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-rw-r--r--src/main/java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java821
1 files changed, 821 insertions, 0 deletions
diff --git a/src/main/java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java b/src/main/java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java
new file mode 100644
index 0000000000..07f5f969e2
--- /dev/null
+++ b/src/main/java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java
@@ -0,0 +1,821 @@
+package gtPlusPlus.australia.chunk;
+
+import static net.minecraft.world.gen.structure.MapGenVillage.villageSpawnBiomes;
+import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ANIMALS;
+
+import java.util.ArrayList;
+import java.util.List;
+import java.util.Map;
+import java.util.Random;
+
+import cpw.mods.fml.common.eventhandler.Event.Result;
+import gtPlusPlus.api.objects.Logger;
+import gtPlusPlus.australia.gen.map.MapGenLargeRavine;
+import net.minecraft.block.Block;
+import net.minecraft.entity.EnumCreatureType;
+import net.minecraft.init.Blocks;
+import net.minecraft.util.IProgressUpdate;
+import net.minecraft.util.MathHelper;
+import net.minecraft.world.ChunkPosition;
+import net.minecraft.world.SpawnerAnimals;
+import net.minecraft.world.World;
+import net.minecraft.world.WorldType;
+import net.minecraft.world.biome.BiomeGenBase;
+import net.minecraft.world.chunk.Chunk;
+import net.minecraft.world.chunk.IChunkProvider;
+import net.minecraft.world.gen.ChunkProviderGenerate;
+import net.minecraft.world.gen.MapGenBase;
+import net.minecraft.world.gen.MapGenCaves;
+import net.minecraft.world.gen.NoiseGenerator;
+import net.minecraft.world.gen.NoiseGeneratorOctaves;
+import net.minecraft.world.gen.NoiseGeneratorPerlin;
+import net.minecraft.world.gen.feature.WorldGenDungeons;
+import net.minecraft.world.gen.structure.MapGenMineshaft;
+import net.minecraft.world.gen.structure.MapGenScatteredFeature;
+import net.minecraftforge.common.MinecraftForge;
+import net.minecraftforge.event.terraingen.ChunkProviderEvent;
+import net.minecraftforge.event.terraingen.PopulateChunkEvent;
+import net.minecraftforge.event.terraingen.TerrainGen;
+
+public class ChunkProviderAustralia extends ChunkProviderGenerate implements IChunkProvider {
+ private Random rand;
+ private NoiseGeneratorOctaves noiseGen1;
+ private NoiseGeneratorOctaves noiseGen2;
+ private NoiseGeneratorOctaves noiseGen3;
+ private NoiseGeneratorPerlin noiseGen4;
+ /**
+ * Reference to the World object.
+ */
+ private World worldObj;
+ private WorldType worldType;
+ private final double[] field_147434_q;
+ private final float[] parabolicField;
+ private double[] stoneNoise = new double[256];
+ private MapGenBase caveGenerator = new MapGenCaves();
+ /**
+ * Holds Stronghold Generator
+ */
+ // private MapGenStronghold strongholdGenerator = new
+ // MapGenStronghold();
+
+ /**
+ * Holds Mineshaft Generator
+ */
+ private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
+ private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
+ /**
+ * Holds ravine generator
+ */
+ private MapGenBase ravineGenerator = new MapGenLargeRavine();
+ /**
+ * The biomes that are used to generate the chunk
+ */
+ private BiomeGenBase[] biomesForGeneration;
+ double[] doubleArray1;
+ double[] doubleArray2;
+ double[] doubleArray3;
+ double[] doubleArray4;
+
+ int[][] field_73219_j = new int[32][32];
+ Map map;
+
+ // Some Init Field?
