diff options
Diffstat (limited to 'src/main/java/gregtech/api')
25 files changed, 1707 insertions, 1277 deletions
diff --git a/src/main/java/gregtech/api/GregTech_API.java b/src/main/java/gregtech/api/GregTech_API.java index 5bbb412296..5c699cfd1c 100644 --- a/src/main/java/gregtech/api/GregTech_API.java +++ b/src/main/java/gregtech/api/GregTech_API.java @@ -149,7 +149,7 @@ public class GregTech_API { /** * For the API Version check */ - public static volatile int VERSION = 508; + public static volatile int VERSION = 509; @Deprecated public static IGT_RecipeAdder sRecipeAdder; /** @@ -174,7 +174,7 @@ public class GregTech_API { * Initialized by the Block creation. */ public static Block sBlockMachines; - public static Block sBlockOres1; + public static Block sBlockOres1, sBlockGem, sBlockMetal1, sBlockMetal2, sBlockMetal3, sBlockMetal4, sBlockMetal5, sBlockMetal6, sBlockMetal7, sBlockMetal8, sBlockGem1, sBlockGem2, sBlockGem3, sBlockReinforced; public static Block sBlockGranites, sBlockConcretes; public static Block sBlockCasings1, sBlockCasings2, sBlockCasings3, sBlockCasings4; /** diff --git a/src/main/java/gregtech/api/enums/Element.java b/src/main/java/gregtech/api/enums/Element.java index 61528a11de..d9459306b8 100644 --- a/src/main/java/gregtech/api/enums/Element.java +++ b/src/main/java/gregtech/api/enums/Element.java @@ -263,7 +263,7 @@ public enum Element { $Ma(0, 0, -100, -1, null, "Anti-Magic", false), $Nt(0, -10000, 0, -1, null, "Anti-Neutronium", false); - public static volatile int VERSION = 508; + public static volatile int VERSION = 509; public final long mProtons, mNeutrons, mAdditionalMass, mHalfLifeSeconds; public final String mName, mDecayTo; public final boolean mIsIsotope; diff --git a/src/main/java/gregtech/api/enums/ItemList.java b/src/main/java/gregtech/api/enums/ItemList.java index 4c7a7e9c3b..8b864d1ee8 100644 --- a/src/main/java/gregtech/api/enums/ItemList.java +++ b/src/main/java/gregtech/api/enums/ItemList.java @@ -613,51 +613,31 @@ public enum ItemList implements IItemContainer { Machine_LV_FluidHeater, Machine_MV_FluidHeater, Machine_HV_FluidHeater, Machine_EV_FluidHeater, Machine_IV_FluidHeater, Neutron_Reflector, - Reactor_Coolant_He_1, - Reactor_Coolant_He_3, - Reactor_Coolant_He_6, - Reactor_Coolant_NaK_1, - Reactor_Coolant_NaK_3, - Reactor_Coolant_NaK_6, - ThoriumCell_1, - ThoriumCell_2, - ThoriumCell_4, - FusionComputer_LuV, - FusionComputer_ZPMV, - FusionComputer_UV, - Casing_Fusion_Coil, - Casing_Fusion, - Casing_Fusion2, - Generator_Plasma_IV, - Generator_Plasma_LuV, - Generator_Plasma_ZPMV, - MagicEnergyConverter_LV, - MagicEnergyConverter_MV, - MagicEnergyConverter_HV, - MagicEnergyAbsorber_LV, - MagicEnergyAbsorber_MV, - MagicEnergyAbsorber_HV, - MagicEnergyAbsorber_EV, - Depleted_Thorium_1, - Depleted_Thorium_2, - Depleted_Thorium_4, - Processing_Array, - Distillation_Tower, - Energy_LapotronicOrb2, + Reactor_Coolant_He_1, Reactor_Coolant_He_3, Reactor_Coolant_He_6, Reactor_Coolant_NaK_1, Reactor_Coolant_NaK_3, Reactor_Coolant_NaK_6, + ThoriumCell_1, ThoriumCell_2, ThoriumCell_4, + FusionComputer_LuV, FusionComputer_ZPMV, FusionComputer_UV, + Casing_Fusion_Coil, Casing_Fusion, Casing_Fusion2, + Generator_Plasma_IV, Generator_Plasma_LuV, Generator_Plasma_ZPMV, + MagicEnergyConverter_LV, MagicEnergyConverter_MV, MagicEnergyConverter_HV, + MagicEnergyAbsorber_LV, MagicEnergyAbsorber_MV, MagicEnergyAbsorber_HV, MagicEnergyAbsorber_EV, + Depleted_Thorium_1, Depleted_Thorium_2, Depleted_Thorium_4, + Processing_Array, Distillation_Tower, Energy_LapotronicOrb2, ZPM2, Quantum_Tank_LV, Quantum_Tank_MV, Quantum_Tank_HV, Quantum_Tank_EV, Quantum_Tank_IV, Quantum_Chest_LV, Quantum_Chest_MV, Quantum_Chest_HV, Quantum_Chest_EV, Quantum_Chest_IV, NULL, Cover_RedstoneTransmitterExternal, Cover_RedstoneTransmitterInternal, Cover_RedstoneReceiverExternal, Cover_RedstoneReceiverInternal, - LargeSteamTurbine, + LargeSteamTurbine, LargeGasTurbine, LargeHPSteamTurbine, LargePlasmaTurbine, Ingot_Heavy1, Ingot_Heavy2, Ingot_Heavy3, Pump_LV, Pump_MV, Pump_HV, Pump_EV, Pump_IV, - Teleporter, - Cover_NeedsMaintainance, - Casing_Turbine, - MobRep_LV, MobRep_MV, MobRep_HV, MobRep_EV, MobRep_IV, LargeGasTurbine, LargeHPSteamTurbine, LargePlasmaTurbine, Cover_PlayerDetector, Machine_Multi_HeatExchanger; + Teleporter, Cover_NeedsMaintainance, Casing_Turbine, + MobRep_LV, MobRep_MV, MobRep_HV, MobRep_EV, MobRep_IV, Cover_PlayerDetector, Machine_Multi_HeatExchanger, + Block_BronzePlate, Block_IridiumTungstensteel, Block_Plascrete, Block_TungstenSteelReinforced, + Honeycomb, Charcoal_Pile, Block_BrittleCharcoal, Seismic_Prospector, OilDrill, AdvancedMiner2, PyrolyseOven, OilCracker, Crop_Drop_UUMBerry, Crop_Drop_UUABerry, Empty_Board_Basic, Empty_Board_Elite, + Battery_Charger_4by4_ULV, Battery_Charger_4by4_LV, Battery_Charger_4by4_MV, Battery_Charger_4by4_HV, Battery_Charger_4by4_EV, Battery_Charger_4by4_IV, Battery_Charger_4by4_LuV, Battery_Charger_4by4_ZPM, Battery_Charger_4by4_UV, Battery_Charger_4by4_MAX, + MicroTransmitter_HV, MicroTransmitter_EV, MicroTransmitter_IV, MicroTransmitter_LUV, MicroTransmitter_ZPM,; public