diff options
Diffstat (limited to 'src/main/java/gregtech/api/interfaces')
4 files changed, 302 insertions, 232 deletions
diff --git a/src/main/java/gregtech/api/interfaces/internal/IGT_RecipeAdder.java b/src/main/java/gregtech/api/interfaces/internal/IGT_RecipeAdder.java index 9d8bca28f8..966ba03cd4 100644 --- a/src/main/java/gregtech/api/interfaces/internal/IGT_RecipeAdder.java +++ b/src/main/java/gregtech/api/interfaces/internal/IGT_RecipeAdder.java @@ -1,6 +1,5 @@ package gregtech.api.interfaces.internal; -import gregtech.api.util.GT_Recipe; import net.minecraft.item.ItemStack; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.FluidStack; @@ -18,7 +17,7 @@ public interface IGT_RecipeAdder { * * @param aInput1 = first Input (not null, and respects StackSize) * @param aInput2 = second Input (not null, and respects StackSize) - * @param aOutput = Output of the Fusion (can be null, and respects StackSize) + * @param aOutput1 = Output of the Fusion (can be null, and respects StackSize) * @param aFusionDurationInTicks = How many ticks the Fusion lasts (must be > 0) * @param aFusionEnergyPerTick = The EU generated per Tick (can even be negative!) * @param aEnergyNeededForStartingFusion = EU needed for heating the Reactor up (must be >= 0) @@ -39,6 +38,8 @@ public interface IGT_RecipeAdder { */ public boolean addCentrifugeRecipe(ItemStack aInput1, int aInput2, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int aDuration); + public boolean addCentrifugeRecipe(ItemStack aInput1, int aInput2, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int aDuration, int aEUt); + /** * Adds a Centrifuge Recipe * @@ -51,6 +52,7 @@ public interface IGT_RecipeAdder { */ public boolean addCentrifugeRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int[] aChances, int aDuration, int aEUt); + public boolean addCentrifugeRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int[] aChances, int aDuration, int aEUt, boolean aCleanroom); /** * * @param aInput1 must be != null @@ -93,23 +95,26 @@ public interface IGT_RecipeAdder { * * @param aInput1 must be != null * @param aInput2 must be != null - * @param aOutput1 must be != null + * @param aOutput must be != null * @param aDuration must be > 0 */ public boolean addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput, int aDuration); + public boolean addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput, int aDuration, int aEUt); + /** * Adds a Chemical Recipe * * @param aInput1 must be != null * @param aInput2 must be != null - * @param aOutput1 must be != null + * @param aOutput must be != null * @param aDuration must be > 0 */ public boolean addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, int aDuration); /** * Adds a Chemical Recipe + * Only use this when the recipe conflicts in MultiBlock! * * @param aInput1 must be != null * @param aInput2 must be != null @@ -117,11 +122,12 @@ public interface IGT_RecipeAdder { * @param aOutput2 must be != null * @param aDuration must be > 0 */ - public boolean addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, ItemStack aOutput2, int aDuration); + public boolean addChemicalRecipeForBasicMachineOnly(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, ItemStack aOutput2, int aDuration, int aEUtick); + + public boolean addChemicalRecipeForBasicMachineOnly(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, ItemStack aOutput2, int aDuration, int aEUtick, boolean aCleanroom); /** * Adds a Chemical Recipe - * Only use this when the recipe conflicts in MultiBlock! * * @param aInput1 must be != null * @param aInput2 must be != null @@ -129,8 +135,8 @@ public interface IGT_RecipeAdder { * @param aOutput2 must be != null * @param aDuration must be > 0 */ - public boolean addChemicalRecipeForBasicMachineOnly(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, ItemStack aOutput2, int aDuration, int aEUtick); - + public boolean addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, ItemStack