aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/gregtech/api/interfaces/metatileentity
diff options
context:
space:
mode:
Diffstat (limited to 'src/main/java/gregtech/api/interfaces/metatileentity')
-rw-r--r--src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntity.java152
-rw-r--r--src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntityItemPipe.java200
2 files changed, 181 insertions, 171 deletions
diff --git a/src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntity.java b/src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntity.java
index 356c407985..1ebeda2895 100644
--- a/src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntity.java
+++ b/src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntity.java
@@ -52,181 +52,191 @@ public interface IMetaTileEntity extends ISidedInventory, IFluidTank, IFluidHand
* 14 = BaseMetaPipeEntity, Axe lvl 2 to dismantle
* 15 = BaseMetaPipeEntity, Axe lvl 3 to dismantle
*/
- public byte getTileEntityBaseType();
+ byte getTileEntityBaseType();
/**
* @param aTileEntity is just because the internal Variable "mBaseMetaTileEntity" is set after this Call.
* @return a newly created and ready MetaTileEntity
*/
- public IMetaTileEntity newMetaEntity(IGregTechTileEntity aTileEntity);
+ IMetaTileEntity newMetaEntity(IGregTechTileEntity aTileEntity);
/**
* @return an ItemStack representing this MetaTileEntity.
*/
- public ItemStack getStackForm(long aAmount);
+ ItemStack getStackForm(long aAmount);
/**
* new getter for the BaseMetaTileEntity, which restricts usage to certain Functions.
*/
- public IGregTechTileEntity getBaseMetaTileEntity();
+ IGregTechTileEntity getBaseMetaTileEntity();
/**
* Sets the BaseMetaTileEntity of this
*/
- public void setBaseMetaTileEntity(IGregTechTileEntity aBaseMetaTileEntity);
+ void setBaseMetaTileEntity(IGregTechTileEntity aBaseMetaTileEntity);
/**
* when placing a Machine in World, to initialize default Modes. aNBT can be null!
*/
- public void initDefaultModes(NBTTagCompound aNBT);
+ void initDefaultModes(NBTTagCompound aNBT);
/**
* ^= writeToNBT
*/
- public void saveNBTData(NBTTagCompound aNBT);
+ void saveNBTData(NBTTagCompound aNBT);
/**
* ^= readFromNBT
*/
- public void loadNBTData(NBTTagCompound aNBT);
+ void loadNBTData(NBTTagCompound aNBT);
/**
* Adds the NBT-Information to the ItemStack, when being dismanteled properly
* Used to store Machine specific Upgrade Data.
*/
- public void setItemNBT(NBTTagCompound aNBT);
+ void setItemNBT(NBTTagCompound aNBT);
/**
* Called in the registered MetaTileEntity when the Server starts, to reset static variables
*/
- public void onServerStart();
+ void onServerStart();
/**
* Called in the registered MetaTileEntity when the Server ticks a World the first time, to load things from the World Save
*/
- public void onWorldLoad(File aSaveDirectory);
+ void onWorldLoad(File aSaveDirectory);
/**
* Called in the registered MetaTileEntity when the Server stops, to save the Game.
*/
- public void onWorldSave(File aSaveDirectory);
+ void onWorldSave(File aSaveDirectory);
/**
* Called to set Configuration values for this MetaTileEntity.
* Use aConfig.get(ConfigCategories.machineconfig, "MetaTileEntityName.Ability", DEFAULT_VALUE); to set the Values.
*/
- public void onConfigLoad(GT_Config aConfig);
+ void onConfigLoad(GT_Config aConfig);
/**
* If a Cover of that Type can be placed on this Side.
* Also Called when the Facing of the Block Changes and a Cover is on said Side.
*/
- public boolean allowCoverOnSide(byte aSide, GT_ItemStack aStack);
+ boolean allowCoverOnSide(byte aSide, GT_ItemStack aStack);
/**
* When a Player rightclicks the Facing with a Screwdriver.
