_black", 16, 16, 2); + + public static final UITexture PICTURE_RADIATION_WARNING = UITexture + .fullImage(GregTech.ID, "gui/picture/radiation_warning"); + public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT = UITexture + .fullImage(GregTech.ID, "gui/picture/gt_logo_17x17_transparent"); + public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT_GRAY = UITexture + .fullImage(GregTech.ID, "gui/picture/gt_logo_17x17_transparent_gray"); + public static final SteamTexture PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/picture/gt_logo_17x17_transparent_%s"); + public static final UITexture PICTURE_GT_LOGO_18x18 = UITexture.fullImage(GregTech.ID, "gui/picture/gt_logo_18x18"); + public static final UITexture PICTURE_GT_LOGO_19x19 = UITexture.fullImage(GregTech.ID, "gui/picture/gt_logo_19x19"); + public static final UITexture PICTURE_INFORMATION = UITexture.fullImage(GregTech.ID, "gui/picture/information"); + public static final UITexture PICTURE_STALLED_ELECTRICITY = UITexture + .fullImage(GregTech.ID, "gui/picture/stalled_electricity"); + public static final UITexture PICTURE_STALLED_STEAM = UITexture.fullImage(GregTech.ID, "gui/picture/stalled_steam"); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_RED = (width, fromRight) -> UITexture + .partly( + GregTech.ID, + "gui/picture/arrow_22_red", + 87, + 22, + fromRight ? 87 - width : 0, + 0, + fromRight ? 87 : width, + 22); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_BLUE = (width, fromRight) -> UITexture + .partly( + GregTech.ID, + "gui/picture/arrow_22_blue", + 87, + 22, + fromRight ? 87 - width : 0, + 0, + fromRight ? 87 : width, + 22); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_WHITE = (width, fromRight) -> UITexture + .partly( + GregTech.ID, + "gui/picture/arrow_22_white", + 87, + 22, + fromRight ? 87 - width : 0, + 0, + fromRight ? 87 : width, + 22); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_RED = (width, fromRight) -> UITexture + .partly( + GregTech.ID, + "gui/picture/arrow_24_red", + 69, + 24, + fromRight ? 69 - width : 0, + 0, + fromRight ? 69 : width, + 24); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_BLUE = (width, fromRight) -> UITexture + .partly( + GregTech.ID, + "gui/picture/arrow_24_blue", + 69, + 24, + fromRight ? 69 - width : 0, + 0, + fromRight ? 69 : width, + 24); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_WHITE = (width, fromRight) -> UITexture + .partly( + GregTech.ID, + "gui/picture/arrow_24_white", + 69, + 24, + fromRight ? 69 - width : 0, + 0, + fromRight ? 69 : width, + 24); + public static final UITexture PICTURE_FLUID_WINDOW = UITexture.fullImage(GregTech.ID, "gui/picture/fluid_window"); + public static final UITexture PICTURE_FLUID_TANK = UITexture.fullImage(GregTech.ID, "gui/picture/fluid_tank"); + public static final UITexture PICTURE_SLOTS_HOLO_3BY3 = UITexture + .fullImage(GregTech.ID, "gui/picture/slots_holo_3by3"); + public static final UITexture PICTURE_ARROW_DOUBLE = UITexture.fullImage(GregTech.ID, "gui/picture/arrow_double"); + public static final UITexture PICTURE_SUPER_BUFFER = UITexture.fullImage(GregTech.ID, "gui/picture/super_buffer"); + public static final UITexture PICTURE_SQUARE_LIGHT_GRAY = UITexture + .fullImage(GregTech.ID, "gui/picture/square_light_gray"); + public static final UITexture PICTURE_GAUGE = UITexture.fullImage(GregTech.ID, "gui/picture/gauge"); + public static final UITexture PICTURE_ITEM_IN = UITexture.fullImage(GregTech.ID, "gui/picture/item_in"); + public static final UITexture PICTURE_ITEM_OUT = UITexture.fullImage(GregTech.ID, "gui/picture/item_out"); + public static final UITexture PICTURE_FLUID_IN = UITexture.fullImage(GregTech.ID, "gui/picture/fluid_in"); + public static final UITexture PICTURE_FLUID_OUT = UITexture.fullImage(GregTech.ID, "gui/picture/fluid_out"); +} diff --git a/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java