aOutput2, int aDuration); + /** * Adds Recipes for creating a radically polymerized polymer from a base Material (for example Ethylene -> Polyethylene) * @param aBasicMaterial The basic Material @@ -150,6 +156,7 @@ public interface IGT_RecipeAdder { */ public boolean addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, int aDuration, int aEUtick); + public boolean addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, ItemStack aOutput2, int aDuration, int aEUtick, boolean aCleanroom); /** * Adds a Chemical Recipe * @@ -163,19 +170,24 @@ public interface IGT_RecipeAdder { public boolean addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, ItemStack aOutput2, int aDuration, int aEUtick); /** - * Adds a Chemical Recipe that only exists in the Large Chemical Reactor - * - * @param aInputs item inputs - * @param aFluidInputs fluid inputs - * @param aFluidOutputs fluid outputs - * @param aOutputs item outputs - * @param aDuration must be > 0 - * @param aEUtick must be > 0 - * aInputs and aFluidInputs must contain at least one valid input. - * aOutputs and aFluidOutputs must contain at least one valid output. - */ + + * Adds a Chemical Recipe that only exists in the Large Chemical Reactor + + * + + * @param aInputs item inputs + + * @param aFluidInputs fluid inputs + + * @param aFluidOutputs fluid outputs + + * @param aOutputs item outputs + + * @param aDuration must be > 0 + + * @param aEUtick must be > 0 + + * aInputs and aFluidInputs must contain at least one valid input. + + * aOutputs and aFluidOutputs must contain at least one valid output. + + */ + public boolean addMultiblockChemicalRecipe(ItemStack[] aInputs, FluidStack[] aFluidInputs, FluidStack[] aFluidOutputs, ItemStack[] aOutputs, int aDuration, int aEUtick); - + + + public boolean addChemicalRecipeDeprecated(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, ItemStack aOutput2, int aDuration, int aEUtick); + + /** * Adds a Blast Furnace Recipe * @@ -213,8 +225,10 @@ public interface IGT_RecipeAdder { * @param aOutput2 must be != null if aOutput1 == null * @param aDuration must be > 0 */ + public boolean addPrimitiveBlastRecipe(ItemStack aInput1, ItemStack aInput2, int aCoalAmount, ItemStack aOutput1, ItemStack aOutput2, int aDuration); + /** * Adds a Canning Machine Recipe * @@ -239,7 +253,7 @@ public interface IGT_RecipeAdder { public boolean addAlloySmelterRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, int aDuration, int aEUt, boolean hidden); - + /** * Adds a CNC-Machine Recipe * @@ -255,38 +269,43 @@ public interface IGT_RecipeAdder { * * @param aInput1 must be != null * @param aOutput1 must be != null + * @param aInput2 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ public boolean addAssemblerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, int aDuration, int aEUt); /** - * Adds an Assembler Recipe - * - * @param aInput1 must be != null - * @param aInput2 must be != null - * @param aOutput1 must be != null - * @param aDuration must be > 0 - * @param aEUt should be > 0 - */ - public boolean addAssemblerRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt); + + * Adds an Assembler Recipe + + * + + * @param aInputs must be != null + + * @param aOutput1 must be != null + + * @param aDuration must be > 0 + + * @param aEUt should be > 0 + + */ + public boolean addAssemblerRecipe(ItemStack[] aInputs, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt); /** * Adds an Assembler Recipe * - * @param aInputs must be != null + * @param aInput1 must be != null * @param aOutput1 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ - public boolean addAssemblerRecipe(ItemStack[] aInputs, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt); + public boolean addAssemblerRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt); public boolean addAssemblerRecipe(ItemStack aInput1, Object aOreDict, int aAmount, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt); public boolean addAssemblerRecipe(ItemStack[] aInputs, Object