*/
- public void onScrewdriverRightClick(byte aSide, EntityPlayer aPlayer, float aX, float aY, float aZ);
+ void onScrewdriverRightClick(byte aSide, EntityPlayer aPlayer, float aX, float aY, float aZ);
/**
* When a Player rightclicks the Facing with a Wrench.
*/
- public boolean onWrenchRightClick(byte aSide, byte aWrenchingSide, EntityPlayer aPlayer, float aX, float aY, float aZ);
+ boolean onWrenchRightClick(byte aSide, byte aWrenchingSide, EntityPlayer aPlayer, float aX, float aY, float aZ);
+
+ /**
+ * When a Player rightclicks the Facing with a wire cutter.
+ */
+ boolean onWireCutterRightClick(byte aSide, byte aWrenchingSide, EntityPlayer aPlayer, float aX, float aY, float aZ);
+
+ /**
+ * When a Player rightclicks the Facing with a soldering iron.
+ */
+ boolean onSolderingToolRightClick(byte aSide, byte aWrenchingSide, EntityPlayer aPlayer, float aX, float aY, float aZ);
/**
* Called right before this Machine explodes
*/
- public void onExplosion();
+ void onExplosion();
/**
* The First processed Tick which was passed to this MetaTileEntity
*/
- public void onFirstTick(IGregTechTileEntity aBaseMetaTileEntity);
+ void onFirstTick(IGregTechTileEntity aBaseMetaTileEntity);
/**
* The Tick before all the generic handling happens, what gives a slightly faster reaction speed.
* Don't use this if you really don't need to. @onPostTick is better suited for ticks.
* This happens still after the Cover handling.
*/
- public void onPreTick(IGregTechTileEntity aBaseMetaTileEntity, long aTick);
+ void onPreTick(IGregTechTileEntity aBaseMetaTileEntity, long aTick);
/**
* The Tick after all the generic handling happened.
* Recommended to use this like updateEntity.
*/
- public void onPostTick(IGregTechTileEntity aBaseMetaTileEntity, long aTick);
+ void onPostTick(IGregTechTileEntity aBaseMetaTileEntity, long aTick);
/**
* Called when this MetaTileEntity gets (intentionally) disconnected from the BaseMetaTileEntity.
* Doesn't get called when this thing is moved by Frames or similar hacks.
*/
- public void inValidate();
+ void inValidate();
/**
* Called when the BaseMetaTileEntity gets invalidated, what happens right before the @inValidate above gets called
*/
- public void onRemoval();
+ void onRemoval();
/**
* @param aFacing
* @return if aFacing would be a valid Facing for this Device. Used for wrenching.
*/
- public boolean isFacingValid(byte aFacing);
+ boolean isFacingValid(byte aFacing);
/**
* @return the Server Side Container
*/
- public Object getServerGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity);
+ Object getServerGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity);
/**
* @return the Client Side GUI Container
*/
- public Object getClientGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity);
+ Object getClientGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity);
/**
* From new ISidedInventory
*/
- public boolean allowPullStack(IGregTechTileEntity aBaseMetaTileEntity, int aIndex, byte aSide, ItemStack aStack);
+ boolean allowPullStack(IGregTechTileEntity aBaseMetaTileEntity, int aIndex, byte aSide, ItemStack aStack);
/**
* From new ISidedInventory
*/
- public boolean allowPutStack(IGregTechTileEntity aBaseMetaTileEntity, int aIndex, byte aSide, ItemStack aStack);
+ boolean allowPutStack(IGregTechTileEntity aBaseMetaTileEntity, int aIndex, byte aSide, ItemStack aStack);
/**
* @return if aIndex is a valid Slot. false for things like HoloSlots. Is used for determining if an Item is dropped upon Block destruction and for Inventory Access Management
*/
- public boolean isValidSlot(int aIndex);
+ boolean isValidSlot(int aIndex);
/**
* @return if aIndex can be set to Zero stackSize, when being removed.
