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diff --git a/src/main/java/kubatech/api/EIGDynamicInventory.java b/src/main/java/kubatech/api/EIGDynamicInventory.java
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+++ b/src/main/java/kubatech/api/EIGDynamicInventory.java
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+package kubatech.api;
+
+import java.io.IOException;
+import java.util.ArrayList;
+import java.util.Collections;
+import java.util.HashMap;
+import java.util.LinkedList;
+import java.util.List;
+import java.util.Objects;
+import java.util.function.Supplier;
+
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.entity.player.EntityPlayerMP;
+import net.minecraft.item.ItemStack;
+import net.minecraft.util.EnumChatFormatting;
+
+import org.lwjgl.opengl.GL11;
+
+import com.gtnewhorizons.modularui.api.GlStateManager;
+import com.gtnewhorizons.modularui.api.ModularUITextures;
+import com.gtnewhorizons.modularui.api.drawable.IDrawable;
+import com.gtnewhorizons.modularui.api.drawable.ItemDrawable;
+import com.gtnewhorizons.modularui.api.drawable.UITexture;
+import com.gtnewhorizons.modularui.api.math.Alignment;
+import com.gtnewhorizons.modularui.api.math.Color;
+import com.gtnewhorizons.modularui.api.screen.ModularWindow;
+import com.gtnewhorizons.modularui.api.screen.UIBuildContext;
+import com.gtnewhorizons.modularui.api.widget.Widget;
+import com.gtnewhorizons.modularui.common.internal.Theme;
+import com.gtnewhorizons.modularui.common.internal.wrapper.ModularGui;
+import com.gtnewhorizons.modularui.common.widget.ButtonWidget;
+import com.gtnewhorizons.modularui.common.widget.ChangeableWidget;
+import com.gtnewhorizons.modularui.common.widget.DynamicPositionedRow;
+import com.gtnewhorizons.modularui.common.widget.FakeSyncWidget;
+import com.gtnewhorizons.modularui.common.widget.Scrollable;
+import com.kuba6000.mobsinfo.api.utils.ItemID;
+
+import kubatech.api.gui.AutoScalingStackSizeText;
+import kubatech.api.helpers.GTHelper;
+import kubatech.api.utils.ModUtils;
+
+public class EIGDynamicInventory<T> {
+
+ int width, height;
+ Supplier<Integer> maxSeedCountGetter;
+ Supplier<Integer> maxSeedTypeGetter;
+ Supplier<Integer> usedSeedCountGetter;
+ Supplier<Integer> usedSeedTypesGetter;
+ private int maxSeedTypes = 0;
+ private int maxSeedCount = 0;
+ private int usedSeedTypes = 0;
+ private int usedSeedCount = 0;
+ List<T> inventory;
+ TInventoryGetter<T> inventoryGetter;
+ TInventoryInjector inventoryInjector = null;
+ TInventoryExtractor<T> inventoryExtractor = null;
+ TInventoryReplacerOrMerger inventoryReplacer = null;
+ Supplier<Boolean> isEnabledGetter = null;
+ boolean isEnabled = true;
+
+ public EIGDynamicInventory(int width, int height, Supplier<Integer> maxSeedTypeGetter,
+ Supplier<Integer> maxSeedCountGetter, Supplier<Integer> usedSeedTypesGetter,
+ Supplier<Integer> usedSeedCountGetter, List<T> inventory, TInventoryGetter<T> inventoryGetter) {
+ this.width = width;
+ this.height = height;
+ this.maxSeedTypeGetter = maxSeedTypeGetter;
+ this.maxSeedCountGetter = maxSeedCountGetter;
+ this.usedSeedTypesGetter = usedSeedTypesGetter;
+ this.usedSeedCountGetter = usedSeedCountGetter;
+ this.inventory = inventory;
+ this.inventoryGetter = inventoryGetter;
+ }
+
+ public EIGDynamicInventory<T> allowInventoryInjection(TInventoryInjector inventoryInjector) {
+ this.inventoryInjector = inventoryInjector;
+ return this;