aOreDict, int aAmount, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt); + public boolean addAssemblerRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt, boolean aCleanroom); + + public boolean addAssemblerRecipe(ItemStack[] aInputs, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt, boolean aCleanroom); + + /** - * Adds a Circuit Assembler Recipe + * Adds an Circuit Assembler Recipe * * @param aInputs must be 1-6 ItemStacks * @param aFluidInput 0-1 fluids @@ -295,9 +314,11 @@ public interface IGT_RecipeAdder { * @param aEUt should be > 0 */ public boolean addCircuitAssemblerRecipe(ItemStack[] aInputs, FluidStack aFluidInput, ItemStack aOutput, int aDuration, int aEUt); - + + public boolean addCircuitAssemblerRecipe(ItemStack[] aInputs, FluidStack aFluidInput, ItemStack aOutput, int aDuration, int aEUt, boolean aCleanroom); + /** - * Adds a Assemblyline Recipe + * Adds an Assemblyline Recipe * * @param aInputs must be != null, 4-16 inputs * @param aFluidInputs 0-4 fluids @@ -320,8 +341,8 @@ public interface IGT_RecipeAdder { /** * Adds a Wiremill Recipe * - * @param aInput1 must be != null - * @param aOutput1 must be != null + * @param aInput must be != null + * @param aOutput must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ @@ -330,8 +351,8 @@ public interface IGT_RecipeAdder { /** * Adds a Polariser Recipe * - * @param aInput1 must be != null - * @param aOutput1 must be != null + * @param aInput must be != null + * @param aOutput must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ @@ -340,8 +361,8 @@ public interface IGT_RecipeAdder { /** * Adds a Plate Bending Machine Recipe * - * @param aInput1 must be != null - * @param aOutput1 must be != null + * @param aInput must be != null + * @param aOutput must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ @@ -350,9 +371,9 @@ public interface IGT_RecipeAdder { /** * Adds a Extruder Machine Recipe * - * @param aInput1 must be != null + * @param aInput must be != null * @param aShape must be != null, Set the stackSize to 0 if you don't want to let it consume this Item. - * @param aOutput1 must be != null + * @param aOutput must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ @@ -361,9 +382,9 @@ public interface IGT_RecipeAdder { /** * Adds a Slicer Machine Recipe * - * @param aInput1 must be != null + * @param aInput must be != null * @param aShape must be != null, Set the stackSize to 0 if you don't want to let it consume this Item. - * @param aOutput1 must be != null + * @param aOutput must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ @@ -405,7 +426,7 @@ public interface IGT_RecipeAdder { /** * Adds a Distillation Tower Recipe * - * @param aInput1 must be != null + * @param aInput must be != null * @param aOutputs must be != null 1-5 Fluids * @param aOutput2 can be null */ @@ -439,6 +460,8 @@ public interface IGT_RecipeAdder { */ public boolean addCutterRecipe(ItemStack aInput, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt); + public boolean addCutterRecipe(ItemStack aInput, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt, boolean aCleanroom); + /** * Adds a Boxing Recipe */ @@ -468,6 +491,8 @@ public interface IGT_RecipeAdder { */ public boolean addVacuumFreezerRecipe(ItemStack aInput1, ItemStack aOutput1, int aDuration); + public boolean addVacuumFreezerRecipe(ItemStack aInput1, ItemStack aOutput1, int aDuration, int aEUt); + /** * Adds a Fuel for My Generators * @@ -488,11 +513,17 @@ public interface IGT_RecipeAdder { */ public boolean addBrewingRecipe(ItemStack aIngredient, Fluid aInput, Fluid aOutput, boolean aHidden); + public boolean addBrewingRecipe(ItemStack aIngredient, Fluid aInput, Fluid aOutput, int aDuration, int aEUt, boolean aHidden); + + public boolean addBrewingRecipeCustom(ItemStack aIngredient, FluidStack aInput, FluidStack aOutput, int aDuration, int aEUt, boolean aHidden); + /** * Adds a Recipe for the Fermenter */ public boolean addFermentingRecipe(FluidStack