static final ItemList[] DYE_ONLY_ITEMS = {Color_00, Color_01, Color_02, Color_03, Color_04, Color_05, Color_06, Color_07, Color_08, Color_09, Color_10, Color_11, Color_12, Color_13, Color_14, Color_15}, SPRAY_CAN_DYES = {Spray_Color_00, Spray_Color_01, Spray_Color_02, Spray_Color_03, Spray_Color_04, Spray_Color_05, Spray_Color_06, Spray_Color_07, Spray_Color_08, Spray_Color_09, Spray_Color_10, Spray_Color_11, Spray_Color_12, Spray_Color_13, Spray_Color_14, Spray_Color_15}, SPRAY_CAN_DYES_USED = {Spray_Color_Used_00, Spray_Color_Used_01, Spray_Color_Used_02, Spray_Color_Used_03, Spray_Color_Used_04, Spray_Color_Used_05, Spray_Color_Used_06, Spray_Color_Used_07, Spray_Color_Used_08, Spray_Color_Used_09, Spray_Color_Used_10, Spray_Color_Used_11, Spray_Color_Used_12, Spray_Color_Used_13, Spray_Color_Used_14, Spray_Color_Used_15}, TRANSFORMERS = {Transformer_LV_ULV, Transformer_MV_LV, Transformer_HV_MV, Transformer_EV_HV, Transformer_IV_EV, Transformer_LuV_IV, Transformer_ZPM_LuV, Transformer_UV_ZPM, Transformer_MAX_UV}, MACHINE_HULLS = {Hull_ULV, Hull_LV, Hull_MV, Hull_HV, Hull_EV, Hull_IV, Hull_LuV, Hull_ZPM, Hull_UV, Hull_MAX}, HATCHES_DYNAMO = {Hatch_Dynamo_ULV, Hatch_Dynamo_LV, Hatch_Dynamo_MV, Hatch_Dynamo_HV, Hatch_Dynamo_EV, Hatch_Dynamo_IV, Hatch_Dynamo_LuV, Hatch_Dynamo_ZPM, Hatch_Dynamo_UV, Hatch_Dynamo_MAX}, HATCHES_ENERGY = {Hatch_Energy_ULV, Hatch_Energy_LV, Hatch_Energy_MV, Hatch_Energy_HV, Hatch_Energy_EV, Hatch_Energy_IV, Hatch_Energy_LuV, Hatch_Energy_ZPM, Hatch_Energy_UV, Hatch_Energy_MAX}, HATCHES_INPUT = {Hatch_Input_ULV, Hatch_Input_LV, Hatch_Input_MV, Hatch_Input_HV, Hatch_Input_EV, Hatch_Input_IV, Hatch_Input_LuV, Hatch_Input_ZPM, Hatch_Input_UV, Hatch_Input_MAX}, HATCHES_INPUT_BUS = {Hatch_Input_Bus_ULV, Hatch_Input_Bus_LV, Hatch_Input_Bus_MV, Hatch_Input_Bus_HV, Hatch_Input_Bus_EV, Hatch_Input_Bus_IV, Hatch_Input_Bus_LuV, Hatch_Input_Bus_ZPM, Hatch_Input_Bus_UV, Hatch_Input_Bus_MAX}, HATCHES_OUTPUT = {Hatch_Output_ULV, Hatch_Output_LV, Hatch_Output_MV, Hatch_Output_HV, Hatch_Output_EV, Hatch_Output_IV, Hatch_Output_LuV, Hatch_Output_ZPM, Hatch_Output_UV, Hatch_Output_MAX}, HATCHES_OUTPUT_BUS = {Hatch_Output_Bus_ULV, Hatch_Output_Bus_LV, Hatch_Output_Bus_MV, Hatch_Output_Bus_HV, Hatch_Output_Bus_EV, Hatch_Output_Bus_IV, Hatch_Output_Bus_LuV, Hatch_Output_Bus_ZPM, Hatch_Output_Bus_UV, Hatch_Output_Bus_MAX}, HATCHES_MUFFLER = {Hatch_Muffler_LV, Hatch_Muffler_LV, Hatch_Muffler_MV, Hatch_Muffler_HV, Hatch_Muffler_EV, Hatch_Muffler_IV, Hatch_Muffler_LuV, Hatch_Muffler_ZPM, Hatch_Muffler_UV, Hatch_Muffler_MAX}; - public static Fluid sOilExtraHeavy, sOilHeavy, sOilMedium, sOilLight, sNaturalGas; + public static Fluid sOilExtraHeavy, sEpichlorhydrin, sDrillingFluid; private ItemStack mStack; private boolean mHasNotBeenSet = true; diff --git a/src/main/java/gregtech/api/enums/Materials.java b/src/main/java/gregtech/api/enums/Materials.java index 494195a861..b0e3fc62db 100644 --- a/src/main/java/gregtech/api/enums/Materials.java +++ b/src/main/java/gregtech/api/enums/Materials.java @@ -24,1025 +24,1050 @@ import static gregtech.api.enums.GT_Values.MOD_ID_TC; * This List contains every Material I know about, and is used to determine Recipes for the */ public enum Materials implements IColorModulationContainer, ISubTagContainer { - /** - * This is the Default Material returned in case no Material has been found or a NullPointer has been inserted at a location where it shouldn't happen. - * <p/> - * Mainly for preventing NullPointer Exceptions and providing Default Values. - */ - _NULL(-1, TextureSet.SET_NONE, 1.0F, 0, 0, 0, 255, 255, 255, 0, "NULL", 0, 0, 0, 0, false, false, 1, 1, 1, Dyes._NULL, Element._NULL, Arrays.asList(new TC_AspectStack(TC_Aspects.VACUOS, 1))), - - /** - * Direct Elements - */ - Aluminium(19, TextureSet.SET_DULL, 10.0F, 128, 2, 1 | 2 | 8 | 32 | 64 | 128, 