*/
- public boolean setStackToZeroInsteadOfNull(int aIndex);
+ boolean setStackToZeroInsteadOfNull(int aIndex);
/**
* If this Side can connect to inputting pipes
*/
- public boolean isLiquidInput(byte aSide);
+ boolean isLiquidInput(byte aSide);
/**
* If this Side can connect to outputting pipes
*/
- public boolean isLiquidOutput(byte aSide);
+ boolean isLiquidOutput(byte aSide);
/**
* Just an Accessor for the Name variable.
*/
- public String getMetaName();
+ String getMetaName();
/**
* @return true if the Machine can be accessed
*/
- public boolean isAccessAllowed(EntityPlayer aPlayer);
+ boolean isAccessAllowed(EntityPlayer aPlayer);
/**
* When a Machine Update occurs
*/
- public void onMachineBlockUpdate();
+ void onMachineBlockUpdate();
/**
* a Player rightclicks the Machine
@@ -234,18 +244,18 @@ public interface IMetaTileEntity extends ISidedInventory, IFluidTank, IFluidHand
*
* @return
*/
- public boolean onRightclick(IGregTechTileEntity aBaseMetaTileEntity, EntityPlayer aPlayer, byte aSide, float aX, float aY, float aZ);
+ boolean onRightclick(IGregTechTileEntity aBaseMetaTileEntity, EntityPlayer aPlayer, byte aSide, float aX, float aY, float aZ);
/**
* a Player leftclicks the Machine
* Sneaky leftclicks are getting passed to this unlike with the rightclicks.
*/
- public void onLeftclick(IGregTechTileEntity aBaseMetaTileEntity, EntityPlayer aPlayer);
+ void onLeftclick(IGregTechTileEntity aBaseMetaTileEntity, EntityPlayer aPlayer);
/**
* Called Clientside with the Data got from @getUpdateData
*/
- public void onValueUpdate(byte aValue);
+ void onValueUpdate(byte aValue);
/**
* return a small bit of Data, like a secondary Facing for example with this Function, for the Client.
@@ -254,50 +264,50 @@ public interface IMetaTileEntity extends ISidedInventory, IFluidTank, IFluidHand
* <p/>
* If you just want to have an Active/Redstone State then set the Active State inside the BaseMetaTileEntity instead.
*/
- public byte getUpdateData();
+ byte getUpdateData();
/**
* For the rare case you need this Function
*/
- public void receiveClientEvent(byte aEventID, byte aValue);
+ void receiveClientEvent(byte aEventID, byte aValue);
/**
* Called to actually play the Sound.
* Do not insert Client/Server checks. That is already done for you.
* Do not use @playSoundEffect, Minecraft doesn't like that at all. Use @playSound instead.
*/
- public void doSound(byte aIndex, double aX, double aY, double aZ);
+ void doSound(byte aIndex, double aX, double aY, double aZ);
- public void startSoundLoop(byte aIndex, double aX, double aY, double aZ);
+ void startSoundLoop(byte aIndex, double aX, double aY, double aZ);
- public void stopSoundLoop(byte aValue, double aX, double aY, double aZ);
+ void stopSoundLoop(byte aValue, double aX, double aY, double aZ);
/**
* Sends the Event for the Sound Triggers, only usable Server Side!
*/
- public void sendSound(byte aIndex);
+ void sendSound(byte aIndex);
/**
* Sends the Event for the Sound Triggers, only usable Server Side!
*/
- public void sendLoopStart(byte aIndex);
+ void sendLoopStart(byte aIndex);
/**
* Sends the Event for the Sound Triggers, only usable Server Side!
*/
- public void sendLoopEnd(byte aIndex);
+ void sendLoopEnd(byte aIndex);
/**
* Called when the Machine explodes, override Explosion Code here.
*
* @param aExplosionPower
*/
- public void doExplosion(long aExplosionPower);
+ void doExplosion(long aExplosionPower);
/**
* If this is just a simple Machine, which can be wrenched at 100%
*/
- public boolean isSimpleMachine();
+ boolean isSimpleMachine();
/**
* If there should be a Lag Warning if something laggy happens during this Tick.