aInput, FluidStack aOutput, int aDuration, boolean aHidden); + public boolean addFermentingRecipe(FluidStack aInput, FluidStack aOutput, int aDuration, int aEUT, boolean aHidden); + /** * Adds a Recipe for the Fluid Heater */ @@ -501,6 +532,7 @@ public interface IGT_RecipeAdder { /** * Adds a Recipe for the Distillery */ + public boolean addDistilleryRecipe(ItemStack aCircuit, FluidStack aInput, FluidStack aOutput, ItemStack aSolidOutput, int aDuration, int aEUt, boolean aHidden); public boolean addDistilleryRecipe(ItemStack aCircuit, FluidStack aInput, FluidStack aOutput, int aDuration, int aEUt, boolean aHidden); @@ -508,7 +540,7 @@ public interface IGT_RecipeAdder { public boolean addDistilleryRecipe(int circuitConfig, FluidStack aInput, FluidStack aOutput, ItemStack aSolidOutput, int aDuration, int aEUt, boolean aHidden); public boolean addDistilleryRecipe(int aCircuit, FluidStack aInput, FluidStack aOutput, int aDuration, int aEUt, boolean aHidden); - + /** * Adds a Recipe for the Fluid Solidifier */ @@ -518,7 +550,7 @@ public interface IGT_RecipeAdder { * Adds a Recipe for Fluid Smelting */ public boolean addFluidSmelterRecipe(ItemStack aInput, ItemStack aRemains, FluidStack aOutput, int aChance, int aDuration, int aEUt); - + /** * Adds a Recipe for Fluid Smelting */ @@ -534,6 +566,7 @@ public interface IGT_RecipeAdder { */ public boolean addFluidCannerRecipe(ItemStack aInput, ItemStack aOutput, FluidStack aFluidInput, FluidStack aFluidOutput); + public boolean addFluidCannerRecipe(ItemStack aInput, ItemStack aOutput, FluidStack aFluidInput, FluidStack aFluidOutput, int aDuration,int aEUt); /** * Adds a Recipe for the Chemical Bath */ @@ -564,11 +597,14 @@ public interface IGT_RecipeAdder { */ public boolean addAutoclaveRecipe(ItemStack aInput, FluidStack aFluid, ItemStack aOutput, int aChance, int aDuration, int aEUt, boolean aCleanroom); + public boolean addAutoclaveSpaceRecipe(ItemStack aInput, FluidStack aFluid, ItemStack aOutput, int aChance, int aDuration, int aEUt, boolean aCleanroom); + /** * Adds a Recipe for the Mixer */ public boolean addMixerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aInput3, ItemStack aInput4, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, int aDuration, int aEUt); + public boolean addMixerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aInput3, ItemStack aInput4, ItemStack aInput5, ItemStack aInput6, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, int aDuration, int aEUt); /** * Adds a Recipe for the Laser Engraver */ @@ -598,7 +634,7 @@ public interface IGT_RecipeAdder { */ public boolean addArcFurnaceRecipe(ItemStack aInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt, boolean hidden); - + /** * Adds a Recipe for the GT Pulveriser. (up to 4 Outputs) */ @@ -613,7 +649,7 @@ public interface IGT_RecipeAdder { * Adds a Distillation Tower Recipe * Every Fluid also gets separate distillation recipes * - * @param aInput1 must be != null + * @param aInput must be != null * @param aOutputs must be != null 1-5 Fluids * @param aOutput2 can be null */ @@ -639,6 +675,7 @@ public interface IGT_RecipeAdder { * @param aDuration * @param aEUt */ + @Deprecated public boolean addCrackingRecipe(FluidStack aInput, FluidStack aOutput, int aDuration, int aEUt); @@ -652,6 +689,7 @@ public interface IGT_RecipeAdder { * @param aDuration * @param aEUt */ + public boolean addCrackingRecipe(int circuitConfig, FluidStack aInput, FluidStack aInput2, FluidStack aOutput, int aDuration, int aEUt); /** @@ -664,16 +702,19 @@ public interface IGT_RecipeAdder { */ public boolean addSonictronSound(ItemStack aItemStack, String aSoundName); + /** * Returns whether the recipes added are currently being marked as deprecated. * Currently only affects Chemical Reactor Recipes. */ - public boolean isAddingDeprecatedRecipes(); - /** - * Sets whether the recipes added from this point on should be marked as deprecated or not. + public boolean isAddingDeprecatedRecipes(); + + /** + * Sets