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2016-10-23+ Added some Computronics recipes I half rely upon if it's not installed.Draknyte1
2016-10-23% Massive Material Backend Changes. (Nothing noticeable to players)Draknyte1
+ Added Chemical Compounds to Dust stacks, so you know how to make/use them. + As an idea, added Deci and Centi dusts, each representing .10 and point .01 of a full dust. (Probably will remove these, or use them for unique crafting options) % Moved Radiation data to Material class. % Created a BaseItemComponent and made all machine components except ingots/dusts utilise it. (Saves boiler-plating 30 lines per class and also it's using OOP for it's real job)
2016-10-21% Trying things to get Frame Housings too apply their BeeModifier to the ↵Draknyte1
Alveary. @Mezz, I've had a horrible time trying to backtrack what apiaries do and apply that to the Alveary. Any advice or suggestions?
2016-10-21$ Re-wrote a lot of the fluid tank data storage. Fluids should now update in ↵Draknyte1
NBT as they are filled/drained.
2016-10-21% Cleaned up tank tooltips.Draknyte1
- Removed all old code now not required by tanks. - Removed the GT4 workbench classes, favourite my homebrew ones.
2016-10-20+ Added a faster vent texture.Draknyte1
+ Slowed down the other vent texture to half speed. + Added code to allow the usage of the new custom textures. + Added some debug messages for furnace recipes. % Cleaned up the NetworkUtils class and added a nice internet availability check. $ Fixed an issue where Geothermal generators did not implement pollution values for GT 5.09. % Changed the textures on the Rocket Engine Generators, for hopefully the last time. % Cleaned up dual fuel code for Rocket Engine Generators. ^ Bumped the build version to 1.4.9-dev
2016-10-09+ More Logging for the WorkbenchesDraknyte1
2016-10-09% Rewrote a lot of the Container code for the workbenches to better reflect ↵Draknyte1
1.7.10 and Gt5. % Changed the IDs of workbenches.
2016-10-07+ Added the Bronze and Advanced Work benches from GT4, still hell buggy but ↵Draknyte1
a WIP. // Temporarily added Workbench registration to the Tiered Tanks Loader. % Added some logging to the Plate Generation. $ Fixed getTexture() in BaseMetaTileEntityEx.java to now support all branches of Gregtech.
2016-10-06+ Added the Big Shovels, which are 3x3 shovels.Draknyte1
+ Updated Generated Tools and their damage taken when mining blocks. > Now meta-tools only generate if they have a valid colour, durability and recipe contains valid components. $ Fixed Fluid Cell Recipes between .08/.09 branches. % Cleaned up some old textures. + Added a log message to output total recipes the mod has added for crafting table use. + Started the base work for extra NBT data saving for GT TileEntities.
2016-10-04$ Fixed a client crashing bug where aspects didn't register properly due to ↵Draknyte1
the changes I made in AspectStack handling. % Changed how logging is done for cable reflection tasks.
2016-10-04+ Added the last of my dependencies.Draknyte1
+ Bumped version in CORE.java - Removed some Gradle files that aren't required. - Removed some Deobf libs and gregtech/api/metatileentity/implementations/GregtechMetaBasicTank.java.
2016-10-04$ Fixed return values of the TC_AspectStack methods.draknyte1
$ Fixed Cable Tile Entities for older GT versions, it now uses reflection to determine overheat ticks value, otherwise uses default. if .08 is loaded, it uses the old method. $ Swapped the tiered tank back to standard MTE classes. % Changed internal handling of GT Tools again, to better support wrenches on versions that don't themselves. + Added the last missing libs/deps.
2016-10-03Swapping the class path back.draknyte1
2016-10-02+ Added missing dependencies.draknyte1
2016-09-26- Disabled Psychedelicraft resources.Draknyte1
% Internal changes to dehydrator recipe handler. % Recipe handler now takes an ItemStack[] not two ItemStacks.
2016-09-25+ Added the Work Bench, from Gregtech 4.Draknyte1
% Renamed a method that converted arrays to fixed sized lists. % Added a Util function to determine server or client easier.
2016-09-19+ More Gt 5.09 compat for my MetaTools.Draknyte1
2016-09-15$ Fixed the Skookum Choocher.Draknyte1
$ Now it Renders properly and functions as a GT-esque type tool. - Removed static calls to excluded build classes. % Started changing things to final in all cases. (Apparently better Java practice)
2016-09-14Attempting to Rewrite the entire material system for future use (Also makes ↵Draknyte1
life easier if I do something similar in 1.10)
2016-09-11[1.4.6.5.2-release]Draknyte1
+ Added the Multitank, 3x3x20, at biggest, minimum 3x3x4 (Height wise) $ Fixed TF stuff loading when it shouldn't, again.
2016-09-11[1.4.6.5-release]Draknyte1
% Cleaned up fluid duplicates. % Cleaned up handling of GT Meta-Tools. % Changed tone of my latest Fluid Cell icons, now it's darker and more defined. - Removed some dead classes that have no use.
2016-09-03% Finalized cells & Nuclear fluids for now.Draknyte1
2016-09-01+ Added some better support for the 5.9 branch of Gregtech.Draknyte1
> Added variable method classes which allow 5.7, 5.8 and 5.9 code segments to co-exist without compile or static link errors.
2016-09-01% Updated version of IC2 this was built against.Draknyte1
% Changed some some things regarding fluids and their handling during loading.
2016-08-17+ Added the custom Alveary blocks.Draknyte1
> Still a MASSIVE W.I.P. - Removed a rare debug rendering occurrence when not in debug mode.