+ {
+
+ try {
+ List<BiomeGenBase> y = new ArrayList<BiomeGenBase>();
+ if (!villageSpawnBiomes.isEmpty()) {
+ y.addAll(villageSpawnBiomes);
+ }
+
+ for (BiomeGenBase h : gtPlusPlus.australia.gen.map.MapGenExtendedVillage.villageSpawnBiomes) {
+ if (!y.contains(h)) {
+ if (h instanceof BiomeGenBase) {
+ try {
+ y.add(h);
+ }
+ catch (Throwable t) {}
+ }
+ }
+ }
+ if (y.size() > villageSpawnBiomes.size()) {
+ villageSpawnBiomes = y;
+ }
+ }
+ catch (Throwable t) {}
+
+ caveGenerator = TerrainGen.getModdedMapGen(caveGenerator,
+ net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE);
+ mineshaftGenerator = (MapGenMineshaft) TerrainGen.getModdedMapGen(mineshaftGenerator,
+ net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.MINESHAFT);
+ scatteredFeatureGenerator = (MapGenScatteredFeature) TerrainGen.getModdedMapGen(scatteredFeatureGenerator,
+ net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE);
+ ravineGenerator = TerrainGen.getModdedMapGen(ravineGenerator,
+ net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE);
+ }
+
+ public ChunkProviderAustralia(World par1World, long par2) {
+ super(par1World, par2, true);
+ this.worldObj = par1World;
+ this.worldType = par1World.getWorldInfo().getTerrainType();
+ this.rand = new Random(par2);
+ this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
+ this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
+ this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 8);
+ this.noiseGen4 = new NoiseGeneratorPerlin(this.rand, 4);
+ this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
+ this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
+ this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
+ this.field_147434_q = new double[2500];
+ this.parabolicField = new float[25];
+ for (int j = -2; j <= 2; j++) {
+ for (int k = -2; k <= 2; k++) {
+ float f = 10.0F / MathHelper.sqrt_float(j * j + k * k + 0.2F);
+ this.parabolicField[(j + 2 + (k + 2) * 5)] = f;
+ }
+ }
+ NoiseGenerator[] noiseGens = { this.noiseGen1, this.noiseGen2, this.noiseGen3, this.noiseGen4, this.noiseGen5,
+ this.noiseGen6, this.mobSpawnerNoise };
+ noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens);
+ this.noiseGen1 = ((NoiseGeneratorOctaves) noiseGens[0]);
+ this.noiseGen2 = ((NoiseGeneratorOctaves) noiseGens[1]);
+ this.noiseGen3 = ((NoiseGeneratorOctaves) noiseGens[2]);
+ this.noiseGen4 = ((NoiseGeneratorPerlin) noiseGens[3]);
+ this.noiseGen5 = ((NoiseGeneratorOctaves) noiseGens[4]);
+ this.noiseGen6 = ((NoiseGeneratorOctaves) noiseGens[5]);
+ this.mobSpawnerNoise = ((NoiseGeneratorOctaves) noiseGens[6]);
+ }
+
+ public void func_147424_a(int p_147424_1_, int p_147424_2_, Block[] p_147424_3_) {
+ byte b0 = 63;
+ this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration,
+ p_147424_1_ * 4 - 2, p_147424_2_ * 4 - 2, 10, 10);
+
+ func_147423_a(p_147424_1_ * 4, 0, p_147424_2_ * 4);
+ for (int k = 0; k < 4; k++) {
+ int l = k * 5;
+ int i1 = (k + 1) * 5;
+ for (int j1 = 0; j1 < 4; j1++) {
+ int k1 = (l + j1) * 33;
+ int l1 = (l + j1 + 1) * 33;
+ int i2 = (i1 + j1) * 33;
+ int j2 = (i1 + j1 + 1) * 33;
+ for (int k2 = 0; k2 < 32; k2++) {
+ double d0 = 0.125D;
+ double d1 = this.field_147434_q[(k1 + k2)];