whether the recipes added from this point on should be marked as deprecated or not. * Currently only affects Chemical Reactor Recipes. - */ - public void setIsAddingDeprecatedRecipes(boolean isAddingDeprecatedRecipes); + */ + + //public void setIsAddingDeprecatedRecipes(boolean isAddingDeprecatedRecipes); } diff --git a/src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntity.java b/src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntity.java index 356c407985..1ebeda2895 100644 --- a/src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntity.java +++ b/src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntity.java @@ -52,181 +52,191 @@ public interface IMetaTileEntity extends ISidedInventory, IFluidTank, IFluidHand * 14 = BaseMetaPipeEntity, Axe lvl 2 to dismantle * 15 = BaseMetaPipeEntity, Axe lvl 3 to dismantle */ - public byte getTileEntityBaseType(); + byte getTileEntityBaseType(); /** * @param aTileEntity is just because the internal Variable "mBaseMetaTileEntity" is set after this Call. * @return a newly created and ready MetaTileEntity */ - public IMetaTileEntity newMetaEntity(IGregTechTileEntity aTileEntity); + IMetaTileEntity newMetaEntity(IGregTechTileEntity aTileEntity); /** * @return an ItemStack representing this MetaTileEntity. */ - public ItemStack getStackForm(long aAmount); + ItemStack getStackForm(long aAmount); /** * new getter for the BaseMetaTileEntity, which restricts usage to certain Functions. */ - public IGregTechTileEntity getBaseMetaTileEntity(); + IGregTechTileEntity getBaseMetaTileEntity(); /** * Sets the BaseMetaTileEntity of this */ - public void setBaseMetaTileEntity(IGregTechTileEntity aBaseMetaTileEntity); + void setBaseMetaTileEntity(IGregTechTileEntity aBaseMetaTileEntity); /** * when placing a Machine in World, to initialize default Modes. aNBT can be null! */ - public void initDefaultModes(NBTTagCompound aNBT); + void initDefaultModes(NBTTagCompound aNBT); /** * ^= writeToNBT */ - public void saveNBTData(NBTTagCompound aNBT); + void saveNBTData(NBTTagCompound aNBT); /** * ^= readFromNBT */ - public void loadNBTData(NBTTagCompound aNBT); + void loadNBTData(NBTTagCompound aNBT); /** * Adds the NBT-Information to the ItemStack, when being dismanteled properly * Used to store Machine specific Upgrade Data. */ - public void setItemNBT(NBTTagCompound aNBT); + void setItemNBT(NBTTagCompound aNBT); /** * Called in the registered MetaTileEntity when the Server starts, to reset static variables */ - public void onServerStart(); + void onServerStart(); /** * Called in the registered MetaTileEntity when the Server ticks a World the first time, to load things from the World Save */ - public void onWorldLoad(File aSaveDirectory); + void onWorldLoad(File aSaveDirectory); /** * Called in the registered MetaTileEntity when the Server stops, to save the Game. */ - public void onWorldSave(File aSaveDirectory); + void onWorldSave(File aSaveDirectory); /** * Called to set Configuration values for this MetaTileEntity. * Use aConfig.get(ConfigCategories.machineconfig, "MetaTileEntityName.Ability", DEFAULT_VALUE); to set the Values. */ - public void onConfigLoad(GT_Config aConfig); + void onConfigLoad(GT_Config aConfig); /** * If a Cover of that Type can be placed on this Side. * Also Called when the Facing of the Block Changes and a Cover is on said Side. */ - public boolean allowCoverOnSide(byte aSide, GT_ItemStack aStack); + boolean allowCoverOnSide(byte aSide, GT_ItemStack aStack); /** * When a Player rightclicks the Facing with a Screwdriver. */ - public void onScrewdriverRightClick(byte aSide, EntityPlayer aPlayer, float aX, float aY, float aZ); + void onScrewdriverRightClick(byte aSide, EntityPlayer aPlayer, float aX, float aY, float aZ); /** * When a Player rightclicks the Facing with a Wrench. */ - public boolean onWrenchRightClick(byte aSide, byte aWrenchingSide, EntityPlayer aPlayer, float aX, float aY, float aZ); + boolean onWrenchRightClick(byte