@@ -305,22 +315,22 @@ public interface IMetaTileEntity extends ISidedInventory, IFluidTank, IFluidHand
* The Advanced Pump uses this to not cause the Lag Message, while it scans for all close Fluids.
* The Item Pipes and Retrievers neither send this Message, when scanning for Pipes.
*/
- public boolean doTickProfilingMessageDuringThisTick();
+ boolean doTickProfilingMessageDuringThisTick();
/**
* returns the DebugLog
*/
- public ArrayList<String> getSpecialDebugInfo(IGregTechTileEntity aBaseMetaTileEntity, EntityPlayer aPlayer, int aLogLevel, ArrayList<String> aList);
+ ArrayList<String> getSpecialDebugInfo(IGregTechTileEntity aBaseMetaTileEntity, EntityPlayer aPlayer, int aLogLevel, ArrayList<String> aList);
/**
* get a small Description
*/
- public String[] getDescription();
+ String[] getDescription();
/**
* In case the Output Voltage varies.
*/
- public String getSpecialVoltageToolTip();
+ String getSpecialVoltageToolTip();
/**
* Icon of the Texture. If this returns null then it falls back to getTextureIndex.
@@ -331,7 +341,7 @@ public interface IMetaTileEntity extends ISidedInventory, IFluidTank, IFluidHand
* @param aActive if the Machine is currently active (use this instead of calling mBaseMetaTileEntity.mActive!!!). Note: In case of Pipes this means if this Side is connected to something or not.
* @param aRedstone if the Machine is currently outputting a RedstoneSignal (use this instead of calling mBaseMetaTileEntity.mRedstone!!!)
*/
- public ITexture[] getTexture(IGregTechTileEntity aBaseMetaTileEntity, byte aSide, byte aFacing, byte aColorIndex, boolean aActive, boolean aRedstone);
+ ITexture[] getTexture(IGregTechTileEntity aBaseMetaTileEntity, byte aSide, byte aFacing, byte aColorIndex, boolean aActive, boolean aRedstone);
/**
* The Textures used for the Item rendering. Return null if you want the regular 3D Block Rendering.
@@ -345,55 +355,55 @@ public interface IMetaTileEntity extends ISidedInventory, IFluidTank, IFluidHand
* @param aBlockIconRegister The Block Icon Register
*/
@SideOnly(Side.CLIENT)
- public void registerIcons(IIconRegister aBlockIconRegister);
+ void registerIcons(IIconRegister aBlockIconRegister);
/**
* @return true if you override the Rendering.
*/
@SideOnly(Side.CLIENT)
- public boolean renderInInventory(Block aBlock, int aMeta, RenderBlocks aRenderer);
+ boolean renderInInventory(Block aBlock, int aMeta, RenderBlocks aRenderer);
/**
* @return true if you override the Rendering.
*/
@SideOnly(Side.CLIENT)
- public boolean renderInWorld(IBlockAccess aWorld, int aX, int aY, int aZ, Block aBlock, RenderBlocks aRenderer);
+ boolean renderInWorld(IBlockAccess aWorld, int aX, int aY, int aZ, Block aBlock, RenderBlocks aRenderer);
/**
* Gets the Output for the comparator on the given Side
*/
- public byte getComparatorValue(byte aSide);
+ byte getComparatorValue(byte aSide);
- public float getExplosionResistance(byte aSide);
+ float getExplosionResistance(byte aSide);
- public String[] getInfoData();
+ String[] getInfoData();
- public boolean isGivingInformation();
+ boolean isGivingInformation();
- public ItemStack[] getRealInventory();
+ ItemStack[] getRealInventory();
- public boolean connectsToItemPipe(byte aSide);