128, 200, 240, 0, "Aluminium", 0, 0, 933, 1700, true, false, 3, 1, 1, Dyes.dyeLightBlue, Element.Al, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VOLATUS, 1))), - Americium(103, TextureSet.SET_METALLIC, 1.0F, 0, 3, 1 | 2 | 8 | 32, 200, 200, 200, 0, "Americium", 0, 0, 1449, 0, false, false, 3, 1, 1, Dyes.dyeLightGray, Element.Am, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Antimony(58, TextureSet.SET_SHINY, 1.0F, 0, 2, 1 | 2 | 8 | 32, 220, 220, 240, 0, "Antimony", 0, 0, 903, 0, false, false, 2, 1, 1, Dyes.dyeLightGray, Element.Sb, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.AQUA, 1))), - Argon(24, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 0, 255, 0, 240, "Argon", 0, 0, 83, 0, false, true, 5, 1, 1, Dyes.dyeGreen, Element.Ar, Arrays.asList(new TC_AspectStack(TC_Aspects.AER, 2))), - Arsenic(39, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 2 | 8 | 16 | 32, 255, 255, 255, 0, "Arsenic", 0, 0, 1090, 0, false, false, 3, 1, 1, Dyes.dyeOrange, Element.As, Arrays.asList(new TC_AspectStack(TC_Aspects.VENENUM, 3))), - Barium(63, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 8 | 32, 255, 255, 255, 0, "Barium", 0, 0, 1000, 0, false, false, 1, 1, 1, Dyes._NULL, Element.Ba, Arrays.asList(new TC_AspectStack(TC_Aspects.VINCULUM, 3))), - Beryllium(8, TextureSet.SET_METALLIC, 14.0F, 64, 2, 1 | 2 | 8 | 32 | 64, 100, 180, 100, 0, "Beryllium", 0, 0, 1560, 0, false, false, 6, 1, 1, Dyes.dyeGreen, Element.Be, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.LUCRUM, 1))), - Bismuth(90, TextureSet.SET_METALLIC, 6.0F, 64, 1, 1 | 2 | 8 | 32 | 64 | 128, 100, 160, 160, 0, "Bismuth", 0, 0, 544, 0, false, false, 2, 1, 1, Dyes.dyeCyan, Element.Bi, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))), - Boron(9, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 8 | 32, 250, 250, 250, 0, "Boron", 0, 0, 2349, 0, false, false, 1, 1, 1, Dyes.dyeWhite, Element.B, Arrays.asList(new TC_AspectStack(TC_Aspects.VITREUS, 3))), - Caesium(62, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Caesium", 0, 0, 301, 0, false, false, 4, 1, 1, Dyes._NULL, Element.Cs, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Calcium(26, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 32, 255, 245, 245, 0, "Calcium", 0, 0, 1115, 0, false, false, 4, 1, 1, Dyes.dyePink, Element.Ca, Arrays.asList(new TC_AspectStack(TC_Aspects.SANO, 1), new TC_AspectStack(TC_Aspects.TUTAMEN, 1))), - Carbon(10, TextureSet.SET_DULL, 1.0F, 64, 2, 1 | 2 | 32 | 64 | 128, 20, 20, 20, 0, "Carbon", 0, 0, 3800, 0, false, false, 2, 1, 1, Dyes.dyeBlack, Element.C, Arrays.asList(new TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_AspectStack(TC_Aspects.IGNIS, 1))), - Cadmium(55, TextureSet.SET_SHINY, 1.0F, 0, 2, 1 | 8 | 32, 50, 50, 60, 0, "Cadmium", 0, 0, 594, 0, false, false, 3, 1, 1, Dyes.dyeGray, Element.Cd, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_AspectStack(TC_Aspects.POTENTIA, 1), new TC_AspectStack(TC_Aspects.VENENUM, 1))), - Cerium(65, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Cerium", 0, 0, 1068, 1068, true, false, 4, 1, 1, Dyes._NULL, Element.Ce, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Chlorine(23, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 255, 255, 255, 0, "Chlorine", 0, 0, 171, 0, false, false, 2, 1, 1, Dyes.dyeCyan, Element.Cl, Arrays.asList(new TC_AspectStack(TC_Aspects.AQUA, 2), new TC_AspectStack(TC_Aspects.PANNUS, 1))), - Chrome(30, TextureSet.SET_SHINY, 11.0F, 256, 3, 1 | 2 | 8 | 32 | 64 | 128, 255, 230, 230, 0, "Chrome", 0, 0, 2180, 1700, true, false, 5, 1, 1, Dyes.dyePink, Element.Cr, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MACHINA, 1))), - Cobalt(33, TextureSet.SET_METALLIC, 8.0F, 512, 3, 1 | 2 | 8 | 32 | 64, 80, 80, 250, 0, "Cobalt", 0, 0, 1768, 0, false, false, 3, 1, 1, Dyes.dyeBlue, Element.Co, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))), - Copper(35, TextureSet.SET_SHINY, 1.0F, 0, 1, 1 | 2 | 8 | 32 | 128, 255, 100, 0, 0, "Copper", 0, 0, 1357, 0, false, false, 3, 1, 1, Dyes.dyeOrange, Element.Cu, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.PERMUTATIO, 1))), - Deuterium(2, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 255, 255, 0, 240, "Deuterium", 0, 0, 14, 0, false, true, 10, 1, 1, Dyes.dyeYellow, Element.D, Arrays.asList(new TC_AspectStack(TC_Aspects.AQUA, 3))), - Dysprosium(73, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Dysprosium", 0, 0, 1680, 1680, true, false, 4, 1, 