b/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java new file mode 100644 index 0000000000..18d7741421 --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java @@ -0,0 +1,156 @@ +package gregtech.api.gui.modularui; + +import java.util.function.Function; + +import com.gtnewhorizons.modularui.api.ModularUITextures; +import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; +import com.gtnewhorizons.modularui.api.drawable.UITexture; + +import gregtech.api.enums.SteamVariant; + +/** + * Set of textures that is commonly used for GUI but can vary depending on "style" of machines, e.g. bronze steam or + * steel steam. <br> + * This has builder pattern; Textures you didn't specify will fall back to default ones. + */ +public class GUITextureSet { + + private UITexture mainBackground; + private UITexture itemSlot; + private UITexture fluidSlot; + private UITexture coverTabNormal; + private UITexture coverTabHighlight; + private UITexture coverTabDisabled; + private UITexture coverTabNormalFlipped; + private UITexture coverTabHighlightFlipped; + private UITexture coverTabDisabledFlipped; + private AdaptableUITexture titleTabNormal; + private AdaptableUITexture titleTabDark; + private AdaptableUITexture titleTabAngular; + private UITexture gregtechLogo; + + public static final GUITextureSet DEFAULT = new GUITextureSet() + .setMainBackground(GT_UITextures.BACKGROUND_SINGLEBLOCK_DEFAULT) + .setItemSlot(ModularUITextures.ITEM_SLOT) + .setFluidSlot(ModularUITextures.FLUID_SLOT) + .setCoverTab( + GT_UITextures.TAB_COVER_NORMAL, + GT_UITextures.TAB_COVER_HIGHLIGHT, + GT_UITextures.TAB_COVER_DISABLED) + .setTitleTab(GT_UITextures.TAB_TITLE, GT_UITextures.TAB_TITLE_DARK, GT_UITextures.TAB_TITLE_ANGULAR) + .setGregTechLogo(GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT); + + public static final Function<SteamVariant, GUITextureSet> STEAM = steamVariant -> new GUITextureSet() + .setMainBackground(GT_UITextures.BACKGROUND_STEAM.get(steamVariant)) + .setItemSlot(GT_UITextures.SLOT_ITEM_STEAM.get(steamVariant)) + .setFluidSlot(GT_UITextures.SLOT_FLUID_STEAM.get(steamVariant)) + .setCoverTab( + GT_UITextures.TAB_COVER_STEAM_NORMAL.get(steamVariant), + GT_UITextures.TAB_COVER_STEAM_HIGHLIGHT.get(steamVariant), + GT_UITextures.TAB_COVER_STEAM_DISABLED.get(steamVariant)) + .setTitleTab( + GT_UITextures.TAB_TITLE_STEAM.getAdaptable(steamVariant), + GT_UITextures.TAB_TITLE_DARK_STEAM.getAdaptable(steamVariant), + GT_UITextures.TAB_TITLE_ANGULAR_STEAM.getAdaptable(steamVariant)) + .setGregTechLogo(GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM.get(steamVariant)); + + public GUITextureSet() {} + + // region setters + + public GUITextureSet setMainBackground(UITexture mainBackground) { + this.mainBackground = mainBackground; + return this; + } + + public GUITextureSet setItemSlot(UITexture itemSlot) { + this.itemSlot = itemSlot; + return this; + } + + public GUITextureSet setFluidSlot(UITexture fluidSlot) { + this.fluidSlot = fluidSlot; + return this; + } + + public GUITextureSet setCoverTab(UITexture coverNormal, UITexture coverHighlight, UITexture coverDisabled) { + this.coverTabNormal = coverNormal; + this.coverTabHighlight = coverHighlight; + this.coverTabDisabled = coverDisabled; + this.coverTabNormalFlipped = coverNormal.getFlipped(true, false); + this.coverTabHighlightFlipped = coverHighlight.getFlipped(true, false); + this.coverTabDisabledFlipped = coverDisabled.getFlipped(true, false); + return this; + } + + public GUITextureSet setTitleTab(AdaptableUITexture titleNormal, AdaptableUITexture titleDark, + AdaptableUITexture titleTabAngular) { + this.titleTabNormal = titleNormal; + this.titleTabDark = titleDark; + this.titleTabAngular = titleTabAngular; + return this; + } + + public GUITextureSet setGregTechLogo(UITexture gregtechLogo) { + this.gregtechLogo = gregtechLogo; + return this; + } + + // endregion + + // region getters + + public UITexture getMainBackground() { + return mainBackground != null ? mainBackground : DEFAULT.mainBackground; + } + + public UITexture getItemSlot() { + return itemSlot != null ? itemSlot : DEFAULT.itemSlot; + } + + public UITexture getFluidSlot() { + return fluidSlot != null ? fluidSlot : DEFAULT.fluidSlot; + } + + public UITexture getCoverTabNormal() { + return coverTabNormal != null ? coverTabNormal : DEFAULT.coverTabNormal; + } + + public UITexture getCoverTabHighlight() { + return coverTabHighlight != null ? coverTabHighlight : DEFAULT.coverTabHighlight; + } + + public UITexture getCoverTabDisabled() { + return coverTabDisabled != null ? coverTabDisabled : DEFAULT.coverTabDisabled; + } + + public UITexture getCoverTabNormalFlipped() { + return coverTabNormalFlipped != null ? coverTabNormalFlipped : DEFAULT.coverTabNormalFlipped; + } + + public UITexture getCoverTabHighlightFlipped() { + return coverTabHighlightFlipped != null ? coverTabHighlightFlipped : DEFAULT.coverTabHighlightFlipped; + } + + public UITexture getCoverTabDisabledFlipped() { + return coverTabDisabledFlipped != null ? coverTabDisabledFlipped : DEFAULT.coverTabDisabledFlipped; + } + + public AdaptableUITexture getTitleTabNormal() { + return titleTabNormal != null ? titleTabNormal : DEFAULT.titleTabNormal; + } + + public AdaptableUITexture getTitleTabDark() { + return titleTabDark != null ? titleTabDark : DEFAULT.titleTabDark; + } + + public AdaptableUITexture getTitleTabAngular() { + return titleTabAngular != null ? titleTabAngular : DEFAULT.titleTabAngular; + } + + public UITexture getGregTechLogo() { + return gregtechLogo != null ? gregtechLogo : DEFAULT.gregtechLogo; + } + + // endregion +} diff --git a/src/main/java/gregtech/api/gui/modularui/IDataFollowerWidget.java b/src/main/java/gregtech/api/gui/modularui/IDataFollowerWidget.java new file mode 100644 index 0000000000..393b8431e2 --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/IDataFollowerWidget.java @@ -0,0 +1,50 @@ +package gregtech.api.gui.modularui; + +import java.util.function.Consumer; +import java.util.function.Function; + +import com.gtnewhorizons.modularui.api.widget.Widget; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gregtech.api.util.ISerializableObject; +import gregtech.common.gui.modularui.widget.DataControllerWidget; + +/** + * Widget whose state is controlled by specific data. Data can be anything, e.g. {@link ISerializableObject} or machine + * recipe mode. <br> + * No widgets implementing this interface should not sync; Instead, {@link DataControllerWidget} will sync data, either + * when this widget triggers update on client or data update is detected on server. + * + * @param <T> Data type stored in the parent widget + * @param <U> State type stored in this widget + * @see DataControllerWidget + */ +@SuppressWarnings("UnusedReturnValue") +public interface IDataFollowerWidget<T, U> { + + /** + * Sets function to get widget state from provided data. This function will be called when client receives data from + * server and {@link DataControllerWidget} updates all children, including this widget. + */ + Widget setDataToStateGetter(Function<T, U> dataToStateGetter); + + /** + * Sets setter called when this widget gets action from player. Basically the same functionality with widgets that + * have getter/setter. + */ + Widget setStateSetter(Consumer<U> setter); + + /** + * Updates state of this widget with provided data. On server {@link DataControllerWidget} won't propagate data + * update to this widget, so this method is client-only. + */ + @SideOnly(Side.CLIENT) + void updateState(T data); + + /** + * Called on {@link Widget#onPostInit}. + */ + @SuppressWarnings("OverrideOnly") // So IntelliJ doesn't warn about the Widget#onPostInit link in the javadoc + default void onPostInit() {} +} diff --git a/src/main/java/gregtech/api/gui/modularui/SteamTexture.java