+ boolean connectsToItemPipe(byte aSide);
- public void onColorChangeServer(byte aColor);
+ void onColorChangeServer(byte aColor);
- public void onColorChangeClient(byte aColor);
+ void onColorChangeClient(byte aColor);
- public int getLightOpacity();
+ int getLightOpacity();
- public boolean allowGeneralRedstoneOutput();
+ boolean allowGeneralRedstoneOutput();
- public void addCollisionBoxesToList(World aWorld, int aX, int aY, int aZ, AxisAlignedBB inputAABB, List<AxisAlignedBB> outputAABB, Entity collider);
+ void addCollisionBoxesToList(World aWorld, int aX, int aY, int aZ, AxisAlignedBB inputAABB, List<AxisAlignedBB> outputAABB, Entity collider);
- public AxisAlignedBB getCollisionBoundingBoxFromPool(World aWorld, int aX, int aY, int aZ);
+ AxisAlignedBB getCollisionBoundingBoxFromPool(World aWorld, int aX, int aY, int aZ);
- public void onEntityCollidedWithBlock(World aWorld, int aX, int aY, int aZ, Entity collider);
+ void onEntityCollidedWithBlock(World aWorld, int aX, int aY, int aZ, Entity collider);
/**
* The onCreated Function of the Item Class redirects here
*/
- public void onCreated(ItemStack aStack, World aWorld, EntityPlayer aPlayer);
+ void onCreated(ItemStack aStack, World aWorld, EntityPlayer aPlayer);
- public boolean hasAlternativeModeText();
+ boolean hasAlternativeModeText();
- public String getAlternativeModeText();
+ String getAlternativeModeText();
} \ No newline at end of file
diff --git a/src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntityItemPipe.java b/src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntityItemPipe.java
index 04d9f0fb84..7187ccb04b 100644
--- a/src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntityItemPipe.java
+++ b/src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntityItemPipe.java
@@ -1,100 +1,100 @@
-package gregtech.api.interfaces.metatileentity;
-
-import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
-import gregtech.api.metatileentity.BaseMetaPipeEntity;
-import gregtech.api.util.GT_Utility;
-
-import java.util.Map;
-
-public interface IMetaTileEntityItemPipe extends IMetaTileEntity {
- /**
- * @return if this Pipe can still be used.
- */
- public boolean pipeCapacityCheck();
-
- /**
- * @return if this Pipe can still be used.
- */
- public boolean incrementTransferCounter(int aIncrement);
-
- /**
- * Sends an ItemStack from aSender to the adjacent Blocks.
- *
- * @param aSender the BaseMetaTileEntity sending the Stack.
- * @return if it was able to send something
- */
- public boolean sendItemStack(Object aSender);
-
- /**
- * Executes the Sending Code for inserting Stacks into the TileEntities.
- *
- * @param aSender the BaseMetaTileEntity sending the Stack.
- * @param aSide the Side of the PIPE facing the TileEntity.
- * @return if this Side was allowed to Output into the Block.
- */
- public boolean insertItemStackIntoTileEntity(Object aSender, byte aSide);
-
- /**
- * Can be used to make flow control Pipes, like Redpowers Restriction Tubes.
- * Every normal Pipe returns a Value of 32768, so you can easily insert lower Numbers to set Routing priorities.
- * Negative Numbers to "suck" Items into a certain direction are also possible.
