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-rw-r--r--src/main/java/com/github/technus/tectech/thing/metaTileEntity/multi/GT_MetaTileEntity_TM_microwave.java3
-rw-r--r--src/main/java/com/github/technus/tectech/thing/metaTileEntity/multi/GT_MetaTileEntity_TM_teslaCoil.java3
2 files changed, 6 insertions, 0 deletions
diff --git a/src/main/java/com/github/technus/tectech/thing/metaTileEntity/multi/GT_MetaTileEntity_TM_microwave.java b/src/main/java/com/github/technus/tectech/thing/metaTileEntity/multi/GT_MetaTileEntity_TM_microwave.java
index 67c390ab7c..7e3a51da4f 100644
--- a/src/main/java/com/github/technus/tectech/thing/metaTileEntity/multi/GT_MetaTileEntity_TM_microwave.java
+++ b/src/main/java/com/github/technus/tectech/thing/metaTileEntity/multi/GT_MetaTileEntity_TM_microwave.java
@@ -75,6 +75,9 @@ public class GT_MetaTileEntity_TM_microwave extends GT_MetaTileEntity_Multiblock
}
@Override
+ public void onRemoval(){}//Literally stops this machine from exploding if you break it with some power left, it doesn't deal with any EM ffs
+
+ @Override
public ITexture[] getTexture(IGregTechTileEntity aBaseMetaTileEntity, byte aSide, byte aFacing, byte aColorIndex, boolean aActive, boolean aRedstone) {
if (aSide == aFacing) {
return new ITexture[]{Textures.BlockIcons.CASING_BLOCKS[49], new TT_RenderedTexture(aActive ? Textures.BlockIcons.OVERLAY_FRONT_ELECTRIC_BLAST_FURNACE_ACTIVE : Textures.BlockIcons.OVERLAY_FRONT_ELECTRIC_BLAST_FURNACE)};
diff --git a/src/main/java/com/github/technus/tectech/thing/metaTileEntity/multi/GT_MetaTileEntity_TM_teslaCoil.java b/src/main/java/com/github/technus/tectech/thing/metaTileEntity/multi/GT_MetaTileEntity_TM_teslaCoil.java
index 605f958177..bb7c815416 100644
--- a/src/main/java/com/github/technus/tectech/thing/metaTileEntity/multi/GT_MetaTileEntity_TM_teslaCoil.java
+++ b/src/main/java/com/github/technus/tectech/thing/metaTileEntity/multi/GT_MetaTileEntity_TM_teslaCoil.java
@@ -143,6 +143,9 @@ public class GT_MetaTileEntity_TM_teslaCoil extends GT_MetaTileEntity_Multiblock
}
@Override
+ public void onRemoval(){}//Literally stops this machine from exploding if you break it with some power left, it doesn't deal with any EM ffs
+
+ @Override
@SideOnly(Side.CLIENT)
public void registerIcons(IIconRegister aBlockIconRegister) {
ScreenOFF = new Textures.BlockIcons.CustomIcon("iconsets/EM_WH");