b/src/main/java/gregtech/api/gui/modularui/SteamTexture.java new file mode 100644 index 0000000000..301671afe8 --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/SteamTexture.java @@ -0,0 +1,62 @@ +package gregtech.api.gui.modularui; + +import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; +import com.gtnewhorizons.modularui.api.drawable.UITexture; + +import gregtech.api.enums.SteamVariant; + +/** + * Wrapper for {@link UITexture}s used to ease in choosing between Bronze, Steel and Primitive textures. + */ +public class SteamTexture { + + private final UITexture bronzeTexture; + private final UITexture steelTexture; + private final UITexture primitiveTexture; + + private SteamTexture(UITexture bronzeTexture, UITexture steelTexture, UITexture primitiveTexture) { + this.bronzeTexture = bronzeTexture; + this.steelTexture = steelTexture; + this.primitiveTexture = primitiveTexture; + } + + public static SteamTexture fullImage(String mod, String location) { + return new SteamTexture( + UITexture.fullImage(mod, String.format(location, SteamVariant.BRONZE)), + UITexture.fullImage(mod, String.format(location, SteamVariant.STEEL)), + UITexture.fullImage(mod, String.format(location, SteamVariant.PRIMITIVE))); + } + + public static SteamTexture adaptableTexture(String mod, String location, int imageWidth, int imageHeight, + int borderWidthPixel) { + return new SteamTexture( + AdaptableUITexture + .of(mod, String.format(location, SteamVariant.BRONZE), imageWidth, imageHeight, borderWidthPixel), + AdaptableUITexture + .of(mod, String.format(location, SteamVariant.STEEL), imageWidth, imageHeight, borderWidthPixel), + AdaptableUITexture + .of(mod, String.format(location, SteamVariant.PRIMITIVE), imageWidth, imageHeight, borderWidthPixel)); + } + + public UITexture get(SteamVariant variant) { + return switch (variant) { + case BRONZE -> bronzeTexture; + case STEEL -> steelTexture; + case PRIMITIVE -> primitiveTexture; + default -> null; + }; + } + + public AdaptableUITexture getAdaptable(SteamVariant variant) { + return switch (variant) { + case BRONZE -> (AdaptableUITexture) bronzeTexture; + case STEEL -> (AdaptableUITexture) steelTexture; + case PRIMITIVE -> (AdaptableUITexture) primitiveTexture; + default -> null; + }; + } + + public UITexture get(boolean isHighPressure) { + return isHighPressure ? steelTexture : bronzeTexture; + } +} diff --git a/src/main/java/gregtech/api/gui/widgets/GT_CoverTickRateButton.java b/src/main/java/gregtech/api/gui/widgets/GT_CoverTickRateButton.java new file mode 100644 index 0000000000..883ffb4079 --- /dev/null +++ b/src/main/java/gregtech/api/gui/widgets/GT_CoverTickRateButton.java @@ -0,0 +1,82 @@ +package gregtech.api.gui.widgets; + +import static gregtech.api.gui.modularui.GT_UITextures.OVERLAY_BUTTON_HOURGLASS; +import static gregtech.common.covers.CoverInfo.MAX_TICK_RATE_ADDITION; + +import java.util.List; + +import net.minecraft.util.StatCollector; + +import org.jetbrains.annotations.NotNull; + +import com.google.common.collect.ImmutableList; +import com.gtnewhorizons.modularui.api.drawable.UITexture; +import com.gtnewhorizons.modularui.api.widget.IWidgetBuilder; +import com.gtnewhorizons.modularui.api.widget.Widget; +import com.gtnewhorizons.modularui.common.widget.ButtonWidget; +import com.gtnewhorizons.modularui.common.widget.FakeSyncWidget; + +import gregtech.api.gui.modularui.GT_UITextures; +import gregtech.common.covers.CoverInfo; + +public class GT_CoverTickRateButton extends ButtonWidget { + + private static final UITexture BACKGROUND = GT_UITextures.BUTTON_COVER_NORMAL.getSubArea(0, 0, 1, 0.5f); + + private final CoverInfo coverInfo; + private int clientTickRate; + private int tickRateAddition; + + public GT_CoverTickRateButton(@NotNull CoverInfo coverInfo, @NotNull IWidgetBuilder<?