- */
- public int getStepSize();
-
- /**
- * Utility for the Item Network
- */
- public static class Util {
- /**
- * @return a List of connected Item Pipes
- */
- public static Map<IMetaTileEntityItemPipe, Long> scanPipes(IMetaTileEntityItemPipe aMetaTileEntity, Map<IMetaTileEntityItemPipe, Long> aMap, long aStep, boolean aSuckItems, boolean aIgnoreCapacity) {
- aStep += aMetaTileEntity.getStepSize();
- if (aIgnoreCapacity || aMetaTileEntity.pipeCapacityCheck())
- if (aMap.get(aMetaTileEntity) == null || aMap.get(aMetaTileEntity) > aStep) {
- IGregTechTileEntity aBaseMetaTileEntity = aMetaTileEntity.getBaseMetaTileEntity();
- aMap.put(aMetaTileEntity, aStep);
- for (byte i = 0, j = 0; i < 6; i++) {
- if (aMetaTileEntity instanceof IConnectable && !((IConnectable) aMetaTileEntity).isConnectedAtSide(i)) continue;
- j = GT_Utility.getOppositeSide(i);
- if (aSuckItems) {
- if (aBaseMetaTileEntity.getCoverBehaviorAtSide(i).letsItemsIn(i, aBaseMetaTileEntity.getCoverIDAtSide(i), aBaseMetaTileEntity.getCoverDataAtSide(i), -2, aBaseMetaTileEntity)) {
- IGregTechTileEntity tItemPipe = aBaseMetaTileEntity.getIGregTechTileEntityAtSide(i);
- if (aBaseMetaTileEntity.getColorization() >= 0) {
- byte tColor = tItemPipe.getColorization();
- if (tColor >= 0 && tColor != aBaseMetaTileEntity.getColorization()) {
- continue;
- }
- }
- if (tItemPipe instanceof BaseMetaPipeEntity) {
- IMetaTileEntity tMetaTileEntity = tItemPipe.getMetaTileEntity();
- if (tMetaTileEntity instanceof IMetaTileEntityItemPipe && tItemPipe.getCoverBehaviorAtSide(j).letsItemsOut(j, tItemPipe.getCoverIDAtSide(j), tItemPipe.getCoverDataAtSide(j), -2, tItemPipe)) {
- scanPipes((IMetaTileEntityItemPipe) tMetaTileEntity, aMap, aStep, aSuckItems, aIgnoreCapacity);
- }
- }
- }
- } else {
- if (aBaseMetaTileEntity.getCoverBehaviorAtSide(i).letsItemsOut(i, aBaseMetaTileEntity.getCoverIDAtSide(i), aBaseMetaTileEntity.getCoverDataAtSide(i), -2, aBaseMetaTileEntity)) {
- IGregTechTileEntity tItemPipe = aBaseMetaTileEntity.getIGregTechTileEntityAtSide(i);
- if (tItemPipe != null) {
- if (aBaseMetaTileEntity.getColorization() >= 0) {
- byte tColor = tItemPipe.getColorization();
- if (tColor >= 0 && tColor != aBaseMetaTileEntity.getColorization()) {
- continue;
- }
- }
- if (tItemPipe instanceof BaseMetaPipeEntity) {
- IMetaTileEntity tMetaTileEntity = tItemPipe.getMetaTileEntity();
- if (tMetaTileEntity instanceof IMetaTileEntityItemPipe && tItemPipe.getCoverBehaviorAtSide(j).letsItemsIn(j, tItemPipe.getCoverIDAtSide(j), tItemPipe.getCoverDataAtSide(j), -2, tItemPipe)) {
- scanPipes((IMetaTileEntityItemPipe) tMetaTileEntity, aMap, aStep, aSuckItems, aIgnoreCapacity);
- }
- }
- }
- }
- }
- }
- }
- return aMap;
- }
- }
-}
+package gregtech.api.interfaces.metatileentity;
+
+import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
+import gregtech.api.metatileentity.BaseMetaPipeEntity;
+import gregtech.api.util.GT_Utility;
+
+import java.util.Map;
+
+public interface IMetaTileEntityItemPipe extends IMetaTileEntity {
+ /**
+ * @return if this Pipe can still be used.
+ */
+ public boolean pipeCapacityCheck();
+
+ /**
+ * @return if this Pipe can still be used.
+ */
+ public boolean incrementTransferCounter(int aIncrement);
+
+ /**
+ * Sends an ItemStack from aSender to the adjacent Blocks.
+ *
+ * @param aSender the BaseMetaTileEntity sending the Stack.
+ * @return if it was able to send something
+ */
+ public boolean sendItemStack(Object aSender);
+
+ /**
+ * Executes the Sending Code for inserting Stacks into the TileEntities.
+ *
+ * @param aSender the BaseMetaTileEntity sending the Stack.
+ * @param aSide the Side of the PIPE facing the TileEntity.
+ * @return if this Side was allowed to Output into the Block.
+ */
+ public boolean insertItemStackIntoTileEntity(Object aSender, byte aSide);
+
+ /**
+ * Can be used to make flow control Pipes, like Redpowers Restriction Tubes.
+ * Every normal Pipe returns a Value of 32768, so you can easily insert lower Numbers to set Routing priorities.
