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-rw-r--r--src/main/java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/production/GregtechMetaTileEntity_QuantumForceTransformer.java10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/main/java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/production/GregtechMetaTileEntity_QuantumForceTransformer.java b/src/main/java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/production/GregtechMetaTileEntity_QuantumForceTransformer.java
index d52e3976ed..27ac35f1d4 100644
--- a/src/main/java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/production/GregtechMetaTileEntity_QuantumForceTransformer.java
+++ b/src/main/java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/production/GregtechMetaTileEntity_QuantumForceTransformer.java
@@ -41,7 +41,6 @@ import net.minecraftforge.fluids.FluidStack;
import org.apache.commons.lang3.tuple.Pair;
import org.jetbrains.annotations.NotNull;
-import org.lwjgl.opengl.GL11;
import com.gtnewhorizon.structurelib.alignment.constructable.ISurvivalConstructable;
import com.gtnewhorizon.structurelib.structure.IStructureDefinition;
@@ -901,10 +900,6 @@ public class GregtechMetaTileEntity_QuantumForceTransformer
double maxV = forceField.getMaxV();
double xBaseOffset = 3 * getExtendedFacing().getRelativeBackInWorld().offsetX;
double zBaseOffset = 3 * getExtendedFacing().getRelativeBackInWorld().offsetZ;
- GL11.glPushMatrix();
- GL11.glDisable(GL11.GL_CULL_FACE);
- GL11.glDisable(GL11.GL_ALPHA_TEST);
- GL11.glEnable(GL11.GL_BLEND);
tes.setColorOpaque_F(1f, 1f, 1f);
tes.setBrightness(15728880);
//Center O: 0, 0 1 ------- 8
@@ -924,11 +919,6 @@ public class GregtechMetaTileEntity_QuantumForceTransformer
renderForceField(x + xBaseOffset + 0.5, y, z + zBaseOffset + 0.5, 5, minU, maxU, minV, maxV);
renderForceField(x + xBaseOffset + 0.5, y, z + zBaseOffset + 0.5, 6, minU, maxU, minV, maxV);
renderForceField(x + xBaseOffset + 0.5, y, z + zBaseOffset + 0.5, 7, minU, maxU, minV, maxV);
- GL11.glDisable(GL11.GL_BLEND);
- GL11.glEnable(GL11.GL_ALPHA_TEST);
- GL11.glEnable(GL11.GL_CULL_FACE);
- GL11.glPopMatrix();
-
}
// Needs to be false to render the controller
return false;