aSide, byte aWrenchingSide, EntityPlayer aPlayer, float aX, float aY, float aZ); + + /** + * When a Player rightclicks the Facing with a wire cutter. + */ + boolean onWireCutterRightClick(byte aSide, byte aWrenchingSide, EntityPlayer aPlayer, float aX, float aY, float aZ); + + /** + * When a Player rightclicks the Facing with a soldering iron. + */ + boolean onSolderingToolRightClick(byte aSide, byte aWrenchingSide, EntityPlayer aPlayer, float aX, float aY, float aZ); /** * Called right before this Machine explodes */ - public void onExplosion(); + void onExplosion(); /** * The First processed Tick which was passed to this MetaTileEntity */ - public void onFirstTick(IGregTechTileEntity aBaseMetaTileEntity); + void onFirstTick(IGregTechTileEntity aBaseMetaTileEntity); /** * The Tick before all the generic handling happens, what gives a slightly faster reaction speed. * Don't use this if you really don't need to. @onPostTick is better suited for ticks. * This happens still after the Cover handling. */ - public void onPreTick(IGregTechTileEntity aBaseMetaTileEntity, long aTick); + void onPreTick(IGregTechTileEntity aBaseMetaTileEntity, long aTick); /** * The Tick after all the generic handling happened. * Recommended to use this like updateEntity. */ - public void onPostTick(IGregTechTileEntity aBaseMetaTileEntity, long aTick); + void onPostTick(IGregTechTileEntity aBaseMetaTileEntity, long aTick); /** * Called when this MetaTileEntity gets (intentionally) disconnected from the BaseMetaTileEntity. * Doesn't get called when this thing is moved by Frames or similar hacks. */ - public void inValidate(); + void inValidate(); /** * Called when the BaseMetaTileEntity gets invalidated, what happens right before the @inValidate above gets called */ - public void onRemoval(); + void onRemoval(); /** * @param aFacing * @return if aFacing would be a valid Facing for this Device. Used for wrenching. */ - public boolean isFacingValid(byte aFacing); + boolean isFacingValid(byte aFacing); /** * @return the Server Side Container */ - public Object getServerGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity); + Object getServerGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity); /** * @return the Client Side GUI Container */ - public Object getClientGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity); + Object getClientGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity); /** * From new ISidedInventory */ - public boolean allowPullStack(IGregTechTileEntity aBaseMetaTileEntity, int aIndex, byte aSide, ItemStack aStack); + boolean allowPullStack(IGregTechTileEntity aBaseMetaTileEntity, int aIndex, byte aSide, ItemStack aStack); /** * From new ISidedInventory */ - public boolean allowPutStack(IGregTechTileEntity aBaseMetaTileEntity, int aIndex, byte aSide, ItemStack aStack); + boolean allowPutStack(IGregTechTileEntity aBaseMetaTileEntity, int aIndex, byte aSide, ItemStack aStack); /** * @return if aIndex is a valid Slot. false for things like HoloSlots. Is used for determining if an Item is dropped upon Block destruction and for Inventory Access Management */ - public boolean isValidSlot(int aIndex); + boolean isValidSlot(int aIndex); /** * @return if aIndex can be set to Zero stackSize, when being removed. */ - public boolean setStackToZeroInsteadOfNull(int aIndex); + boolean setStackToZeroInsteadOfNull(int aIndex); /** * If this Side can connect to inputting pipes */ - public boolean isLiquidInput(byte aSide); + boolean isLiquidInput(byte aSide); /** * If this Side can connect to outputting pipes */ - public boolean isLiquidOutput(byte aSide); + boolean isLiquidOutput(byte aSide); /** * Just an Accessor for the Name variable. */ - public String getMetaName(); + String getMetaName(); /** * @return true if the Machine can be accessed */ - public boolean isAccessAllowed(EntityPlayer aPlayer); + boolean isAccessAllowed(EntityPlayer aPlayer); /** * When a Machine Update occurs */ - public void