+ * Negative Numbers to "suck" Items into a certain direction are also possible.
+ */
+ public int getStepSize();
+
+ /**
+ * Utility for the Item Network
+ */
+ public static class Util {
+ /**
+ * @return a List of connected Item Pipes
+ */
+ public static Map<IMetaTileEntityItemPipe, Long> scanPipes(IMetaTileEntityItemPipe aMetaTileEntity, Map<IMetaTileEntityItemPipe, Long> aMap, long aStep, boolean aSuckItems, boolean aIgnoreCapacity) {
+ aStep += aMetaTileEntity.getStepSize();
+ if (aIgnoreCapacity || aMetaTileEntity.pipeCapacityCheck())
+ if (aMap.get(aMetaTileEntity) == null || aMap.get(aMetaTileEntity) > aStep) {
+ IGregTechTileEntity aBaseMetaTileEntity = aMetaTileEntity.getBaseMetaTileEntity();
+ aMap.put(aMetaTileEntity, aStep);
+ for (byte i = 0, j = 0; i < 6; i++) {
+ if (aMetaTileEntity instanceof IConnectable && !((IConnectable) aMetaTileEntity).isConnectedAtSide(i)) continue;
+ j = GT_Utility.getOppositeSide(i);
+ if (aSuckItems) {
+ if (aBaseMetaTileEntity.getCoverBehaviorAtSide(i).letsItemsIn(i, aBaseMetaTileEntity.getCoverIDAtSide(i), aBaseMetaTileEntity.getCoverDataAtSide(i), -2, aBaseMetaTileEntity)) {
+ IGregTechTileEntity tItemPipe = aBaseMetaTileEntity.getIGregTechTileEntityAtSide(i);
+ if (aBaseMetaTileEntity.getColorization() >= 0) {
+ byte tColor = tItemPipe.getColorization();
+ if (tColor >= 0 && tColor != aBaseMetaTileEntity.getColorization()) {
+ continue;
+ }
+ }
+ if (tItemPipe instanceof BaseMetaPipeEntity) {
+ IMetaTileEntity tMetaTileEntity = tItemPipe.getMetaTileEntity();
+ if (tMetaTileEntity instanceof IMetaTileEntityItemPipe && tItemPipe.getCoverBehaviorAtSide(j).letsItemsOut(j, tItemPipe.getCoverIDAtSide(j), tItemPipe.getCoverDataAtSide(j), -2, tItemPipe)) {
+ scanPipes((IMetaTileEntityItemPipe) tMetaTileEntity, aMap, aStep, aSuckItems, aIgnoreCapacity);
+ }
+ }
+ }
+ } else {
+ if (aBaseMetaTileEntity.getCoverBehaviorAtSide(i).letsItemsOut(i, aBaseMetaTileEntity.getCoverIDAtSide(i), aBaseMetaTileEntity.getCoverDataAtSide(i), -2, aBaseMetaTileEntity)) {
+ IGregTechTileEntity tItemPipe = aBaseMetaTileEntity.getIGregTechTileEntityAtSide(i);
+ if (tItemPipe != null) {
+ if (aBaseMetaTileEntity.getColorization() >= 0) {
+ byte tColor = tItemPipe.getColorization();
+ if (tColor >= 0 && tColor != aBaseMetaTileEntity.getColorization()) {
+ continue;
+ }
+ }
+ if (tItemPipe instanceof BaseMetaPipeEntity) {
+ IMetaTileEntity tMetaTileEntity = tItemPipe.getMetaTileEntity();
+ if (tMetaTileEntity instanceof IMetaTileEntityItemPipe && tItemPipe.getCoverBehaviorAtSide(j).letsItemsIn(j, tItemPipe.getCoverIDAtSide(j), tItemPipe.getCoverDataAtSide(j), -2, tItemPipe)) {
+ scanPipes((IMetaTileEntityItemPipe) tMetaTileEntity, aMap, aStep, aSuckItems, aIgnoreCapacity);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ return aMap;
+ }
+ }
+}