+ double d2 = this.field_147434_q[(l1 + k2)];
+ double d3 = this.field_147434_q[(i2 + k2)];
+ double d4 = this.field_147434_q[(j2 + k2)];
+ double d5 = (this.field_147434_q[(k1 + k2 + 1)] - d1) * d0;
+ double d6 = (this.field_147434_q[(l1 + k2 + 1)] - d2) * d0;
+ double d7 = (this.field_147434_q[(i2 + k2 + 1)] - d3) * d0;
+ double d8 = (this.field_147434_q[(j2 + k2 + 1)] - d4) * d0;
+ for (int l2 = 0; l2 < 8; l2++) {
+ double d9 = 0.25D;
+ double d10 = d1;
+ double d11 = d2;
+ double d12 = (d3 - d1) * d9;
+ double d13 = (d4 - d2) * d9;
+ for (int i3 = 0; i3 < 4; i3++) {
+ int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2;
+ short short1 = 256;
+ j3 -= short1;
+ double d14 = 0.25D;
+ double d16 = (d11 - d10) * d14;
+ double d15 = d10 - d16;
+ for (int k3 = 0; k3 < 4; k3++) {
+ if ((d15 += d16) > 0.0D) {
+ p_147424_3_[(j3 += short1)] = Blocks.stone;
+ } else if (k2 * 8 + l2 < b0) {
+ p_147424_3_[(j3 += short1)] = Blocks.water;
+ } else {
+ p_147424_3_[(j3 += short1)] = null;
+ }
+ }
+ d10 += d12;
+ d11 += d13;
+ }
+ d1 += d5;
+ d2 += d6;
+ d3 += d7;
+ d4 += d8;
+ }
+ }
+ }
+ }
+ }
+
+ public void replaceBlocksForBiome(int p_147422_1_, int p_147422_2_, Block[] p_147422_3_, byte[] p_147422_4_,
+ BiomeGenBase[] p_147422_5_) {
+ ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, p_147422_1_,
+ p_147422_2_, p_147422_3_, p_147422_5_);
+ MinecraftForge.EVENT_BUS.post(event);
+ if (event.getResult() == Result.DENY) {
+ return;
+ }
+ double d0 = 0.03125D;
+ this.stoneNoise = this.noiseGen4.func_151599_a(this.stoneNoise, p_147422_1_ * 16, p_147422_2_ * 16, 16, 16,
+ d0 * 2.0D, d0 * 2.0D, 1.0D);
+ for (int k = 0; k < 16; k++) {
+ for (int l = 0; l < 16; l++) {
+ BiomeGenBase biomegenbase = p_147422_5_[(l + k * 16)];
+ biomegenbase.genTerrainBlocks(this.worldObj, this.rand, p_147422_3_, p_147422_4_, p_147422_1_ * 16 + k,
+ p_147422_2_ * 16 + l, this.stoneNoise[(l + k * 16)]);
+ }
+ }
+ }
+
+ /**
+ * loads or generates the chunk at the chunk location specified
+ */
+ @Override
+ public Chunk loadChunk(int par1, int par2) {
+ return this.provideChunk(par1, par2);
+ }
+
+ /**
+ * Will return back a chunk, if it doesn't exist and its not a MP client it will
+ * generates all the blocks for the specified chunk from the map seed and chunk
+ * seed
+ */
+ @Override
+ public Chunk provideChunk(int x, int z) {
+ try {
+ Block[] ablock = new Block[65536];
+ //generateTerrain(x, z, ablock);
+ caveGenerator.func_151539_a(this, worldObj, x, z, ablock);
+ ravineGenerator.func_151539_a(this, worldObj, x, z, ablock);
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+ return super.provideChunk(x, z);
+ /*
+ * rand.setSeed(x * 341873128712L + z * 132897987541L); Block[] ablock = new
+ * Block[65536]; byte[] abyte = new byte[65536]; generateTerrain(x, z, ablock);
+ * biomesForGeneration =
+ * worldObj.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, x
+ * * 16, z * 16, 16, 16); replaceBlocksForBiome(x, z, ablock, abyte,
+ * biomesForGeneration);
+ *
+ * caveGenerator.func_151539_a(this, worldObj, x, z, ablock);
+ * caveGenerator.func_151539_a(this, worldObj, x, z, ablock);
+ * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock);
+ * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock);
+ * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock);
+ * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock);
+ * //villageGenerator.func_151539_a(this, worldObj, x, z, ablock);
+ * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock);
+ * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock);
+ * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock);
+ * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock);
+ * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock);
+ * mineshaftGenerator.func_151539_a(this, worldObj, x, z, ablock);
+ *
+ * Chunk chunk = new Chunk(worldObj, ablock, abyte, x, z); byte[] abyte1 =
+ * chunk.getBiomeArray();
+ *
+ * for (int k = 0; k < abyte1.length; ++k) abyte1[k] =
+ * (byte)biomesForGeneration[k].biomeID;
+ *
+ * chunk.generateSkylightMap(); return chunk;
+ */
+ }
+
+ public void generateTerrain(int x, int z, Block[] par3BlockArray) {
+ byte b0 = 63;
+ biomesForGeneration = worldObj.getWorldChunkManager().getBiomesForGeneration(biomesForGeneration, x * 4 - 2,
+ z * 4 - 2, 10, 10);
+ generateNoise(x * 4, 0, z * 4);
+
+ for (int k = 0; k < 4; ++k) {
+ int l = k * 5;
+ int i1 = (k + 1) * 5;
+
+ for (int j1 = 0; j1 < 4; ++j1) {
+ int k1 = (l + j1) * 33;
+ int l1 = (l + j1 + 1) * 33;
+ int i2 = (i1 + j1) * 33;
+ int j2 = (i1 + j1 + 1) * 33;
+
+ for (int k2 = 0; k2 < 32; ++k2) {
+ double d0 = 0.125D;
+ double d1 = field_147434_q[k1 + k2];
+ double d2 = field_147434_q[l1 + k2];
+ double d3 = field_147434_q[i2 + k2];
+ double d4 = field_147434_q[j2 + k2];
+ double d5 = (field_147434_q[k1 + k2 + 1] - d1) * d0;
+ double d6 = (field_147434_q[l1 + k2 + 1] - d2) * d0;
+ double d7 = (field_147434_q[i2 + k2 + 1] - d3) * d0;
+ double d8 = (field_147434_q[j2 + k2 + 1] - d4) * d0;
+
+ for (int l2 = 0; l2 < 8; ++l2) {
+ double d9 = 0.25D;
+ double d10 = d1;
+ double d11 = d2;
+ double d12 = (d3 - d1) * d9;
+ double d13 = (d4 - d2) * d9;
+
+ for (int i3 = 0; i3 < 4; ++i3) {
+ int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2;
+ short short1 = 256;
+ j3 -= short1;
+ double d14 = 0.25D;
+ double d16 = (d11 - d10) * d14;
+ double d15 = d10 - d16;
+
+ for (int k3 = 0; k3 < 4; ++k3)
+ if ((d15 += d16) > 0.0D)
+ par3BlockArray[j3 += short1] = Blocks.stone;
+ else if (k2 * 8 + l2 < b0)
+ par3BlockArray[j3 += short1] = Blocks.water;
+ else
+ par3BlockArray[j3 += short1] = null;
+
+ d10 += d12;
+ d11 += d13;
+ }
+
+ d1 += d5;
+ d2 += d6;
+ d3 += d7;
+ d4 += d8;
+ }
+ }
+ }
+ }
+ }
+
+ private void generateNoise(int x, int y, int z) {
+ doubleArray4 = noiseGen6.generateNoiseOctaves(doubleArray4, x, z, 5, 5, 200.0D, 200.0D, 0.5D);
+ doubleArray1 = noiseGen3.generateNoiseOctaves(doubleArray1, x, y, z, 5, 33, 5, 8.555150000000001D,
+ 4.277575000000001D, 8.555150000000001D);
+ doubleArray2 = noiseGen1.generateNoiseOctaves(doubleArray2, x, y, z, 5, 33, 5, 684.412D, 684.412D, 684.412D);
+ doubleArray3 = noiseGen2.generateNoiseOctaves(doubleArray3, x, y, z, 5, 33, 5, 684.412D, 684.412D, 684.412D);
+ int l = 0;
+ int i1 = 0;
+ for (int j1 = 0; j1 < 5; ++j1)
+ for (int k1 = 0; k1 < 5; ++k1) {
+ float f = 0.0F;
+ float f1 = 0.0F;
+ float f2 = 0.0F;
+ byte b0 = 2;
+ BiomeGenBase biomegenbase = biomesForGeneration[j1 + 2 + (k1 + 2) * 10];
+
