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+package gregtech.api.recipe;
+
+import static gregtech.api.enums.Mods.GregTech;
+
+import java.awt.Rectangle;
+import java.util.Collections;
+import java.util.Comparator;
+import java.util.function.Consumer;
+import java.util.function.Function;
+import java.util.function.UnaryOperator;
+
+import javax.annotation.ParametersAreNonnullByDefault;
+
+import org.apache.commons.lang3.StringUtils;
+
+import com.gtnewhorizons.modularui.api.drawable.FallbackableUITexture;
+import com.gtnewhorizons.modularui.api.drawable.IDrawable;
+import com.gtnewhorizons.modularui.api.drawable.UITexture;
+import com.gtnewhorizons.modularui.api.math.Pos2d;
+import com.gtnewhorizons.modularui.api.math.Size;
+import com.gtnewhorizons.modularui.common.widget.ProgressBar;
+
+import codechicken.nei.recipe.HandlerInfo;
+import gregtech.api.gui.modularui.FallbackableSteamTexture;
+import gregtech.api.gui.modularui.GT_UITextures;
+import gregtech.api.gui.modularui.SteamTexture;
+import gregtech.api.objects.overclockdescriber.OverclockDescriber;
+import gregtech.api.util.GT_Recipe;
+import gregtech.api.util.GT_RecipeBuilder;
+import gregtech.api.util.MethodsReturnNonnullByDefault;
+import gregtech.nei.formatter.INEISpecialInfoFormatter;
+
+// spotless:off spotless likes formatting @code to @code
+/**
+ * Builder class for constructing {@link RecipeMap}. Instantiate this class and call {@link #build}
+ * to retrieve RecipeMap. Smallest example:
+ *
+ * <pre>
+ * {@code
+ * RecipeMap<RecipeMapBackend> exampleRecipes = RecipeMapBuilder.of("example")
+ * .maxIO(9, 4, 1, 1)
+ * .build();
+ * }
+ * </pre>
+ *
+ * Note that {@link #maxIO} is required to build.
+ */
+// spotless:on
+@SuppressWarnings("unused")
+@ParametersAreNonnullByDefault
+@MethodsReturnNonnullByDefault
+public final class RecipeMapBuilder<B extends RecipeMapBackend> {
+
+ private final String unlocalizedName;
+ private final RecipeMapBackendPropertiesBuilder backendPropertiesBuilder = RecipeMapBackendProperties.builder();
+ private final RecipeMapBackend.BackendCreator<B> backendCreator;
+ private final BasicUIPropertiesBuilder uiPropertiesBuilder;
+ private final NEIRecipePropertiesBuilder neiPropertiesBuilder = NEIRecipeProperties.builder();
+ private RecipeMapFrontend.FrontendCreator frontendCreator = RecipeMapFrontend::new;
+
+ /**
+ * Constructs builder object for {@link RecipeMap} with given backend logic. For custom frontend,
+ * call {@link #frontend} for the created builder object.
+ *
+ * @param unlocalizedName Unique identifier for the recipemap. This is also used as translation key
+ * for NEI recipe GUI header, so add localization for it if needed.
+ * @return New builder object.
+ */
+ public static <B extends RecipeMapBackend> RecipeMapBuilder<B> of(String unlocalizedName,
+ RecipeMapBackend.BackendCreator<B> backendCreator) {
+ return new RecipeMapBuilder<>(unlocalizedName, backendCreator);
+ }
+
+ /**
+ * Constructs builder object for {@link RecipeMap}.
+ *
+ * @param unlocalizedName Unique identifier for the recipemap. This is also used as translation key
+ * for NEI recipe GUI header, so add localization for it if needed.
+ * @return New builder object.
+ */
+ public static RecipeMapBuilder<RecipeMapBackend> of(String unlocalizedName) {
+ return new RecipeMapBuilder<>(unlocalizedName, RecipeMapBackend::new);
+ }
+
+ private RecipeMapBuilder(String unlocalizedName, RecipeMapBackend.BackendCreator<B> backendCreator) {
+ this.unlocalizedName = unlocalizedName;
+ this.backendCreator = backendCreator;
+ this.uiPropertiesBuilder = BasicUIProperties.builder()
+ .progressBarTexture(GT_UITextures.fallbackableProgressbar(unlocalizedName, GT_UITextures.PROGRESSBAR_ARROW))
+ .neiTransferRectId(unlocalizedName);
+ }
+
+ // region backend
+
+ /**
+ * Sets minimum amount of inputs required for the recipes.