1, Dyes._NULL, Element.Dy, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3))), - Empty(0, TextureSet.SET_NONE, 1.0F, 0, 2, 256/*Only for Prefixes which need it*/, 255, 255, 255, 255, "Empty", 0, 0, -1, 0, false, true, 1, 1, 1, Dyes._NULL, Element._NULL, Arrays.asList(new TC_AspectStack(TC_Aspects.VACUOS, 2))), - Erbium(75, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Erbium", 0, 0, 1802, 1802, true, false, 4, 1, 1, Dyes._NULL, Element.Er, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Europium(70, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Europium", 0, 0, 1099, 1099, true, false, 4, 1, 1, Dyes._NULL, Element.Eu, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Fluorine(14, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 255, 255, 255, 127, "Fluorine", 0, 0, 53, 0, false, true, 2, 1, 1, Dyes.dyeGreen, Element.F, Arrays.asList(new TC_AspectStack(TC_Aspects.PERDITIO, 2))), - Gadolinium(71, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Gadolinium", 0, 0, 1585, 1585, true, false, 4, 1, 1, Dyes._NULL, Element.Gd, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Gallium(37, TextureSet.SET_SHINY, 1.0F, 64, 2, 1 | 2 | 8 | 32, 220, 220, 255, 0, "Gallium", 0, 0, 302, 0, false, false, 5, 1, 1, Dyes.dyeLightGray, Element.Ga, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.ELECTRUM, 1))), - Gold(86, TextureSet.SET_SHINY, 12.0F, 64, 2, 1 | 2 | 8 | 32 | 64 | 128, 255, 255, 30, 0, "Gold", 0, 0, 1337, 0, false, false, 4, 1, 1, Dyes.dyeYellow, Element.Au, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.LUCRUM, 2))), - Holmium(74, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Holmium", 0, 0, 1734, 1734, true, false, 4, 1, 1, Dyes._NULL, Element.Ho, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Hydrogen(1, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 0, 0, 255, 240, "Hydrogen", 1, 15, 14, 0, false, true, 2, 1, 1, Dyes.dyeBlue, Element.H, Arrays.asList(new TC_AspectStack(TC_Aspects.AQUA, 1))), - Helium(4, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 255, 255, 0, 240, "Helium", 0, 0, 1, 0, false, true, 5, 1, 1, Dyes.dyeYellow, Element.He, Arrays.asList(new TC_AspectStack(TC_Aspects.AER, 2))), - Helium_3(5, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 255, 255, 0, 240, "Helium-3", 0, 0, 1, 0, false, true, 10, 1, 1, Dyes.dyeYellow, Element.He_3, Arrays.asList(new TC_AspectStack(TC_Aspects.AER, 3))), - Indium(56, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 64, 0, 128, 0, "Indium", 0, 0, 429, 0, false, false, 4, 1, 1, Dyes.dyeGray, Element.In, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Iridium(84, TextureSet.SET_DULL, 6.0F, 5120, 4, 1 | 2 | 8 | 32 | 64 | 128, 240, 240, 245, 0, "Iridium", 0, 0, 2719, 0, false, false, 10, 1, 1, Dyes.dyeWhite, Element.Ir, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MACHINA, 1))), - Iron(32, TextureSet.SET_METALLIC, 6.0F, 256, 2, 1 | 2 | 8 | 32 | 64 | 128, 200, 200, 200, 0, "Iron", 0, 0, 1811, 0, false, false, 3, 1, 1, Dyes.dyeLightGray, Element.Fe, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3))), - Lanthanum(64, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Lanthanum", 0, 0, 1193, 1193, true, false, 4, 1, 1, Dyes._NULL, Element.La, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Lead(89, TextureSet.SET_DULL, 8.0F, 64, 1, 1 | 2 | 8 | 32 | 64 | 128, 140, 100, 140, 0, "Lead", 0, 0, 600, 0, false, false, 3, 1, 1, Dyes.dyePurple, Element.Pb, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.ORDO, 1))), - Lithium(6, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 2 | 8 | 32, 225, 220, 255, 0, "Lithium", 0, 0, 454, 0, false, false, 4, 1, 1, Dyes.dyeLightBlue, Element.Li, Arrays.asList(new TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_AspectStack(TC_Aspects.POTENTIA, 2))), - Lutetium(78, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Lutetium", 0, 0, 1925, 1925, true, false, 4, 1, 1, Dyes._NULL, Element.Lu, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Magic(-128, TextureSet.SET_SHINY, 8.0F, 5120, 5, 1 | 2 | 4 | 8 | 16 | 32 | 64 | 128, 100, 0, 200, 0, "Magic", 5, 32, 5000, 0, false, false, 7, 1, 1, Dyes.dyePurple, Element.Ma, Arrays.asList(new TC_AspectStack(TC_Aspects.PRAECANTIO, 4))), - Magnesium(18, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 200, 200, 0, "Magnesium", 0, 0, 923, 0, false, false, 3, 1, 1, Dyes.dyePink, Element.Mg, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.SANO, 1))), - Manganese(31, TextureSet.SET_DULL, 7.0F, 512, 2, 1 | 2 | 8 | 32 | 64, 250, 250, 250, 