+ for (int l1 = -b0; l1 <= b0; ++l1)
+ for (int i2 = -b0; i2 <= b0; ++i2) {
+ BiomeGenBase biomegenbase1 = biomesForGeneration[j1 + l1 + 2 + (k1 + i2 + 2) * 10];
+ float f3 = biomegenbase1.rootHeight;
+ float f4 = biomegenbase1.heightVariation;
+
+ if (worldType == WorldType.AMPLIFIED && f3 > 0.0F) {
+ f3 = 1.0F + f3 * 2.0F;
+ f4 = 1.0F + f4 * 4.0F;
+ }
+
+ float f5 = parabolicField[l1 + 2 + (i2 + 2) * 5] / (f3 + 2.0F);
+
+ if (biomegenbase1.rootHeight > biomegenbase.rootHeight)
+ f5 /= 2.0F;
+
+ f += f4 * f5;
+ f1 += f3 * f5;
+ f2 += f5;
+ }
+
+ f /= f2;
+ f1 /= f2;
+ f = f * 0.9F + 0.1F;
+ f1 = (f1 * 4.0F - 1.0F) / 8.0F;
+ double d13 = doubleArray4[i1] / 8000.0D;
+
+ if (d13 < 0.0D)
+ d13 = -d13 * 0.3D;
+
+ d13 = d13 * 3.0D - 2.0D;
+
+ if (d13 < 0.0D) {
+ d13 /= 2.0D;
+
+ if (d13 < -1.0D)
+ d13 = -1.0D;
+
+ d13 /= 1.4D;
+ d13 /= 2.0D;
+ } else {
+ if (d13 > 1.0D)
+ d13 = 1.0D;
+
+ d13 /= 8.0D;
+ }
+
+ ++i1;
+ double d12 = f1;
+ double d14 = f;
+ d12 += d13 * 0.2D;
+ d12 = d12 * 8.5D / 8.0D;
+ double d5 = 8.5D + d12 * 4.0D;
+
+ for (int j2 = 0; j2 < 33; ++j2) {
+ double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14;
+
+ if (d6 < 0.0D)
+ d6 *= 4.0D;
+
+ double d7 = doubleArray2[l] / 512.0D;
+ double d8 = doubleArray3[l] / 512.0D;
+ double d9 = (doubleArray1[l] / 10.0D + 1.0D) / 2.0D;
+ double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6;
+
+ if (j2 > 29) {
+ double d11 = (j2 - 29) / 3.0F;
+ d10 = d10 * (1.0D - d11) + -10.0D * d11;
+ }
+
+ field_147434_q[l] = d10;
+ ++l;
+ }
+ }
+ }
+
+ private void func_147423_a(int p_147423_1_, int p_147423_2_, int p_147423_3_) {
+ double d0 = 684.412D;
+ double d1 = 684.412D;
+ double d2 = 512.0D;
+ double d3 = 512.0D;
+ this.doubleArray4 = this.noiseGen6.generateNoiseOctaves(this.doubleArray4, p_147423_1_, p_147423_3_, 5, 5,
+ 200.0D, 200.0D, 0.5D);
+ this.doubleArray1 = this.noiseGen3.generateNoiseOctaves(this.doubleArray1, p_147423_1_, p_147423_2_,
+ p_147423_3_, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D);
+
+ this.doubleArray2 = this.noiseGen1.generateNoiseOctaves(this.doubleArray2, p_147423_1_, p_147423_2_,
+ p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D);
+
+ this.doubleArray3 = this.noiseGen2.generateNoiseOctaves(this.doubleArray3, p_147423_1_, p_147423_2_,
+ p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D);
+
+ boolean flag1 = false;
+ boolean flag = false;
+ int l = 0;
+ int i1 = 0;
+ double d4 = 8.5D;
+ for (int j1 = 0; j1 < 5; j1++) {
+ for (int k1 = 0; k1 < 5; k1++) {
+ float f = 0.0F;
+ float f1 = 0.0F;
+ float f2 = 0.0F;
+ byte b0 = 2;
+ BiomeGenBase biomegenbase = this.biomesForGeneration[(j1 + 2 + (k1 + 2) * 10)];
+ for (int l1 = -b0; l1 <= b0; l1++) {
+ for (int i2 = -b0; i2 <= b0; i2++) {
+ BiomeGenBase biomegenbase1 = this.biomesForGeneration[(j1 + l1 + 2 + (k1 + i2 + 2) * 10)];
+ float f3 = biomegenbase1.rootHeight;
+ float f4 = biomegenbase1.heightVariation;
+ if ((this.worldType == WorldType.AMPLIFIED) && (f3 > 0.0F)) {
+ f3 = 1.0F + f3 * 2.0F;
+ f4 = 1.0F + f4 * 4.0F;
+ }
+ float f5 = this.parabolicField[(l1 + 2 + (i2 + 2) * 5)] / (f3 + 2.0F);
+ if (biomegenbase1.rootHeight > biomegenbase.rootHeight) {
+ f5 /= 2.0F;
+ }
+ f += f4 * f5;
+ f1 += f3 * f5;
+ f2 += f5;
+ }
+ }
+ f /= f2;
