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Diffstat (limited to 'src/main/java/gregtech/api/interfaces/ITextureBuilder.java')
-rw-r--r--src/main/java/gregtech/api/interfaces/ITextureBuilder.java72
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diff --git a/src/main/java/gregtech/api/interfaces/ITextureBuilder.java b/src/main/java/gregtech/api/interfaces/ITextureBuilder.java
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+++ b/src/main/java/gregtech/api/interfaces/ITextureBuilder.java
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+package gregtech.api.interfaces;
+
+import gregtech.api.render.TextureFactory;
+import net.minecraft.block.Block;
+import net.minecraftforge.common.util.ForgeDirection;
+
+/**
+ * <p>This Interface defines operations to configure and build instances of the {@link ITexture} implementations</p>
+ * <p>Use the {@link TextureFactory#builder()} method to get an instance of the {@link ITextureBuilder} implementation.</p>
+ */
+public interface ITextureBuilder {
+ /**
+ * Build the {@link ITexture}
+ *
+ * @return The built {@link ITexture}
+ */
+ ITexture build();
+
+ /**
+ * @param block The {@link Block}
+ * @param meta The meta value for the Block
+ * @return {@link ITextureBuilder} for chaining
+ */
+ ITextureBuilder setFromBlock(final Block block, final int meta);
+
+ /**
+ * @param side <p>The {@link ForgeDirection} side providing the texture</p>
+ * <p>Default is {@link ForgeDirection#UNKNOWN} to use same side as rendered</p>
+ * @return {@link ITextureBuilder} for chaining
+ */
+ ITextureBuilder setFromSide(final ForgeDirection side);
+
+ /**
+ * @param iconContainers The {@link IIconContainer}s to add
+ * @return {@link ITextureBuilder} for chaining
+ */
+ ITextureBuilder addIcon(final IIconContainer... iconContainers);
+
+ /**
+ * @param rgba The RGBA tint for this {@link ITexture}
+ * @return {@link ITextureBuilder} for chaining
+ */
+ ITextureBuilder setRGBA(final short[] rgba);
+
+ /**
+ * @param iTextures The {@link ITexture} layers to add
+ * @return {@link ITextureBuilder} for chaining
+ */
+ ITextureBuilder addLayer(final ITexture... iTextures);
+
+ /**
+ * Set alpha blending
+ * @param allowAlpha to set
+ *
+ * @return {@link ITextureBuilder} for chaining
+ */
+ ITextureBuilder setAllowAlpha(final boolean allowAlpha);
+
+ /**
+ * Texture will render with same orientation as with vanilla blocks
+ *
+ * @return {@link ITextureBuilder} for chaining
+ */
+ ITextureBuilder stdOrient();
+
+ /**
+ * Texture always render with full brightness to glow in the dark
+ *
+ * @return {@link ITextureBuilder} for chaining
+ */
+ ITextureBuilder glow();
+}