> builder) { + this.coverInfo = coverInfo; + this.clientTickRate = coverInfo.getTickRate(); + this.tickRateAddition = coverInfo.getTickRateAddition(); + + super.setBackground(BACKGROUND, OVERLAY_BUTTON_HOURGLASS); + super.setOnClick(this::onClick); + super.dynamicTooltip(this::dynamicTooltip); + super.attachSyncer( + new FakeSyncWidget.IntegerSyncer(this.coverInfo::getTickRate, integer -> clientTickRate = integer), + builder, + (widget, aInt) -> notifyTooltipChange()) + .attachSyncer( + new FakeSyncWidget.IntegerSyncer( + this.coverInfo::getTickRateAddition, + integer -> tickRateAddition = integer), + builder); + + } + + private void onClick(@NotNull ClickData clickData, @NotNull Widget widget) { + final int iterations = clickData.ctrl ? 5 : 1; + final boolean isDecreasing = clickData.mouseButton == 1; + + // Do five operations at once if Ctrl is held down. Since the actual increase granted by each invocation can be + // different on each call, just call the method several times rather than trying to do a bunch of weird math. + for (int i = 0; i < iterations; i++) { + coverInfo.adjustTickRateMultiplier(isDecreasing); + } + } + + private List<String> dynamicTooltip() { + final String boundsNotification; + + if (tickRateAddition == 0) { + boundsNotification = StatCollector.translateToLocal("gt.cover.info.button.bounds_notification.minimum"); + } else if (tickRateAddition >= MAX_TICK_RATE_ADDITION - 1) { + // Clamping can make tickRateAddition approach but never actually equal MAX_ADDITION, so we need this + // adjustment. + boundsNotification = StatCollector.translateToLocal("gt.cover.info.button.bounds_notification.maximum"); + } else { + boundsNotification = ""; + } + + return ImmutableList.of( + StatCollector.translateToLocalFormatted( + "gt.cover.info.button.tick_rate.1", + new CoverInfo.ClientTickRateFormatter(clientTickRate), + boundsNotification), + StatCollector.translateToLocal("gt.cover.info.button.tick_rate.2"), + StatCollector.translateToLocal("gt.cover.info.button.tick_rate.3")); + } +} diff --git a/src/main/java/gregtech/api/gui/widgets/GT_LockedWhileActiveButton.java b/src/main/java/gregtech/api/gui/widgets/GT_LockedWhileActiveButton.java new file mode 100644 index 0000000000..9a93a8fadf --- /dev/null +++ b/src/main/java/gregtech/api/gui/widgets/GT_LockedWhileActiveButton.java @@ -0,0 +1,90 @@ +package gregtech.api.gui.widgets; + +import java.util.Arrays; +import java.util.List; +import java.util.function.BiConsumer; +import java.util.function.Supplier; + +import net.minecraft.util.StatCollector; + +import org.jetbrains.annotations.NotNull; + +import com.google.common.collect.ImmutableList; +import com.gtnewhorizons.modularui.api.drawable.IDrawable; +import com.gtnewhorizons.modularui.api.screen.ModularWindow; +import com.gtnewhorizons.modularui.api.widget.Widget; +import com.gtnewhorizons.modularui.common.widget.ButtonWidget; +import com.gtnewhorizons.modularui.common.widget.FakeSyncWidget; + +import gregtech.api.gui.modularui.GT_UITextures; +import gregtech.api.interfaces.tileentity.IMachineProgress; + +public class GT_LockedWhileActiveButton extends ButtonWidget { + + @NotNull + private final IMachineProgress machine; + + public GT_LockedWhileActiveButton(@NotNull IMachineProgress machine, @NotNull ModularWindow.Builder builder) { + super(); + this.machine = machine; + + super.attachSyncer( + new FakeSyncWidget.BooleanSyncer(machine::isActive, a -> {}), + builder, + (widget, aBoolean) -> widget.notifyTooltipChange()); + + super.dynamicTooltip(this::generateTooltip); + } + + @NotNull + @Override + public ButtonWidget setOnClick(@NotNull BiConsumer<ClickData, Widget> clickAction) { + return super.setOnClick((clickData, widget) -> { + if (!machine.isActive()) { + clickAction.accept(clickData, widget); + } + }); + } + + @NotNull + @Override + public Widget setBackground(@NotNull IDrawable... drawables) { + return super.setBackground(() -> appendLockedOverlay(drawables)); + } + + @NotNull + @Override + public Widget setBackground(@NotNull Supplier<IDrawable[]> drawablesSupplier) { + return super.setBackground(() -> appendLockedOverlay(drawablesSupplier.get())); + } + + @NotNull + @Override + public Widget dynamicTooltip(@NotNull Supplier<List<String>> dynamicTooltip) { + return super.dynamicTooltip(() -> { + ImmutableList.Builder<String> tooltips = ImmutableList.