0, "Manganese", 0, 0, 1519, 0, false, false, 3, 1, 1, Dyes.dyeWhite, Element.Mn, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3))), - Mercury(87, TextureSet.SET_SHINY, 1.0F, 0, 0, 16 | 32, 255, 220, 220, 0, "Mercury", 5, 32, 234, 0, false, false, 3, 1, 1, Dyes.dyeLightGray, Element.Hg, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_AspectStack(TC_Aspects.AQUA, 1), new TC_AspectStack(TC_Aspects.VENENUM, 1))), - Molybdenum(48, TextureSet.SET_SHINY, 7.0F, 512, 2, 1 | 2 | 8 | 32 | 64, 180, 180, 220, 0, "Molybdenum", 0, 0, 2896, 0, false, false, 1, 1, 1, Dyes.dyeBlue, Element.Mo, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))), - Neodymium(67, TextureSet.SET_METALLIC, 7.0F, 512, 2, 1 | 2 | 8 | 32 | 64 | 128, 100, 100, 100, 0, "Neodymium", 0, 0, 1297, 1297, true, false, 4, 1, 1, Dyes._NULL, Element.Nd, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MAGNETO, 2))), - Neutronium(129, TextureSet.SET_DULL, 6.0F, 81920, 6, 1 | 2 | 8 | 32 | 64 | 128, 250, 250, 250, 0, "Neutronium", 0, 0, 10000, 0, false, false, 20, 1, 1, Dyes.dyeWhite, Element.Nt, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 4), new TC_AspectStack(TC_Aspects.VITREUS, 3), new TC_AspectStack(TC_Aspects.ALIENIS, 2))), - Nickel(34, TextureSet.SET_METALLIC, 6.0F, 64, 2, 1 | 2 | 8 | 32 | 64 | 128, 200, 200, 250, 0, "Nickel", 0, 0, 1728, 0, false, false, 4, 1, 1, Dyes.dyeLightBlue, Element.Ni, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.IGNIS, 1))), - Niobium(47, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 190, 180, 200, 0, "Niobium", 0, 0, 2750, 2750, true, false, 5, 1, 1, Dyes._NULL, Element.Nb, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.ELECTRUM, 1))), - Nitrogen(12, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 0, 150, 200, 240, "Nitrogen", 0, 0, 63, 0, false, true, 2, 1, 1, Dyes.dyeCyan, Element.N, Arrays.asList(new TC_AspectStack(TC_Aspects.AER, 2))), - Osmium(83, TextureSet.SET_METALLIC, 16.0F, 1280, 4, 1 | 2 | 8 | 32 | 64 | 128, 50, 50, 255, 0, "Osmium", 0, 0, 3306, 0, false, false, 10, 1, 1, Dyes.dyeBlue, Element.Os, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MACHINA, 1), new TC_AspectStack(TC_Aspects.NEBRISUM, 1))), - Oxygen(13, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 0, 100, 200, 240, "Oxygen", 0, 0, 54, 0, false, true, 1, 1, 1, Dyes.dyeWhite, Element.O, Arrays.asList(new TC_AspectStack(TC_Aspects.AER, 1))), - Palladium(52, TextureSet.SET_SHINY, 8.0F, 512, 2, 1 | 2 | 8 | 32 | 64 | 128, 128, 128, 128, 0, "Palladium", 0, 0, 1828, 1828, false, false, 4, 1, 1, Dyes.dyeGray, Element.Pd, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3))), - Phosphor(21, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 8 | 32, 255, 255, 0, 0, "Phosphor", 0, 0, 317, 0, false, false, 2, 1, 1, Dyes.dyeYellow, Element.P, Arrays.asList(new TC_AspectStack(TC_Aspects.IGNIS, 2), new TC_AspectStack(TC_Aspects.POTENTIA, 1))), - Platinum(85, TextureSet.SET_SHINY, 12.0F, 64, 2, 1 | 2 | 8 | 32 | 64 | 128, 255, 255, 200, 0, "Platinum", 0, 0, 2041, 0, false, false, 6, 1, 1, Dyes.dyeOrange, Element.Pt, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.NEBRISUM, 1))), - Plutonium(100, TextureSet.SET_METALLIC, 6.0F, 512, 3, 1 | 2 | 8 | 32 | 64, 240, 50, 50, 0, "Plutonium 244", 0, 0, 912, 0, false, false, 6, 1, 1, Dyes.dyeLime, Element.Pu, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 2))), - Plutonium241(101, TextureSet.SET_SHINY, 6.0F, 512, 3, 1 | 2 | 8 | 32 | 64, 250, 70, 70, 0, "Plutonium 241", 0, 0, 912, 0, false, false, 6, 1, 1, Dyes.dyeLime, Element.Pu_241, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 3))), - Potassium(25, TextureSet.SET_METALLIC, 1.0F, 0, 1, 1 | 2 | 32, 250, 250, 250, 0, "Potassium", 0, 0, 336, 0, false, false, 2, 1, 1, Dyes.dyeWhite, Element.K, Arrays.asList(new TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_AspectStack(TC_Aspects.POTENTIA, 1))), - Praseodymium(66, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Praseodymium", 0, 0, 1208, 1208, true, false, 4, 1, 1, Dyes._NULL, Element.Pr, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Promethium(68, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Promethium", 0, 0, 1315, 1315, true, false, 4, 1, 1, Dyes._NULL, Element.Pm, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Radon(93, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 255, 0, 255, 240, "Radon", 0, 0, 202, 0, false, true, 5, 1, 1, Dyes.dyePurple, Element.Rn, Arrays.asList(new TC_AspectStack(TC_Aspects.AER, 1), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Rubidium(43, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 240, 30, 30, 0, "Rubidium", 0, 0, 312, 0, false, false, 4, 1, 1, Dyes.dyeRed, Element.Rb, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VITREUS, 1))), - Samarium(69, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Samarium", 0, 0, 1345, 1345, true, false, 4, 1, 1, Dyes._NULL, Element.Sm, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Scandium(27, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Scandium", 0, 0, 1814, 1814, true, false, 2, 1, 1, Dyes.dyeYellow, Element.Sc, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Silicon(20, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 60, 60, 80, 0, "Silicon", 0, 0, 1687, 1687, true, false, 1, 1, 1, Dyes.dyeBlack, Element.Si, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.TENEBRAE, 1))), - Silver(54, TextureSet.SET_SHINY, 10.0F, 64, 2, 1 | 2 | 8 | 32 | 64 | 128, 220, 220, 255, 0, "Silver", 0, 0, 1234, 0, false, false, 3, 1, 1, Dyes.dyeLightGray, Element.Ag, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.LUCRUM, 1))), - Sodium(17, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 32, 0, 0, 150, 0, "Sodium", 0, 0, 370, 0, false, false, 1, 1, 1, Dyes.dyeBlue, Element.Na, Arrays.asList(new TC_AspectStack(TC_Aspects.VITREUS, 2), new TC_AspectStack(TC_Aspects.LUX, 1))), - Strontium(44, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 8 | 32, 200, 200, 200, 0, "Strontium", 0, 0, 1050, 0, false, false, 1, 1, 1, Dyes.dyeLightGray, Element.Sr, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.STRONTIO, 1))), - Sulfur(22, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 8 | 32, 200, 200, 0, 0, "Sulfur", 0, 0, 388, 0, false, false, 2, 1, 1, Dyes.dyeYellow, Element.S, Arrays.asList(new TC_AspectStack(TC_Aspects.IGNIS, 1))), - Tantalum(80, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Tantalum", 0, 0, 3290, 0, false, false, 4, 1, 1, Dyes._NULL, Element.Ta, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VINCULUM, 1))), - Tellurium(59, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Tellurium", 0, 0, 722, 0, false, false, 4, 1, 1, Dyes.dyeGray, Element.Te, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Terbium(72, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Terbium", 0, 0, 1629, 1629, true, false, 4, 1, 1, Dyes._NULL, Element.Tb, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Thorium(96, TextureSet.SET_SHINY, 6.0F, 512, 2, 1 | 2 | 8 | 32 | 64, 0, 30, 0, 0, "Thorium", 0, 0, 2115, 0, false, false, 4, 1, 1, Dyes.dyeBlack, Element.Th, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Thulium(76, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Thulium", 0, 0, 1818, 1818, true, false, 4, 1, 1, Dyes._NULL, Element.Tm, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Tin(57, TextureSet.SET_DULL, 1.0F, 0, 1, 1 | 2 | 8 | 32 | 128, 220, 220, 220, 0, "Tin", 0, 0, 505, 505, false, false, 3, 1, 1, Dyes.dyeWhite, Element.Sn, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VITREUS, 1))), - Titanium(28, TextureSet.SET_METALLIC, 8.0F, 2560, 3, 1 | 2 | 8 | 32 | 64 | 128, 220, 160, 240, 0, "Titanium", 0, 0, 1941, 1500, true, false, 5, 1, 1, Dyes.dyePurple, Element.Ti, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.TUTAMEN, 1))), - Tritium(3, TextureSet.SET_METALLIC, 1.0F, 0, 2, 16 | 32, 255, 0, 0, 240, "Tritium", 0, 0, 14, 0, false, true, 10, 1, 1, Dyes.dyeRed, Element.T, Arrays.asList(new TC_AspectStack(TC_Aspects.AQUA, 4))), - Tungsten(81, TextureSet.SET_METALLIC, 8.0F, 5120, 3, 1 | 2 | 8 | 32 | 64 | 128, 50, 50, 50, 0, "Tungsten", 0, 0, 3695, 2500, true, false, 4, 1, 1, Dyes.dyeBlack, Element.W, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3), new TC_AspectStack(TC_Aspects.TUTAMEN, 1))), - Uranium(98, TextureSet.SET_METALLIC, 6.0F, 512, 3, 1 | 2 | 8 | 32 | 64, 50, 240, 50, 0, "Uranium 238", 0, 0, 1405, 0, false, false, 4, 1, 1, Dyes.dyeGreen, Element.U, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Uranium235(97, TextureSet.SET_SHINY, 6.0F, 512, 3, 1 | 2 | 8 | 32 | 64, 70, 250, 70, 0, "Uranium 235", 0, 0, 1405, 0, false, false, 4, 1, 1, Dyes.dyeGreen, Element.U_235, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 2))), - Vanadium(29, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 50, 50, 50, 0, "Vanadium", 0, 0, 2183, 2183, true, false, 2, 1, 1, Dyes.dyeBlack, Element.V, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Ytterbium(77, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Ytterbium", 