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-rw-r--r--src/main/java/gtPlusPlus/RoadMap.java124
1 files changed, 58 insertions, 66 deletions
diff --git a/src/main/java/gtPlusPlus/RoadMap.java b/src/main/java/gtPlusPlus/RoadMap.java
index c7bb4d5a22..bd8cee7198 100644
--- a/src/main/java/gtPlusPlus/RoadMap.java
+++ b/src/main/java/gtPlusPlus/RoadMap.java
@@ -1,80 +1,72 @@
package gtPlusPlus;
-import java.util.LinkedHashMap;
-
-import com.google.common.base.Objects;
-
-import gtPlusPlus.api.objects.data.ObjMap;
-import net.minecraft.item.ItemStack;
-
/**
* This Class purely exists to note down ideas and or plans to (re)implement things.
- *
+ *
* @author Alkalus
*
*/
public class RoadMap {
- //Reorganization of Item, Block and Common Class loading.
- /*
- * So, due to the complex/silly way I've done things, I've ran into some circular loading problems around the mod.
- * Issues occur where Classes like CI.java try access the GregtechItemList.java objects before they're actually set.
- * A plan should be created to organize the best scheme to load things in the best order.
- */
-
- //Recreation of GUIs for all Multiblocks
- /*
- * Most Multi's use generic or straight out wrong GUI's on the controller.
- * I'd like to go back and recreate all of these.
- *
- * Some could even benefit from a totally new type of UI (Instead of Text issues, just change a 2x2px area between red and green for status lights)
- * These advanced GUIs are probably out of my capability, but if anyone thinks they're a good idea, I'll give them a go.
- */
+ // Reorganization of Item, Block and Common Class loading.
+ /*
+ * So, due to the complex/silly way I've done things, I've ran into some circular loading problems around the mod.
+ * Issues occur where Classes like CI.java try access the GregtechItemList.java objects before they're actually set.
+ * A plan should be created to organize the best scheme to load things in the best order.
+ */
- //Better Integration with GTNH
- /*
- * Refactor things to be more common, refactor things to automatically switch between GTNH and standard variants
- * without having to over-abuse CORE.GTNH switches everywhere.
- * Most of this can be done via expanding CI.java, so that we have automated handlers for everything
- * (IE. getX(5) will get 5x of the correct version of X)
- */
+ // Recreation of GUIs for all Multiblocks
+ /*
+ * Most Multi's use generic or straight out wrong GUI's on the controller.
+ * I'd like to go back and recreate all of these.
+ *
+ * Some could even benefit from a totally new type of UI (Instead of Text issues, just change a 2x2px area between red and green for status lights)
+ * These advanced GUIs are probably out of my capability, but if anyone thinks they're a good idea, I'll give them a go.
+ */
+ // Better Integration with GTNH
+ /*
+ * Refactor things to be more common, refactor things to automatically switch between GTNH and standard variants
+ * without having to over-abuse CORE.GTNH switches everywhere.
+ * Most of this can be done via expanding CI.java, so that we have automated handlers for everything
+ * (IE. getX(5) will get 5x of the correct version of X)
+ */
- /*
- Thallium - Everglades only. (Mostly useless)
- Technetium - Has some recipes but seem to be dead ends so unobtainable.
- Polonium - Unobtainable. (Radioactive, Mostly Useless)
- Francium - Unobtainable. (Radioactive, Mostly Useless)
- Promethium - Unobtainable.
- Radium - Everglades only. (Do use, Moderately Rare)
- Actinium - Unobtainable. (Radioactive, Do use)
- Proactinium - Unobtainable. (Do use)
- Neptunium - Has some recipes but seem to be dead ends so unobtainable.
- Curium - Fusion only.
- Berkelium - Unobtainable.
- Californium - Fusion only.
- Einsteinium - Unobtainable.
- Fermium - Unobtainable.
- Strontium - Everglades only. (Do use 1)
- Iodine - Everglades only.
- Dysprosium - Everglades only. (Do use 1)
- Rhenium - Weird ABS recipe only.
- Flerovium - Unobtainable.
- Dubnium - Unobtainable.
- Seaborgium - Unobtainable.
- Bohrium - Unobtainable.
- Hassium - Unobtainable.
- Meitnerium - Unobtainable.
- Darmstadtium - Unobtainable.
- Roentgenium - Unobtainable.
- Copernicium - Unobtainable.
- Nihonium - Unobtainable.
- Moscovium - Unobtainable.
- Livermorium - Unobtainable.
- Tennessine - Unobtainable.
- Nobelium - Unobtainable.
- Lawrencium - Unobtainable.
- Astatine - Unobtainable. (Radioactive, Mostly Useless)
- */
+ /*
+ Thallium - Everglades only. (Mostly useless)
+ Technetium - Has some recipes but seem to be dead ends so unobtainable.
+ Polonium - Unobtainable. (Radioactive, Mostly Useless)
+ Francium - Unobtainable. (Radioactive, Mostly Useless)
+ Promethium - Unobtainable.
+ Radium - Everglades only. (Do use, Moderately Rare)
+ Actinium - Unobtainable. (Radioactive, Do use)
+ Proactinium - Unobtainable. (Do use)
+ Neptunium - Has some recipes but seem to be dead ends so unobtainable.
+ Curium - Fusion only.
+ Berkelium - Unobtainable.
+ Californium - Fusion only.
+ Einsteinium - Unobtainable.
+ Fermium - Unobtainable.
+ Strontium - Everglades only. (Do use 1)
+ Iodine - Everglades only.
+ Dysprosium - Everglades only. (Do use 1)
+ Rhenium - Weird ABS recipe only.
+ Flerovium - Unobtainable.
+ Dubnium - Unobtainable.
+ Seaborgium - Unobtainable.
+ Bohrium - Unobtainable.
+ Hassium - Unobtainable.
+ Meitnerium - Unobtainable.
+ Darmstadtium - Unobtainable.
+ Roentgenium - Unobtainable.
+ Copernicium - Unobtainable.
+ Nihonium - Unobtainable.
+ Moscovium - Unobtainable.
+ Livermorium - Unobtainable.
+ Tennessine - Unobtainable.
+ Nobelium - Unobtainable.
+ Lawrencium - Unobtainable.
+ Astatine - Unobtainable. (Radioactive, Mostly Useless)
+ */
}