+ }
+
+ public EIGDynamicInventory<T> allowInventoryExtraction(TInventoryExtractor<T> inventoryExtractor) {
+ this.inventoryExtractor = inventoryExtractor;
+ return this;
+ }
+
+ public EIGDynamicInventory<T> allowInventoryReplace(TInventoryReplacerOrMerger inventoryReplacer) {
+ this.inventoryReplacer = inventoryReplacer;
+ return this;
+ }
+
+ public EIGDynamicInventory<T> setEnabled(Supplier<Boolean> isEnabled) {
+ this.isEnabledGetter = isEnabled;
+ return this;
+ }
+
+ public UITexture getItemSlot() {
+ return ModularUITextures.ITEM_SLOT;
+ }
+
+ @SuppressWarnings("UnstableApiUsage")
+ public Widget asWidget(ModularWindow.Builder builder, UIBuildContext buildContext) {
+ ChangeableWidget container = new ChangeableWidget(() -> createWidget(buildContext.getPlayer()));
+ // TODO: Only reset the widget when there are more slot stacks, otherwise just refresh them somehow
+
+ container
+ // max seed types
+ .attachSyncer(new FakeSyncWidget.IntegerSyncer(() -> {
+ int i = this.maxSeedTypeGetter.get();
+ if (this.maxSeedTypes != i) {
+ this.maxSeedTypes = i;
+ container.notifyChangeNoSync();
+ }
+ return i;
+ }, i -> {
+ if (this.maxSeedTypes != i) {
+ this.maxSeedTypes = i;
+ container.notifyChangeNoSync();
+ }
+ }), builder)
+ // used seed types
+ .attachSyncer(new FakeSyncWidget.IntegerSyncer(() -> {
+ int i = this.usedSeedTypesGetter.get();
+ if (this.usedSeedTypes != i) {
+ this.usedSeedTypes = i;
+ container.notifyChangeNoSync();
+ }
+ return i;
+ }, i -> {
+ if (this.usedSeedTypes != i) {
+ this.usedSeedTypes = i;
+ container.notifyChangeNoSync();
+ }
+ }), builder)
+ // max seed count
+ .attachSyncer(new FakeSyncWidget.IntegerSyncer(() -> {
+ int i = this.maxSeedCountGetter.get();
+ if (this.maxSeedCount != i) {
+ this.maxSeedCount = i;
+ container.notifyChangeNoSync();
+ }
+ return i;
+ }, i -> {
+ if (this.maxSeedCount != i) {
+ this.maxSeedCount = i;
+ container.notifyChangeNoSync();
+ }
+ }), builder)
+ // used seed count
+ .attachSyncer(new FakeSyncWidget.IntegerSyncer(() -> {
+ int i = this.usedSeedCountGetter.get();
+ if (this.usedSeedCount != i) {
+ this.usedSeedCount = i;
+ container.notifyChangeNoSync();
+ }
+ return i;
+ }, i -> {
+ if (this.usedSeedCount != i) {
+ this.usedSeedCount = i;
+ container.notifyChangeNoSync();
+ }
+ }), builder)
+
+ .attachSyncer(new FakeSyncWidget.ListSyncer<>(() -> {
+ List<GTHelper.StackableItemSlot> newDrawables = new ArrayList<>();
+ for (int i = 0, mStorageSize = inventory.size(); i < mStorageSize; i++) {
+ T slot = inventory.get(i);
+ if (slot == null) {
+ continue;
+ }
+ ItemStack stack = inventoryGetter.get(slot);
+ newDrawables
+ .add(new GTHelper.StackableItemSlot(1, stack, new ArrayList<>(Collections.singletonList(i))));
+ }
+ if (!Objects.equals(newDrawables, drawables)) {
+ drawables = newDrawables;
+ container.notifyChangeNoSync();
+ }
+ return drawables;
+ }, l -> {
+ drawables.clear();
+ drawables.addAll(l);
+ container.notifyChangeNoSync();
+ }, (buffer, i) -> {
+ try {
+ i.write(buffer);
+ } catch (IOException e) {
+ throw new RuntimeException(e);
+ }
+ }, buffer -> {
+ try {
+ return GTHelper.StackableItemSlot.read(buffer);
+ } catch (IOException e) {
+ throw new RuntimeException(e);
+ }
+ }), builder);
+ if (isEnabledGetter != null) {
+ container.attachSyncer(new FakeSyncWidget.BooleanSyncer(isEnabledGetter, i -> isEnabled = i), builder);
+ }
+ return container;
+ }
+