0, 0, 1097, 1097, true, false, 4, 1, 1, Dyes._NULL, Element.Yb, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Yttrium(45, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 220, 250, 220, 0, "Yttrium", 0, 0, 1799, 1799, true, false, 4, 1, 1, Dyes._NULL, Element.Y, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Zinc(36, TextureSet.SET_METALLIC, 1.0F, 0, 1, 1 | 2 | 8 | 32, 250, 240, 240, 0, "Zinc", 0, 0, 692, 0, false, false, 2, 1, 1, Dyes.dyeWhite, Element.Zn, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.SANO, 1))), - - /** - * The "Random Material" ones. - */ - Organic(-1, TextureSet.SET_LEAF, 1.0F, 0, 1, false), - AnyCopper(-1, TextureSet.SET_SHINY, 1.0F, 0, 3, false), - AnyBronze(-1, TextureSet.SET_SHINY, 1.0F, 0, 3, false), - AnyIron(-1, TextureSet.SET_SHINY, 1.0F, 0, 3, false), - Crystal(-1, TextureSet.SET_SHINY, 1.0F, 0, 3, false), - Quartz(-1, TextureSet.SET_QUARTZ, 1.0F, 0, 2, false), - Metal(-1, TextureSet.SET_METALLIC, 1.0F, 0, 2, false), - Unknown(-1, TextureSet.SET_DULL, 1.0F, 0, 2, false), - Cobblestone(-1, TextureSet.SET_DULL, 1.0F, 0, 1, false), - Brick(-1, TextureSet.SET_DULL, 1.0F, 0, 1, false), - BrickNether(-1, TextureSet.SET_DULL, 1.0F, 0, 1, false), - - /** - * The "I don't care" Section, everything I don't want to do anything with right now, is right here. Just to make the Material Finder shut up about them. - * But I do see potential uses in some of these Materials. - */ - TarPitch(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Tar Pitch", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Carborundum(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Carborundum", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Satinspar(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2 | 8, 255, 255, 255, 0, "Satinspar", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Selenite(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2 | 8, 255, 255, 255, 0, "Selenite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - PetrifiedWood(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 8, 255, 255, 255, 0, "Petrified Wood", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Jet(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 4 | 8, 255, 255, 255, 0, "Jet", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Microcline(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2 | 8, 255, 255, 255, 0, "Microcline", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Serpentine(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2 | 8, 255, 255, 255, 0, "Serpentine", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Sylvite(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2 | 8, 255, 255, 255, 0, "Sylvite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Flux(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Flux", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Goshen(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Goshen", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Joshen(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Joshen", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Itarius(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Itarius", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Legendary(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Legendary", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - MutatedIron(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Mutated Iron", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Witheria(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Witheria", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - RedstoneAlloy(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Redstone Alloy", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - OsmiumTetroxide(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Osmium Tetroxide", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - NitricAcid(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 255, 255, 255, 0, "Nitric Acid", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - RubberTreeSap(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 255, 255, 255, 0, "Rubber Tree Sap", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - AquaRegia(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 255, 255, 255, 0, "Aqua Regia", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - SolutionBlueVitriol(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 255, 255, 255, 