+ */
+ public RecipeMapBuilder<B> minInputs(int minItemInputs, int minFluidInputs) {
+ backendPropertiesBuilder.minItemInputs(minItemInputs)
+ .minFluidInputs(minFluidInputs);
+ return this;
+ }
+
+ /**
+ * Whether this recipemap should check for equality of special slot when searching recipe.
+ */
+ public RecipeMapBuilder<B> specialSlotSensitive() {
+ backendPropertiesBuilder.specialSlotSensitive();
+ return this;
+ }
+
+ /**
+ * If recipe builder should stop optimizing inputs.
+ */
+ public RecipeMapBuilder<B> disableOptimize() {
+ backendPropertiesBuilder.disableOptimize();
+ return this;
+ }
+
+ /**
+ * Changes how recipes are emitted by a particular recipe builder. Can emit multiple recipe per builder.
+ */
+ public RecipeMapBuilder<B> recipeEmitter(
+ Function<? super GT_RecipeBuilder, ? extends Iterable<? extends GT_Recipe>> recipeEmitter) {
+ backendPropertiesBuilder.recipeEmitter(recipeEmitter);
+ return this;
+ }
+
+ /**
+ * Changes how recipes are emitted by a particular recipe builder. Should not return null.
+ * <p>
+ * Recipes added via one of the overloads of addRecipe will NOT be affected by this function.
+ */
+ public RecipeMapBuilder<B> recipeEmitterSingle(
+ Function<? super GT_RecipeBuilder, ? extends GT_Recipe> recipeEmitter) {
+ return recipeEmitter(recipeEmitter.andThen(Collections::singletonList));
+ }
+
+ /**
+ * Changes how recipes are emitted by a particular recipe builder. Can emit multiple recipe per builder.
+ * <p>
+ * Recipes added via one of the overloads of addRecipe will NOT be affected by this function.
+ * <p>
+ * Unlike {@link #recipeEmitter(Function)}, this one does not clear the existing recipe being emitted, if any
+ */
+ public RecipeMapBuilder<B> combineRecipeEmitter(
+ Function<? super GT_RecipeBuilder, ? extends Iterable<? extends GT_Recipe>> recipeEmitter) {
+ backendPropertiesBuilder.combineRecipeEmitter(recipeEmitter);
+ return this;
+ }
+
+ /**
+ * Changes how recipes are emitted by a particular recipe builder. Effectively add a new recipe per recipe added.
+ * func must not return null.
+ * <p>
+ * Recipes added via one of the overloads of addRecipe will NOT be affected by this function.
+ * <p>
+ * Unlike {@link #recipeEmitter(Function)}, this one does not clear the existing recipe being emitted, if any
+ */
+ public RecipeMapBuilder<B> combineRecipeEmitterSingle(
+ Function<? super GT_RecipeBuilder, ? extends GT_Recipe> recipeEmitter) {
+ return combineRecipeEmitter(recipeEmitter.andThen(Collections::singletonList));
+ }
+
+ /**
+ * Runs a custom hook on all recipes added <b>via builder</b>. For more complicated behavior,
+ * use {@link #recipeEmitter}.
+ * <p>
+ * Recipes added via one of the overloads of addRecipe will NOT be affected by this function.
+ */
+ public RecipeMapBuilder<B> recipeTransformer(Function<? super GT_Recipe, ? extends GT_Recipe> recipeTransformer) {
+ backendPropertiesBuilder.recipeTransformer(recipeTransformer);
+ return this;
+ }
+
+ /**
+ * Runs a custom hook on all recipes added <b>via builder</b>. For more complicated behavior,
+ * use {@link #recipeEmitter}.
+ * <p>
+ * Recipes added via one of the overloads of addRecipe will NOT be affected by this function.
+ */
+ public RecipeMapBuilder<B> recipeTransformer(Consumer<GT_Recipe> recipeTransformer) {
+ return recipeTransformer(withIdentityReturn(recipeTransformer));
+ }
+
+ /**
+ * Runs a custom hook on all recipes added <b>via builder</b>. For more complicated behavior,
+ * use {@link #recipeEmitter}.
+ * <p>
+ * Recipes added via one of the overloads of addRecipe will NOT be affected by this function.
+ * <p>
+ * Unlike {@link #recipeTransformer(Function)}, this one will not replace the existing special handler.
+ * The supplied function will be given the output of existing handler when a recipe is added.
