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2016-07-30+ Materials handler now generates blocks and frames from each metal.Draknyte1
+ Static materials added are now added dynamically with no side effects. + Added some new Materials.
2016-07-29+ Added a Material creation backend.Draknyte1
+ Added far more components per material now. + Added Frame Boxes.
2016-07-29+ Added Frameboxes with Colours and Names.Draknyte1
+ Added config option for the Division Sigil.
2016-07-27+ Added Base classes for meta blocks.Draknyte1
+ Added Base classes for ItemBlocks. % Changed a Few tooltips for newly generated material items.
2016-07-27+ Updated Tooltips on all GT5u related blocks.Draknyte1
+ Added Config options for TC Shard OreDicting, IC2 Recipe Removal and Alternative battery Alloy. $ Fixed the Industrial Centrifuge not handling recipes properly. $ Fixed the Industrial Centrifuge stopping when it's recipe time was < 1. % Moved Config related variables to their own inner class within CORE.java
2016-07-27% Changed Handling of Item loading significantly.Draknyte1
> Now things are loaded by group, modularly.
2016-07-27+ Added plate handler for item generation.Draknyte1
% Changed internal item handling, to use abstract classes. % All Generated items now register against the OreDictionary.
2016-07-27+ Added Raisin ToastDraknyte1
+ Added Curried Sausages $ Fixed broken hot food cooling tooltip logic.
2016-07-27+ Added Food and Hot foodsDraknyte1
+ Added Tantalloy 60 & 61 Ingots & Hot Ingots. + Added a Special Loaf. + Hot Ingot now do damage when holding them. + Hot foods now do damage when holding them. + Added automatic naming of Ingots when being added.
2016-07-27+ Added a Plate Bender Recipe for Staballoy.Draknyte1
+ Added a Blast Furnace Recipe for Staballoy. + Added a Vacuum Freezer Recipe for Staballoy. + Added Some Raisin Bread for ImQ009. + Added a placeholder item for invalid recipes, so that broken recipes show up and hidden/unavailable stuff doesn't. + Added a handler for generating ingots & Hot ingots. % Changed Staballoy to generate from this new ingotHandler. % Changed getItemStackOfAmountFromOreDict to handle meta, thanks to Greg for pointing that out. % Changed Matter Fabricator to actually have an output (It was returning 0 previously, thought worked) - Removed pollution value from the Matter Fabricator.
2016-07-25- Disabled the Industrial Centrifuge for now (Configuration option available ↵Draknyte1
to turn back on) + Added Solar generators, but are disabled by default through config.
2016-07-25+ Added a config file!Draknyte1
+ Added textures and Names for the alternative rotors if EnderIO is not installed. % Changed a few internal things (Look at the commit if interested)
2016-07-25% Swapper Sensor and Emitter textures, because I had them backwards.Draknyte1
2016-07-25+ Added A Config File and handler for it.Draknyte1
% Trying a new recipe handler for the Industrial Centrifuge.
2016-07-25+ Began work adding hot ingot system that uses GT to generate them.Draknyte1
+ Continued work on the GT-alike material class, from which to generate items. (Added Staballoy, Tantalloy 60 & 61, EnderIO Alloys, BR Materials) + Adding debug logging to the centrifuge. + Added Shading to Batteries, to differentiate them. + Added in blast furnace recipes for Staballoy. % Changed a few recipes and how they're handle.
2016-07-25+ Added EV tier battery recipes.Draknyte1
+ Added more GT5.09 Support, making my Top tier machine components not load if they're already present. % Changed some internal recipe handling.
2016-07-25+ Implemented a handful of new recipes.Draknyte1
> GT Recipe handling is now applicable to all GT content, so adding a recipe also adds disassembler, macerator, etc. % Changed the Energy Buffer a lil bit. Hopefully doesn't break existing buffers.