<String>builder() + .addAll(dynamicTooltip.get()); + tooltips.addAll(generateTooltip()); + + return tooltips.build(); + }); + } + + @NotNull + private IDrawable[] appendLockedOverlay(@NotNull IDrawable[] drawables) { + if (machine.isActive()) { + final IDrawable[] copy = Arrays.copyOf(drawables, drawables.length + 1); + copy[drawables.length] = GT_UITextures.OVERLAY_BUTTON_LOCKED; + return copy; + } + return drawables; + } + + @NotNull + private List<String> generateTooltip() { + if (machine.isActive()) { + return ImmutableList.of(StatCollector.translateToLocal("GT5U.gui.button.forbidden_while_running")); + } + return ImmutableList.of(); + } +} diff --git a/src/main/java/gregtech/api/gui/widgets/GT_PhantomItemButton.java b/src/main/java/gregtech/api/gui/widgets/GT_PhantomItemButton.java new file mode 100644 index 0000000000..4e2d144aa7 --- /dev/null +++ b/src/main/java/gregtech/api/gui/widgets/GT_PhantomItemButton.java @@ -0,0 +1,92 @@ +package gregtech.api.gui.widgets; + +import java.util.List; + +import net.minecraft.item.ItemStack; +import net.minecraft.util.StatCollector; + +import org.apache.commons.lang3.NotImplementedException; +import org.jetbrains.annotations.Nullable; + +import com.google.common.collect.ImmutableList; +import com.gtnewhorizons.modularui.api.ModularUITextures; +import com.gtnewhorizons.modularui.api.drawable.IDrawable; +import com.gtnewhorizons.modularui.api.drawable.Text; +import com.gtnewhorizons.modularui.api.forge.IItemHandlerModifiable; +import com.gtnewhorizons.modularui.common.internal.wrapper.BaseSlot; +import com.gtnewhorizons.modularui.common.widget.SlotWidget; + +import gregtech.api.gui.modularui.GT_UITextures; +import gregtech.api.interfaces.metatileentity.IItemLockable; + +/** + * Creates a phantom item in a GUI. Useful for filtering. + */ +public class GT_PhantomItemButton extends SlotWidget { + + public static final IDrawable[] FILTER_BACKGROUND = { ModularUITextures.ITEM_SLOT, + GT_UITextures.OVERLAY_SLOT_FILTER }; + + public GT_PhantomItemButton(final IItemLockable delegate) { + super(BaseSlot.phantom(new PhantomItemDelegate(delegate), 0)); + controlsAmount = false; + } + + @Override + public List<Text> getTooltip() { + return ImmutableList.of(new Text(StatCollector.translateToLocal("GT5U.bus.filterTooltip.empty"))); + } + + @Override + public List<String> getExtraTooltip() { + return ImmutableList.of(StatCollector.translateToLocal("GT5U.bus.filterTooltip.full")); + } + + @Override + public boolean onMouseScroll(int direction) { + return false; + } + + @SuppressWarnings("ClassCanBeRecord") + private static class PhantomItemDelegate implements IItemHandlerModifiable { + + private final IItemLockable delegate; + + public PhantomItemDelegate(final IItemLockable delegate) { + this.delegate = delegate; + } + + @Override + public void setStackInSlot(int slot, ItemStack itemStack) { + delegate.setLockedItem(itemStack); + } + + @Override + public int getSlots() { + return 1; + } + + @Override + public ItemStack getStackInSlot(int slot) { + return delegate.getLockedItem(); + } + + @Nullable + @Override + public ItemStack insertItem(int slot, ItemStack itemStack, boolean simulate) { + delegate.setLockedItem(itemStack); + return null; + } + + @Nullable + @Override + public ItemStack extractItem(int var1, int var2, boolean var3) { + throw new NotImplementedException("Extract item is disabled for GhostItemButtons."); + } + + @Override + public int getSlotLimit(int slot) { + return 1; + } + } +} |