+ */
+ public RecipeMapBuilder<B> chainRecipeTransformer(
+ Function<? super GT_Recipe, ? extends GT_Recipe> recipeTransformer) {
+ backendPropertiesBuilder.chainRecipeTransformer(recipeTransformer);
+ return this;
+ }
+
+ /**
+ * Runs a custom hook on all recipes added <b>via builder</b>. For more complicated behavior,
+ * use {@link #recipeEmitter}.
+ * <p>
+ * Recipes added via one of the overloads of addRecipe will NOT be affected by this function.
+ * <p>
+ * Unlike {@link #recipeTransformer(Function)}, this one will not replace the existing special handler.
+ * The supplied function will be given the output of existing handler when a recipe is added.
+ */
+ public RecipeMapBuilder<B> chainRecipeTransformer(Consumer<GT_Recipe> recipeTransformer) {
+ return chainRecipeTransformer(withIdentityReturn(recipeTransformer));
+ }
+
+ public RecipeMapBuilder<B> recipeConfigFile(String category, Function<? super GT_Recipe, String> keyConvertor) {
+ if (StringUtils.isBlank(category)) throw new IllegalArgumentException();
+ backendPropertiesBuilder.recipeConfigFile(category, keyConvertor);
+ return this;
+ }
+
+ // endregion
+
+ // region frontend UI properties
+
+ /**
+ * Sets how many item/fluid inputs/outputs does this recipemap usually has at most.
+ * It does not actually restrict the number of items that can be used in recipes.
+ */
+ public RecipeMapBuilder<B> maxIO(int maxItemInputs, int maxItemOutputs, int maxFluidInputs, int maxFluidOutputs) {
+ uiPropertiesBuilder.maxItemInputs(maxItemInputs)
+ .maxItemOutputs(maxItemOutputs)
+ .maxFluidInputs(maxFluidInputs)
+ .maxFluidOutputs(maxFluidOutputs);
+ return this;
+ }
+
+ /**
+ * Sets function to get overlay for slots.
+ */
+ public RecipeMapBuilder<B> slotOverlays(BasicUIProperties.SlotOverlayGetter<IDrawable> slotOverlays) {
+ uiPropertiesBuilder.slotOverlays(slotOverlays);
+ return this;
+ }
+
+ /**
+ * Sets function to get overlay for slots of steam machines.
+ */
+ public RecipeMapBuilder<B> slotOverlaysSteam(BasicUIProperties.SlotOverlayGetter<SteamTexture> slotOverlaysSteam) {
+ uiPropertiesBuilder.slotOverlaysSteam(slotOverlaysSteam);
+ return this;
+ }
+
+ /**
+ * Sets texture and animation direction of the progressbar.
+ * <p>
+ * Unless specified, size should be (20, 36), consisting of two parts;
+ * First is (20, 18) size of "empty" image at the top, Second is (20, 18) size of "filled" image at the bottom.
+ * <p>
+ * By default, it's set to {@code GT_UITextures.PROGRESSBAR_ARROW, ProgressBar.Direction.RIGHT}.
+ */
+ public RecipeMapBuilder<B> progressBar(UITexture texture, ProgressBar.Direction direction) {
+ return progressBarWithFallback(GT_UITextures.fallbackableProgressbar(unlocalizedName, texture), direction);
+ }
+
+ /**
+ * Sets progressbar texture with right direction.
+ * <p>
+ * Unless specified, size should be (20, 36), consisting of two parts;
+ * First is (20, 18) size of "empty" image at the top, Second is (20, 18) size of "filled" image at the bottom.
+ */
+ public RecipeMapBuilder<B> progressBar(UITexture texture) {
+ return progressBar(texture, ProgressBar.Direction.RIGHT);
+ }
+
+ /**
+ * Some resource packs want to use custom progress bar textures even for plain arrow. This method allows them to
+ * add unique textures, yet other packs don't need to make textures for every recipemap.
+ */
+ private RecipeMapBuilder<B> progressBarWithFallback(FallbackableUITexture texture,
+ ProgressBar.Direction direction) {
+ uiPropertiesBuilder.progressBarTexture(texture)
+ .progressBarDirection(direction);
+ return this;
+ }
+
+ /**
+ * Sets progressbar texture for steam machines.
+ * <p>
+ * Unless specified, size should be (20, 36), consisting of two parts;
+ * First is (20, 18) size of "empty" image at the top, Second is (20, 18) size of "filled" image at the bottom.