+ f1 /= f2;
+ f = f * 0.9F + 0.1F;
+ f1 = (f1 * 4.0F - 1.0F) / 8.0F;
+ double d13 = this.doubleArray4[i1] / 8000.0D;
+ if (d13 < 0.0D) {
+ d13 = -d13 * 0.3D;
+ }
+ d13 = d13 * 3.0D - 2.0D;
+ if (d13 < 0.0D) {
+ d13 /= 2.0D;
+ if (d13 < -1.0D) {
+ d13 = -1.0D;
+ }
+ d13 /= 1.4D;
+ d13 /= 2.0D;
+ } else {
+ if (d13 > 1.0D) {
+ d13 = 1.0D;
+ }
+ d13 /= 8.0D;
+ }
+ i1++;
+ double d12 = f1;
+ double d14 = f;
+ d12 += d13 * 0.2D;
+ d12 = d12 * 8.5D / 8.0D;
+ double d5 = 8.5D + d12 * 4.0D;
+ for (int j2 = 0; j2 < 33; j2++) {
+ double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14;
+ if (d6 < 0.0D) {
+ d6 *= 4.0D;
+ }
+ double d7 = this.doubleArray2[l] / 512.0D;
+ double d8 = this.doubleArray3[l] / 512.0D;
+ double d9 = (this.doubleArray1[l] / 10.0D + 1.0D) / 2.0D;
+ double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6;
+ if (j2 > 29) {
+ double d11 = (j2 - 29) / 3.0F;
+ d10 = d10 * (1.0D - d11) + -10.0D * d11;
+ }
+ this.field_147434_q[l] = d10;
+ l++;
+ }
+ }
+ }
+ }
+
+ /**
+ * Checks to see if a chunk exists at x, y
+ */
+ @Override
+ public boolean chunkExists(int par1, int par2) {
+ return super.chunkExists(par1, par2);
+ }
+
+ /**
+ * Populates chunk with ores etc etc
+ */
+ @Override
+ public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) {
+
+ if (this.worldObj.getChunkFromChunkCoords(par2, par3) != null) {
+ super.populate(par1IChunkProvider, par2, par3);
+ try {
+ //Maybe Custom stuff?
+ boolean doGen = false;
+ boolean flag = false;
+ int k1;
+ int l1;
+ int i2;
+ int x = par2 * 16;
+ int z = par3 * 16;
+ BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(x + 16, z + 16);
+ MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
+ doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON);
+ for (k1 = 0; doGen && k1 < 8; ++k1) {
+ l1 = x + this.rand.nextInt(16) + 8;
+ i2 = this.rand.nextInt(256);
+ int j2 = z + this.rand.nextInt(16) + 8;
+ (new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2);
+ }
+
+ if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ANIMALS)) {
+ SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand);
+ SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand);
+ }
+ MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
+ }
+ catch (Throwable t) {
+ t.printStackTrace();
+ }
+ }
+
+
+
+ /*boolean generateStructures = true;
+
+ BlockFalling.fallInstantly = true;
+ int x = par2 * 16;
+ int z = par3 * 16;
+ BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(x + 16, z + 16);
+ this.rand.setSeed(this.worldObj.getSeed());
+ long i1 = this.rand.nextLong() / 2L * 2L + 1L;
+ long j1 = this.rand.nextLong() / 2L * 2L + 1L;
+ this.rand.setSeed(par2 * i1 + par3 * j1 ^ this.worldObj.getSeed());
+ boolean flag = false;
+
+ MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
+
+ if (generateStructures) {
+ this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
+ // flag = this.villageGenerator.generateStructuresInChunk(this.worldObj,
+ // this.rand, par2, par3);
+ this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
+ }
+
+ int k1;
+ int l1;
+ int i2;
+
+ if (generateStructures) {
+ if (generateStructures) {
+ // No specific liquid dimlets specified: we generate default lakes (water and
+ // lava were appropriate).
