diff options
Diffstat (limited to 'src/main/java/kubatech/client/effect/EntityRenderer.java')
-rw-r--r-- | src/main/java/kubatech/client/effect/EntityRenderer.java | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/src/main/java/kubatech/client/effect/EntityRenderer.java b/src/main/java/kubatech/client/effect/EntityRenderer.java new file mode 100644 index 0000000000..1a33899e15 --- /dev/null +++ b/src/main/java/kubatech/client/effect/EntityRenderer.java @@ -0,0 +1,210 @@ +/* + * spotless:off + * KubaTech - Gregtech Addon + * Copyright (C) 2022 - 2024 kuba6000 + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 3 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this library. If not, see <https://www.gnu.org/licenses/>. + * spotless:on + */ + +package kubatech.client.effect; + +import static net.minecraft.client.renderer.entity.RenderManager.instance; +import static net.minecraft.client.renderer.entity.RenderManager.renderPosX; +import static net.minecraft.client.renderer.entity.RenderManager.renderPosY; +import static net.minecraft.client.renderer.entity.RenderManager.renderPosZ; + +import net.minecraft.client.Minecraft; +import net.minecraft.client.particle.EntityFX; +import net.minecraft.client.renderer.OpenGlHelper; +import net.minecraft.client.renderer.RenderHelper; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.entity.EntityList; +import net.minecraft.entity.EntityLiving; +import net.minecraft.entity.boss.BossStatus; +import net.minecraft.world.World; + +import org.apache.logging.log4j.LogManager; +import org.apache.logging.log4j.Logger; +import org.lwjgl.opengl.GL11; +import org.lwjgl.opengl.GL12; +import org.lwjgl.util.glu.GLU; + +import com.kuba6000.mobsinfo.api.utils.MobUtils; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import kubatech.Tags; +import kubatech.config.Config; + +@SideOnly(Side.CLIENT) +public class EntityRenderer extends EntityFX { + + private static final Logger LOG = LogManager.getLogger(Tags.MODID + "[Entity Renderer]"); + private EntityLiving entityToRender = null; + + public EntityRenderer(World p_i1218_1_, double x, double y, double z, int age) { + super(p_i1218_1_, x + 0.5d, y, z + 0.5d); + this.particleMaxAge = age; + this.particleAge = 0; + } + + public EntityRenderer(EntityRenderer r, int age) { + super(r.worldObj, r.posX, r.posY, r.posZ); + this.particleMaxAge = age; + this.particleAge = 0; + this.ticksExisted = r.ticksExisted; + this.entityToRender = r.entityToRender; + } + + @Override + protected void entityInit() {} + + @Override + public void onUpdate() { + if (this.entityToRender == null) return; + this.ticksExisted++; + if (ticksExisted % 20 == 0) entityToRender.hurtTime = 10; + else if (entityToRender.hurtTime > 0) entityToRender.hurtTime--; + if (this.particleAge++ == this.particleMaxAge) { + this.setDead(); + } + } + + @Override + public boolean shouldRenderInPass(int pass) { + return pass == 3; + } + + @Override + public int getFXLayer() { + return 3; + } + + public void setEntity(EntityLiving entity) { + this.entityToRender = entity; + } + + @Override + public void renderParticle(Tessellator p_70539_1_, float p_70539_2_, float p_70539_3_, float p_70539_4_, + float p_70539_5_, float p_70539_6_, float p_70539_7_) { + if (entityToRender == null) return; + + GL11.glEnable(GL11.GL_LIGHTING); + GL11.glEnable(GL11.GL_COLOR_MATERIAL); + + entityToRender.worldObj = this.worldObj; + + // quiver still bugged a bit, but it is on the skeleton now + entityToRender.setPosition(this.posX, this.posY + 1d /* for some reason quiver renders too low? */, this.posZ); + entityToRender.lastTickPosX = entityToRender.posX; + entityToRender.lastTickPosY = entityToRender.posY; + entityToRender.lastTickPosZ = entityToRender.posZ; + + Minecraft mc = Minecraft.getMinecraft(); + + double rotation; + double headrotation; + { + double x1 = this.posX; + double x2 = mc.thePlayer.posX; + double y1 = this.posZ; + double y2 = mc.thePlayer.posZ; + double k = Math.toDegrees(Math.atan2(x2 - x1, y1 - y2)); + if (k < 0d) k += 360d; + k -= 180d; + rotation = k; + } + + { + double y1 = this.posY + entityToRender.getEyeHeight(); + double y2 = mc.thePlayer.posY + mc.thePlayer.getEyeHeight(); + double d = mc.thePlayer.getDistance(this.posX, y2, this.posZ); + double k = Math.toDegrees(Math.atan2(y1 - y2, d)); + if (k < 0d) k += 360d; + headrotation = k; + } + + entityToRender.prevRotationYawHead = entityToRender.rotationYawHead; + entityToRender.prevRenderYawOffset = entityToRender.renderYawOffset; + entityToRender.prevRotationPitch = entityToRender.rotationPitch; + entityToRender.renderYawOffset = (float) rotation; + entityToRender.rotationYawHead = (float) rotation; + entityToRender.rotationPitch = (float) headrotation; + + float p_147936_2_ = 0.5f; + + float f1 = entityToRender.prevRotationYaw + + (entityToRender.rotationYaw - entityToRender.prevRotationYaw) * p_147936_2_; + int i = entityToRender.getBrightnessForRender(p_147936_2_); + + if (entityToRender.isBurning()) { + i = 15728880; + } + + int j = i % 65536; + int k = i / 65536; + OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) j, (float) k); + GL11.glColor4f(1f, 1f, 1f, 1F); + RenderHelper.enableStandardItemLighting(); + GL11.glMatrixMode(GL11.GL_MODELVIEW); + + GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); + + int stackdepth = GL11.glGetInteger(GL11.GL_MODELVIEW_STACK_DEPTH); + GL11.glPushMatrix(); + GL11.glTranslatef( + (float) (this.posX - renderPosX), + (float) (this.posY - renderPosY), + (float) (this.posZ - renderPosZ)); + GL11.glEnable(GL12.GL_RESCALE_NORMAL); + + // TODO: Use new scale calculator + float desiredScale = MobUtils.getDesiredScale(entityToRender, 2f); + if (desiredScale < 1f) GL11.glScalef(desiredScale, desiredScale, desiredScale); + + float healthScale = BossStatus.healthScale; + int statusBarTime = BossStatus.statusBarTime; + String bossName = BossStatus.bossName; + boolean hasColorModifier = BossStatus.hasColorModifier; + + try { + instance.renderEntityWithPosYaw(entityToRender, 0f, 0f, 0f, f1, p_147936_2_); + } catch (Throwable ex) { + Tessellator tes = Tessellator.instance; + try { + tes.draw(); + } catch (Exception ignored) {} + } + + BossStatus.healthScale = healthScale; + BossStatus.statusBarTime = statusBarTime; + BossStatus.bossName = bossName; + BossStatus.hasColorModifier = hasColorModifier; + + GL11.glMatrixMode(GL11.GL_MODELVIEW_MATRIX); + stackdepth -= GL11.glGetInteger(GL11.GL_MODELVIEW_STACK_DEPTH); + if (stackdepth < 0) for (; stackdepth < 0; stackdepth++) GL11.glPopMatrix(); + if (stackdepth > 0) for (; stackdepth > 0; stackdepth--) GL11.glPushMatrix(); + + GL11.glPopAttrib(); + + int err; + while ((err = GL11.glGetError()) != GL11.GL_NO_ERROR) if (Config.Debug.showRenderErrors) LOG.error( + EntityList.getEntityString(entityToRender) + " | GL ERROR: " + err + " / " + GLU.gluErrorString(err)); + + GL11.glDisable(GL11.GL_LIGHTING); + GL11.glDisable(GL11.GL_COLOR_MATERIAL); + } +} |