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-rw-r--r--src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java96
1 files changed, 90 insertions, 6 deletions
diff --git a/src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java b/src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java
index 7385bb31b1..e73631cd93 100644
--- a/src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java
+++ b/src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java
@@ -10,6 +10,12 @@ import gregtech.api.util.GT_Utility;
import gregtech.common.gui.GT_Container_ChestBuffer;
import gregtech.common.gui.GT_GUIContainer_ChestBuffer;
import net.minecraft.entity.player.InventoryPlayer;
+import net.minecraft.item.Item;
+import net.minecraft.item.ItemBlock;
+import net.minecraft.item.ItemStack;
+
+import java.util.Arrays;
+import java.util.Comparator;
public class GT_MetaTileEntity_ChestBuffer
extends GT_MetaTileEntity_Buffer {
@@ -49,16 +55,94 @@ public class GT_MetaTileEntity_ChestBuffer
}
protected void moveItems(IGregTechTileEntity aBaseMetaTileEntity, long aTimer) {
- fillStacksIntoFirstSlots();
- super.moveItems(aBaseMetaTileEntity, aTimer);
- fillStacksIntoFirstSlots();
+ if(aBaseMetaTileEntity.hasInventoryBeenModified()) {
+ fillStacksIntoFirstSlots();
+ }
+ // mSuccess will be negative if the call is caused by the %200 aTimer, always try to push. Otherwise it will be positive.
+ // For the first 6 ticks after a successful move (49->44), push every tick. Then go to every 5 ticks.
+ if ( (mSuccess <= 0 ) || (mSuccess > 43) || ((mSuccess % 5) == 0 )){
+ super.moveItems(aBaseMetaTileEntity, aTimer);
+ }
+ // mSuccesss is set to 50 on a successful move
+ if(mSuccess == 50) {
+ fillStacksIntoFirstSlots();
+ }
+ if(mSuccess < 0) {
+ mSuccess = 0;
+ }
+ }
+
+// Implementation using Java built in sort algorithm
+// Uses terribad string comparison to sort against. Would be better if we did something else?
+ protected void sortStacks() {
+ Arrays.sort(this.mInventory, new Comparator<ItemStack>() {
+ @Override
+ // Taken from https://gist.github.com/Choonster/876acc3217229e172e46
+ public int compare(ItemStack o1, ItemStack o2) {
+ if( o2 == null )
+ return -1;
+ if( o1 == null )
+ return 1;
+ Item item1 = o1.getItem();
+ Item item2 = o2.getItem();
+
+ // If item1 is a block and item2 isn't, sort item1 before item2
+ if (((item1 instanceof ItemBlock)) && (!(item2 instanceof ItemBlock))) {
+ return -1;
+ }
+
+ // If item2 is a block and item1 isn't, sort item1 after item2
+ if (((item2 instanceof ItemBlock)) && (!(item1 instanceof ItemBlock))) {
+ return 1;
+ }
+
+ // If the items are blocks, use the string comparison
+ if ((item1 instanceof ItemBlock)) { // only need to check one since we did the check above
+ String displayName1 = o1.getDisplayName();
+ String displayName2 = o2.getDisplayName();
+ int result = displayName1.compareToIgnoreCase(displayName2);
+ //System.out.println("sorter: " + displayName1 + " " + displayName2 + " " + result);
+ return result;
+ } else
+ {
+ // Not a block. Use the ID and damage to compare them.
+ int id1 = Item.getIdFromItem( item1 );
+ int id2 = Item.getIdFromItem( item2 );
+ if ( id1 < id2 ) {
+ return -1;
+ }
+ if ( id1 > id2 ) {
+ return 1;
+ }
+ // id1 must equal id2, get their damage and compare
+ id1 = o1.getItemDamage();
+ id2 = o2.getItemDamage();
+
+ if ( id1 < id2 ) {
+ return -1;
+ }
+ if ( id1 > id2 ) {
+ return 1;
+ }
+ return 0;
+ }
+ }
+ });
}
protected void fillStacksIntoFirstSlots() {
- for (int i = 0; i < this.mInventory.length - 1; i++) {
- for (int j = i + 1; j < this.mInventory.length - 1; j++) {
- if ((this.mInventory[j] != null) && ((this.mInventory[i] == null) || (GT_Utility.areStacksEqual(this.mInventory[i], this.mInventory[j])))) {
+ sortStacks();
+ // Merge small stacks together
+ for (int i = 0; i < this.mInventory.length-1;) {
+ //System.out.println( (this.mInventory[i] == null) ? "Slot empty " + i : "Slot " + i + " holds " + this.mInventory[i].getDisplayName());
+ for (int j = i + 1; j < this.mInventory.length; j++) {
+ if ((this.mInventory[j] != null) && ((GT_Utility.areStacksEqual(this.mInventory[i], this.mInventory[j])))) {
GT_Utility.moveStackFromSlotAToSlotB(getBaseMetaTileEntity(), getBaseMetaTileEntity(), j, i, (byte) 64, (byte) 1, (byte) 64, (byte) 1);
+ //System.out.println( "Moving slot " + j + " into slot " + i );
+ }
+ else {
+ i=j;
+ break; // No more matching items for this i, do next i
}
}
}