+ */
+ public RecipeMapBuilder<B> progressBarSteam(SteamTexture texture) {
+ return progressBarSteamWithFallback(
+ new FallbackableSteamTexture(
+ SteamTexture.fullImage(GregTech.ID, "gui/progressbar/" + unlocalizedName + "_%s"),
+ texture));
+ }
+
+ private RecipeMapBuilder<B> progressBarSteamWithFallback(FallbackableSteamTexture texture) {
+ uiPropertiesBuilder.progressBarTextureSteam(texture);
+ return this;
+ }
+
+ /**
+ * Sets size of the progressbar. (20, 36) by default.
+ */
+ public RecipeMapBuilder<B> progressBarSize(int x, int y) {
+ uiPropertiesBuilder.progressBarSize(new Size(x, y));
+ return this;
+ }
+
+ /**
+ * Sets position of the progressbar. (78, 24) by default.
+ */
+ public RecipeMapBuilder<B> progressBarPos(int x, int y) {
+ uiPropertiesBuilder.progressBarPos(new Pos2d(x, y));
+ return this;
+ }
+
+ /**
+ * Stops adding progressbar to the UI.
+ */
+ public RecipeMapBuilder<B> dontUseProgressBar() {
+ uiPropertiesBuilder.useProgressBar(false);
+ return this;
+ }
+
+ /**
+ * Configures this recipemap to use special slot. This means special slot shows up on NEI and tooltip for
+ * special slot on basic machine GUI indicates it has actual usage.
+ */
+ public RecipeMapBuilder<B> useSpecialSlot() {
+ uiPropertiesBuilder.useSpecialSlot(true);
+ return this;
+ }
+
+ /**
+ * Adds GUI area where clicking shows up all the recipes available.
+ *
+ * @see codechicken.nei.recipe.TemplateRecipeHandler.RecipeTransferRect
+ */
+ public RecipeMapBuilder<B> neiTransferRect(int x, int y, int width, int height) {
+ uiPropertiesBuilder.addNEITransferRect(new Rectangle(x, y, width, height));
+ return this;
+ }
+
+ /**
+ * Sets ID used to open NEI recipe GUI when progressbar is clicked.
+ */
+ public RecipeMapBuilder<B> neiTransferRectId(String neiTransferRectId) {
+ uiPropertiesBuilder.neiTransferRectId(neiTransferRectId);
+ return this;
+ }
+
+ /**
+ * Adds additional textures shown on GUI.
+ */
+ public RecipeMapBuilder<B> addSpecialTexture(int x, int y, int width, int height, IDrawable texture) {
+ uiPropertiesBuilder.addSpecialTexture(new Size(width, height), new Pos2d(x, y), texture);
+ return this;
+ }
+
+ /**
+ * Adds additional textures shown on steam machine GUI.
+ */
+ public RecipeMapBuilder<B> addSpecialTextureSteam(int x, int y, int width, int height, SteamTexture texture) {
+ uiPropertiesBuilder.addSpecialTextureSteam(new Size(width, height), new Pos2d(x, y), texture);
+ return this;
+ }
+
+ /**
+ * Sets logo shown on GUI. GregTech logo by default.
+ */
+ public RecipeMapBuilder<B> logo(IDrawable logo) {
+ uiPropertiesBuilder.logo(logo);
+ return this;
+ }
+
+ /**
+ * Sets size of logo. (17, 17) by default.
+ */
+ public RecipeMapBuilder<B> logoSize(int width, int height) {
+ uiPropertiesBuilder.logoSize(new Size(width, height));
+ return this;
+ }
+
+ /**
+ * Sets position of logo. (152, 63) by default.
+ */
+ public RecipeMapBuilder<B> logoPos(int x, int y) {
+ uiPropertiesBuilder.logoPos(new Pos2d(x, y));
+ return this;
+ }
+
+ /**
+ * Sets amperage for the recipemap.
+ */
+ public RecipeMapBuilder<B> amperage(int amperage) {
+ uiPropertiesBuilder.amperage(amperage);
+ return this;
+ }
+
+ // endregion
+
+ // region frontend NEI properties
+
+ /**
+ * Stops adding dedicated NEI recipe page for this recipemap. This does not prevent adding transferrect
+ * for the machine GUI.
+ */
+ public RecipeMapBuilder<B> disableRegisterNEI() {
+ neiPropertiesBuilder.disableRegisterNEI();
+ return this;
+ }
+
+ /**
+ * Sets properties of NEI handler info this recipemap belongs to. You can specify icon shown on recipe tab,
+ * handler height, number of recipes per page, etc. Either use supplied template or return newly constructed one.