+ if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag
+ && this.rand.nextInt(4) == 0
+ && TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag,
+ net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE)) {
+ k1 = x + this.rand.nextInt(16) + 8;
+ l1 = this.rand.nextInt(256);
+ i2 = z + this.rand.nextInt(16) + 8;
+ (new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, k1, l1, i2);
+ }
+
+ if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag,
+ net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA) && !flag
+ && this.rand.nextInt(8) == 0) {
+ k1 = x + this.rand.nextInt(16) + 8;
+ l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
+ i2 = z + this.rand.nextInt(16) + 8;
+
+ if (l1 < 63 || this.rand.nextInt(10) == 0) {
+ (new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, k1, l1, i2);
+ }
+ }
+ }
+ * else { // Generate lakes for the specified biomes. for (Block liquid :
+ * dimensionInformation.getFluidsForLakes()) { if (!flag && this.rand.nextInt(4)
+ * == 0 && TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3,
+ * flag,
+ * net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.
+ * LAKE)) { k1 = x + this.rand.nextInt(16) + 8; l1 = this.rand.nextInt(256); i2
+ * = z + this.rand.nextInt(16) + 8; (new
+ * WorldGenLakes(liquid)).generate(this.worldObj, this.rand, k1, l1, i2); } } }
+
+ }
+
+ boolean doGen = false;
+ if (generateStructures) {
+ doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag,
+ net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON);
+ for (k1 = 0; doGen && k1 < 8; ++k1) {
+ l1 = x + this.rand.nextInt(16) + 8;
+ i2 = this.rand.nextInt(256);
+ int j2 = z + this.rand.nextInt(16) + 8;
+ (new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2);
+ }
+ }
+
+ biomegenbase.decorate(this.worldObj, this.rand, x, z);
+ if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ANIMALS)) {
+ SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand);
+ }
+ x += 8;
+ z += 8;
+
+ doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag,
+ net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE);
+ for (k1 = 0; doGen && k1 < 16; ++k1) {
+ for (l1 = 0; l1 < 16; ++l1) {
+ i2 = this.worldObj.getPrecipitationHeight(x + k1, z + l1);
+
+ if (this.worldObj.isBlockFreezable(k1 + x, i2 - 1, l1 + z)) {
+ this.worldObj.setBlock(k1 + x, i2 - 1, l1 + z, Blocks.ice, 0, 2);
+ }
+
+ if (this.worldObj.func_147478_e(k1 + x, i2, l1 + z, true)) {
+ this.worldObj.setBlock(k1 + x, i2, l1 + z, Blocks.snow_layer, 0, 2);
+ }
+ }
+ }
+
+ MinecraftForge.EVENT_BUS
+ .post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
+
+ BlockFalling.fallInstantly = false;*/
+ // super.populate(par1IChunkProvider, par2, par3);
+ /*
+ * net.minecraft.block.BlockFalling.fallInstantly = false; int k = par2 * 16;
+ * int l = par3 * 16; BiomeGenBase biomegenbase =
+ * this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
+ * this.rand.setSeed(this.worldObj.getSeed()); long i1 = this.rand.nextLong() /
+ * 2L * 2L + 1L; long j1 = this.rand.nextLong() / 2L * 2L + 1L;
+ * this.rand.setSeed(par2 * i1 + par3 * j1 ^ this.worldObj.getSeed()); boolean
+ * flag = false;
+ *
+ * MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider,
+ * this.worldObj, this.rand, par2, par3, flag));
+ *
+ *
+ * this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand,
+ * par2, par3); flag =
+ * this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand,
+ * par2, par3);
+ * this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj,
+ * this.rand, par2, par3); if (flag) { Logger.INFO("Did Generate? "+flag); }
+ * else {
+ * //Logger.INFO("Can village spawn here? "+villageGenerator.villageSpawnBiomes.