+ List<GTHelper.StackableItemSlot> drawables = new ArrayList<>();
+
+ private Widget createWidget(EntityPlayer player) {
+ Scrollable dynamicInventoryWidget = new Scrollable().setVerticalScroll();
+
+ ArrayList<Widget> buttons = new ArrayList<>();
+
+ if (!ModUtils.isClientThreaded()) {
+ HashMap<ItemID, Integer> itemMap = new HashMap<>();
+ HashMap<ItemID, ItemStack> stackMap = new HashMap<>();
+ HashMap<ItemID, ArrayList<Integer>> realSlotMap = new HashMap<>();
+ drawables = new ArrayList<>();
+ for (int i = 0, inventorySize = inventory.size(); i < inventorySize; i++) {
+ T slot = inventory.get(i);
+ if (slot == null) {
+ continue;
+ }
+ ItemStack stack = inventoryGetter.get(slot);
+ drawables
+ .add(new GTHelper.StackableItemSlot(1, stack, new ArrayList<Integer>(Collections.singleton(i))));
+ }
+ }
+
+ for (int ID = 0; ID < drawables.size(); ID++) {
+ final int finalID = ID;
+
+ buttons.add(new ButtonWidget() {
+
+ @Override
+ public void drawBackground(float partialTicks) {
+ super.drawBackground(partialTicks);
+ if (!isEnabled) {
+ GL11.glDisable(GL11.GL_LIGHTING);
+ GL11.glEnable(GL11.GL_BLEND);
+ GlStateManager.colorMask(true, true, true, false);
+ ModularGui.drawSolidRect(1, 1, 16, 16, Color.withAlpha(Color.BLACK.normal, 0x80));
+ GlStateManager.colorMask(true, true, true, true);
+ GL11.glDisable(GL11.GL_BLEND);
+ }
+ // Copied from SlotWidget#draw
+ else if (isHovering() && !getContext().getCursor()
+ .hasDraggable()) {
+ GL11.glDisable(GL11.GL_LIGHTING);
+ GL11.glEnable(GL11.GL_BLEND);
+ GlStateManager.colorMask(true, true, true, false);
+ ModularGui.drawSolidRect(1, 1, 16, 16, Theme.INSTANCE.getSlotHighlight());
+ GlStateManager.colorMask(true, true, true, true);
+ GL11.glDisable(GL11.GL_BLEND);
+ }
+ }
+ }.setPlayClickSound(false)
+ .setOnClick((clickData, widget) -> {
+ if (!(player instanceof EntityPlayerMP)) return;
+ if (!isEnabledGetter.get()) return;
+
+ if (clickData.mouseButton == 2) {
+ // special button handler goes here
+ if (drawables.size() <= finalID) return;
+ if (player.capabilities.isCreativeMode && player.inventory.getItemStack() == null) {
+ int realID = drawables.get(finalID).realSlots.get(0);
+ ItemStack stack = inventoryGetter.get(inventory.get(realID))
+ .copy();
+ stack.stackSize = stack.getMaxStackSize();
+ player.inventory.setItemStack(stack);
+ ((EntityPlayerMP) player).isChangingQuantityOnly = false;
+ ((EntityPlayerMP) player).updateHeldItem();
+ return;
+ }
+ } else if (clickData.shift) {
+ if (inventoryExtractor == null) return;
+ if (drawables.size() <= finalID) return;
+ int realID = drawables.get(finalID).realSlots.get(0);
+ T toRemoveFrom = this.inventory.get(realID);
+ ItemStack removed = this.inventoryExtractor.extract(toRemoveFrom, (EntityPlayerMP) player);
+ if (removed != null) {
+ if (player.inventory.addItemStackToInventory(removed))
+ player.inventoryContainer.detectAndSendChanges();
+ else player.entityDropItem(removed, 0.f);
+ return;
+ }
+ } else {
+ ItemStack input = player.inventory.getItemStack();
+ if (input != null) {
+ if (inventoryInjector == null) return;
+ if (clickData.mouseButton == 1) {
+ ItemStack copy = input.copy();
+ copy.stackSize = 1;
+ inventoryInjector.inject(copy);
+ if (copy.stackSize == 1) return;
+ input.stackSize--;
+ if (input.stackSize > 0) {
+ // clearing and updating the held item value like this is the only
+ // way i found to be able to reliably update the item count in the UI.