+ * <p>
+ * Invocation of the builder creator is delayed until the actual registration (FMLLoadCompleteEvent),
+ * so you can safely use itemstack that doesn't exist as of recipemap initialization.
+ * <p>
+ * If this method is not used, handler icon will be inferred from recipe catalysts associated with this recipemap.
+ * <p>
+ * Precisely, what's registered to NEI is {@link RecipeCategory}, not RecipeMap. However, handler info supplied
+ * by this method will be used for default category where most of the recipes belong to.
+ */
+ public RecipeMapBuilder<B> neiHandlerInfo(UnaryOperator<HandlerInfo.Builder> handlerInfoCreator) {
+ neiPropertiesBuilder.handlerInfoCreator(handlerInfoCreator);
+ return this;
+ }
+
+ /**
+ * Sets offset of background shown on NEI.
+ */
+ public RecipeMapBuilder<B> neiRecipeBackgroundSize(int width, int height) {
+ neiPropertiesBuilder.recipeBackgroundSize(new Size(width, height));
+ return this;
+ }
+
+ /**
+ * Sets size of background shown on NEI.
+ */
+ public RecipeMapBuilder<B> neiRecipeBackgroundOffset(int x, int y) {
+ neiPropertiesBuilder.recipeBackgroundOffset(new Pos2d(x, y));
+ return this;
+ }
+
+ /**
+ * Sets formatter for special description for the recipe, mainly {@link gregtech.api.util.GT_Recipe#mSpecialValue}.
+ */
+ public RecipeMapBuilder<B> neiSpecialInfoFormatter(INEISpecialInfoFormatter neiSpecialInfoFormatter) {
+ neiPropertiesBuilder.neiSpecialInfoFormatter(neiSpecialInfoFormatter);
+ return this;
+ }
+
+ /**
+ * Sets whether to show oredict equivalent item outputs on NEI.
+ */
+ public RecipeMapBuilder<B> unificateOutputNEI(boolean unificateOutputNEI) {
+ neiPropertiesBuilder.unificateOutput(unificateOutputNEI);
+ return this;
+ }
+
+ /**
+ * Sets NEI recipe handler to use a custom filter method {@link OverclockDescriber#canHandle} to limit the shown
+ * recipes when searching recipes with recipe catalyst. Without calling this method, the voltage of the recipe is
+ * the only factor to filter recipes by default.
+ * <p>
+ * This method on its own doesn't do anything. You need to bind custom {@link OverclockDescriber} object to machines
+ * that will be shown as recipe catalysts for this recipemap by implementing
+ * {@link gregtech.api.interfaces.tileentity.IOverclockDescriptionProvider}.
+ */
+ public RecipeMapBuilder<B> useCustomFilterForNEI() {
+ neiPropertiesBuilder.useCustomFilter();
+ return this;
+ }
+
+ /**
+ * Stops rendering the actual stack size of items on NEI.
+ */
+ public RecipeMapBuilder<B> disableRenderRealStackSizes() {
+ neiPropertiesBuilder.disableRenderRealStackSizes();
+ return this;
+ }
+
+ /**
+ * Sets custom comparator for NEI recipe sort.
+ */
+ public RecipeMapBuilder<B> neiRecipeComparator(Comparator<GT_Recipe> comparator) {
+ neiPropertiesBuilder.recipeComparator(comparator);
+ return this;
+ }
+
+ // endregion
+
+ /**
+ * Sets custom frontend logic. For custom backend, pass it to {@link #of(String, RecipeMapBackend.BackendCreator)}.
+ */
+ public RecipeMapBuilder<B> frontend(RecipeMapFrontend.FrontendCreator frontendCreator) {
+ this.frontendCreator = frontendCreator;
+ return this;
+ }
+
+ /**
+ * Builds new recipemap.
+ *
+ * @return Recipemap object with backend type parameter, which is {@code RecipeMapFrontend} unless specified.
+ */
+ public RecipeMap<B> build() {
+ return new RecipeMap<>(
+ unlocalizedName,
+ backendCreator.create(backendPropertiesBuilder),
+ frontendCreator.create(uiPropertiesBuilder, neiPropertiesBuilder));
+ }
+
+ private static <T> Function<? super T, ? extends T> withIdentityReturn(Consumer<T> func) {
+ return r -> {
+ func.accept(r);
+ return r;
+ };
+ }
+}