+ * contains(biomegenbase)); }
+ *
+ *
+ * if ((biomegenbase != BiomeGenBase.desert) && (biomegenbase !=
+ * BiomeGenBase.desertHills) && (!flag)) { if ((this.rand.nextInt(4) == 0) &&
+ * (TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand, par2,
+ * par3, flag, PopulateChunkEvent.Populate.EventType.LAKE))) { int k1 = k +
+ * this.rand.nextInt(16) + 8; int l1 = this.rand.nextInt(256); int i2 = l +
+ * this.rand.nextInt(16) + 8; new
+ * WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1, i2); }
+ * } if ((TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand,
+ * par2, par3, flag, PopulateChunkEvent.Populate.EventType.LAVA)) && (!flag) &&
+ * (this.rand.nextInt(8) == 0)) { int k1 = k + this.rand.nextInt(16) + 8; int l1
+ * = this.rand.nextInt(this.rand.nextInt(248) + 8); int i2 = l +
+ * this.rand.nextInt(16) + 8; if ((l1 < 63) || (this.rand.nextInt(10) == 0)) {
+ * new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1,
+ * i2); } } int var4 = par2 * 16; int var5 = par3 * 16;
+ *
+ * biomegenbase.decorate(this.worldObj, this.rand, k, l);
+ * SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l
+ * + 8, 16, 16, this.rand); if (TerrainGen.populate(this, worldObj, rand, par2,
+ * par3, flag, ANIMALS)) { SpawnerAnimals.performWorldGenSpawning(this.worldObj,
+ * biomegenbase, k + 8, l + 8, 16, 16, this.rand); } k += 8; l += 8;
+ *
+ * MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider,
+ * this.worldObj, this.rand, par2, par3, flag));
+ *
+ * net.minecraft.block.BlockFalling.fallInstantly = false;
+ */
+ }
+
+ /**
+ * Two modes of operation: if passed true, save all Chunks in one go. If passed
+ * false, save up to two chunks. Return true if all chunks have been saved.
+ */
+ @Override
+ public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) {
+ return super.saveChunks(par1, par2IProgressUpdate);
+ }
+
+ /**
+ * Save extra data not associated with any Chunk. Not saved during autosave,
+ * only during world unload. Currently unimplemented.
+ */
+ @Override
+ public void saveExtraData() {
+ super.saveExtraData();
+ }
+
+ /**
+ * Unloads chunks that are marked to be unloaded. This is not guaranteed to
+ * unload every such chunk.
+ */
+ @Override
+ public boolean unloadQueuedChunks() {
+ return super.unloadQueuedChunks();
+ }
+
+ /**
+ * Returns if the IChunkProvider supports saving.
+ */
+ @Override
+ public boolean canSave() {
+ return super.canSave();
+ }
+
+ /**
+ * Converts the instance data to a readable string.
+ */
+ @Override
+ public String makeString() {
+ return "RandomLevelSource";
+ }
+
+ /**
+ * Returns a list of creatures of the specified type that can spawn at the given
+ * location.
+ */
+ @SuppressWarnings("rawtypes")
+ @Override
+ public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) {
+ BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4);
+ return (par1EnumCreatureType == EnumCreatureType.monster)
+ && (this.scatteredFeatureGenerator.func_143030_a(par2, par3, par4))
+ ? this.scatteredFeatureGenerator.getScatteredFeatureSpawnList()
+ : biomegenbase.getSpawnableList(par1EnumCreatureType);
+ }
+
+ @Override
+ public ChunkPosition func_147416_a(World p_147416_1_, String p_147416_2_, int p_147416_3_, int p_147416_4_,
+ int p_147416_5_) {
+ Logger.INFO("func_147416_a: " + p_147416_2_);
+ return super.func_147416_a(p_147416_1_, p_147416_2_, p_147416_3_, p_147416_4_, p_147416_5_);
+ /*
+ * return "ExtendedVillage".equals(p_147416_2_) && this.villageGenerator != null
+ * ? this.villageGenerator.func_151545_a(p_147416_1_, p_147416_3_, p_147416_4_,
+ * p_147416_5_) : null;
+ */
+ }
+
+ @Override
+ public int getLoadedChunkCount() {
+ return super.getLoadedChunkCount();
+ }
+
+ @Override
+ public void recreateStructures(int par1, int par2) {
+ super.recreateStructures(par1, par2);
+ // this.mineshaftGenerator.func_151539_a(this, this.worldObj, par1, par2,
+ // (Block[])null);
+ // this.villageGenerator.func_151539_a(this, this.worldObj, par1, par2,
+ // (Block[])null);
+ // this.scatteredFeatureGenerator.func_151539_a(this, this.worldObj, par1, par2,
+ // (Block[])null);
+
+ }
+} \ No newline at end of file