onMachineBlockUpdate(); + void onMachineBlockUpdate(); /** * a Player rightclicks the Machine @@ -234,18 +244,18 @@ public interface IMetaTileEntity extends ISidedInventory, IFluidTank, IFluidHand * * @return */ - public boolean onRightclick(IGregTechTileEntity aBaseMetaTileEntity, EntityPlayer aPlayer, byte aSide, float aX, float aY, float aZ); + boolean onRightclick(IGregTechTileEntity aBaseMetaTileEntity, EntityPlayer aPlayer, byte aSide, float aX, float aY, float aZ); /** * a Player leftclicks the Machine * Sneaky leftclicks are getting passed to this unlike with the rightclicks. */ - public void onLeftclick(IGregTechTileEntity aBaseMetaTileEntity, EntityPlayer aPlayer); + void onLeftclick(IGregTechTileEntity aBaseMetaTileEntity, EntityPlayer aPlayer); /** * Called Clientside with the Data got from @getUpdateData */ - public void onValueUpdate(byte aValue); + void onValueUpdate(byte aValue); /** * return a small bit of Data, like a secondary Facing for example with this Function, for the Client. @@ -254,50 +264,50 @@ public interface IMetaTileEntity extends ISidedInventory, IFluidTank, IFluidHand * <p/> * If you just want to have an Active/Redstone State then set the Active State inside the BaseMetaTileEntity instead. */ - public byte getUpdateData(); + byte getUpdateData(); /** * For the rare case you need this Function */ - public void receiveClientEvent(byte aEventID, byte aValue); + void receiveClientEvent(byte aEventID, byte aValue); /** * Called to actually play the Sound. * Do not insert Client/Server checks. That is already done for you. * Do not use @playSoundEffect, Minecraft doesn't like that at all. Use @playSound instead. */ - public void doSound(byte aIndex, double aX, double aY, double aZ); + void doSound(byte aIndex, double aX, double aY, double aZ); - public void startSoundLoop(byte aIndex, double aX, double aY, double aZ); + void startSoundLoop(byte aIndex, double aX, double aY, double aZ); - public void stopSoundLoop(byte aValue, double aX, double aY, double aZ); + void stopSoundLoop(byte aValue, double aX, double aY, double aZ); /** * Sends the Event for the Sound Triggers, only usable Server Side! */ - public void sendSound(byte aIndex); + void sendSound(byte aIndex); /** * Sends the Event for the Sound Triggers, only usable Server Side! */ - public void sendLoopStart(byte aIndex); + void sendLoopStart(byte aIndex); /** * Sends the Event for the Sound Triggers, only usable Server Side! */ - public void sendLoopEnd(byte aIndex); + void sendLoopEnd(byte aIndex); /** * Called when the Machine explodes, override Explosion Code here. * * @param aExplosionPower */ - public void doExplosion(long aExplosionPower); + void doExplosion(long aExplosionPower); /** * If this is just a simple Machine, which can be wrenched at 100% */ - public boolean isSimpleMachine(); + boolean isSimpleMachine(); /** * If there should be a Lag Warning if something laggy happens during this Tick. @@ -305,22 +315,22 @@ public interface IMetaTileEntity extends ISidedInventory, IFluidTank, IFluidHand * The Advanced Pump uses this to not cause the Lag Message, while it scans for all close Fluids. * The Item Pipes and Retrievers neither send this Message, when scanning for Pipes. */ - public boolean doTickProfilingMessageDuringThisTick(); + boolean doTickProfilingMessageDuringThisTick(); /** * returns the DebugLog */ - public ArrayList<String> getSpecialDebugInfo(IGregTechTileEntity aBaseMetaTileEntity, EntityPlayer aPlayer, int aLogLevel, ArrayList<String> aList); + ArrayList<String> getSpecialDebugInfo(IGregTechTileEntity aBaseMetaTileEntity, EntityPlayer aPlayer, int aLogLevel, ArrayList<String> aList); /** * get a small Description */ - public String[] getDescription(); + String[] getDescription(); /** * In case the Output Voltage varies. */ - public String getSpecialVoltageToolTip(); + String getSpecialVoltageToolTip(); /** * Icon of the Texture. If this returns null then it falls back to getTextureIndex. @@ -331,7 +341,7 @@ public interface IMetaTileEntity extends ISidedInventory, IFluidTank, IFluidHand * @param aActive if the Machine is currently active (use this instead of calling mBaseMetaTileEntity.mActive!!!). Note: In case of Pipes this means if this Side is connected to something or not. * @param aRedstone if the Machine is currently outputting a RedstoneSignal (use this instead of calling mBaseMetaTileEntity.mRedstone!!!) */ - public ITexture[] getTexture(IGregTechTileEntity aBaseMetaTileEntity, byte aSide, byte aFacing, byte aColorIndex, boolean aActive, boolean aRedstone); + ITexture[] getTexture(IGregTechTileEntity aBaseMetaTileEntity, byte aSide, byte aFacing, byte aColorIndex, boolean aActive, boolean aRedstone); /** * The Textures used for the Item rendering. Return null if you want the regular 3D Block Rendering. @@ -345,55 +355,55 @@ public interface IMetaTileEntity extends ISidedInventory, IFluidTank, IFluidHand * @param aBlockIconRegister The Block Icon Register */ @SideOnly(Side.CLIENT) - public void registerIcons(IIconRegister aBlockIconRegister); + void registerIcons(IIconRegister aBlockIconRegister); /** * @return true if you override the Rendering. */ @SideOnly(Side.CLIENT) - public boolean renderInInventory(Block aBlock, int aMeta, RenderBlocks aRenderer); + boolean renderInInventory(Block aBlock, int aMeta, RenderBlocks aRenderer); /** * @return true if you override the Rendering. */ @SideOnly(Side.CLIENT) - public boolean renderInWorld(IBlockAccess aWorld, int aX, int aY, int aZ, Block aBlock, RenderBlocks aRenderer); + boolean renderInWorld(IBlockAccess aWorld, int aX, int aY, int aZ, Block aBlock, RenderBlocks aRenderer); /** * Gets the Output for the comparator on the given Side */ - public byte getComparatorValue(byte aSide); + byte getComparatorValue(byte aSide); - public float getExplosionResistance(byte aSide); + float getExplosionResistance(byte aSide); - public String[] getInfoData(); + String[] getInfoData(); - public boolean isGivingInformation(); + boolean isGivingInformation(); - public ItemStack[] getRealInventory(); + ItemStack[] getRealInventory(); - public boolean connectsToItemPipe(byte aSide); + boolean connectsToItemPipe(byte aSide); - public void onColorChangeServer(byte aColor); + void onColorChangeServer(byte aColor); - public void onColorChangeClient(byte aColor); + void onColorChangeClient(byte aColor); - public int getLightOpacity(); + int getLightOpacity(); - public boolean allowGeneralRedstoneOutput(); + boolean allowGeneralRedstoneOutput(); - public void addCollisionBoxesToList(World aWorld, int aX, int aY, int aZ, AxisAlignedBB inputAABB, List<AxisAlignedBB> outputAABB, Entity collider); + void addCollisionBoxesToList(World aWorld, int aX, int aY, int aZ, AxisAlignedBB inputAABB, List<AxisAlignedBB> outputAABB, Entity collider); - public AxisAlignedBB getCollisionBoundingBoxFromPool(World aWorld, int aX, int aY, int aZ); + AxisAlignedBB getCollisionBoundingBoxFromPool(World aWorld, int aX, int aY, int aZ); - public void onEntityCollidedWithBlock(World aWorld, int aX, int aY, int aZ, Entity collider); + void onEntityCollidedWithBlock(World aWorld, int aX, int aY, int aZ, Entity collider); /** * The onCreated Function of the Item Class redirects here */ - public void onCreated(ItemStack aStack, World aWorld, EntityPlayer aPlayer); + void onCreated(ItemStack aStack, World aWorld, EntityPlayer aPlayer); - public boolean hasAlternativeModeText(); + boolean hasAlternativeModeText(); - public String getAlternativeModeText(); + String getAlternativeModeText(); }
\ No newline at end of file diff --git a/src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntityItemPipe.java b/src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntityItemPipe.java index 04d9f0fb84..7187ccb04b 100644 --- a/src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntityItemPipe.java +++ b/src/main/java/gregtech/api/interfaces/metatileentity/IMetaTileEntityItemPipe.java |