2016-08-14+ Added Personal Cloaking Device.Draknyte1
+ Added Personal Healing Device.
2016-08-05+ Added Several new Materials. (Hastelloy (W, X & C276), Incoloy (020, DS, ↵Draknyte1
MA956), Zirconium, Zirconium Carbide, Tantalum Carbide & Niobium Carbide.) + Added chemical bath recipe for Zirconium. % Changed material backend to be more flexible. % Made some minor changes to the Staballoy Axe, which need fixing before a new release. @Draknyte1
2016-08-04% Changed handling of generated block names back to how it was.Draknyte1
% Changed power handling for Universal Battery. % Disabled Sinter furnacing and related debugging completely for release. % Changed generated dust tooltip handling.
2016-08-04+ Added a debug dependency on LibShapeDraw for multiblock structure rendering.Draknyte1
2016-07-19> Attempted to implement a new GT-esque tool, the Skookum Choocher.Draknyte1
> Texture issues everywhere, but it's related to another issue from long ago. > Think fixing one will fix the other.
2016-07-06% Making changes, Trying to fix these GL Errors.Draknyte1
------------------------------------------------------------ <SomeGuyInATree> Anyone here knowledgeable in GL? Not sure why this breaks context and fills my log with errors. http://pastebin.com/1NeNdvaB <mezz> what's the error? <SomeGuyInATree> http://pastebin.com/WSnPVSNf <mezz> dunno, talk to psychedelicraft <SomeGuyInATree> It's not related, because the same thing happens without it. <mezz> it doesn't look like something you've caused <mezz> can I see that log then? <SomeGuyInATree> Client locks up when opening GUI, spams log with that if PC is installed, or locks without (Assume the same thing happens but isn't logged) <mezz> that's not the same thing happening <SomeGuyInATree> PC adds shaders, so I assume it has logging for when it itself breaks them/gl. <mezz> seems like it's from a super class <mezz> yours is too basic, no GL calls at all <SomeGuyInATree> Loading Eclipse and whatnot. Lemme get you a log without PC <mezz> this file does not look very goodd https://github.com/draknyte1/GT5-Unofficial-Ex/blob/master/src/main/java/gregtech/api/gui/GT_GUIContainer.java <mezz> if something in drawScreen crashes and is caught, the GL state could not be reset back to normal <mezz> catching throwable is also bad practice <mezz> since (like now) you will have no idea what's happening
2016-07-05% Changed GT Casing handlingDraknyte1
% Trying to fix texture overrides, but my array math is always bad. (Sorry)
2016-07-01%Changed the way the Foresty xmod stuff runs in a non-dev situation.Draknyte1
%Improved Growthcraft Booze handling
2016-06-29+Added A FluidUtils ClassDraknyte1
$Fixed TF Recipes for GT Machines.
2016-06-29+Added Two Frames for ForestryDraknyte1
+First attempt at adding an Alveary block for Forestry As always, Used authors code to implement it the cleanest way possible. (Sorry if you don't like it, but feel free to offer PR's with better solutions)
2016-06-26+Electric Blast Furnace clone - For TestingDraknyte1
+Added Blazing Pyrotheum +Added Gelid Cryotheum +Added Blizz Rods
2016-06-25Small FixesDraknyte1
2016-06-23Adds Jack Daniels as a Growthcraft Booze! :DDraknyte1
2016-06-20+Added New Circuits & Components along with recipes.Draknyte1
+Added A complete set of Machine components up to MAX voltage along with recipes. +Started Initial work on multiblock items (Similar to the turbine rotor needed in Large turbines) +Added better support for future recipe additions.
2016-06-16Done a lot of work on the NFHG.Draknyte1
Also did some more refactoring beforehand.
2016-06-02~Changed Coke Oven RecipesDraknyte1
~Cleaned up a handful of classes (ModItems.java, RECIPES_Machines.java, Utils.java & UtilsItems.java) +Added a handful of DEBUG classes (To resolve multiblock shaping issues) +Added GregtechMetaTileEntityIndustrialPlatePress.java +Added textures for itemStickyRubber, itemIngotBatteryAlloy & itemPlateBatteryAlloy. +Added a basic wrapper for direct MineTweaker script usage (Ultra W.I.P.) >This will probably be changed to preload .zs scripts, regex and handle appropriately, but undecided.
2016-05-30+Cleaned up Helium Generator GUIDraknyte1
+Rewrote portions of the HG from scratch
2016-05-30+Helium Generator, Initial CommitDraknyte1
+Reformatted Item Generation
2016-05-24+Industrial PressDraknyte1
+New Coke Oven GUI +Changed casings internally. +3 Coke Oven Recipes.
2016-05-23Forgot to Commit before the weekend.. Not sure what I change, but making ↵Draknyte1
this as a rollback point/changelog.
2016-05-15Coking Oven Recipe handler working.Draknyte1
RA wasn't being assigned an instance of GregtechRecipeAdder, which is now fixed in CORE
2016-05-15First steps towards the Industrial Coking Oven, plus some other misc fixes.Draknyte1
SteamCondenser doesn't show it's tickTime in GUI anymore. Added compat for some IC2 cables and TC/FB shards. Added compat for CompactWindmills. Implemented compat handler for OreDicting/Recipe handling
2016-03-16Working UUID matched Player safes.Draknyte1
Cleaned up a few other things too, which is always good. This mod will in future versions begin to benefit more and more from using my own compiled version of gregtech as opposed to using V5.8.33 from Blood-asp which was the final release of 5.8.
2016-03-130.9.4_Public release build files.Draknyte1