+ player.inventory.setItemStack(null);
+ ((EntityPlayerMP) player).updateHeldItem();
+ player.inventory.setItemStack(input);
+ ((EntityPlayerMP) player).updateHeldItem();
+ return;
+ } else player.inventory.setItemStack(null);
+ } else {
+ inventoryInjector.inject(input);
+ if (input.stackSize > 0) {
+ // clearing and updating the held item value like this is the only
+ // way i found to be able to reliably update the item count in the UI.
+ player.inventory.setItemStack(null);
+ ((EntityPlayerMP) player).updateHeldItem();
+ player.inventory.setItemStack(input);
+ ((EntityPlayerMP) player).updateHeldItem();
+ return;
+ } else player.inventory.setItemStack(null);
+ }
+ ((EntityPlayerMP) player).isChangingQuantityOnly = false;
+ ((EntityPlayerMP) player).updateHeldItem();
+ return;
+ }
+ if (drawables.size() > finalID) {
+ if (inventoryExtractor == null) return;
+ int realID = drawables.get(finalID).realSlots.get(0);
+ T toRemoveFrom = this.inventory.get(realID);
+ ItemStack removed = this.inventoryExtractor.extract(toRemoveFrom, (EntityPlayerMP) player);
+ if (removed != null) {
+ player.inventory.setItemStack(removed);
+ ((EntityPlayerMP) player).isChangingQuantityOnly = false;
+ ((EntityPlayerMP) player).updateHeldItem();
+ return;
+ }
+ }
+ }
+ })
+ .setBackground(() -> {
+ ItemStack stack = drawables.get(finalID).stack;
+ float slotSize = 16.0f;
+ IDrawable itemDrawable = new ItemDrawable(stack).withFixedSize(slotSize, slotSize, 1, 1);
+ IDrawable stackSizeText = new AutoScalingStackSizeText(stack.stackSize).color(Color.WHITE.normal)
+ .shadow()
+ .alignment(Alignment.BottomRight)
+ .measure();
+
+ return new IDrawable[] { getItemSlot(), itemDrawable, stackSizeText };
+ })
+ .dynamicTooltip(() -> {
+ if (drawables.size() > finalID) {
+ ItemStack stack = drawables.get(finalID).stack;
+ List<String> tip = new LinkedList<>();
+ for (Object o : stack.getTooltip(player, false)) {
+ tip.add(o.toString());
+ }
+ if (tip.size() >= 1 && tip.get(0) != null) {
+ tip.set(0, stack.stackSize + " x " + tip.get(0));
+ }
+ return tip;
+ }
+ return Collections.emptyList();
+ })
+ .setSize(18, 18));
+ }
+
+ // only add the extra slot if we are still able to insert
+ if (this.usedSeedCount < this.maxSeedCount) {
+ buttons.add(new ButtonWidget() {
+
+ @Override
+ public void drawBackground(float partialTicks) {
+ super.drawBackground(partialTicks);
+ if (!isEnabled) {
+ GL11.glDisable(GL11.GL_LIGHTING);
+ GL11.glEnable(GL11.GL_BLEND);
+ GlStateManager.colorMask(true, true, true, false);
+ ModularGui.drawSolidRect(1, 1, 16, 16, Color.withAlpha(Color.BLACK.normal, 0x80));
+ GlStateManager.colorMask(true, true, true, true);
+ GL11.glDisable(GL11.GL_BLEND);
+ }
+ // Copied from SlotWidget#draw
+ else if (isHovering() && !getContext().getCursor()
+ .hasDraggable()) {
+ GL11.glDisable(GL11.GL_LIGHTING);
+ GL11.glEnable(GL11.GL_BLEND);
+ GlStateManager.colorMask(true, true, true, false);
+ ModularGui.drawSolidRect(1, 1, 16, 16, Theme.INSTANCE.getSlotHighlight());
+ GlStateManager.colorMask(true, true, true, true);
+ GL11.glDisable(GL11.GL_BLEND);
+ }
+ }
+ }.setPlayClickSound(false)
+ .setOnClick((clickData, widget) -> {
+ if (!(player instanceof EntityPlayerMP)) return;
+ if (!isEnabledGetter.get()) return;
+ ItemStack input = player.inventory.getItemStack();
+ if (input != null) {
+ if (clickData.mouseButton == 1) {
+ ItemStack copy = input.copy();
+ copy.stackSize = 1;
+ inventoryInjector.inject(copy);
+ if (copy.stackSize == 1) return;
+
+ input.stackSize--;
+ if (input.stackSize > 0) {
+ // clearing and updating the held item value like this is the only
+ // way i found to be able to reliably update the item count in the UI.
