Age | Commit message (Collapse) | Author |
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> Texture issues everywhere, but it's related to another issue from long ago.
> Think fixing one will fix the other.
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<SomeGuyInATree> Anyone here knowledgeable in GL? Not sure why this breaks context and fills my log with errors. http://pastebin.com/1NeNdvaB
<mezz> what's the error?
<SomeGuyInATree> http://pastebin.com/WSnPVSNf
<mezz> dunno, talk to psychedelicraft
<SomeGuyInATree> It's not related, because the same thing happens without it.
<mezz> it doesn't look like something you've caused
<mezz> can I see that log then?
<SomeGuyInATree> Client locks up when opening GUI, spams log with that if PC is installed, or locks without (Assume the same thing happens but isn't logged)
<mezz> that's not the same thing happening
<SomeGuyInATree> PC adds shaders, so I assume it has logging for when it itself breaks them/gl.
<mezz> seems like it's from a super class
<mezz> yours is too basic, no GL calls at all
<SomeGuyInATree> Loading Eclipse and whatnot. Lemme get you a log without PC
<mezz> this file does not look very goodd https://github.com/draknyte1/GT5-Unofficial-Ex/blob/master/src/main/java/gregtech/api/gui/GT_GUIContainer.java
<mezz> if something in drawScreen crashes and is caught, the GL state could not be reset back to normal
<mezz> catching throwable is also bad practice
<mezz> since (like now) you will have no idea what's happening
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% Trying to fix texture overrides, but my array math is always bad. (Sorry)
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%Improved Growthcraft Booze handling
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$Fixed TF Recipes for GT Machines.
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+First attempt at adding an Alveary block for Forestry
As always, Used authors code to implement it the cleanest way possible. (Sorry if you don't like it, but feel free to offer PR's with better solutions)
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+Added Blazing Pyrotheum
+Added Gelid Cryotheum
+Added Blizz Rods
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+Added A complete set of Machine components up to MAX voltage along with recipes.
+Started Initial work on multiblock items (Similar to the turbine rotor needed in Large turbines)
+Added better support for future recipe additions.
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Also did some more refactoring beforehand.
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~Cleaned up a handful of classes (ModItems.java, RECIPES_Machines.java, Utils.java & UtilsItems.java)
+Added a handful of DEBUG classes (To resolve multiblock shaping issues)
+Added GregtechMetaTileEntityIndustrialPlatePress.java
+Added textures for itemStickyRubber, itemIngotBatteryAlloy & itemPlateBatteryAlloy.
+Added a basic wrapper for direct MineTweaker script usage (Ultra W.I.P.)
>This will probably be changed to preload .zs scripts, regex and handle appropriately, but undecided.
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+Rewrote portions of the HG from scratch
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+Reformatted Item Generation
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+New Coke Oven GUI
+Changed casings internally.
+3 Coke Oven Recipes.
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this as a rollback point/changelog.
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RA wasn't being assigned an instance of GregtechRecipeAdder, which is now fixed in CORE
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SteamCondenser doesn't show it's tickTime in GUI anymore.
Added compat for some IC2 cables and TC/FB shards.
Added compat for CompactWindmills.
Implemented compat handler for OreDicting/Recipe handling
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Cleaned up a few other things too, which is always good.
This mod will in future versions begin to benefit more and more from using my own compiled version of gregtech as opposed to using V5.8.33 from Blood-asp which was the final release of 5.8.
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Strip out dev code for a stable .jar compile.
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Also tried to add Waila compat. for a few blocks & retextured the Energy Buffers.
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Added all Ingots/Plates to OreDict.
Cleaned up some of my logging a little.
More work on the GT Conduits.
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versions of all requires libs.
Also started work on GT-EU EnderIO conduits, adding @Optional annotations where possible and a few other nice things.
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