2016-07-25$ Fixed a round display error on Energy Buffer from LuV and above.Draknyte1
2016-07-24$ Fixed the missing LuV Rocket Engine Recipe.Draknyte1
+ Re-added support for EnderIO Fuels for use in any voltage Diesel generator. % Changed the textures for the batteries, added two new types. (Cadmium and Lithium)
2016-07-23% Changed the recipe for the Industrial Centrifuge ControllerDraknyte1
$ Fixed a spelling error for Staballoy ingots.
2016-07-22+ Build Bump & release added.Draknyte1
2016-07-22+ Added Blood Steel Dust.Draknyte1
2016-07-22+ Added a dust handler - Staballoy is now added.Draknyte1
2016-07-22+ Added Staballoy Mixer recipe.Draknyte1
$ Fixed another ExtraBees ModLoaded() check.
2016-07-22+ Latest test build (For Leagris and Bear989)Draknyte1
% Bumped Build Versions. - Removed two older versions.
2016-07-22$ Fixed the recipes for the Industrial Electrolyzer and casing block.Draknyte1
2016-07-22+ Redid a lot of recipes.Draknyte1
+ Added Recipes for all Multiblocks and Casings, except the Matter Fabricator.
2016-07-22+ Added replacement rotors to replace the Energetic/Vibrant types if EnderIO ↵Draknyte1
is not installed. + Added support for ImmersiveEngineering's Coke Oven Block to be used in recipes & overall mod support now. + More work on the Solar Generators. (disabled for now though, for public builds) $ Fixed the ExtraBees Checking.
2016-07-20% Version Bump, due to adding what I consider, a lot of work towards ↵Draknyte1
multi-GT version texture handling.
2016-07-20+ Added A new way to handle Textures between multiple Gregtech versions.Draknyte1
2016-07-20Commit to revert to.Draknyte1
2016-07-20+ Added Solar Generators. (10 Tiers)Draknyte1
2016-07-20% Version Bump and fresh builds.Draknyte1
% A HUGE Thanks to @leagris and the rest of the BeyondReality team & Playerbase for helping me find all the bugs!
2016-07-20% Changed Multiblock descriptionsDraknyte1
% Changed the GT-TextureHandler for the IndustrialCentrifuge, borked it somehow.
2016-07-20$ Think the mcmod.info finally works?Draknyte1
2016-07-20% Changed Matter Fab Description.Draknyte1
% Changed names of a few blocks.
2016-07-20+ Added New Guis for all the Multiblocks.Draknyte1
2016-07-20% Changed UUA -> UUM handling in Matter Fabricator.Draknyte1
2016-07-20$ Fixed yet another Rendering Derp.Draknyte1
> Moved the McMod.info Again
2016-07-20% Changed the mod name to GT++Draknyte1
> Tried adding a fucking mcmod.info again -_- + Added latest build!
2016-07-19% Bumped Versions and moved mcmod.infoDraknyte1
- Disabled the Skookum Choocher for now. :( $ Gave some thins placeholder textures.
2016-07-19> Attempted to implement a new GT-esque tool, the Skookum Choocher.Draknyte1
> Texture issues everywhere, but it's related to another issue from long ago. > Think fixing one will fix the other.
2016-07-18% Finalised a few things with Random Hex Generation related stuff.Draknyte1
2016-07-18+ Added Custom spawn eggs.Draknyte1
% More stuff added to Utils.java
2016-07-18+ Added a custom Particle.Draknyte1
% More methods added to Utils.java
2016-07-18% Added some new Array/Arralist/List methods to Utils.javaDraknyte1
2016-07-17+ Added Effect Blocks for the Matter Fabricator.Draknyte1
2016-07-16$ Fixed the formation of the Matter Fabricator multiblock.Draknyte1
2016-07-16$ Fixed Mass Fabricator Recipe not working.Draknyte1
> Still yet to add a EU -> UUM recipe.
2016-07-15+ Added the Matter Fabricator Multiblock.Draknyte1
+ Added Casings for the Matter Fabricator. + Added recipes for the Matter Fabricator. + Added the Wire Factory Multiblock. + Added Casings for the Wire Factory.