+ player.inventory.setItemStack(null);
+ ((EntityPlayerMP) player).updateHeldItem();
+ player.inventory.setItemStack(input);
+ ((EntityPlayerMP) player).updateHeldItem();
+ return;
+ } else player.inventory.setItemStack(null);
+ } else {
+ inventoryInjector.inject(input);
+ if (input.stackSize > 0) {
+ // clearing and updating the held item value like this is the only
+ // way i found to be able to reliably update the item count in the UI.
+ player.inventory.setItemStack(null);
+ ((EntityPlayerMP) player).updateHeldItem();
+ player.inventory.setItemStack(input);
+ ((EntityPlayerMP) player).updateHeldItem();
+ return;
+ } else player.inventory.setItemStack(null);
+ }
+ ((EntityPlayerMP) player).isChangingQuantityOnly = false;
+ ((EntityPlayerMP) player).updateHeldItem();
+ return;
+ }
+ })
+ .setBackground(() -> {
+ IDrawable itemSlot = getItemSlot();
+
+ IDrawable stackSizeText = new AutoScalingStackSizeText(this.maxSeedCount - this.usedSeedCount)
+ .color(Color.WHITE.normal)
+ .shadow()
+ .alignment(Alignment.BottomRight)
+ .measure();
+
+ return new IDrawable[] { itemSlot, stackSizeText };
+ })
+ .dynamicTooltip(() -> {
+ // TODO: all l10n for insertion slot tooltip.
+ List<String> tip = new ArrayList<>();
+ tip.add(
+ EnumChatFormatting.DARK_PURPLE + "Remaining seed types: "
+ + (this.maxSeedTypes - this.usedSeedTypes));
+ tip.add(
+ EnumChatFormatting.DARK_GREEN + "Remaining seed capacity: "
+ + (this.maxSeedCount - this.usedSeedCount));
+ return tip;
+ })
+ .setSize(18, 18));
+ }
+
+ final int perRow = width / 18;
+ for (int i = 0, imax = ((buttons.size() - 1) / perRow); i <= imax; i++) {
+ DynamicPositionedRow row = new DynamicPositionedRow().setSynced(false);
+ for (int j = 0, jmax = (i == imax ? (buttons.size() - 1) % perRow : (perRow - 1)); j <= jmax; j++) {
+ final int finalI = i * perRow;
+ final int finalJ = j;
+ final int ID = finalI + finalJ;
+ row.widget(buttons.get(ID));
+ }
+ dynamicInventoryWidget.widget(row.setPos(0, i * 18));
+ }
+ dynamicInventoryWidget.setSize(width, height);
+ return dynamicInventoryWidget;
+ }
+
+ @FunctionalInterface
+ public interface TInventoryGetter<T> {
+
+ /**
+ * Allows to get an ItemStack from the dynamic inventory
+ *
+ * @param from Dynamic inventory item from which we want to take an item out
+ * @return ItemStack or null if inaccessible
+ */
+ ItemStack get(T from);
+ }
+
+ @FunctionalInterface
+ public interface TInventoryInjector {
+
+ /**
+ * Allows to insert an item to the dynamic inventory
+ *
+ * @param what ItemStack which we are trying to insert
+ * @return Leftover ItemStack (stackSize == 0 if everything has been inserted) or null
+ */
+ ItemStack inject(ItemStack what);
+ }
+
+ @FunctionalInterface
+ public interface TInventoryExtractor<T> {
+
+ /**
+ * Allows to extract an item from the dynamic inventory
+ *
+ * @return Item that we took out or null
+ */
+ ItemStack extract(T container, EntityPlayerMP player);
+ }
+
+ @FunctionalInterface
+ public interface TInventoryReplacerOrMerger {
+
+ /**
+ * Allows to replace an item in Dynamic Inventory
+ *
+ * @param where which index we want to replace
+ * @param stack what stack we want to replace it with
+ * @return Stack that we are left with or null
+ */
+ ItemStack replaceOrMerge(int where, ItemStack stack);
+ }
+
+}