0, "Blue Vitriol Solution", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - SolutionNickelSulfate(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 255, 255, 255, 0, "Nickel Sulfate Solution", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Signalum(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Signalum", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Lumium(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Lumium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - PhasedIron(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Phased Iron", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - PhasedGold(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Phased Gold", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Soularium(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Soularium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Endium(770, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 2 | 8, 165, 220, 250, 0, "Endium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeYellow), - Prismarine(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 4, 255, 255, 255, 0, "Prismarine", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - GraveyardDirt(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Graveyard Dirt", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - DarkSteel(364, TextureSet.SET_DULL, 8.0F, 512, 3, 1 | 2 | 8 | 64, 80, 70, 80, 0, "Dark Steel", 0, 0, 1811, 0, false, false, 5, 1, 1, Dyes.dyePurple), - Terrasteel(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Terrasteel", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - TerrasteelAlloyRaw(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Raw Terrasteel Alloy", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - TerrasteelAlloyStrengthened(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Strengthened Terrasteel Alloy", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - ConductiveIron(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Conductive Iron", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - ElectricalSteel(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Electrical Steel", 0, 0, 1811, 1000, true, false, 3, 1, 1, Dyes._NULL), - EnergeticAlloy(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Energetic Alloy", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - VibrantAlloy(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Vibrant Alloy", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - PulsatingIron(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Pulsating Iron", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Rutile(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Rutile", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), // TiO2 - Teslatite(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 60, 180, 200, 0, "Teslatite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Fluix(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 4, 255, 255, 255, 0, "Fluix", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Manasteel(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Manasteel", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Tennantite(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Tennantite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - DarkThaumium(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Dark Thaumium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Alfium(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Alfium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Ryu(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Ryu", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Mutation(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Mutation", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Aquamarine(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 4, 255, 255, 255, 0, "Aquamarine", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Ender(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Ender", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - ElvenElementium(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Elven Elementium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - EnrichedCopper(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Enriched Copper", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - DiamondCopper(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Diamond Copper", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), |
